Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 15:44:41

Player: Mbreton

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (132)     660
Value Destroyed (5029)     5029
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (910)                910
              TOTAL SCORE: 10379

 Bonus
-------
High Alert Combat Kills    923
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Propulsion Shielding
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
           Relay Coupler [Grunt] (28)
           Relay Coupler [Brawler] (28)
           Datajack
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Shield Generator
           Hacking Suite
           System Shield
           System Shield
  Improved System Shield
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Quantum Rifle
           KE Penetrator
           KE Penetrator
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
     Heavy Ion Cannon
     Heavy Assault Rifle
  Enhanced Gauss Cannon
           Datajack
  Improved Remote Datajack
[Rating: 80]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    System Shield
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Segregator
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  6    | .   .   2   1   1   1   1   
  Weapon                   2    | .   .   .   1   .   .   1   
Parts Attached             136  | 6   12  17  18  17  31  35  
  Power                    7    | 1   .   .   1   .   2   3   
    Engine                 6    | 1   .   .   1   .   2   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   1   1   8   5   7   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  25   | 2   2   1   1   8   5   6   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  30   | 1   2   2   6   2   10  7   
    Device                 5    | .   1   .   1   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   1   1   1   2   
    Protection             18   | .   .   2   4   1   7   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   73   | 2   8   14  10  7   14  18  
    Energy Gun             21   | 1   3   8   3   .   3   3   
    Energy Cannon          3    | .   .   .   .   .   1   2   
    Ballistic Gun          14   | 1   1   .   .   2   2   8   
    Ballistic Cannon       3    | .   .   .   .   1   .   2   
    Launcher               3    | .   .   .   .   1   2   .   
    Special Weapon         3    | .   1   1   .   .   .   1   
    Impact Weapon          12   | .   3   1   3   2   3   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   13   | .   .   4   4   1   3   1   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 37   | .   .   2   2   1   8   24  
  Power                    5    | .   .   .   1   .   2   2   
  Propulsion               8    | .   .   .   .   1   2   5   
  Utility                  14   | .   .   .   1   .   4   9   
  Weapon                   10   | .   .   2   .   .   .   8   
  Highest Loss Streak      8    | .   .   2   1   1   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   98  93  97  99  93  82  
  Engine                   6    | .   14  11  7   7   5   .   
  Core                     1    | .   .   .   .   .   .   3   
  Wheel                    19   | .   27  21  17  22  20  12  
  Device                   8    | .   13  11  8   7   6   6   
  Storage                  7    | .   14  11  9   7   6   4   
  Hackware                 11   | .   .   .   4   9   17  21  
  Protection               12   | .   .   17  22  20  14  7   
  Energy Gun               7    | .   10  18  17  2   3   2   
  Energy Cannon            1    | .   .   .   .   .   .   4   
  Ballistic Gun            7    | .   13  .   .   8   7   10  
  Launcher                 1    | .   .   .   .   .   2   1   
  Impact Weapon            2    | .   3   .   6   6   3   .   
Peak Build Rating          80   | 6   8   12  20  30  49  80  
  Average Rating           32   | 4   7   11  16  26  39  58  
  On Entrance              17   | .   6   8   12  20  30  45  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             59   | 13  20  28  37  43  49  59  
  Greatest Support         60   | 32  32  32  32  44  60  56  
  Greatest Overweight (x)  5    | .   1   1   1   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  9   
  Most Carried             10   | 2   10  10  10  10  10  10  
  Average Carried          8    | .   6   9   9   9   8   7   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 1   10  9   8   9   10  5   

 Class Distribution 
--------------------
 37% | Hacker-Mutant
 30% | Mutant
 30% | Hacker-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
   Hacker-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2513 | 200  204  160  160  222  337  1230 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4723 | .    302  573  573  474  546  2255 
  Parts                    215  | .    12   24   13   16   25   125  
Haulers Intercepted        1    | .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  104  | .   7   10  11  10  16  50  
  Melee                    5    | .   1   .   1   2   1   .   
  Guns                     52   | .   5   10  5   2   9   21  
  Cannons                  14   | .   .   .   1   .   .   13  
  AOE                      19   | .   .   .   .   2   3   14  
Classes Destroyed          13   | .   4   5   1   2   .   1   
  Worker                   6    | .   .   1   1   .   1   3   
  Builder                  5    | .   .   .   .   .   .   5   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   1   1   .   .   .   
  Operator                 3    | .   .   2   .   1   .   .   
  Watcher                  11   | .   1   2   1   1   1   5   
  Swarmer                  31   | .   3   .   3   .   7   18  
  Grunt                    37   | .   4   6   5   5   3   14  
  Brawler                  3    | .   .   1   .   1   1   .   
  Duelist                  3    | .   .   .   1   .   .   2   
  Sentry                   12   | .   .   3   2   1   2   4   
  Hunter                   7    | .   .   .   .   2   .   5   
  Programmer               11   | .   .   .   .   1   3   7   
Best Kill Streak           9    | .   3   3   8   3   4   9   
  Combat Bots Only         9    | .   3   2   8   3   4   9   
Max Kills in Single Turn   5    | .   1   2   2   2   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   3   5   
  Melee                    1    | .   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        723   | .    30   52   37   66   141  397  
  Missed                   238   | .    10   19   13   28   50   118  
Damage Taken               6379  | .    171  339  281  337  1271 3980 
  Core                     1299  | .    35   41   42   16   155  1010 
  Absorbed by Shields      177   | .    .    .    .    .    .    177  
  Redirected to Shielding  22    | .    .    3    4    .    .    15   
  Ignored by Resistances   1876  | .    55   100  84   102  373  1162 
  Regen/Repaired (Parts)   455   | .    49   21   19   .    67   299  
Core Remaining (%)         90    | 100  86   89   92   97   81   .    
Volleys Fired              235   | .    27   38   17   10   30   113  
  Largest                  4     | .    2    2    2    3    2    4    
  Hottest                  196   | .    100  121  121  126  105  196  
Shots Fired                529   | .    47   64   28   21   60   309  
  Gun                      420   | .    44   63   28   17   58   210  
  Cannon                   89    | .    .    .    .    3    1    85   
  Launcher                 13    | .    .    .    .    1    1    11   
  Special                  7     | .    3    1    .    .    .    3    
  Kinetic                  240   | .    24   .    .    17   33   166  
  Thermal                  240   | .    23   47   15   .    26   129  
  Explosive                13    | .    .    .    .    1    1    11   
  Electromagnetic          33    | .    .    17   13   3    .    .    
  Robot Hit Streak         50    | .    11   18   16   13   50   19   
  Robot Miss Streak        6     | .    2    3    6    2    3    4    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        6     | .    1    .    1    .    2    2    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    1    
Shots Hit Robots           467   | .    42   71   38   35   61   220  
  Core Hits                288   | .    12   55   27   18   59   117  
  Critical Kills           3     | .    1    .    .    1    .    1    
  Critical Parts Destroyed 14    | .    1    .    5    5    2    1    
  Critical Strikes         26    | .    6    .    7    7    2    4    
    Burn                   6     | .    4    .    2    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    
    Destroy                2     | .    1    .    .    .    .    1    
    Blast                  3     | .    .    .    .    1    .    2    
    Smash                  14    | .    1    .    5    6    2    .    
Melee Attacks              79    | .    9    16   18   21   10   5    
  Thermal                  3     | .    .    .    .    .    .    3    
  Impact                   46    | .    9    2    11   19   5    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            34    | .    1    16   6    4    5    2    
    Combat Hostiles        4     | .    1    .    1    1    .    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           13053 | .    567  995  987  1217 1672 7615 
  Guns                     6806  | .    342  883  392  257  1261 3671 
  Cannons                  1998  | .    .    .    .    88   35   1875 
  Explosions               2504  | .    .    .    96   137  202  2069 
  Melee                    1745  | .    225  112  499  735  174  .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  3700  | .    142  .    .    314  594  2650 
  Thermal                  5148  | .    200  638  321  .    702  3287 
  Explosive                1963  | .    .    .    .    137  202  1624 
  Electromagnetic          497   | .    .    245  167  31   .    54   
  Impact                   1745  | .    225  112  499  735  174  .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    2    5    
  Average Corruption       2     | .    .    .    .    .    1    2    
  Corruption Purged        4     | .    .    .    .    .    2    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    2    20   
    Message Errors         5     | .    .    .    .    .    1    4    
    Matter Fused           2     | .    .    .    .    .    .    2    
    Heat Flow Errors       4     | .    .    .    .    .    .    4    
    Energy Discharges      7     | .    .    .    .    .    1    6    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             1     | .    .    .    .    .    .    1    
Overflow Damage            845   | .    1    12   239  352  136  105  
  Projectiles              72    | .    .    .    .    .    37   35   
  Explosions               70    | .    .    .    .    .    .    70   
  Melee                    703   | .    1    12   239  352  99   .    
Knockbacks                 12    | .    4    .    4    1    .    3    
  Impact                   7     | .    3    .    3    1    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    
  Secondary                3     | .    1    .    1    .    .    1    
Self-Inflicted Damage      308   | .    .    .    25   .    127  156  
  Shots                    7     | .    .    .    1    .    2    4    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        360   | .    117  220  141  150  262  360  
  Average Temperature      89    | .    36   72   52   66   93   112  
  Received Heat Transfer   1852  | .    102  150  117  150  237  1096 
  Effects                  8     | .    .    .    .    .    .    8    
    Shutdowns              1     | .    .    .    .    .    .    1    
    Interference           6     | .    .    .    .    .    .    6    
    Damage (minor)         1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           15    | .    1    1    5    5    3    .    
  Combat Hostiles          12    | .    1    .    4    4    3    .    
  Parts Fried              27    | .    2    6    7    9    3    .    
  Impact Corruptions       32    | .    1    1    9    13   8    .    
Robots Melted              2     | .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    2    
  Parts Melted             14    | .    6    2    .    .    .    6    
  Heat Transferred         7081  | .    888  1095 656  .    587  3855 
Parts Sabotaged            4     | .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    .    1    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1251 | .    212  322  350  341  324  1251 
  Initial                  136  | .    .    7    82   136  67   136  
  Average                  354  | .    88   165  135  215  152  841  
Maximum Alert Level        4    | .    1    1    1    1    1    4    
  Low Security (%)         50   | 100  90   61   88   50   62   2    
  Level 1                  23   | .    9    38   11   49   37   7    
  Level 2                  3    | .    .    .    .    .    .    12   
  Level 3                  21   | .    .    .    .    .    .    73   
  Level 4                  1    | .    .    .    .    .    .    3    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          28   | .    .    3    1    3    10   11   
  Investigation            5    | .    .    .    .    1    2    2    
  Extermination            5    | .    .    .    .    1    2    2    
  Reinforcement            12   | .    .    3    1    1    2    5    
  Assault                  3    | .    .    .    .    .    1    2    
  Garrison                 3    | .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           7    | .   2   2   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              175  | .   17  19  18  15  27  79  
  Peak Tracking Total      10   | .   3   3   7   3   5   10  
  Tactical Retreats        17   | .   3   1   4   1   3   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   
  Reprogrammed             7    | .   2   .   .   1   .   4   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          14   | .   .   .   .   .   2   12  
  Max in Single Turn       3    | .   .   .   .   .   2   3   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          42   | .   8   2   4   9   7   12  
  Terminals                16   | .   5   1   .   5   3   2   
  Fabricators              5    | .   .   .   .   1   1   3   
  Repair Stations          9    | .   1   1   2   1   1   3   
  Recycling Units          7    | .   2   .   1   1   .   3   
  Scanalyzers              4    | .   .   .   1   1   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                127  | .   21  5   17  22  20  42  
  Successful               82   | .   16  4   13  16  7   26  
  Failed                   45   | .   5   1   4   6   13  16  
    Catastrophic           3    | .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                45   | .   15  2   .   9   7   12  
  Fabricators              15   | .   .   .   .   2   3   10  
  Repair Stations          30   | .   4   3   8   1   3   11  
  Recycling Units          11   | .   2   .   1   2   .   6   
  Scanalyzers              21   | .   .   .   8   8   2   3   
  Garrison Access          5    | .   .   .   .   .   5   .   
Terminal Hacks             26   | .   10  1   .   6   1   8   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   1   1   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   
  Reprogram Traps          3    | .   1   .   .   1   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   
  Security Status          1    | .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   2   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   
Fabricator Hacks           9    | .   .   .   .   2   2   5   
  Network Status           1    | .   .   .   .   .   .   1   
  Load Schematic           4    | .   .   .   .   1   1   2   
  Build                    4    | .   .   .   .   1   1   2   
Repair Station Hacks       20   | .   4   3   4   .   2   7   
  Scan Component           10   | .   2   2   2   .   1   3   
  Repair                   9    | .   2   1   2   .   1   3   
  Refit                    1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       7    | .   2   .   1   .   .   4   
  Report Inventory         4    | .   2   .   1   .   .   1   
  Retrieve Components      3    | .   .   .   .   .   .   3   
Scanalyzer                 20   | .   .   .   8   8   2   2   
  Insert Component         10   | .   .   .   4   4   1   1   
  Analyze                  10   | .   .   .   4   4   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   2   2   6   4   9   
  Full Trace Events        4    | .   .   .   .   1   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   4   4   1   1   
  Parts Built              6    | .   .   .   .   2   2   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   209  | .   .   .   .   31  25  153 
  Total Part Build Rating  24   | .   .   .   .   4   2   18  
Parts Repaired             9    | .   2   1   2   .   1   3   
  Time                     220  | .   52  26  52  .   16  74  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   .   .   .   19  
Parts Scanalyzed           10   | .   .   .   4   4   1   1   
  Part Schematics Acquired 10   | .   .   .   4   4   1   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   5   3   1   3   2   
  Non-combat               14   | .   .   5   3   1   3   2   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        22   | .   .   10  3   2   3   4   
  parse_system             5    | .   .   4   1   .   .   .   
  no_distress              12   | .   .   4   2   1   3   2   
  find_fabricator          1    | .   .   .   .   .   .   1   
  find_dsf                 1    | .   .   .   .   .   .   1   
  find_station             1    | .   .   1   .   .   .   .   
  check_alert              2    | .   .   1   .   1   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      49   | .   .   .   .   .   .   49  
  Highest-Rated Ally       49   | .   .   .   .   .   .   49  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   
  Total Damage             243  | .   .   .   .   .   .   243 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6009 | 52   900  572  660  941  1102 1782 
Spaces Moved               4039 | 41   634  361  408  650  837  1108 
  Core                     117  | 3    .    .    .    .    .    114  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3913 | 38   634  361  408  650  837  985  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   9    | .    .    .    .    .    .    9    
  Fastest Speed            35   | 50   100  100  100  93   96   35   
  Average Speed            98   | 96   100  100  108  96   96   96   
  Slowest Speed            300  | 100  115  115  115  110  97   300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    77   33   29   16   26   27   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 5    | .    3    1    .    1    .    .    
Terrain Destroyed          230  | .    3    1    4    10   52   160  
  Melee                    1    | .    .    .    .    1    .    .    
  Projectile               25   | .    3    1    .    .    .    21   
  AOE                      204  | .    .    .    4    9    52   139  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      5491 | 53   831  491  571  906  1063 1576 
  Wait                     851  | .    134  50   92   183  121  271  
  Move                     4033 | 40   633  360  407  649  836  1108 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  105  | 7    14   7    12   15   24   26   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   71   | 6    3    6    8    5    16   27   
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     67   | .    9    11   10   12   15   10   
  Drop                     40   | .    2    3    7    11   11   6    
  Fire                     235  | .    27   38   17   10   30   113  
  Melee                    79   | .    9    16   18   21   10   5    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  506 | -10/Materials | Discovered new exit (range 10)
  581 | -10/Materials | Repaired Com. Wheel
  610 | -10/Materials | Repaired Com. Wheel
  667 | -10/Materials | Discovered new exit (range 6)
  723 | -10/Materials | Discovered new exit (range 8)
  953 | -10/Materials | Entered another Materials area
  953 | -9/Materials  | Evolved 2 slots: Utility x2
 1044 | -9/Materials  | Discovered new exit (range 9)
 1410 | -9/Materials  | Discovered new exit (range 4)
 1463 | -9/Materials  | Repaired Com. Wheel
 1525 | -9/Materials  | Entered another Materials area
 1525 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1855 | -8/Materials  | Discovered new exit (range 5)
 1917 | -8/Materials  | Repaired Com. Wheel
 1946 | -8/Materials  | Repaired Structural Scanner
 2160 | -8/Materials  | Destroyed 8 combat bots
 2163 | -8/Materials  | Build established: Hacker-Mutant
 2185 | -8/Materials  | Entered Factory
 2185 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2495 | -7/Factory    | Fabricated Med. Armor Plating (x2)
 3048 | -7/Factory    | Discovered new exit (range 4)
 3126 | -7/Factory    | Entered another Factory area
 3126 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3485 | -6/Factory    | Fabricated Com. Wheel (x2)
 3724 | -6/Factory    | Repaired Med. Armor Plating
 3971 | -6/Factory    | Garrison activated, responded to threat
 4199 | -6/Factory    | Discovered new exit (range 16)
 4228 | -6/Factory    | Entered another Factory area
 4228 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4364 | -5/Factory    | Repaired Lgt. Ion Engine
 4397 | -5/Factory    | Build established: Hacker-Tank
 4600 | -5/Factory    | Repaired Arm. Huge Wheel
 4643 | -5/Factory    | Repaired Corrupted KE Penetrator
 4833 | -5/Factory    | Destroyed 9 combat bots
 5066 | -5/Factory    | Lost 3 parts (2u1w)
 5517 | -5/Factory    | Fabricated Enh. Quantum Rifle (x2)
 5775 | -5/Factory    | First assault squad dispatched
 5898 | -5/Factory    | Core integrity fell below 50%
 5928 | -5/Factory    | Lost 7 parts (2p1n3u1w)
 5958 | -5/Factory    | Core integrity fell below 20%
 5982 | -5/Factory    | Lost 8 parts (2n2u4w)
 6010 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Com. Wheel destroyed.
Slug penetrates L-41 Fighter.
System corrupted: Energy discharge (-9).
Cld. Particle Cannon destroyed.
Slug penetrates L-41 Fighter.
L-41 Fighter destroyed.
Med. Storage Unit destroyed.
KE Penetrator destroyed.
Segregator destroyed.
Acquired Relay Coupler [Brawler].
Penetrated by Slug.
Slug penetrates Wall.
H-66 Slayer destroyed.
Cesium-ion Thruster destroyed.
System Shield destroyed.
Critical hit (Burn: +50).
Acquired 49 matter.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
System corrupted: Heat flow error (+244).

 Map 
-----
+----------------------------------------------------+
| ####?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| == #?????????????????????????????????????????????? |
| == #?????????????????????????????????????????????? |
| =  ##????????????????????????????????????????????? |
|   !%#      ??????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????#?????????????????????????????????????????? |
| ?????? #?????????????????????????????????????????? |
| ######+##????????????????   ?????????????????????? |
|         #????????????????u !!??   ???????????????? |
|         #????????????????  !!?     +?????????????? |
|         #????????????????  !!      #?????????????" |
|  *      #????????????????          #?????????????" |
| ! =     #???????????????#          #?????????????" |
| !!      #???????????????#       !  #?????????????  |
|         #???????????????#          #?????????????  |
| ###+########????????????#  """"    #??????? ?????# |
|  ## ###    #????????????#  """"    ############### |
|       #    #????????????#  """"                    |
|       +    #????????????#                       ?  |
|       #    #????????????#  """"               #### |
|  ######    #????????????#  """"               #    |
| ##????#    #????????????+  """"               # "" |
| ??????#    #????????????#@                   %# "" |
| ##????#    #????????????#              k     %+ "" |
|  #????#    #????????????#         k           # "" |
|  #????######????????????#      #############  #    |
|  #??????????????????????#      #???????????#  # "" |
|  #??????????#+#?????????#      #???????????#  # "" |
|  #??????????# #?????????#      #???????????#  # "" |
|  #??????????# #?????#???#      +???????????#  # "" |
| ############# ##### #####      #???????????#  #    |
|                          s     #???????????#  #    |
|   ##############+#########s###+###????????##  #### |
|   #??#            #?# !|!! s     #????????##       |
|   #??#    !    "" #?#""**        #????????## ##### |
|   #??#          " #?#"Y=" " " "  ??????????# #???? |
|   #??#          " #?#""!" "s" "  #?????????# #???? |
|   #??#  """    "" #?# [=" " " "   #??#######+##### |
|    #?#  """       ###   " " " "  ##??#             |
| ## #??? """       + + ! " " " "  #???#             |
| ?? #?#            ###   " " " "  #???#             |
| ?? #?#  """ """   #?#   " " " "  #???#             |
| ?? #?#??""" """   #?#   " " " "  #???#      """    |
| ?? #????""" """   #?#   " " " "  #???#      """    |
| ?? #?????         #?#            #???#  ""  """    |
| ?? ????#####+######?#####+########???# """   ""    |
| ?? ???        ??????????# #??????????# "F    ""    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                63
Offensive Hacking          20
Defensive Hacking          32

 Item Schematics 
-----------------
        Med. Armor Plating | -8/Materials | Scanalyzed
                  Datajack | -8/Materials | Scanalyzed
           Rocket Launcher | -8/Materials | Scanalyzed
                     Wheel | -8/Materials | Scanalyzed
                Com. Wheel | -7/Factory   | Scanalyzed
     Hvy. Missile Launcher | -7/Factory   | Scanalyzed
 System Restoration Module | -7/Factory   | Scanalyzed
     Imp. Shield Generator | -7/Factory   | Scanalyzed
             Hacking Suite | -6/Factory   | Scanalyzed
           Arm. Huge Wheel | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Armor Plating | x2 | -7/Factory 
         Com. Wheel | x2 | -6/Factory 
 Enh. Quantum Rifle | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
It's Just You
Loot Pinata
Quick And Dirty
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              SchematicThermicReplicator
  Manual?         0
Play Time         02:19:03
  Cumulative      10.4 hours
  Start           2024.09.01 @ 13:23:51
  End             2024.09.01 @ 15:44:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          73%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c2b9c41-227d-4f7c-8b38-9ac0c1a7ceae