Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:35:46

Player: Yovador

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2087)     2087
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (305)                305
              TOTAL SCORE: 4347

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      14
Aligned with FarCom        300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/400
Matter                     132/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (490) Ox4
Location                   -9/Exiles

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
       Armored Treads
>              --- UTILITY (4) ------
               Huge Storage Unit
               Core Shielding
>              --- WEAPON (2) -------
      Improved Medium Laser
         Heavy Assault Rifle
>              --- INVENTORY (25) ---
               Ion Engine
         Light Ion Engine
      Improved Ion Engine
               Fission Core
         Light Treads
         Light Treads
       Armored Treads
     Makeshift Leg
        Medium Storage Unit
               Visual Processing Unit
               Visual Processing Unit
               Visual Processing Unit
               Seismic Detector
         Light Armor Plating
         Light Armor Plating
         Small Laser
         Light Assault Rifle
         Light Assault Rifle
  High-powered Shotgun
               Plasma Cutter
               Axe

 Peak State 
------------
>              --- POWER ------------
     Makeshift Power Source
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Targeting Computer
               Core Shielding
      Hardened Light Armor Plating
>              --- WEAPON -----------
      Advanced Beam Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
      Improved Ion Engine
         Light Treads
         Light Treads
       Armored Treads
     Makeshift Leg
        Medium Storage Unit
               Visual Processing Unit
               Visual Processing Unit
               Visual Processing Unit
               Seismic Detector
         Light Armor Plating
         Light Armor Plating
        Medium Armor Plating
         Small Laser
      Improved Medium Laser
         Light Assault Rifle
         Light Assault Rifle
         Heavy Assault Rifle
               Autogun
               Plasma Cutter
               Axe
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             68   | 7   15  2   34  6   4   
  Power                    11   | 2   2   1   5   1   .   
    Engine                 10   | 2   1   1   5   1   .   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   2   .   5   1   .   
    Treads                 8    | 2   2   .   3   1   .   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | 1   5   1   10  3   1   
    Device                 6    | .   1   1   4   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   1   .   4   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   6   .   14  1   3   
    Energy Gun             4    | .   1   .   2   .   1   
    Energy Cannon          2    | .   1   .   1   .   .   
    Ballistic Gun          18   | 2   3   .   10  1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 30   | .   6   1   13  3   7   
  Power                    7    | .   2   .   4   .   1   
  Propulsion               5    | .   1   .   2   1   1   
  Utility                  9    | .   1   1   3   1   3   
  Weapon                   9    | .   2   .   4   1   2   
  Highest Loss Streak      6    | .   2   1   5   2   6   
  To Critical Strikes      3    | .   .   .   .   .   3   
Average Slot Usage (%)     98   | .   96  99  98  99  94  
  Engine                   9    | .   .   14  10  11  9   
  Core                     1    | .   12  .   .   .   .   
  Treads                   22   | .   27  28  17  21  21  
  Leg                      1    | .   .   .   4   .   .   
  Device                   6    | .   .   9   9   .   .   
  Storage                  12   | .   14  14  11  11  11  
  Processor                8    | .   3   4   12  11  9   
  Protection               9    | .   8   .   9   21  20  
  Energy Gun               1    | .   4   .   2   .   .   
  Energy Cannon            4    | .   2   .   3   11  9   
  Ballistic Gun            18   | .   21  28  14  10  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             101  | 11  91  87  101 100 99  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  4    | 1   2   2   4   4   4   
  Average Overweight (x)   1    | .   .   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   16  25  25  25  25  
  Most Carried             24   | 8   10  11  22  23  24  
  Average Carried          14   | 4   7   9   15  21  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            23   | 6   9   10  21  23  21  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1513 | 61   460  68   817  94   13   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2869 | .    589  97   1577 521  85   
  Parts                    192  | .    41   14   110  27   .    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  72   | .   14  6   33  13  6   
  Guns                     55   | .   12  6   31  5   1   
  Cannons                  14   | .   .   .   2   7   5   
  AOE                      3    | .   2   .   .   1   .   
Classes Destroyed          10   | .   5   .   2   2   1   
  Worker                   2    | .   .   .   2   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 5    | .   2   .   1   2   .   
  Watcher                  8    | .   3   .   5   .   .   
  Swarmer                  24   | .   6   6   5   7   .   
  Grunt                    32   | .   8   .   19  5   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   .   9   .   .   
  Assembled                6    | .   .   .   .   .   6   
Best Kill Streak           9    | .   4   3   9   5   6   
  Combat Bots Only         7    | .   3   3   7   5   6   
Max Kills in Single Turn   2    | .   2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        466  | .    95   26   203  63   79   
  Missed                   128  | .    20   6    64   13   25   
Damage Taken               4228 | .    906  156  1670 664  832  
  Core                     533  | .    83   49   180  105  116  
  Absorbed by Shields      87   | .    .    .    76   11   .    
  Redirected to Shielding  48   | .    .    .    .    22   26   
  Regen/Repaired (Parts)   361  | .    90   .    271  .    .    
Core Remaining (%)         73   | 100  .    47   .    .    .    
Volleys Fired              230  | .    51   12   112  25   30   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  113  | .    80   40   113  113  93   
Shots Fired                455  | .    102  24   223  49   57   
  Gun                      399  | .    100  24   204  24   47   
  Cannon                   56   | .    2    .    19   25   10   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  362  | .    83   24   198  12   45   
  Thermal                  58   | .    2    .    19   25   12   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          35   | .    17   .    6    12   .    
  Robot Hit Streak         13   | .    5    6    13   8    5    
  Robot Miss Streak        5    | .    5    2    5    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        10   | .    3    2    5    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           260  | .    46   14   138  31   31   
  Core Hits                135  | .    32   8    68   18   9    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    
    Destroy                2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4180 | .    717  161  2009 800  493  
  Guns                     2905 | .    483  143  1639 271  369  
  Cannons                  710  | .    17   .    244  325  124  
  Explosions               538  | .    217  .    117  204  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  27   | .    .    18   9    .    .    
  Kinetic                  2695 | .    387  143  1639 159  367  
  Thermal                  1250 | .    234  .    361  529  126  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          208  | .    96   .    .    112  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            272  | .    112  .    88   72   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               272  | .    112  .    88   72   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      290  | .    192  .    61   37   .    
  Shots                    4    | .    2    .    1    1    .    
  Rammed                   6    | .    .    3    3    .    .    
Targets Rammed             6    | .    .    3    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        311  | .    192  .    221  311  288  
  Average Temperature      66   | .    40   .    38   116  146  
  Received Heat Transfer   976  | .    240  .    615  121  .    
  Effects                  3    | .    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    .    
  Heat Transferred         1763 | .    187  .    544  792  240  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             402  | .   192 70  378 402 .   
  Initial                  133  | .   .   .   .   133 .   
  Average                  152  | .   77  10  250 206 .   
Maximum Alert Level        2    | .   .   .   1   2   .   
  Low Security (%)         58   | 100 100 100 26  33  .   
  Level 1                  40   | .   .   .   73  62  .   
  Level 2                  .    | .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   6   .   .   
  Investigation            3    | .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | .   19  6   50  16  8   
  Peak Tracking Total      9    | .   4   3   9   3   9   
  Tactical Retreats        3    | .   1   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          8    | .   2   .   4   1   1   
  Max in Single Turn       4    | .   2   .   4   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          19   | .   6   1   9   1   2   
  Terminals                11   | .   4   1   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                73   | .   20  2   30  2   19  
  Successful               51   | .   12  2   17  1   19  
  Failed                   22   | .   8   .   13  1   .   
    Catastrophic           4    | .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                33   | .   14  2   15  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   4   .   9   .   .   
  Recycling Units          6    | .   2   .   4   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             36   | .   8   2   6   1   19  
  Record                   22   | .   1   1   1   .   19  
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         3    | .   2   .   1   .   .   
  Security Status          2    | .   1   .   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Investigation Status     2    | .   .   .   2   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   7   .   .   
  Scan Component           6    | .   1   .   5   .   .   
  Repair                   3    | .   1   .   2   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   
  Report Inventory         2    | .   1   .   1   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   1   7   .   .   
  Full Trace Events        5    | .   1   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   .   
  Time                     96   | .   26  .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   10  .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   5   5   
  Highest-Rated Group      95   | .   .   .   .   95  95  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   5   12  
  Total Damage             158  | .   .   .   .   74  84  
  Kills                    3    | .   .   .   .   2   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               10547 | 85   1601 2501 4049 1668 643  
Spaces Moved               3159  | 52   665  758  1039 478  167  
  Core                     17    | 17   .    .    .    .    .    
  Treads                   2962  | 35   665  758  859  478  167  
  Legs                     180   | .    .    .    180  .    .    
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  330  330  
  Average Speed            304   | 128  214  320  342  331  331  
  Slowest Speed            490   | 160  320  320  480  490  490  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    91   100  94   80   41   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             3     | .    .    1    .    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          75    | .    47   .    14   14   .    
  Melee                    .     | .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    
  AOE                      75    | .    47   .    14   14   .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      3662 | 70   753  807  1314 516  202  
  Wait                     114  | .    .    30   82   2    .    
  Move                     3154 | 51   664  757  1038 477  167  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  74   | 12   17   3    35   6    1    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   41   | 6    8    2    18   4    3    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     27   | 1    7    .    16   2    1    
  Drop                     12   | .    6    .    6    .    .    
  Fire                     230  | .    51   12   112  25   30   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    .    3    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            4    | .    .    .    4    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
  Turn | Location      | Event
    50 | -11/Scrapyard | Discovered new exit (range 15)
    86 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   331 | -10/Materials | Discovered new exit (range 5)
   419 | -10/Materials | Repaired Lgt. Treads?
   493 | -10/Materials | Discovered new exit (range 19)
   523 | -10/Materials | Discovered new exit (range 6)
   797 | -10/Materials | Discovered new exit (range 16)
  1687 | -10/Materials | Entered Mines
  1693 | -10/Mines     | Learned location of Storage (-8)
  1960 | -10/Mines     | Learned Materials interactive machine intel
  1982 | -10/Mines     | Discovered new exit (range 9)
  2487 | -10/Mines     | Core integrity fell below 50%
  2535 | -10/Mines     | Discovered new exit (range 10)
  2860 | -10/Mines     | Discovered new exit (range 9)
  2865 | -10/Mines     | Learned 2 Materials zone layouts
  4188 | -10/Mines     | Entered Materials
  4188 | -9/Materials  | Evolved 2 slots: Utility x2
  4190 | -9/Materials  | Loaded intel: 18 interactive machine locations
  4293 | -9/Materials  | Lost 5 parts (1p2n2w)
  4401 | -9/Materials  | Lost 3 parts (1p1u1w)
  4935 | -9/Materials  | Build established: Scavenger-Mutant
  5300 | -9/Materials  | Build established: Mutant
  5560 | -9/Materials  | Destroyed 7 combat bots
  5715 | -9/Materials  | Discovered new exit (range 16)
  5910 | -9/Materials  | Repaired Arm. Treads
  5956 | -9/Materials  | Repaired Autogun
  6537 | -9/Materials  | Discovered new exit (range 7)
  7028 | -9/Materials  | Discovered new exit (range 8)
  7428 | -9/Materials  | Discovered new exit (range 14)
  8237 | -9/Materials  | Entered Mines
  8238 | -9/Mines      | Assembled infested the area
  8242 | -9/Mines      | Met a Derelict bent on vengeance
  8316 | -9/Mines      | Discovered new exit (range 10)
  8335 | -9/Mines      | Core integrity fell below 50%
  8765 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  8789 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  8874 | -9/Mines      | Discovered new exit (range 8)
  9114 | -9/Mines      | Learned Materials trap positions
  9751 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  9886 | -9/Mines      | Discovered new exit (range 5)
  9905 | -9/Mines      | Entered Exiles
  9905 | -9/Exiles     | Accompanied by 5 allies
  9935 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  9999 | -9/Exiles     | Discovered new exit (range 14)
 10071 | -9/Exiles     | Met 8R-AWN
 10128 | -9/Exiles     | Met EX-HEX
 10243 | -9/Exiles     | Met EX-BIN
 10286 | -9/Exiles     | Aligned with FarCom system
 10289 | -9/Exiles     | Given EX-Vault access code
 10409 | -9/Exiles     | Attacked by the Exiles
 10471 | -9/Exiles     | Lost 3 allies
 10491 | -9/Exiles     | Core integrity fell below 20%
 10530 | -9/Exiles     | Lost 6 parts (1p1n3u1w)
 10548 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
Wall collapses.
Penetrated by HV Slug.
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug. <x3>
Critical hit (Destroy).
Arm. Treads destroyed.
Penetrated by HV Slug. <x2>
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug. <x4>
HV Slug penetrates Wall. <x4>
Penetrated by HV Slug.
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug. <x7>
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug.
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug.
Critical hit (Destroy).
Autogun destroyed.
Penetrated by HV Slug. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????########?????????????????????? |
| ????????????????????#      #?????????????????????? |
| ????????????????????##     #?????????????????????? |
| ?????????????????????;     #?????????????????????? |
| ?????????????????????# !   #???#?##??????????????? |
| ?????????????????????#[%=  #??"""""??????????????? |
| ?????????????????????#  %= ##   """#?????????????? |
| ?????????????????????#    %     X""#?????????????? |
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| ?????????????#""X"         #?????????????????????? |
| ?????????????#"           %;?????????????????????? |
| ?????????????#"     ##     ;#????????????????????? |
| ?????????????#""""""##  %%%;##########???????????? |
| ?????????????##"######     ###"""""""#???????????? |
| ?????????????  "?????#     #?#"""""""#???????????? |
| ????????????"""??????#     #?#"""""""#???????????? |
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| ????????????????????#"    g       """#???????????? |
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| ???????????????"""""""     ##????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Arm. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
The More The Merrier
Tourist

 Challenges 
------------
None

 Game 
------
Seed              LinkedHeatBuckler
  Manual?         0
Play Time         00:56:12
  Cumulative      3.5 hours
  Start           2024.03.31 @ 16:39:39
  End             2024.03.31 @ 17:35:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74592c0d-ae9e-4ec6-9ce4-4de53cc37b59