Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.07 @ 23:38:26 Player: AL-EF0 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (216) 1080 Value Destroyed (5774) 5774 Prototype IDs (96) 1920 Alien Tech Used (5) 1000 Bonus (9068) 9068 TOTAL SCORE: 28942 Bonus ------- Follower Combat Kills 1897 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -29 Cogmind --------- Core Integrity 1357/1600 Matter 229/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Q-thruster Impulse Thruster Array Advanced Signal Interpreter CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Quantum Shading Machine Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Improved Reaction Control System Improved Utility Shielding Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Q-thruster Impulse Thruster Array Zionite Biocell Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Reaction Control System Cloaking Device Advanced Remote Force Field Transdimensional Reconstructor Enhanced Hardcell Cannon CR-A16's Pointy Stick [Rating: 188] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Powered Armor Artifact Phase Redirector Weapon Improved Datajack Energy Gun Zionite Laser-S Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 7 | . . . 1 . . . 2 . . . . . 1 . . . . . . . . . . 2 . . . 1 Utility 9 | . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 179 | 7 7 6 25 3 1 5 37 6 2 1 . 1 8 2 . 2 . 7 1 2 6 1 10 8 7 . 8 16 Power 24 | 1 2 1 3 . . . 2 . . . . 1 1 . . . . 2 1 . 1 1 1 . 1 . 3 3 Engine 8 | 1 1 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . Core 8 | . 1 . . . . . . . . . . 1 1 . . . . 2 1 . . 1 1 . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 3 3 Propulsion 53 | 2 3 . 8 1 . 1 22 1 1 . . . 1 . . . . 1 . . 3 . 1 3 . . . 5 Treads 23 | 1 1 . 7 1 . 1 12 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . 5 1 1 . . . 1 . . . . 1 . . 3 . 1 3 . . . 5 Utility 70 | 2 2 1 8 . . 2 8 3 1 1 . . 4 2 . 1 . 4 . 2 2 . 8 5 4 . 4 6 Device 29 | 1 . . . . . . 2 1 1 1 . . 2 2 . 1 . 1 . 2 . . 5 5 2 . 1 2 Storage 8 | 1 1 . 1 . . . 2 . . . . . . . . . . 1 . . 1 . . . 1 . . . Processor 7 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 3 Hackware 7 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 Protection 18 | . 1 1 6 . . 2 4 . . . . . . . . . . . . . 1 . 1 . . . 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 32 | 2 . 4 6 2 1 2 5 2 . . . . 2 . . 1 . . . . . . . . 2 . 1 2 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 10 | 2 . 2 . 2 . 1 3 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 Launcher 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 1 . . . 2 1 . . . . 2 . . 1 . 2 . . 5 . 1 4 3 . 4 2 Parts Lost 15 | . . . 2 . . 2 . . . . . 1 . . . . . . . . . 1 . 1 1 . . 7 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 8 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . . 4 Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 7 | . . . 2 . . 2 . . . . . 1 . . . . . . . . . 1 . 1 1 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 13 14 14 14 15 14 13 14 14 15 15 14 14 14 14 14 15 14 15 15 15 14 14 13 13 13 13 13 Power . | . 1 . . 1 1 1 . . . . . . . 1 1 1 1 . 1 1 1 . . . . . . 1 Propulsion 2 | 1 2 2 4 6 6 6 1 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 Utility 6 | . 4 7 4 3 4 4 5 9 9 10 10 9 9 9 8 8 9 9 9 9 8 8 8 6 6 6 6 6 Weapon 3 | 1 5 5 3 2 3 2 3 2 3 3 3 3 3 3 3 4 4 3 3 4 4 3 3 4 3 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . 5 1 8 . . . 14 2 . . . 1 1 . 1 2 . 3 2 . 1 . 2 4 1 . . 5 Power 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . Propulsion 11 | . 1 . 2 . . . 4 1 . . . . . . . . . . . . . . . 2 . . . 1 Utility 24 | . . 1 3 . . . 3 . . . . 1 . . 1 2 . 3 1 . 1 . 2 2 1 . . 3 Weapon 14 | . 4 . 3 . . . 6 . . . . . . . . . . . 1 . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 100 92 87 88 84 96 99 100 100 100 94 98 100 97 97 100 98 100 100 97 99 96 89 89 85 84 85 Engine 6 | . 6 14 11 11 11 11 9 7 7 7 7 1 . . . . . . . . . . . . . . . . Core 2 | . 7 . . . . . . . . . . 5 6 6 6 6 6 9 11 11 11 10 10 9 6 4 1 . Treads 16 | . 14 14 28 33 33 33 36 . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 4 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 3 38 38 38 38 38 39 40 40 40 40 35 35 35 34 35 28 27 28 26 24 27 Device 11 | . 7 . . . . . . 17 22 23 23 23 20 25 26 26 26 24 29 29 26 29 26 24 22 25 29 28 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 Processor 2 | . . . . . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 4 4 4 4 4 Protection 7 | . 6 14 13 11 11 7 16 . . . . . . . . . . . . . . . 4 2 4 4 4 3 Ballistic Gun 9 | . 28 26 9 12 18 20 15 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 12 9 . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 3 . . 7 1 . . . 5 5 . 3 6 5 5 4 4 5 5 4 4 4 4 3 Special Melee Weapon 2 | . . . . . . . . 7 7 7 7 7 6 6 6 6 6 4 3 5 4 . 4 4 2 . . . Peak Build Rating 188 | 7 10 11 21 21 22 21 38 43 48 49 46 52 57 59 59 60 59 71 71 73 85 85 100 128 134 136 173 188 Average Rating 45 | 5 9 10 17 20 21 19 26 41 45 46 46 46 51 58 56 57 58 65 70 71 77 84 88 116 120 135 157 176 On Entrance 57 | . 7 9 11 20 21 21 20 33 43 46 46 46 47 54 57 56 59 55 66 70 73 85 84 98 120 127 136 165 Avg Prop Armor Cover (%) 8 | 12 9 8 9 4 . . 6 . . . . 13 . . . . . . . . . . 15 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 12 31 34 51 51 49 49 54 31 31 29 29 46 40 41 32 34 33 40 40 47 42 42 45 62 60 53 70 73 Greatest Support 103 | 10 20 20 60 60 60 63 103 34 37 37 37 37 42 42 33 33 33 43 43 43 43 43 45 73 55 55 75 88 Greatest Overweight (x) 3 | 1 3 2 2 1 . . 2 . . . . 2 . . . 1 . . . 1 1 . 3 1 1 . . 1 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 3 13 14 14 14 15 14 13 14 14 15 15 14 14 14 14 14 15 14 14 15 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 30% | Mutant 25% | Scavenger-Mutant 15% | Ninja 10% | Hacker-Ninja 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Assassin | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Ninja | -5/Proximity Caves Hacker-Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Ninja | -4/Proximity Caves Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Assassin | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 5882 | 290 356 163 901 419 20 138 1501 60 90 20 . 82 124 53 13 50 10 90 110 57 110 39 202 200 298 . 178 308 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8048 | 138 701 220 1681 569 . 336 2260 74 64 . . 97 199 187 . . 22 340 31 . 120 15 272 89 32 . 257 344 Parts 470 | 9 43 19 126 45 . 15 111 6 4 . . 5 17 5 . . 1 11 2 . 2 2 12 3 2 . 9 21 Haulers Intercepted 21 | . 2 . 5 . . . 6 1 . . . . 1 . . . . 2 . . . . 2 1 . . 1 . Recyclers Shooed 6 | 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 10 . . 2 . . . . 14 . 2 . 2 1 . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 137 | . 18 7 34 23 . 6 33 . 3 . . 1 . . . . 1 . 2 . . 1 . . . . 2 6 Melee 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Guns 93 | . 18 4 24 10 . 4 33 . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . . 8 9 . 2 . . . . . 1 . . . . . . . . . . . . . . . . AOE 21 | . . 3 2 4 . . . . 3 . . . . . . . . . 2 . . 1 . . . . . 6 Classes Destroyed 15 | 2 4 2 4 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . Worker 14 | . . . 5 1 . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . 4 Builder 4 | . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Tunneler 8 | 3 . 1 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 21 | . 2 . 5 . . . 6 1 . . . . 1 . . . . 2 . . . . 2 1 . . 1 . Recycler 6 | 1 . . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . 2 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 Watcher 20 | . 1 . 5 . . . 5 . . . . . . . . . . 3 . . . . 2 . 1 . . 3 Swarmer 48 | . 6 3 10 12 . . 4 . 3 . . . . . . . 1 . 2 . . 1 . . . . . 6 Grunt 56 | . 12 1 13 7 . 5 18 . . . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 23 | . . 2 10 . . . 10 . . . . 1 . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 3 5 7 5 . 4 5 1 3 . . 1 2 . . . 1 1 2 . . 1 1 1 1 . 1 5 Combat Bots Only 5 | . 3 4 3 5 . 3 5 . 3 . . 1 . . . . 1 . 2 . . 1 . . . . 1 4 Max Kills in Single Turn 4 | 1 1 4 3 3 . 2 1 1 2 . . 1 1 1 . . 1 1 1 . . 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 3 . . . . 2 . . . . . . . . . 1 . . 1 . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 791 | . 60 35 120 63 . 26 141 1 6 . . 15 . 3 . . 5 . 14 3 . 25 8 4 7 . 43 212 Missed 291 | . 16 6 33 21 . 8 31 . 3 . . 6 . 2 . . 3 . 5 3 . 15 5 4 3 . 20 107 Hits 500 | . 44 29 87 42 . 18 110 1 3 . . 9 . 1 . . 2 . 9 . . 10 3 . 4 . 23 105 Melee 10 | . . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . 2 Projectile 490 | . 44 27 87 36 . 18 110 1 3 . . 9 . 1 . . 2 . 9 . . 10 3 . 4 . 23 103 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 16 | . . 2 1 1 . 1 7 . . . . . . . . . 1 . 1 . . . . . . . . 2 Damage Taken 6315 | . 353 359 856 394 . 227 1290 25 71 . . 143 . 24 . . 60 32 187 . . 154 48 112 63 . 356 1561 Core 786 | . 64 59 66 . . . 110 9 37 . . 16 . 24 . . . 17 72 . . 69 . . . . . 243 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . . . . . . . . . . . . 21 . . . 13 66 Ignored by Resistances 1796 | . 111 102 249 123 . 64 365 8 20 . . 39 . 7 . . 16 9 53 . . 43 13 30 17 . 98 429 Regen/Repaired (Parts) 757 | . 17 . 18 . . . 87 . . . . . . . . . . . . . . . . 15 . . 336 284 Core Remaining (%) 88 | 100 . 50 . . . 83 80 . . . . 91 . . . . 97 . . . . 84 100 . 100 . 100 84 Volleys Fired 423 | 20 55 16 94 45 . 14 135 . 3 . . 6 . . . . . . 2 . . 6 . . 18 . . 9 Largest 2 | 1 2 2 2 2 . 2 2 . 1 . . 1 . . . . . . 1 . . 1 . . 1 . . 1 Hottest 71 | 20 40 46 66 66 . 71 48 . 30 . . 48 . . . . . . 30 . . 30 . . 55 . . 58 Shots Fired 774 | 20 109 31 183 88 . 28 269 . 3 . . 6 . . . . . . 4 . . 6 . . 18 . . 9 Gun 630 | 20 109 30 124 52 . 26 269 . . . . . . . . . . . . . . . . . . . . . Cannon 119 | . . . 55 34 . 2 . . . . . 6 . . . . . . . . . . . . 18 . . 4 Launcher 25 | . . 1 4 2 . . . . 3 . . . . . . . . . 4 . . 6 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 749 | 20 109 30 179 86 . 28 269 . . . . 6 . . . . . . . . . . . . 18 . . 4 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 25 | . . 1 4 2 . . . . 3 . . . . . . . . . 4 . . 6 . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 41 | 12 18 20 41 24 . 23 31 . . . . 5 . . . . . . 3 . . . . . . . . 4 Robot Miss Streak 3 | 2 1 1 3 2 . 1 2 . . . . 2 . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 724 | 16 89 24 137 65 . 26 237 8 2 . 1 3 11 5 . 2 5 19 2 . 5 . 28 9 9 . 6 15 Core Hits 334 | 7 41 14 73 35 . 13 96 2 5 . . 2 3 2 . . 4 6 3 . 1 2 8 3 1 . 2 11 Critical Kills 4 | . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 2 . . 4 . 2 2 . . . . . . . . . 2 1 . . . . 3 3 . . . 1 Destroy 7 | . 2 . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . . . . 2 1 . . . . 3 3 . . . 1 Melee Attacks 273 | . . 9 . . 5 . 13 30 2 . 1 2 15 6 1 2 8 31 2 1 5 . 37 13 14 3 18 55 Impact 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 214 | . . . . . 5 . 4 24 2 . . 2 9 6 1 . 8 24 2 1 . . 32 11 7 3 18 55 Piercing 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Sneak Attacks 72 | . . . . . . . 8 8 . . 1 1 10 2 . 2 . 10 . . 2 . 11 5 7 . 1 4 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17042 | 122 931 479 2710 1544 . 444 3678 200 378 . . 139 313 355 . . 177 548 200 . 228 134 1077 361 125 . 640 2259 Guns 7530 | 122 905 278 1678 576 . 387 3584 . . . . . . . . . . . . . . . . . . . . . Cannons 1237 | . . . 548 562 . 57 . . . . . 70 . . . . . . . . . . . . . . . . Explosions 2201 | . . 193 403 331 . . . . 201 . . . . . . . . . 200 . . 134 . . . . . 739 Melee 5833 | . . . . . . . 43 200 177 . . 69 313 355 . . 177 548 . . 228 . 1077 361 125 . 640 1520 Ramming 241 | . 26 8 81 75 . . 51 . . . . . . . . . . . . . . . . . . . . . Kinetic 8767 | 122 905 278 2226 1138 . 444 3584 . . . . 70 . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2201 | . . 193 403 331 . . . . 201 . . . . . . . . . 200 . . 134 . . . . . 739 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5605 | . . . . . . . 43 200 177 . . 69 313 355 . . 177 548 . . . . 1077 361 125 . 640 1520 Piercing 228 | . . . . . . . . . . . . . . . . . . . . . 228 . . . . . . . Highest Corruption 1 | . . . . . . . 1 . . . . . . . . . . 1 1 1 1 1 . 1 1 . . 1 Average Corruption 1 | . . . . . . . 1 . . . . . . . . . . 1 1 1 1 1 . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . 21 . . . . . . . . . . . 5 2 1 . . 1 3 . . . Message Errors 5 | . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 1 . . . Matter Fused 11 | . . . . . . . 8 . . . . . . . . . . . . 1 1 . . . 1 . . . Heat Flow Errors 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Data Loss (major) 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1359 | . . . 5 18 . . . . 119 . . 40 96 140 . . . 33 . . 46 45 62 12 43 . 53 647 Projectiles 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 114 | . . . . 18 . . . . . . . . . . . . . . . . . 45 . . . . . 51 Melee 1240 | . . . . . . . . . 119 . . 40 96 140 . . . 33 . . 46 . 62 12 43 . 53 596 Knockbacks 10 | . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . 35 . . . . . . 34 . . . . . . . . . 53 . . . . . . . . 26 Shots 7 | . . 2 . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 1 Rammed 44 | . 6 1 17 9 . . 11 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 46 | . 6 1 18 9 . . 12 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | . 33 71 54 69 . 113 270 . . . . 32 52 42 64 90 58 206 188 115 120 108 71 72 64 . . 319 Average Temperature 32 | . 8 31 10 20 . 42 51 . . . . 13 15 12 19 26 20 62 42 41 37 32 18 22 16 . . 46 Received Heat Transfer 2040 | . 195 171 348 102 . 180 810 . . . . 54 . 12 . . 36 . 27 . . 42 . 18 . . 18 27 Effects 5 | . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Maximum Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 2 . . 1 Low Security (%) 88 | 100 100 100 78 87 . 100 100 100 . . . . 100 . . . . 100 . . . . 94 48 18 100 100 51 Level 1 11 | . . . 21 12 . . . . . . . . . . . . . . . . . . 5 51 68 . . 48 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 441 | 10 105 109 280 222 . 96 131 20 . . . . 57 . . . . 33 . . . . 211 397 441 131 80 325 Initial 189 | . . . . 6 . . 11 . . . . . 52 . . . . . . . . . . 80 189 113 56 . Average 67 | 1 30 20 97 122 . 29 28 4 . . . . 18 . . . . 3 . . . . 89 200 281 119 34 157 Influence Increases 7099 | 20 482 159 1110 587 . 146 1061 143 70 . . 245 78 . . . 234 121 130 60 5 95 445 567 493 24 159 665 Destroy 0b10 Robot/C 3600 | . 360 120 680 460 . 120 660 . 60 . . 20 20 . . . 180 20 40 . . 20 140 240 200 . 40 220 Destroy 0b10 Robot/NC 415 | 20 15 5 120 10 . 5 80 10 . . . . 25 . . . . 30 . . 5 . 30 10 5 . 5 40 Destroy Leader 806 | . 76 10 200 70 . 20 192 2 10 . . . 12 . . . 20 20 . . . . 30 64 32 . 2 46 Allied During Kill 323 | . . . . . . . . . . . . . 1 . . . 34 3 . . . . 35 115 108 . 7 20 Successful Hack 302 | . 15 . 13 . . . 51 34 . . . . 16 . . . . . . . . . 19 91 21 . . 42 Disable Machine 198 | . . 9 9 9 . . 45 . . . . . . . . . . . . . . . 27 . 36 . 36 27 Destroy Structure 510 | . 1 15 43 8 . 1 3 22 . . . . 4 . . . . 18 . . . . 104 32 46 9 39 165 Partial Spotted 270 | . . . . . . . . 30 . . . . . . . . . . . . . . 45 15 45 15 30 90 Lose Combat Pursuer 675 | . 15 . 45 30 . . 30 45 . . . 225 . . . . . 30 90 60 . 75 15 . . . . 15 Influence Decreases 6951 | 20 482 159 1090 530 77 110 1097 136 77 . . 150 173 . . . 234 121 120 60 15 95 267 358 648 139 276 517 Entered New Map 653 | . . . . 14 77 . 25 . 4 . . . 43 . . . . . . 4 10 . . 98 198 119 61 . Time Decay 5521 | 20 482 159 1070 516 . 90 1072 136 73 . . 140 130 . . . 154 94 120 56 5 85 227 210 180 20 175 307 Lost Part 150 | . . . 20 . . 20 . . . . . 10 . . . . . . . . . 10 . 10 10 . . 70 Lost Ally 627 | . . . . . . . . . . . . . . . . . 80 27 . . . . 40 40 260 . 40 140 Squads Dispatched 36 | . 3 . 2 . . . 3 2 . . . 1 1 . . . . 2 . . . . 3 3 6 . 2 8 Investigation 6 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Extermination 17 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 2 2 . 2 6 Reinforcement 11 | . . . 2 . . . 2 1 . . . . . . . . . 1 . . . . . . 4 . . 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 26 | . 2 . 4 . . . 4 2 . . . . . . . . . 3 . . . . 4 1 2 . 1 3 Communications Jammed 47 | . . . . . . . . . . . . . . . . . . . . . . . 1 8 17 . . 21 Distress Signals 45 | . . . . . . . . . . . . . . . . . . . . . . . 1 8 17 . . 19 Times Spotted 360 | . 29 8 46 25 . 6 59 5 3 . . 14 2 1 . . 9 7 8 3 . 10 20 13 18 . 12 62 Peak Tracking Total 15 | . 4 4 4 4 . 3 5 2 3 . . 11 4 1 . . 5 2 7 4 . 6 7 4 6 . 4 15 Tactical Retreats 50 | . 1 1 2 2 . . 2 3 . . . 6 . . . . . 2 3 2 . 3 5 . 2 . 3 13 ECM-based Alert Blocks 56 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 . 8 37 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 15 | . 3 . . . . . 1 1 . . . . 2 . . . . 2 . . . . . 4 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 23 | . . 2 1 1 . . 5 . . . . . . . . . . . . . . . 3 . 4 . 4 3 Max in Single Turn 1 | . . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 1 Garrison Access 9 | . . . . . . . 1 3 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 101 | . 9 . 10 1 4 . 16 12 . . 4 . 9 . 1 . 1 2 3 . 7 . 5 6 3 1 2 5 Terminals 35 | . 7 . 6 . . . 10 4 . . . . 5 . . . 1 . . . . . . . 1 . . 1 Fabricators 9 | . . . . . . . . 3 . . . . 1 . . . . . . . . . 2 2 . . . 1 Repair Stations 6 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Recycling Units 7 | . 1 . . . . . 2 1 . . . . 1 . . . . 1 . . . . . 1 . . . . Scanalyzers 12 | . . . 2 . . . 2 1 . . . . 1 . . . . . . . . . 2 2 1 1 . . Garrison Access 12 | . . . . . . . 1 3 . . . . 1 . . . . 1 . . . . 1 . 1 . 1 3 Total Hacks 294 | . 23 . 30 1 4 . 58 28 . . 31 . 18 . 4 . 1 2 5 . 29 . 15 17 6 3 8 11 Successful 200 | . 15 . 21 1 4 . 39 11 . . 31 . 6 . 4 . 1 2 5 . 29 . 10 8 3 1 6 3 Failed 93 | . 8 . 8 . . . 19 17 . . . . 12 . . . . . . . . . 5 9 3 2 2 8 Catastrophic 13 | . 2 . 1 . . . 2 1 . . . . 2 . . . . . . . . . . 1 1 . 1 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 186 | . 11 . 11 . . . 28 7 . . . . 9 . . . . 6 . . . . 35 25 26 . 13 15 Terminals 100 | . 20 . 16 . . . 39 9 . . . . 10 . . . 1 . . . . . . . 4 . . 1 Fabricators 26 | . . . . . . . . 7 . . . . 3 . . . . . . . . . 8 5 . . . 3 Repair Stations 20 | . 2 . 6 . . . 2 . . . . . . . . . . . . . . . . 3 . . 7 . Recycling Units 10 | . 1 . . . . . 3 2 . . . . 2 . . . . 1 . . . . . 1 . . . . Scanalyzers 40 | . . . 8 . . . 13 1 . . . . 2 . . . . . . . . . 4 8 1 3 . . Garrison Access 24 | . . . . . . . 1 9 . . . . 1 . . . . 1 . . . . 3 . 1 . 1 7 Terminal Hacks 114 | . 10 . 7 1 4 . 18 2 . . 31 . 1 . 4 . 1 . 5 . 29 . . . 1 . . . Record 40 | . . . . . 4 . . . . . 11 . . . 4 . 1 . 3 . 17 . . . . . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 18 | . 3 . . . . . 7 1 . . 3 . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 2 . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 17 | . 2 . 5 . . . 2 . . . . . . . . . . . . . . . . 2 . . 6 . Scan Component 9 | . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 . Repair 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 30 | . . . 8 . . . 13 1 . . . . 1 . . . . . . . . . 3 2 1 1 . . Insert Component 10 | . . . 3 . . . 6 . . . . . . . . . . . . . . . 1 . . . . . Analyze 8 | . . . 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . Retrieve Study 12 | . . . 2 . . . 2 1 . . . . 1 . . . . . . . . . 2 2 1 1 . . Garrison Access Hacks 9 | . . . . . . . 1 3 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 Seal Access 9 | . . . . . . . 1 3 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 Unauthorized Hacks 26 | . 2 . 1 . . . 5 4 . . . . 3 . . . . . . . . . 5 4 . . . 2 Terminals 7 | . 2 . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . 3 . . . . 3 . . . . . . . . . 5 3 . . . 2 Report 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 Liberate 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 2 . . . 1 Fabnet 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Haulers 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mask 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . . . . 1 Used 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Hacking Detections 58 | . 6 . 6 . . . 13 10 . . . . 8 . . . 1 . . . . . 2 5 1 . 2 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . 5 . . . . . . . . . . . . . 11 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . . . 2 . . . 4 . . . 12 . . . . . . . . . 4 . 25 . 7 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . 2 . . . 2 1 . . . . 1 . . . . . . . . . 2 2 1 1 . . Parts Repaired 8 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 . Time 447 | . 26 . 146 . . . 38 . . . . . . . . . . . . . . . . 36 . . 201 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 111 | . 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 35 | . . . . . . . 5 6 . . 1 . 3 . . 2 . 7 . . 2 . 4 1 4 . . . Non-combat 27 | . . . . . . . 5 6 . . . . 3 . . . . 7 . . . . 3 1 2 . . . Combat 8 | . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 1 . 2 . . . Robot Hacks Applied 41 | . . . . . . . 7 6 . . 1 . 5 . . 2 . 7 . . 2 . 4 1 6 . . . parse_system 17 | . . . . . . . 6 1 . . 1 . 1 . . 2 . . . . 2 . 1 . 3 . . . no_distress 14 | . . . . . . . 1 2 . . . . 3 . . . . 3 . . . . 3 1 1 . . . find_chute 5 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . find_recycling 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . find_station 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 4 4 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 42 | . . . . . . . . 2 . . . . 1 . . 4 . 3 . . . . 8 10 2 . 2 10 Largest Group 11 | . . . . . . . . 2 . . . . 1 . . 4 4 3 . . . . 5 11 11 . 2 3 Highest-Rated Group 773 | . . . . . . . . 64 . . . . 29 . . 159 159 84 . . . . 450 773 773 . 192 345 Highest-Rated Ally 115 | . . . . . . . . 32 . . . . 29 . . 42 42 28 . . . . 96 96 96 . 96 115 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 3 . . . 4 Light 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 209 | . . . . . . . . . . . . . 7 5 . . 20 3 . 1 . . 22 54 49 . 19 29 Total Damage 7073 | . . . . . . . . . . . . . 115 21 . . 480 56 . 4 . . 1022 1949 1572 . 497 1357 Kills 49 | . . . . . . . . . . . . . 1 . . . 8 1 . . . . 9 13 10 . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Active Infowar (turns) 8736 | 33 673 . 16 . . . . 505 682 300 44 396 339 281 321 595 363 511 434 285 94 253 597 433 363 43 496 679 Sensors 7939 | . . . . . . . . 505 682 300 44 394 334 280 321 595 362 511 433 285 94 253 594 416 345 43 469 679 Structural 7201 | . . . . . . . . 34 667 295 44 391 325 266 321 595 363 503 434 285 94 253 597 372 270 43 454 595 Seismic 722 | 33 673 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 554 | . . . . . . . . . . . . . . . . . . . . . . . 554 . . . . . Cloaking 2002 | . . . . . . . . . . . . . . 1 4 . . 141 434 124 27 253 217 212 . 43 401 145 Jamming 1424 | . . . . . . . . . . . . . . . . . . . . . . . 4 372 311 43 44 650 ECM 1351 | . . . . . . . . . . . . . . . . . . . . . . . 303 . 123 . 403 522 Robot Analysis Total 8 | . 3 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . . 2 2 . 3 . 1 2 . . . . 1 . 2 . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . 5 . . . . . 2 . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . Items 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 7 . 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 19203 | 156 1299 696 2716 1058 1155 341 3646 602 684 300 44 402 339 281 321 595 363 521 434 285 94 253 597 436 363 43 500 679 Spaces Moved 26118 | 113 734 427 1403 553 713 182 2745 1381 704 748 105 782 874 686 1101 1258 1076 1343 879 661 204 584 1800 1337 900 148 573 2104 Core 60 | 6 . . . . . . . . . . . 38 . . . . . . . . . . 15 . . . . 1 Treads 4188 | . 184 48 1008 553 713 182 1500 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1431 | 107 550 379 395 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 496 | . . . . . . . 496 . . . . . . . . . . . . . . . . . . . . . Flight 19943 | . . . . . . . 749 1381 704 748 105 744 874 686 1101 1258 1076 1343 879 661 204 584 1785 1337 900 148 573 2103 Fastest Speed 6 | 50 95 115 120 160 160 160 28 27 27 30 30 30 25 25 25 25 25 25 26 26 21 21 21 21 21 21 21 6 Average Speed 52 | 92 141 140 156 160 160 160 102 27 29 30 30 35 25 25 25 25 25 25 26 26 23 21 23 21 21 21 21 17 Slowest Speed 240 | 100 240 240 240 240 160 160 182 28 30 30 30 150 25 25 25 98 25 26 26 101 99 21 200 94 94 21 21 94 Overloaded Moves 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . . . . . 3 6 . . . 1 . . . . . 5 . . . 2 15 9 25 . 3 15 Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 69 | 7 97 97 99 97 94 44 99 31 86 90 75 87 25 93 97 93 85 22 93 80 62 64 47 27 81 2 68 63 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 15 | . . 2 . . . . . . 1 1 1 1 . . . 3 . . 1 . 3 . . . 2 . . . Known Exits Taken 21 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 2 . 1 . . 3 2 . . . . 2 3 1 . 2 2 . 1 . . . . . . Spaces Dug 158 | . . . 12 . 1 . . 22 25 . . 1 4 1 1 . 2 9 2 1 . 8 8 4 17 3 8 29 Terrain Destroyed 283 | . . 15 39 8 1 2 . 22 25 . . 2 4 1 1 . 2 9 31 1 . 27 8 4 18 3 8 52 Melee 90 | . . . . . 1 . . 22 . . . 1 4 1 1 . 2 9 2 1 . . 8 4 1 3 8 22 Projectile 22 | . . . 1 . . 2 . . . . . 1 . . . . . . . . . . . . 17 . . 1 AOE 171 | . . 15 38 8 . . . . 25 . . . . . . . . . 29 . . 27 . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 30359 | 144 892 473 1738 642 719 208 3359 1566 1173 822 116 897 982 784 1144 1539 1156 1483 1078 767 242 705 1904 1459 1011 156 912 2288 Wait 2908 | . 65 5 140 20 . 6 318 147 456 71 11 99 50 88 39 265 72 93 185 101 10 116 43 78 64 2 287 77 Move 25926 | 112 733 426 1402 552 712 181 2738 1368 703 747 104 779 873 685 1100 1257 1075 1332 878 660 203 579 1769 1318 854 147 566 2073 Hop 79 | . . . . . . . 3 6 . . . 1 . . . . . 5 . . . 2 15 9 20 . 3 15 Pick Up 127 | 5 16 2 19 3 . 1 35 4 1 . . . 5 . 1 3 . 3 2 . 1 1 6 8 1 2 3 5 Fast Attach 135 | 7 2 . 8 2 . 3 20 2 1 2 . 1 7 . . 3 . 7 . . 8 . 8 13 9 . 15 17 Attach 40 | . 1 . 3 . . 1 7 2 1 . . 3 3 1 . 2 . 1 . . . 1 2 2 1 1 2 6 Detach 13 | . . . 1 . . . . . . . . 4 . . 1 2 . 1 . . . . . 1 2 . . 1 Swap 113 | . 4 8 19 4 2 1 15 2 4 . . 1 3 3 1 . 1 2 6 5 5 . 6 4 7 . 3 7 Drop 246 | . 10 6 34 7 . 1 63 5 2 2 . 1 11 1 1 5 . 8 3 . 10 . 15 13 9 1 15 23 Fire 423 | 20 55 16 94 45 . 14 135 . 3 . . 6 . . . . . . 2 . . 6 . . 18 . . 9 Melee 273 | . . 9 . . 5 . 13 30 2 . 1 2 15 6 1 2 8 31 2 1 5 . 37 13 14 3 18 55 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 46 | . 6 1 18 9 . . 12 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . 15 . . . . . . . . . . . 10 . . . Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 16) 543 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Repaired Seismic Detector 1029 | -10/Materials | Discovered new exit (range 16) 1139 | -10/Materials | Discovered new exit (range 13) 1456 | -10/Materials | Entered Mines 1457 | -10/Mines | Learned location of Storage (-7) 1477 | -10/Mines | Met a Derelict bent on vengeance 1711 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1719 | -10/Mines | Found Prototype Device 1750 | -10/Mines | Excavation squad dispatched 1750 | -10/Mines | A large section of the Mines collapsed 1895 | -10/Mines | Discovered new exit (range 10) 2040 | -10/Mines | Discovered new exit (range 11) 2071 | -10/Mines | Learned location of Zion (-6) 2108 | -10/Mines | Build established: Scavenger-Mutant 2152 | -10/Mines | Entered Materials 2152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2364 | -9/Materials | Identified Exp. Sensor Array 2533 | -9/Materials | Discovered new exit (range 16) 2651 | -9/Materials | Discovered new exit (range 14) 2697 | -9/Materials | Central database locked down 2773 | -9/Materials | Discovered new exit (range 16) 3699 | -9/Materials | Discovered new exit (range 16) 3936 | -9/Materials | Build established: Mutant 3979 | -9/Materials | Discovered new exit (range 16) 4070 | -9/Materials | Repaired Exp. Sensor Array 4109 | -9/Materials | Repaired Lgt. Nuclear Core 4868 | -9/Materials | Entered Mines 4966 | -9/Mines | Discovered new exit (range 9) 5119 | -9/Mines | Found the Drone Emporium 5126 | -9/Mines | Found Prototype Device 5260 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5260 | -9/Mines | Discovered new exit (range 5) 5310 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5319 | -9/Mines | Learned location of 1 exit from Materials 5600 | -9/Mines | Discovered new exit (range 9) 5926 | -9/Mines | Entered Exiles 5926 | -9/Exiles | Found Exiles lab abandoned 5947 | -9/Exiles | Discovered new exit (range 15) 6399 | -9/Exiles | Discovered new exit (range 12) 7081 | -9/Exiles | Entered Mines 7201 | -8/Mines | Discovered new exit (range 5) 7324 | -8/Mines | Discovered new exit (range 5) 7422 | -8/Mines | Entered Materials 7422 | -8/Materials | Evolved 2 slots: Propulsion x2 7423 | -8/Materials | Identified exit to Factory 7858 | -8/Materials | Discovered exit to Factory (range 6) 7909 | -8/Materials | Build established: Scavenger-Mutant 8171 | -8/Materials | Found Powered Armor 8174 | -8/Materials | Found Powered Armor 8770 | -8/Materials | Discovered exit to Factory (range 10) 9043 | -8/Materials | Identified Splice Drone Bay 9345 | -8/Materials | Repaired Minigun 9617 | -8/Materials | Garrison activated, responded to threat 10754 | -8/Materials | Build established: Mutant 11068 | -8/Materials | Entered Factory 11068 | -7/Factory | Evolved 2 slots: Utility x2 11214 | -7/Factory | Discovered new exit (range 9) 11216 | -7/Factory | Identified exit to Lower Caves 11347 | -7/Factory | Identified exit to Factory 11670 | -7/Factory | Entered Lower Caves 12099 | -7/Lower Caves | Learned 8 Factory zone layouts 12109 | -7/Lower Caves | Learned location of Extension (-5) 12174 | -7/Lower Caves | Discovered new exit (range 14) 12179 | -7/Lower Caves | Identified exit to Lower Caves 12354 | -7/Lower Caves | Entered another Lower Caves area 12370 | -7/Lower Caves | Encountered a Warlord checkpoint 12374 | -7/Lower Caves | Discovered exit to Factory (range 15) 12411 | -7/Lower Caves | Spotted B-75 Beast 12415 | -7/Lower Caves | Identified exit to Data Miner 12654 | -7/Lower Caves | Entered Data Miner 12654 | -7/Data Miner | Discovered new exit (range 6) 12656 | -7/Data Miner | Identified exit to Proximity Caves 12661 | -7/Data Miner | Met Data Miner 12682 | -7/Data Miner | Learned location of Section 7 (-2) 12682 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12685 | -7/Data Miner | Received God Mode back door access code from Data Miner 12698 | -7/Data Miner | Entered Proximity Caves 12771 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12865 | -6/Proximity Caves | Learned 12 Factory zone layouts 13090 | -6/Proximity Caves | Discovered exit to Factory (range 10) 13092 | -6/Proximity Caves | Build established: Scout 13100 | -6/Proximity Caves | Entered Factory 13100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13101 | -6/Factory | Identified exit to Factory 13156 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 13164 | -6/Factory | Discovered new exit (range 16) 13199 | -6/Factory | Identified exit to Lower Caves 13281 | -6/Factory | Found Prototype Processor 13281 | -6/Factory | Identified Exp. Targeting Computer 13329 | -6/Factory | Discovered exit to Factory (range 13) 13439 | -6/Factory | Entered Lower Caves 13439 | -6/Lower Caves | Spotted B-75 Beast 13542 | -6/Lower Caves | Learned Factory non-interactive machine intel 13698 | -6/Lower Caves | Discovered new exit (range 16) 13699 | -6/Lower Caves | Encountered a Warlord checkpoint 13709 | -6/Lower Caves | Identified exit to Lower Caves 13720 | -6/Lower Caves | Entered another Lower Caves area 13729 | -6/Lower Caves | Learned 4 Factory zone layouts 13754 | -6/Lower Caves | Discovered exit to Factory (range 16) 13817 | -6/Lower Caves | Encountered a Warlord checkpoint 13827 | -6/Lower Caves | Found DCF Scrap (13 items) 13943 | -6/Lower Caves | Build established: Ninja 13965 | -6/Lower Caves | Discovered new exit (range 11) 13967 | -6/Lower Caves | Identified exit to Zion 14024 | -6/Lower Caves | Learned Factory emergency access door positions 14041 | -6/Lower Caves | Entered Zion 14062 | -6/Zion | Given A8's code to call for help 14065 | -6/Zion | Discovered new exit (range 16) 14069 | -6/Zion | Identified exit to Proximity Caves 14085 | -6/Zion | Learned location of Warlord (-4) 14146 | -6/Zion | Found Prototype Device 14146 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14180 | -6/Zion | Found CR-A16's Pointy Stick 14296 | -6/Zion | Met Imprinter 14314 | -6/Zion | Imprinted 14316 | -6/Zion | Declared Zion's savior 14636 | -6/Zion | Entered Proximity Caves 14636 | -5/Proximity Caves | Accompanied by 4 allies 14781 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14999 | -5/Proximity Caves | Entered Factory 14999 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15000 | -5/Factory | Identified exit to Factory 15000 | -5/Factory | Identified exit to Extension 15003 | -5/Factory | Loaded intel: 224 non-interactive machine locations 15152 | -5/Factory | Zion Fire squad teleported in 15322 | -5/Factory | Build established: Hacker-Ninja 15387 | -5/Factory | Discovered new exit (range 13) 15390 | -5/Factory | Identified exit to Upper Caves 15422 | -5/Factory | Allied Derelicts emerged from ambush trap array 15446 | -5/Factory | Discovered exit to Factory (range 16) 15520 | -5/Factory | Entered Upper Caves 15669 | -5/Upper Caves | Build established: Ninja 15730 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15771 | -5/Upper Caves | Entered an active Warlord outpost 15773 | -5/Upper Caves | Learned Factory security intel 15773 | -5/Upper Caves | Learned location of 1 exit from Research 15947 | -5/Upper Caves | Discovered new exit (range 6) 15948 | -5/Upper Caves | Identified exit to Upper Caves 15954 | -5/Upper Caves | Entered another Upper Caves area 15984 | -5/Upper Caves | Discovered exit to Factory (range 5) 16102 | -5/Upper Caves | Learned 4 Factory zone layouts 16213 | -5/Upper Caves | Discovered new exit (range 6) 16214 | -5/Upper Caves | Identified exit to Zhirov 16239 | -5/Upper Caves | Entered Zhirov 16239 | -5/Zhirov | Discovered new exit (range 3) 16244 | -5/Zhirov | Met Zhirov 16256 | -5/Zhirov | Found Alien Artifact 16256 | -5/Zhirov | Identified Integrated Reactor 16256 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16309 | -5/Zhirov | Found Alien Artifact 16317 | -5/Zhirov | Learned location of Command (-1) 16317 | -5/Zhirov | Learned location of Testing (-3) 16317 | -5/Zhirov | Learned location of Quarantine (-2) 16319 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16326 | -5/Zhirov | Identified exit to Proximity Caves 16333 | -5/Zhirov | Entered Proximity Caves 16423 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16445 | -4/Proximity Caves | Learned Research terminal intel 16468 | -4/Proximity Caves | Learned Research stockpile data 16572 | -4/Proximity Caves | Discovered exit to Factory (range 13) 16586 | -4/Proximity Caves | Entered Factory 16586 | -4/Factory | Evolved 2 slots: Utility x2 16698 | -4/Factory | Spotted B-86 Titan 16731 | -4/Factory | Identified Transdimensional Reconstructor 16765 | -4/Factory | Zion Light squad teleported in 16854 | -4/Factory | P-70 Sage assimilated allied D1-30N(z) 16976 | -4/Factory | Zion Hacker squad teleported in 16996 | -4/Factory | Zion Light squad teleported in 17033 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17035 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17078 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17081 | -4/Factory | Discovered new exit (range 5) 17082 | -4/Factory | Identified exit to Upper Caves 17107 | -4/Factory | Retrieved Zion intel report: Component Schematics 17136 | -4/Factory | Discovered new exit (range 16) 17155 | -4/Factory | Identified exit to Research 17183 | -4/Factory | Entered Research 17183 | -3/Research | Accompanied by 4 allies 17183 | -3/Research | Evolved 2 slots: Propulsion x2 17184 | -3/Research | Identified exit to Research 17186 | -3/Research | Loaded intel: 23 terminal locations 17229 | -3/Research | Repaired Exp. Sensor Array 17329 | -3/Research | Discovered exit to Research (range 15) 17356 | -3/Research | Zion Light squad teleported in 17367 | -3/Research | Discovered new exit (range 9) 17399 | -3/Research | Identified exit to Armory 17451 | -3/Research | Retrieved Zion intel report: Branch Access 17451 | -3/Research | Identified exit to Testing 17452 | -3/Research | Zion Light squad teleported in 17524 | -3/Research | Retrieved Zion intel report: Trap Installations 17525 | -3/Research | Zion Fire squad teleported in 17526 | -3/Research | Found Prototype Device 17526 | -3/Research | Identified Exp. Thermal Defense Suite 17549 | -3/Research | Build established: Hacker-Ninja 17619 | -3/Research | Entered Testing 17619 | -3/Testing | Accompanied by 11 allies 17664 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 17666 | -3/Testing | Retrieved Zion intel report: Emergency Access 17667 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 17703 | -3/Testing | Found Prototype Device 17703 | -3/Testing | Identified 2N-1CE's Frost Array 17724 | -3/Testing | Discovered exit to Research (range 15) 17725 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 17775 | -3/Testing | Lost 3 allies 17835 | -3/Testing | Retrieved Zion intel report: Active Garrisons 17837 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 17861 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 17866 | -3/Testing | Found Ghost Barrier 17913 | -3/Testing | Lost 6 allies 17982 | -3/Testing | Entered Research 17982 | -2/Research | Evolved 2 slots: Utility x2 17993 | -2/Research | Discovered new exit (range 3) 17993 | -2/Research | Identified exit to Quarantine 18025 | -2/Research | Entered Quarantine 18036 | -2/Quarantine | Found Alien Slashing Weapon 18036 | -2/Quarantine | Identified Sigix Broadsword 18066 | -2/Quarantine | Found Alien Artifact 18066 | -2/Quarantine | Identified Phase Redirector 18085 | -2/Quarantine | Found Alien Reactor 18085 | -2/Quarantine | Identified Matter Drive 18103 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18108 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 18108 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 18202 | -2/Quarantine | Found Alien Artifact 18202 | -2/Quarantine | Identified Core Reset Matrix 18202 | -2/Quarantine | Used Core Reset Matrix 18206 | -2/Quarantine | Detected hypermatrix surge 18206 | -2/Quarantine | Sensed 14 artifacts in vicinity 18232 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 18257 | -2/Quarantine | Discovered new exit (range 10) 18263 | -2/Quarantine | Identified exit to Access 18358 | -2/Quarantine | Repaired Nuclear Pulse Array 18416 | -2/Quarantine | Repaired Nuclear Pulse Array 18510 | -2/Quarantine | Repaired Cld. Nuclear Pulse Thruster 18525 | -2/Quarantine | Entered Access 18525 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 18597 | -1/Access | Zion Light squad teleported in 18688 | -1/Access | Lost 3 allies 18784 | -1/Access | Zion Hacking Resupply teleported in 18856 | -1/Access | Zion Hacker squad teleported in 18927 | -1/Access | Zion Hacker squad teleported in 18955 | -1/Access | Spotted B-99 Colossus 18968 | -1/Access | Spotted B-99 Colossus 19175 | -1/Access | Spotted B-99 Colossus 19175 | -1/Access | Spotted B-99 Colossus 19199 | -1/Access | Discovered new exit (range 5) 19203 | -1/Access | Identified exit to Surface 19204 | -1/Access | Released all parts (16) 19204 | *** | Heading to fleet! Last Messages --------------- 19204_ Released Exp. Q-thruster. 19204_ Released Lgt. Quantum Reactor. 19204_ Released 2N-1CE's Frost Array. 19204_ Released Lrn. Sensor Array. 19204_ Released Cld. Impulse Thruster. 19204_ Released Cld. Nuclear Pulse Thruster. 19204_ Released Adv. Signal Interpreter. 19204_ Released Lrg. Storage Unit. 19204_ Released Cld. Nuclear Pulse Thruster. 19204_ Released Quantum Shading Machine. 19204_ Released Cld. Nuclear Pulse Thruster. 19204_ Released Imp. Quantum Reactor. 19204_ Released ECM Suite. 19204_ Released Adv. Transmission Jammer. 19204_ Released Structural Scanner. 19204_ Structural Scanner crushed and broken. 19204_ Released Enh. Hardcell Cannon. 19204_ Enh. Hardcell Cannon crushed and broken. [Achievement: Home At Last?] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | """ ] # ######### # # | | " # / # | | # ##############"################ | | # ## ################# | | # ## [ =! ###????????????## | | ##########" ## =* ! ##?????????????## ## | | ########### ## !* ##?????????????## ## | | ????????## # ##?????????????## ## | | ????????## # ##?????????????## ## | | ????????## " + ##?????????????## ## | | ????????## # """ ##?????????????## ## | | ????????### ## """S"" ###????????????## ## | | ????????### ## """""" ##????????????## ## | | ?????????## ## ###????????????## ## | | ?????????## ## ] ###????????????## ## | | ?????????## ################?????????????## ## | | ?????????## ################?????????????## ## | | ?????????## ##???????????????????????????## ## | | ?????????## ############################### ## | | ?????????## #######"####################### ## | | ?????????## """T"""" """%% ### ## | | ?????????##k """ """" =p """p BB ### ## | | ?????????## " """"!" pp%]BBp ""# ## | | ?????????## R "??"!!!*" " ""pppp % ## | | ?????????## "??"*=!!" """" p ## | | ?????????## "??"=@=!" "??" ## | | ?????????## "??"=!=!" "??"BB ## | | ?????????## "??"""""" "??"BB ###+##### | | ?????????## "??????? "??" # | | ?????????## " ???? """" # ??????? | | ?????????## ######""##????############### ??????? | | ?????????## #######"##????############### ??????? | | ?????????## ##??######??????????????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ##??????????????????????????????????? | | ########### ##??????????????????????????????????? | | ########### ##??????????????????????????????????? | | ###?????????????????????????????????? | | ###?????????????????????????????????? | | +############"##?????????????????????????????????? | | ##?????????????????????????????????? | | ] ##?????????????????????????????????? | | ##?????????????????????????????????? | | ##?????????????????????????????????? | | ##?????????????????????????????????? | | ##?????????????????????????????????? | | ################?????????????????????????????????? | | ##############?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 59 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 20 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 77 Recoil Reduction 5 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -10/Materials Exp. Sensor Array | 62% | -9/Materials Lgt. Nuclear Core | 86% | -9/Materials Minigun | 30% | -8/Materials Exp. Sensor Array | 48% | -3/Research Nuclear Pulse Array | 69% | -2/Quarantine Nuclear Pulse Array | 51% | -2/Quarantine Cld. Nuclear Pulse Thruster | 35% | -2/Quarantine Studied --------- None Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Phase Redirector Matter Drive Core Reset Matrix Achievements -------------- Alien Roots Derelict Escape Freeware Friend Of Zion Hackathon Home At Last? Junior Dev Not Today, Chutes Speed Demon Whoosh! Challenges ------------ None Game ------ Seed MeleeTrackerRecalibrator Manual? 0 Play Time 10:41:37 Cumulative 158.6 hours Start 2026.06.05 @ 22:53:49 End 2026.06.07 @ 23:38:26 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 7 Adventurer 5 Explorer 7 Win Type 2 Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d59c3fad-cf58-493e-9c21-7582d8b215b5