Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 11:06:08

Player: Eggpie

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1347)     1347
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3502

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     272/280
System Corruption          0%
Temperature                Cool (-87)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
           Cryofiber Web
  Improved Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (10) ---
    Cooled Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Cryofiber Web
           Cryofiber Web
           Lightning Gun
           Particle Gun
  Improved Medium Laser

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cryofiber Web
  Improved Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Cryofiber Web
           Cryofiber Web
           Lightning Gun
  Improved Medium Laser
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             52   | 6   3   8   20  15  
  Power                    7    | 1   .   1   2   3   
    Engine                 5    | 1   .   1   2   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   1   5   4   
    Treads                 2    | 2   .   .   .   .   
    Leg                    12   | .   2   1   5   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 1   1   3   8   6   
    Device                 9    | .   1   .   3   5   
    Storage                2    | 1   .   1   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             6    | .   .   1   5   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   3   5   2   
    Energy Gun             5    | .   .   .   3   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   3   1   .   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   
Parts Lost                 21   | .   .   2   6   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   3   4   
  Utility                  9    | .   .   1   3   5   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      11   | .   .   2   5   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            7    | 2   5   6   9   8   
  Power                    .    | 1   1   1   .   .   
  Propulsion               .    | .   2   2   .   .   
  Utility                  3    | .   .   .   5   4   
  Weapon                   2    | 1   1   2   3   3   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             16   | .   .   3   7   6   
  Power                    4    | .   .   1   1   2   
  Propulsion               1    | .   .   1   .   .   
  Utility                  6    | .   .   .   4   2   
  Weapon                   5    | .   .   1   2   2   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  93  90  86  
  Engine                   9    | .   14  11  9   6   
  Leg                      27   | .   21  33  27  27  
  Device                   11   | .   12  2   10  19  
  Storage                  9    | .   14  11  9   7   
  Processor                3    | .   .   10  3   .   
  Protection               6    | .   .   2   12  3   
  Energy Gun               9    | .   .   .   11  16  
  Ballistic Gun            10   | .   28  22  6   .   
Peak Build Rating          29   | 6   9   18  24  29  
  Average Rating           17   | 3   8   14  20  23  
  On Entrance              11   | .   6   9   18  24  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  15  26  32  32  
  Greatest Support         46   | 40  40  39  46  45  
  Greatest Overweight (x)  4    | 1   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   8   10  9   
  Most Carried             10   | 7   7   10  10  10  
  Average Carried          7    | 3   5   6   9   8   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 2   7   10  10  8   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           1125 | 233 165 170 373 184 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2114 | 67  179 330 822 716 
  Parts                    117  | 2   8   27  55  25  
Haulers Intercepted        5    | .   1   1   1   2   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  37   | .   2   9   18  8   
  Guns                     37   | .   2   9   18  8   
Classes Destroyed          9    | 1   3   2   3   .   
  Builder                  2    | .   .   .   1   1   
  Hauler                   5    | .   1   1   1   2   
  Recycler                 4    | 1   .   .   1   2   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  12   | .   .   5   7   .   
  Grunt                    17   | .   2   1   7   7   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   3   3   1   
Best Kill Streak           7    | 1   3   7   4   4   
  Combat Bots Only         7    | .   2   7   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        360  | .    10   81   124  145  
  Missed                   105  | .    4    30   20   51   
  Hits                     255  | .    6    51   104  94   
    Melee                  2    | .    .    .    2    .    
    Projectile             253  | .    6    51   102  94   
  Critical Strikes         9    | .    .    1    5    3    
    Actively Blocked       1    | .    .    .    1    .    
Damage Taken               3403 | .    103  536  1213 1551 
  Core                     646  | .    11   80   155  400  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  28   | .    .    .    28   .    
Core Remaining (%)         91   | 100  95   80   .    .    
Volleys Fired              151  | 4    14   32   48   53   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  112  | 40   40   46   112  112  
Shots Fired                298  | 8    28   64   96   102  
  Gun                      298  | 8    28   64   96   102  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  146  | 8    28   64   46   .    
  Thermal                  138  | .    .    .    50   88   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          14   | .    .    .    .    14   
  Robot Hit Streak         12   | 4    3    8    9    12   
  Robot Miss Streak        5    | 1    3    5    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    1    4    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           178  | 5    13   33   67   60   
  Core Hits                83   | 2    7    15   34   25   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    
  Critical Strikes         7    | 1    1    1    1    3    
    Burn                   4    | .    .    .    1    3    
    Destroy                3    | 1    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2963 | 63   176  488  1110 1126 
  Guns                     2963 | 63   176  488  1110 1126 
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1309 | 63   176  488  582  .    
  Thermal                  1446 | .    .    .    528  918  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          208  | .    .    .    .    208  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        296  | .    .    17   20   296  
  Average Temperature      84   | .    .    6    7    126  
  Received Heat Transfer   1365 | .    36   96   414  819  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    3    
  Heat Transferred         3441 | .    .    .    1221 2220 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 96  100 
  Level 1                  1    | .   .   .   3   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             222  | 5   60  165 222 96  
  Initial                  90   | .   .   5   56  90  
  Average                  66   | .   19  96  92  42  
Influence Increases        1116 | 5   79  272 520 240 
  Destroy 0b10 Robot/C     740  | .   40  180 360 160 
  Destroy 0b10 Robot/NC    70   | 5   10  10  20  25  
  Destroy Leader           204  | .   24  64  82  34  
  Successful Hack          26   | .   5   3   13  5   
  Disable Machine          15   | .   .   .   15  .   
  Destroy Structure        1    | .   .   .   .   1   
  Lose Combat Pursuer      60   | .   .   15  30  15  
Influence Decreases        1116 | 5   65  151 441 454 
  Entered New Map          212  | .   .   9   79  124 
  Time Decay               704  | 5   65  132 302 200 
  Lost Part                200  | .   .   10  60  130 
Squads Dispatched          8    | .   2   2   2   2   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   2   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   1   3   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   8   15  23  18  
  Peak Tracking Total      8    | .   3   5   6   8   
  Tactical Retreats        4    | .   .   1   2   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          10   | .   3   1   3   3   
  Terminals                7    | .   2   .   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                43   | .   9   11  15  8   
  Successful               27   | .   5   8   11  3   
  Failed                   16   | .   4   3   4   5   
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                26   | .   6   .   12  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              14   | .   .   11  3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   2   .   9   3   
  Record                   6    | .   .   .   6   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 10   | .   .   8   2   .   
  Insert Component         5    | .   .   4   1   .   
  Analyze                  5    | .   .   4   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   1   3   2   
  Full Trace Events        6    | .   1   1   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           5    | .   .   4   1   .   
  Part Schematics Acquired 5    | .   .   4   1   .   
  Parts Damaged            1    | .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Active Infowar (turns)     818  | .   218 337 263 .   
  Sensors                  299  | .   218 81  .   .   
  T.N.C.                   599  | .   .   336 263 .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1793 | 68  234 337 672 482 
Spaces Moved               847  | 35  143 178 273 218 
  Core                     44   | 23  .   .   .   21  
  Treads                   39   | 12  27  .   .   .   
  Legs                     764  | .   116 178 273 197 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            141  | 104 127 120 174 133 
  Slowest Speed            250  | 160 160 120 190 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   36  24  22  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1150 | 58  165 241 379 307 
  Wait                     7    | 7   .   .   .   .   
  Move                     843  | 34  142 177 272 218 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 7   6   15  20  10  
  Fast Attach              7    | 1   .   .   3   3   
  Attach                   30   | 5   1   5   8   11  
  Detach                   .    | .   .   .   .   .   
  Swap                     21   | .   2   3   9   7   
  Drop                     33   | .   .   9   19  5   
  Fire                     151  | 4   14  32  48  53  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 11)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Discovered new exit (range 7)
  325 | -9/Materials  | Build established: Mutant
  461 | -9/Materials  | Destroyed 7 combat bots
  579 | -9/Materials  | Discovered new exit (range 16)
  640 | -9/Materials  | Entered another Materials area
  640 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  785 | -8/Materials  | Lost 5 parts (3n2u)
 1030 | -8/Materials  | Build established: Scavenger-Mutant
 1278 | -8/Materials  | Discovered new exit (range 9)
 1312 | -8/Materials  | Entered Storage
 1533 | -8/Storage    | Core integrity fell below 50%
 1578 | -8/Storage    | Core integrity fell below 20%
 1612 | -8/Storage    | Lost 11 parts (2p4n3u2w)
 1794 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01699_ K-01 Serf collects debris.
01702_ R-06 Scavenger collects Lgt. Treads.
01703_ K-01 Serf collects debris. <x2>
01705_ Acquired Prototype Engine.
01705_ R-06 Scavenger collects Wheel.
01706_ Identified Cld. Ion Engine.
01707_ K-01 Serf collects debris.
01707_ Acquired 10 matter.
01709_ R-06 Scavenger collects Lgt. Treads.
01709_ K-01 Serf collects debris.
01713_ Acquired Cld. Ion Engine.
01718_ Acquired Particle Gun.
01730_ Connecting with Terminal...
>>Layout(Zone)
  Retrieving Zone 3F layout...
  Downloaded map data.
01730_ ALERT: Suspicious activity at Terminal
  S012. Dispatching Investigation squad.
01753_ Acquired 10 matter.
01781_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
    Power Shielding | -9/Materials | Scanalyzed
  Imp. Light Cannon | -9/Materials | Scanalyzed
  Imp. Aluminum Leg | -9/Materials | Scanalyzed
      Cryofiber Web | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonGodAutopenetrator
  Manual?         0
Play Time         00:25:26
  Cumulative      25.9 hours
  Start           2025.05.17 @ 10:33:48
  End             2025.05.17 @ 11:06:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           11
  Adventurer      0
  Explorer        6
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          39
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 949f8b85-736e-4e87-bb71-e1119b4b2b08