Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 13:57:11 Player: ChromeKnight Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (867) 867 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2851 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Core Analyzer Matter Filter Matter Filter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Light Assault Rifle Light Assault Rifle [Rating: 27] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 45 | 7 2 18 4 14 Power 7 | 2 1 2 1 1 Engine 6 | 2 1 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 1 7 . 3 Treads . | . . . . . Leg 13 | 2 1 7 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 . 5 . 6 Device 1 | . . . . 1 Storage 2 | 1 . 1 . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 6 | . . 3 . 3 Artifact . | . . . . . Weapon 13 | 2 . 4 3 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 . 4 3 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 1 3 10 Power 3 | . . 1 1 1 Propulsion 3 | . . . . 3 Utility 4 | . . . 2 2 Weapon 4 | . . . . 4 Highest Loss Streak 3 | . . 1 3 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 85 77 89 93 Engine 10 | . 14 11 10 5 Leg 21 | . 28 22 22 16 Device 1 | . . . . 8 Storage 11 | . 14 11 11 9 Processor 5 | . . . 11 17 Protection 10 | . . 11 12 8 Ballistic Gun 22 | . 28 21 22 25 Naked Turns . | . . . . . Heaviest Build 31 | 12 12 31 31 31 Greatest Support 24 | 20 20 20 20 24 Greatest Overweight (x) 2 | 1 . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 1 6 10 10 10 Average Carried 8 | . 4 8 9 7 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 1 6 10 10 9 Class Distribution -------------------- 58% | Mutant 30% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1010 | 261 57 360 110 222 Remotely . | . . . . . Salvage Created 1066 | . 172 589 121 184 Parts 73 | . 11 40 14 8 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 31 | . 6 13 8 4 Guns 31 | . 6 13 8 4 Classes Destroyed 7 | . 2 3 . 2 Hauler 2 | . . 2 . . Watcher 1 | . . 1 . . Swarmer 14 | . 3 3 8 . Grunt 11 | . 3 7 . 1 Sentry 3 | . . 3 . . Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 5 | . 4 5 4 2 Combat Bots Only 5 | . 4 5 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2996 | . 183 558 274 1981 Core 704 | . 24 62 62 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 128 | . . 128 . . Core Remaining (%) 86 | 100 90 . 69 . Volleys Fired 124 | . 15 60 16 33 Largest 3 | . 2 2 2 3 Hottest 65 | . 40 46 46 65 Shots Fired 272 | . 30 120 32 90 Gun 272 | . 30 120 32 90 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 272 | . 30 120 32 90 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | . 8 16 8 23 Robot Miss Streak 3 | . 2 2 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 197 | . 20 87 19 71 Core Hits 71 | . 12 30 11 18 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 2 | . 1 . . 1 Destroy 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2046 | . 159 893 207 787 Guns 2046 | . 159 893 207 787 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2046 | . 159 893 207 787 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 28 | . 18 20 28 24 Average Temperature 7 | . 10 6 10 10 Received Heat Transfer 342 | . 30 213 . 99 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 269 | . 215 244 269 96 Initial 90 | . . 90 58 26 Average 90 | . 118 80 135 45 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 87 | 100 58 99 68 100 Level 1 12 | . 41 . 31 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 2 . 3 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 5 | . . 2 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 9 18 10 8 Peak Tracking Total 6 | . 5 6 4 3 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 6 . . Successful 4 | . . 4 . . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 39 | . . . 39 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 82 | . . . 82 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2586 | 45 258 1320 596 367 Spaces Moved 922 | 29 165 270 347 111 Core 3 | 3 . . . . Treads . | . . . . . Legs 919 | 26 165 270 347 111 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 90 Average Speed 151 | 121 120 170 149 167 Slowest Speed 260 | 190 120 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 28 | 3 41 35 55 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1903 | 35 200 1037 397 234 Wait 776 | . 16 666 26 68 Move 918 | 28 164 269 346 111 Hop . | . . . . . Pick Up 18 | . 3 9 1 5 Fast Attach 21 | 6 . 7 3 5 Attach 7 | . . 1 . 6 Detach . | . . . . . Swap 17 | 1 2 10 1 3 Drop 22 | . . 15 4 3 Fire 124 | . 15 60 16 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 14) 270 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 571 | -9/Materials | Repaired Lgt. Assault Rifle 604 | -9/Materials | Repaired Med. Armor Plating 1372 | -9/Materials | Discovered new exit (range 10) 1624 | -9/Materials | Entered Mines 1811 | -9/Mines | Build established: Scavenger-Mutant 1860 | -9/Mines | Discovered new exit (range 8) 2002 | -9/Mines | Lost 3 parts (1p2u) 2220 | -9/Mines | Entered Materials 2220 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2297 | -8/Materials | Core integrity fell below 50% 2518 | -8/Materials | Crushed by falling debris 2518 | -8/Materials | Core integrity fell below 20% 2549 | -8/Materials | Lost 3 parts (1p2w) 2587 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 02518_ Lgt. Assault Rifle destroyed. 02518_ System corrupted by crushing effect (+1). 02518_ Nuclear Core destroyed. 02518_ System corrupted by crushing effect (+4). 02519_ Acquired 46 matter. 02524_ Acquired 19 matter. 02528_ Dropped Hrd. Medium Armor Plating. 02530_ Acquired Matter Filter. 02536_ System corrupted: Matter fused (-5). 02541_ Acquired 26 matter. 02569_ VSS Leg destroyed. 02570_ Acquired 1 matter. 02573_ Acquired 6 matter. 02574_ U-05 Engineer builds a Wall. 02576_ Acquired 2 matter. 02577_ Critical hit (Destroy). 02580_ Hpw. Shotgun destroyed. 02583_ U-05 Engineer builds a Wall. 02583_ System corrupted: Lgt. Assault Rifle jammed. 02584_ Imp. Heat Sink destroyed. 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