Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 00:15:35 Player: STOMPAWARDAKKA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (2261) 2261 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 5626 Bonus ------- High Alert Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Shotgun High-powered Shotgun Flak Gun Power Maul > --- INVENTORY -------- Medium Treads Hardened Medium Armor Plating Heavy Hammer Power Maul Power Maul Power Maul [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 2 . Weapon 2 | . . . . . 1 1 Parts Attached 49 | 4 2 3 1 1 17 21 Power 5 | 1 . 1 . . 2 1 Engine 4 | 1 . 1 . . 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | . 2 . . 1 6 8 Treads 4 | . . . . . . 4 Leg 13 | . 2 . . 1 6 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 . 1 . . 3 4 Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 7 | . . 1 . . 3 3 Artifact . | . . . . . . . Weapon 18 | 2 . 1 1 . 6 8 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . . 1 . 3 5 Ballistic Cannon 5 | . . 1 . . 2 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 23 | . . . . . 4 19 Power 4 | . . . . . 2 2 Propulsion 6 | . . . . . 1 5 Utility 6 | . . . . . 1 5 Weapon 7 | . . . . . . 7 Highest Loss Streak 11 | . . . . . 3 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 65 95 93 85 75 81 Engine 6 | . 14 14 14 14 6 1 Core 2 | . . . . . . 5 Treads 4 | . . . . . . 11 Leg 16 | . 8 28 28 28 17 7 Storage 9 | . 14 14 14 14 9 6 Processor 2 | . . . . . . 4 Protection 14 | . . 9 14 14 17 13 Ballistic Gun 15 | . 14 14 14 14 9 19 Ballistic Cannon 4 | . . 11 7 . 7 1 Impact Weapon 5 | . . . . . 7 7 Peak Build Rating 39 | 4 6 13 24 24 33 39 Average Rating 25 | 3 4 11 18 24 25 33 On Entrance 13 | . 4 6 13 24 24 25 Naked Turns 2 | . . . . . . 2 Heaviest Build 48 | 12 12 29 30 30 37 48 Greatest Support 68 | 3 20 20 20 20 36 68 Greatest Overweight (x) 12 | 3 3 1 1 1 12 7 Average Overweight (x) . | 2 1 . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 5 5 7 8 8 8 8 Average Carried 6 | 3 4 5 6 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 7 | 5 3 7 7 7 7 1 Class Distribution -------------------- 60% | Mutant 23% | Tank 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1294 | 204 . 128 . 10 293 659 Remotely . | . . . . . . . Salvage Created 1914 | 28 1 . . 192 692 1001 Parts 88 | 4 . . . 9 33 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 50 | . . . . 6 22 22 Melee 12 | . . . . . 6 6 Guns 23 | . . . . 6 11 6 Cannons 1 | . . . . . 1 . AOE 4 | . . . . . . 4 Classes Destroyed 13 | 1 1 . . 3 5 3 Worker 3 | . . . . 1 . 2 Tunneler 2 | 1 . . . . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . 1 . . . . . Watcher 4 | . . . . . . 4 Swarmer 14 | . . . . 3 7 4 Grunt 18 | . . . . 3 7 8 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 2 . Protector 1 | . . . . . 1 . Sentry 8 | . . . . . 3 5 Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . . 5 Best Kill Streak 7 | 1 1 . . 4 5 7 Combat Bots Only 6 | . . . . 3 5 6 Max Kills in Single Turn 5 | 1 1 . . 1 2 5 Gunslinging . | . . . . . . . Exploded 4 | . . . . . . 4 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 572 | . . 5 . 27 143 397 Missed 182 | . . 1 . 11 44 126 Damage Taken 5417 | . 222 43 . 123 1399 3630 Core 1076 | . 108 21 . 10 222 715 Absorbed by Shields . | . . . . . . . Ignored by Resistances 95 | . . . . 24 71 . Regen/Repaired (Parts) 197 | . . . . . 197 . Core Remaining (%) 67 | 100 . . . 44 59 . Volleys Fired 59 | 1 4 3 . . 22 29 Largest 3 | 2 2 2 . . 2 3 Hottest 100 | 70 70 68 . . 73 100 Shots Fired 209 | 2 8 6 . 39 70 84 Gun 176 | 2 8 3 . 39 48 76 Cannon 33 | . . 3 . . 22 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 204 | 1 4 6 . 39 70 84 Thermal 5 | 1 4 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 2 2 1 . 6 18 9 Robot Miss Streak 8 | . 1 2 . 4 5 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Autonomous 68 | . . . . 39 29 . Shots Hit Robots 211 | 2 3 3 . 25 71 107 Core Hits 133 | 1 . . . 8 26 98 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 16 | . . 1 . . 6 9 Critical Strikes 18 | . . 1 . . 6 11 Destroy 4 | . . 1 . . 3 . Smash 14 | . . . . . 3 11 Melee Attacks 86 | . . . . . 31 55 Impact 86 | . . . . . 31 55 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 2 5 Combat Hostiles 4 | . . . . . 2 2 Follow-up Attacks . | . . . . . . . Damage Inflicted 7697 | 22 154 109 . 734 2532 4146 Guns 3202 | 22 40 . . 725 1095 1320 Cannons 483 | . . 109 . . 235 139 Explosions 852 | . 114 . . . 35 703 Melee 3151 | . . . . . 1167 1984 Ramming 9 | . . . . 9 . . Kinetic 3660 | 10 27 109 . 725 1330 1459 Thermal 82 | 12 13 . . . 35 22 Explosive 742 | . 114 . . . . 628 Electromagnetic 53 | . . . . . . 53 Impact 3151 | . . . . . 1167 1984 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . . . . . 66 Message Errors 15 | . . . . . . 15 Matter Fused 18 | . . . . . . 18 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 1 | . . . . . . 1 Misfires 4 | . . . . . . 4 Misdirections 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1294 | . 84 37 . . 271 902 Projectiles 45 | . . 37 . . 8 . Explosions 123 | . 84 . . . 5 34 Melee 1126 | . . . . . 258 868 Knockbacks 27 | . . 2 . . 6 19 Impact 13 | . . . . . 4 9 Kinetic 12 | . . 2 . . 2 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 599 | . 222 . . . . 377 Shots 8 | . 2 . . . . 6 Rammed . | . . . . . . . Targets Rammed 3 | . . . . 3 . . Kicked 3 | . . . . 3 . . Crushed . | . . . . . . . Highest Temperature 427 | 9 18 48 . . 165 427 Average Temperature 80 | 6 8 23 . . 51 99 Received Heat Transfer 1659 | . . 24 . 33 612 990 Effects 8 | . . . . . . 8 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted 13 | . . . . . 4 9 Combat Hostiles 10 | . . . . . 4 6 Parts Fried 21 | . . . . . 4 17 Impact Corruptions 37 | . . . . . 9 28 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 174 | 37 37 . . . 50 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 454 | 5 89 34 . 216 278 454 Initial 50 | . 3 34 . . 5 50 Average 108 | 4 48 17 . 98 108 146 Maximum Alert Level 2 | . . . . 1 1 2 Low Security (%) 75 | 100 100 100 . 81 79 61 Level 1 20 | . . . . 18 20 29 Level 2 3 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 1 . . 2 14 Investigation 3 | . . 1 . . 1 1 Extermination 4 | . . . . . . 4 Reinforcement 1 | . . . . . . 1 Assault 1 | . . . . . 1 . Garrison 8 | . . . . . . 8 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 1 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 2 1 . 7 31 36 Peak Tracking Total 9 | . 1 1 . 3 9 7 Tactical Retreats 7 | . . . . 2 5 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 17 | . 3 . . 1 3 10 Max in Single Turn 4 | . 3 . . 1 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 8 | . . 1 . . 5 2 Terminals 6 | . . . . . 4 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . 1 . . 16 3 Successful 8 | . . 1 . . 7 . Failed 12 | . . . . . 9 3 Catastrophic 5 | . . . . . 3 2 Database Lockouts . | . . . . . . . Manual 14 | . . . 1 . 7 6 Terminals 12 | . . . . . 9 3 Fabricators . | . . . . . . . Repair Stations 7 | . . . . . 7 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 . . 2 . Open Door 1 | . . 1 . . . . Unreport Threat 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 5 . Scan Component 3 | . . . . . 3 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . . . 5 2 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 91 | . . . . . 91 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 6291 | 98 96 791 441 523 1825 2517 Spaces Moved 2568 | 51 52 452 230 226 710 847 Core 85 | 51 26 . . . 2 6 Treads 535 | . . . . . . 535 Legs 1948 | . 26 452 230 226 708 306 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 90 50 Average Speed 174 | 163 160 161 190 190 174 172 Slowest Speed 650 | 200 200 190 190 190 650 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 15 91 42 46 38 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 8 | . . . . . 2 6 Terrain Destroyed 263 | . 45 . . 36 89 93 Melee 8 | . . . . . 2 6 Projectile 61 | . . . . 36 25 . AOE 194 | . 45 . . . 62 87 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4119 | 64 57 507 236 318 1196 1741 Wait 1257 | . . 41 . 85 387 744 Move 2562 | 50 51 451 229 225 709 847 Hop . | . . . . . . . Pick Up 63 | 9 . 7 2 2 19 24 Fast Attach . | . . . . . . . Attach 47 | 4 2 3 1 . 16 21 Detach 4 | . . . 1 . 2 1 Swap 2 | . . . . 1 1 . Drop 36 | . . 2 3 2 9 20 Fire 59 | 1 4 3 . . 22 29 Melee 86 | . . . . . 31 55 Ram . | . . . . . . . Kick 3 | . . . . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 9) 195 | -10/Materials | Entered Mines 196 | -10/Mines | Met a Derelict testing a Signal Generator 197 | -10/Mines | Met a Derelict bent on vengeance 203 | -10/Mines | Found Signal Generator 318 | -10/Mines | Build established: Mutant 325 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 356 | -10/Mines | Discovered new exit (range 4) 377 | -10/Mines | Learned 4 Materials zone layouts 419 | -10/Mines | Met a Derelict shopkeep closing up shop 700 | -10/Mines | Learned 2 Materials zone layouts 730 | -10/Mines | Found a hidden stash of uninstalled traps 775 | -10/Mines | Core integrity fell below 50% 976 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 978 | -10/Mines | Discovered new exit (range 5) 986 | -10/Mines | Entered Exiles 1017 | -10/Exiles | Discovered new exit (range 15) 1049 | -10/Exiles | Met 8R-AWN 1080 | -10/Exiles | Met EX-HEX 1133 | -10/Exiles | Met EX-BIN 1163 | -10/Exiles | Aligned with FarCom system 1165 | -10/Exiles | Given EX-Vault access code 1209 | -10/Exiles | Opened EX-Vault 1221 | -10/Exiles | Found Prototype Ballistic Gun 1223 | -10/Exiles | Identified AWS/Gauss 1284 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1427 | -10/Exiles | Left Exiles lab with AWS/Gauss 1427 | -10/Exiles | Entered Mines 1941 | -9/Mines | Discovered new exit (range 5) 1950 | -9/Mines | Entered Materials 1950 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1951 | -8/Materials | Identified exit to Factory 2365 | -8/Materials | AWS/Gauss suddenly broke down 2768 | -8/Materials | Lost 3 parts (1p1n1u) 3520 | -8/Materials | Discovered exit to Factory (range 16) 3643 | -8/Materials | Repaired Hpw. Shotgun 3728 | -8/Materials | Repaired Broken VSS Leg 3775 | -8/Materials | Entered Factory 3775 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4165 | -7/Factory | Build established: Tank 5304 | -7/Factory | Garrison activated, responded to threat 5357 | -7/Factory | System corruption reached 10% 5612 | -7/Factory | Build established: Skirmisher 5814 | -7/Factory | Garrison activated, responded to threat 6165 | -7/Factory | Garrison activated, responded to threat 6271 | -7/Factory | Core integrity fell below 50% 6284 | -7/Factory | Core integrity fell below 20% 6292 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06273_ Imp. Melee Analysis Suite temporarily disabled. 06273_ Flak Gun destroyed. 06275_ K-01 Serf collects debris. 06276_ G-47 Trooper knocked back. 06276_ Flak Cannon destroyed. 06277_ G-47 Trooper destroyed. 06277_ Flak Gun destroyed. 06278_ K-01 Serf collects debris. 06280_ System corrupted: Matter fused (-9). 06281_ Imp. Melee Analysis Suite destroyed. 06282_ K-01 Serf collects debris. 06283_ Mic. Nuclear Core destroyed. 06286_ K-01 Serf collects debris. 06290_ Destroyed VTOL Module. 06290_ S-27 Virus system corrupted by crushing effect. 06290_ Hvy. Hammer destroyed. 06291_ S-27 Virus system terminally corrupted. 06291_ Lgt. Nuclear Core fried. 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Y#@ #???????????? | | ??????? g%% #???????????? | | ?????????##### T#### ## sk % #???????????? | | ?????????????##????# ## g #???????????? | | ???????????????????# ## [ #???????????? | | ???????????????????# ###############???????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Evasion (%) 57 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakChipComputer Manual? 0 Play Time 00:40:16 Cumulative 31.5 hours Start 2024.09.02 @ 23:35:35 End 2024.09.03 @ 00:15:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 6 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ffa0091-a179-4364-a328-f7d0fb17027c