Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.06 @ 13:02:06 Player: GlasMayne Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1357) 1357 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4642 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 76/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Improved Fusion Compressor Improved Signal Interpreter Core Analyzer Relay Coupler [NC] (21) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Matter Filter Weapon Cycler > --- WEAPON ----------- Improved Light Cannon > --- INVENTORY -------- Improved Fusion Compressor Improved Signal Interpreter Core Analyzer Arc Projector Field Laser Improved EM Pulse Cannon Mini Grenade Launcher Improved Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 54 | 1 11 6 14 11 11 Power 9 | . 1 2 4 1 1 Engine 6 | . 1 2 2 1 . Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 18 | . 6 1 3 4 4 Treads 4 | . 1 . 2 . 1 Leg 4 | . 2 1 1 . . Wheel . | . . . . . . Hover 3 | . 3 . . . . Flight 7 | . . . . 4 3 Utility 12 | 1 2 1 3 2 3 Device 6 | 1 1 . 1 1 2 Storage 2 | . 1 . 1 . . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | . 2 2 4 4 3 Energy Gun 4 | . . . 3 1 . Energy Cannon 2 | . 1 . . . 1 Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 4 | . 1 2 . . 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . 1 . . . . System Corruption 2 | . 2 . . . . Parts Lost 29 | . 2 1 11 . 15 Power 5 | . . 1 3 . 1 Propulsion 12 | . 1 . 3 . 8 Utility 4 | . . . 2 . 2 Weapon 8 | . 1 . 3 . 4 Highest Loss Streak 11 | . 2 1 4 . 11 To Critical Strikes . | . . . . . . Average Backups 8 | 6 7 9 8 9 8 Power . | 1 1 . . . 1 Propulsion 2 | 4 4 3 2 1 . Utility 1 | . . . 1 2 3 Weapon 3 | 1 2 4 4 4 2 Tool/Special . | . . . . . . Unused Backups 25 | 6 3 3 3 3 7 Power 3 | 1 . . . . 2 Propulsion 6 | 2 2 1 1 . . Utility 5 | 1 . . 1 . 3 Weapon 11 | 2 1 2 1 3 2 Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 96 92 66 91 56 Engine 6 | . 14 10 4 7 . Core 3 | . . . 3 7 6 Treads 4 | . . . 7 12 . Leg 13 | . 21 30 10 . . Flight 4 | . . . . 13 16 Device 9 | . 14 11 7 7 10 Storage 10 | . 14 11 11 11 4 Processor 4 | . . . 1 14 10 Protection 2 | . . 6 4 . . Energy Gun 5 | . 16 . 6 4 . Energy Cannon 3 | . 4 11 2 . . Ballistic Gun 2 | . . . 3 6 . Ballistic Cannon 1 | . . . . 2 4 Launcher 4 | . 5 11 4 . . Peak Build Rating 39 | 7 7 12 20 34 39 Average Rating 14 | 6 6 10 11 26 24 On Entrance 13 | 6 7 7 12 20 30 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns 23 | . . . . . 23 Heaviest Build 33 | 13 20 23 26 32 33 Greatest Support 69 | 20 20 30 60 69 30 Greatest Overweight (x) 8 | . 2 . 8 1 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 Average Carried 8 | 6 7 9 8 9 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 8 10 10 10 5 Class Distribution -------------------- 67% | Mutant 20% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 887 | 210 60 99 508 . 10 Remotely 133 | . . . 133 . . Salvage Created 1487 | 58 332 186 890 . 21 Parts 94 | 2 23 23 38 . 8 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . . . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 7 8 17 . 3 Guns 17 | . 4 . 13 . . Cannons 11 | . 1 4 3 . 3 AOE 7 | . 2 4 1 . . Classes Destroyed 10 | 1 6 2 1 . . Worker 6 | . 3 . 2 . 1 Builder 1 | . . 1 . . . Tunneler 4 | 3 . . 1 . . Hauler 1 | . 1 . . . . Recycler 3 | . . . 3 . . Operator 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 12 | . 3 4 2 . 3 Grunt 18 | . 4 1 13 . . Sentry 5 | . . 3 2 . . Best Kill Streak 6 | 2 6 4 6 . 3 Combat Bots Only 6 | . 3 4 6 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 352 | . 28 28 108 2 186 Missed 108 | . 6 5 27 1 69 Hits 244 | . 22 23 81 1 117 Melee 1 | . . . . . 1 Projectile 243 | . 22 23 81 1 116 AOE 4 | . . . . 1 3 Critical Strikes 8 | . . . 3 . 5 Damage Taken 3703 | . 257 371 1235 41 1799 Core 1316 | . 56 79 321 . 860 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 77 80 41 100 . Volleys Fired 159 | 7 28 21 89 1 13 Largest 2 | 2 2 2 2 1 1 Hottest 90 | 90 90 90 90 5 75 Shots Fired 229 | 14 39 32 130 1 13 Gun 159 | 14 29 . 116 . . Cannon 50 | . 6 21 11 . 12 Launcher 19 | . 4 11 3 . 1 Special 1 | . . . . 1 . Kinetic 49 | . . . 38 . 11 Thermal 145 | 7 28 21 89 . . Explosive 19 | . 4 11 3 . 1 Electromagnetic 15 | 7 7 . . . 1 Robot Hit Streak 14 | 2 8 14 11 5 7 Robot Miss Streak 6 | 3 2 1 6 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 174 | 6 25 22 107 2 12 Core Hits 145 | 3 16 13 99 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | 1 . . 2 . . Burn 2 | 1 . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3513 | 107 538 614 1890 . 364 Guns 1874 | 87 265 . 1522 . . Cannons 711 | . 70 297 142 . 202 Explosions 927 | 20 203 317 226 . 161 Melee . | . . . . . . Ramming 1 | . . . . . 1 Kinetic 594 | . . . 417 . 177 Thermal 1919 | 82 293 297 1247 . . Explosive 870 | . 166 317 226 . 161 Electromagnetic 129 | 25 79 . . . 25 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Message Errors 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . 16 3 . . Projectiles 7 | . . 7 . . . Explosions 12 | . . 9 3 . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 109 | . 28 32 . . 49 Shots 3 | . 1 1 . . 1 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 489 | 150 246 171 489 . 25 Average Temperature 100 | 63 105 58 121 . 13 Received Heat Transfer 1360 | . 96 99 684 . 481 Effects 8 | . . . 8 . . Energy Bleed 1 | . . . 1 . . Interference 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Damage (major) 3 | . . . 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | 1 3 4 3 . . Heat Transferred 3718 | 309 753 629 2027 . . Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 1 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 87 100 100 100 Level 1 2 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 214 | 10 120 214 142 56 135 Initial 79 | . . 42 79 56 . Average 55 | 1 47 82 77 15 29 Influence Increases 1493 | 15 262 357 491 14 354 Destroy 0b10 Robot/C 700 | . 140 160 340 . 60 Destroy 0b10 Robot/NC 90 | 15 30 10 30 . 5 Destroy Leader 174 | . 34 50 80 . 10 Successful Hack 95 | . 22 15 5 14 39 Disable Machine 105 | . 15 45 15 . 30 Destroy Structure 119 | . 21 77 21 . . Lose Combat Pursuer 210 | . . . . . 210 Influence Decreases 1408 | 15 160 269 555 140 269 Entered New Map 241 | . . 60 111 70 . Time Decay 893 | 15 140 199 334 70 135 Lost Part 274 | . 20 10 110 . 134 Squads Dispatched 13 | . 2 1 6 1 3 Investigation 5 | . 2 . 2 . 1 Extermination . | . . . . . . Reinforcement 4 | . . 1 2 1 . Assault 2 | . . . . . 2 Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 10 14 22 6 30 Peak Tracking Total 11 | . 4 4 3 6 11 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . 1 3 1 . 2 Max in Single Turn 2 | . 1 1 1 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 22 | . 6 5 3 2 6 Terminals 13 | . 5 4 2 1 1 Fabricators 2 | . . . . . 2 Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . . . . . 1 Scanalyzers 3 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 51 | . 15 12 13 3 8 Successful 26 | . 7 5 7 2 5 Failed 24 | . 8 7 6 . 3 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts 1 | . . . . 1 . Manual 30 | . 15 8 5 1 1 Terminals 30 | . 14 9 5 1 1 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 3 . . . Recycling Units 1 | . . . . . 1 Scanalyzers 12 | . . . 8 2 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 4 | . 3 1 . . . Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 8 | . . . 6 1 1 Insert Component 3 | . . . 3 . . Analyze 2 | . . . 2 . . Retrieve Study 3 | . . . 1 1 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 4 3 1 1 1 Terminals 8 | . 3 2 1 1 1 Botnet 8 | . 3 2 1 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Mechanics 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 18 | . 5 4 3 2 4 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 4 | . . . . . 4 Authchips . | . . . . . . Time 175 | . . . . . 175 Total Part Build Rating 28 | . . . . . 28 Part Studies Acquired 3 | . . . 1 1 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 2 | . . . . 2 . parse_system 2 | . . . . 2 . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1777 | 15 376 463 340 313 270 Optics 713 | . . . 130 313 270 Structural 782 | . 109 463 210 . . Seismic 282 | 15 267 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2325 | 80 376 463 750 313 343 Spaces Moved 1664 | 39 216 317 263 323 506 Core 118 | . . . 29 . 89 Treads 196 | . . . 94 100 2 Legs 688 | 39 192 317 140 . . Wheels . | . . . . . . Hover 24 | . 24 . . . . Flight 638 | . . . . 223 415 Fastest Speed 28 | 120 116 120 120 28 28 Average Speed 98 | 120 121 120 180 81 41 Slowest Speed 450 | 120 190 120 450 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 54 31 29 8 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 12 . . . Terrain Destroyed 147 | 4 19 100 24 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 147 | 4 19 100 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2116 | 57 289 371 406 371 622 Wait 158 | 11 26 13 26 12 70 Move 1657 | 38 215 316 262 322 504 Hop 1 | . . . . . 1 Pick Up 30 | . 4 7 8 6 5 Fast Attach 25 | 1 1 4 8 3 8 Attach 15 | . 1 1 6 1 6 Detach 7 | . . 2 . 3 2 Swap 27 | . 10 1 2 12 2 Drop 32 | . 4 6 5 10 7 Fire 159 | 7 28 21 89 1 13 Melee 1 | . . . . 1 . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 81 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 17) 398 | -10/Materials | Discovered new exit (range 9) 416 | -10/Materials | Identified exit to Materials 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Build established: Mutant 811 | -9/Materials | Discovered new exit (range 10) 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1159 | -8/Materials | Lost 3 parts (2n1w) 1309 | -8/Materials | Lost 4 parts (1p1u2w) 1520 | -8/Materials | Discovered new exit (range 13) 1564 | -8/Materials | Core integrity fell below 50% 1565 | -8/Materials | Garrison activated, responded to threat 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1798 | -7/Factory | Build established: Scavenger-Mutant 1864 | -7/Factory | Central database locked down 1980 | -7/Factory | Discovered new exit (range 13) 1983 | -7/Factory | Discovered new exit (range 11) 1983 | -7/Factory | Entered another Factory area 1983 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2074 | -6/Factory | Fabricated Imp. Fusion Compressor (x2) 2101 | -6/Factory | Assembled infested ambush trap array 2293 | -6/Factory | Core integrity fell below 50% 2295 | -6/Factory | Lost 11 parts (1p5n2u3w) 2304 | -6/Factory | Fabricated Adv. Actuator Array? 2322 | -6/Factory | Core integrity fell below 20% 2326 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02276_ ALERT: Security rotation in progress. 02287_ Acquired Xenon Bombardment Thruster. 02300_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 3 components... System Guard Proton Cannon Imp. Medium Treads 02300_ Acquired Imp. Medium Treads. 02302_ Xenon Bombardment Thruster destroyed. 02303_ Acquired Proton Cannon. 02304_ >> FABRICATOR: Completed Adv. Actuator Array? 02306_ Acquired System Guard. 02309_ Proton Cannon destroyed. 02310_ Slammed into S-27 Virus. 02312_ Imp. Medium Treads destroyed. 02313_ Slammed into S-27 Virus. 02320_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | ??????????????????????############???????????????? | | ??????????????????????""" 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""""" #???????????????? | | ## "" " " " *# """ #???????????????? | | ## "" " " " # #???????????????? | | ## "" # #???????????????? | | ## # #???????????????? | | ########################+###???????????????? | | #????????????# !* # #?????????????????? | | #################### * # #?????????????????? | | + # #?????????????????? | | ############ !# #?????????????????? | | ##+##+########???##+##+##### #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 370 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Fusion Compressor | x2 | -6/Factory | Preloaded Adv. Actuator Array | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Imp. Light Cannon | -7/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed CoilReflectiveDriver Manual? 0 Play Time 00:39:48 Cumulative 27.5 hours Start 2026.03.06 @ 12:22:40 End 2026.03.06 @ 13:02:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ce9e2a-85c6-4ac8-ad1c-2cb9cadb32e7