Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.12 @ 18:45:50 Player: derk Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (247) 1235 Value Destroyed (13712) 13712 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (9048) 9048 TOTAL SCORE: 33035 Bonus ------- High Alert Combat Kills 2584 Follower Combat Kills 853 Entered Garrisons 800 Used RIF Installer 2000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -489 Cogmind --------- Core Integrity 0/1450 Matter 63/300 Energy 47/100 System Corruption 60% Temperature Cool (0) Movement Hovering (70) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Experimental Signal Interpreter Advanced Target Analyzer Advanced Trap Extractor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Treads Matter Compressor (0) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads Biometal Medium Treads > --- UTILITY ---------- Coolant Network Medium Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Layered Heavy Armor Plating Improved Remote Force Field System Backup Module > --- WEAPON ----------- Phase Gun Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Armored Heavy Treads Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array Advanced Heat Sink Matter Compressor Improved Kinecellerator Advanced Trap Extractor Enhanced Gauss Cannon [Rating: 157] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Armored Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Target Analyzer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon XL Autogun Array Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Hypervelocity Mass Driver Launcher Tesla Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Slots Evolved 16 | . . 2 . . . 2 . 2 . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Utility 10 | . . 2 . . . . . 2 . . . 2 1 2 . 1 . . Weapon 2 | . . . . . . 2 . . . . . . . . . . . . Parts Attached 373 | 7 4 4 5 1 3 10 7 16 11 13 22 33 16 7 31 57 37 89 Power 32 | 1 1 . 1 . 1 1 . 1 . 1 1 2 1 . 2 5 1 13 Engine 4 | 1 . . 1 . . . . 1 . . 1 . . . . . . . Core 8 | . 1 . . . 1 1 . . . 1 . 2 1 . . . . 1 Reactor 20 | . . . . . . . . . . . . . . . 2 5 1 12 Propulsion 78 | 2 . 1 1 1 1 1 2 3 2 2 3 4 2 1 3 12 11 26 Treads 31 | . . . . . 1 1 2 1 . . 2 3 1 1 . 6 5 8 Leg 3 | . . . . . . . . . 1 . 1 . . . 1 . . . Wheel 17 | 2 . 1 1 1 . . . 2 1 2 . 1 1 . 2 3 . . Hover 25 | . . . . . . . . . . . . . . . . 3 4 18 Flight 2 | . . . . . . . . . . . . . . . . . 2 . Utility 158 | 2 2 2 1 . 1 2 5 7 8 6 11 17 7 5 13 25 11 33 Device 61 | . . . 1 . 1 1 3 2 3 3 1 7 2 1 3 10 5 18 Storage 25 | 2 2 . . . . 1 1 . 1 1 1 2 1 . 3 3 1 6 Processor 19 | . . 2 . . . . . 1 . . . 3 . 1 . 4 3 5 Hackware 26 | . . . . . . . . 3 1 . 6 4 2 2 2 4 2 . Protection 27 | . . . . . . . 1 1 3 2 3 1 2 1 5 4 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 1 1 2 . . 6 . 5 1 4 7 10 6 1 13 15 14 17 Energy Gun 28 | 2 . . 1 . . 1 . 3 . 1 2 2 . . 2 2 5 7 Energy Cannon 15 | . . . 1 . . 1 . 1 . 1 1 1 1 . 3 4 . 1 Ballistic Gun 24 | . 1 1 . . . 4 . . 1 1 3 3 1 . 3 3 . 3 Ballistic Cannon 7 | . . . . . . . . . . . . . . . . 1 2 4 Launcher 10 | . . . . . . . . . . . . . 2 . 2 1 4 1 Special Weapon 12 | . . . . . . . . . . 1 . 1 2 1 2 3 1 1 Impact Weapon 4 | . . . . . . . . . . . 1 1 . . 1 1 . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 . . . 2 . . . . . . Unidentified Prototypes 14 | . . . . . . 2 . . . 1 . . 2 . . 4 2 3 Parts Lost 130 | . . . 3 . . . 1 4 3 . 10 13 . . 14 14 15 53 Power 14 | . . . 1 . . . . . . . 1 . . . 1 1 1 9 Propulsion 25 | . . . 1 . . . 1 1 1 . 2 2 . . 1 3 2 11 Utility 40 | . . . . . . . . . 2 . 3 6 . . 3 4 5 17 Weapon 51 | . . . 1 . . . . 3 . . 4 5 . . 9 6 7 16 Highest Loss Streak 28 | . . . 2 . . . 1 3 3 . 7 5 . . 6 4 10 28 Average Slot Usage (%) 84 | . 100 89 89 100 100 72 71 77 75 84 88 95 89 94 88 86 86 73 Engine 1 | . 2 . 1 11 6 . . 2 7 2 . . . . . . . . Core 3 | . 11 11 1 . 4 9 9 4 . 4 5 5 5 5 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 3 3 3 6 Treads 6 | . . . . . 8 16 17 8 . . 1 10 5 9 6 7 9 6 Wheel 5 | . 28 22 21 22 13 1 . 5 14 15 6 2 4 . 3 1 . . Device 10 | . . . 1 11 11 16 13 13 8 6 1 11 14 11 13 8 10 11 Storage 21 | . 28 22 22 22 22 18 22 23 23 23 24 20 21 21 24 20 21 11 Processor 5 | . . 11 20 11 11 . . . . . . 6 . 5 5 7 11 14 Hackware 4 | . . . . . . . . 3 5 7 12 4 5 10 5 8 3 . Protection 4 | . . . . . . . . 4 7 6 6 7 6 8 3 5 5 1 Energy Gun 3 | . 21 5 1 11 11 . . 2 . 2 1 7 . . 4 1 6 5 Energy Cannon 2 | . . . 9 11 11 . . 1 . 2 2 . . . 1 5 1 . Ballistic Gun 6 | . 6 16 10 . . 8 9 5 7 7 10 10 14 15 8 1 . 1 Special Weapon 1 | . . . . . . . . . . 2 4 . . 1 . 3 3 1 Impact Weapon 1 | . . . . . . . . . . . 6 2 3 . 3 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 14 42 43 43 42 44 61 70 84 88 86 83 95 137 137 149 154 134 146 Greatest Support 180 | 32 32 32 32 32 32 42 42 48 24 24 40 56 100 110 110 150 130 180 Greatest Overweight (x) 24 | . 1 1 2 1 2 3 2 6 7 3 24 5 8 8 12 10 2 2 Average Overweight (x) 2 | . . 1 1 1 1 1 1 3 3 3 5 2 6 1 7 1 . . Largest Inventory Capacity 36 | 8 16 16 16 16 16 16 22 22 22 22 22 24 24 24 36 30 24 22 Average Capacity 21 | 6 11 16 16 16 16 16 18 22 22 22 22 22 24 24 28 25 23 17 Most Carried 30 | 6 14 16 16 16 16 16 22 22 22 22 22 23 24 23 30 30 24 16 Average Carried 19 | 3 9 13 13 15 15 15 18 21 21 21 20 21 22 21 23 24 20 10 Final Capacity 30 | 8 16 16 16 16 16 16 22 22 22 22 22 24 24 24 30 24 18 4 Final Carried 30 | 6 14 13 14 16 16 16 22 22 22 22 18 23 24 21 30 24 8 3 Class Distribution -------------------- 15% | Hauler-Tank 14% | Botlord-Mutant 13% | Bothacker-Mutant 12% | Mutant 7% | Scavenger-Mutant 7% | Bothacker-Tank 6% | Skirmisher 6% | Hauler-Skirmisher 4% | Hauler-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Tank | -7/Factory Hauler-Tank | -7/Garrison Hauler-Tank | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Tank | -5/Factory Bothacker-Tank | -4/Factory Scavenger-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -3/Quarantine Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Matter Collected 10602 | 270 10 48 267 40 30 350 1045 880 1202 393 573 990 569 . 1053 1205 738 939 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 14039 | 83 207 48 96 . 49 489 896 1054 1447 607 429 1567 963 . 1877 2594 846 787 Parts 617 | 3 12 6 6 . 5 31 46 39 51 25 27 75 41 . 79 106 32 33 Haulers Intercepted 7 | . 1 . . . . 3 . 1 . . . 2 . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . . 5 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Combat Hostiles Destroyed 203 | . 4 1 3 . 3 6 22 11 25 9 8 14 13 . 29 31 12 12 Melee 2 | . . . . . . . . . . . 1 . . . . . 1 . Guns 133 | . 4 1 2 . 1 6 22 8 25 9 5 11 8 . 19 6 2 4 Cannons 21 | . . . 1 . 2 . . 1 . . . . . . . 8 3 6 AOE 26 | . . . . . . . . 2 . . 1 1 4 . 9 6 3 . Classes Destroyed 15 | 1 2 1 1 . 1 2 1 4 . . . 1 . . 1 . . . Worker 6 | . . . . . . . . 1 . . . 1 . . . 2 1 1 Builder 6 | . . . . . . 1 . . . . . . 2 . . . 1 2 Hauler 7 | . 1 . . . . 3 . 1 . . . 2 . . . . . . Recycler 13 | 1 . . . . . . . 3 . 2 . 3 1 . . 2 . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . Operator 4 | . . . . . . . . 2 . 1 . 1 . . . . . . Watcher 5 | . . 1 . . . 1 . 1 . . . 2 . . . . . . Swarmer 39 | . . . . . 3 . 7 4 6 3 2 1 . . 9 4 . . Grunt 92 | . 4 1 2 . . 4 8 5 17 2 2 3 9 . 17 17 1 . Brawler 9 | . . . . . . . 1 . . 1 1 2 3 . . . 1 . Duelist 7 | . . . 1 . . . . . 2 . 1 . . . 1 2 . . Sentry 18 | . . . . . . 2 6 1 . 1 2 4 . . 1 1 . . Hunter 14 | . . . . . . . . . . . . 1 . . . 2 7 4 Programmer 24 | . . . . . . . . 1 . 2 1 4 1 . . 5 3 7 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . 1 Best Kill Streak 13 | 1 2 1 3 . 3 5 8 5 4 7 2 4 4 . 11 13 4 3 Combat Bots Only 11 | . 2 1 3 . 3 3 8 4 4 6 2 4 3 . 11 10 3 2 Max Kills in Single Turn 5 | 1 1 1 1 . 1 1 1 5 1 2 1 1 2 . 4 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . Exploded 4 | . . . . . . . . 2 . . 1 1 2 . 4 1 2 . Melee 1 | . . . . . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Damage Taken 27757 | . 198 63 331 . 156 176 368 911 465 378 1261 1981 357 20 2894 3651 3970 10577 Core 3600 | . 49 26 48 . 23 16 35 130 75 44 221 375 50 . 266 415 368 1459 Absorbed by Shields 1877 | . . . . . . . 4 . . . 71 410 369 21 412 325 . 265 Reduced by Siege Mode 502 | . . . . . . . . . . . . . . . 29 51 72 350 Core Remaining (%) 71 | 100 80 . . . 75 . 90 . . . 32 55 95 . 76 . 39 . Volleys Fired 780 | 4 14 3 15 . 6 17 63 46 73 26 45 62 34 1 75 139 60 97 Largest 4 | 2 2 2 2 . 2 1 1 3 1 2 2 4 3 1 4 2 2 4 Hottest 364 | 90 90 73 83 . 116 60 60 180 60 83 93 166 118 30 173 182 150 364 Shots Fired 1202 | 8 28 6 25 . 12 17 63 55 73 32 61 132 88 1 168 167 75 191 Gun 907 | 8 28 6 16 . 6 17 63 54 73 31 41 127 80 . 147 53 32 125 Cannon 166 | . . . 9 . 6 . . 1 . 1 7 2 1 . 2 61 17 59 Launcher 36 | . . . . . . . . . . . . . 2 . 7 20 5 2 Special 93 | . . . . . . . . . . . 13 3 5 1 12 33 21 5 Kinetic 746 | . . 4 16 . . 17 63 37 73 25 33 94 80 . 125 52 17 110 Thermal 179 | 8 28 2 9 . 12 . . 17 . 6 8 . . . 23 . . 66 Explosive 5 | . . . . . . . . . . . . . . . . . 5 . Electromagnetic 180 | . . . . . . . . 1 . 1 7 35 3 . 9 82 32 10 Robot Hit Streak 28 | 5 27 6 12 . 3 9 10 10 28 11 10 22 13 5 15 12 8 21 Robot Miss Streak 11 | 1 1 1 2 . 2 2 9 5 6 5 11 7 4 . 3 4 2 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 1 . 1 Secondary Targets 5 | . . . . . . . . . . . . . . . 4 . 1 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . 2 . 1 . Shots Hit Robots 941 | 7 25 4 21 . 7 17 47 44 65 30 57 107 60 1 125 117 68 139 Core Hits 532 | 2 12 4 9 . 4 15 30 32 65 20 34 86 31 . 67 55 26 40 Critical Hits 60 | . . . . . . . . . . . . 1 5 . 15 11 17 11 Critical Kills 21 | . . . . . . . . . . . . 1 3 . 5 6 4 2 Critical Parts Destroyed 35 | . . . . . . . . . . . . . 2 . 9 5 13 6 Melee Attacks 70 | . . . . . . . . 4 . . 18 10 . . 3 . 22 13 Impact 24 | . . . . . . . . . . . 18 3 . . 3 . . . Slashing 35 | . . . . . . . . . . . . . . . . . 22 13 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32730 | 69 255 81 331 . 109 805 2310 2142 3381 1373 1043 2706 2304 . 4224 4119 2623 4855 Guns 21079 | 69 255 81 209 . 57 805 2310 1654 3381 1225 582 2108 1237 . 2711 1258 643 2494 Cannons 3677 | . . . 122 . 52 . . 6 . . 27 16 6 . 3 1409 196 1840 Explosions 6487 | . . . . . . . . 482 . 148 103 477 1061 . 1510 1452 969 285 Melee 1251 | . . . . . . . . . . . 331 105 . . . . 815 . Ramming 236 | . . . . . . . . . . . . . . . . . . 236 Kinetic 19472 | . . 81 209 . . 805 2310 1364 3381 1089 503 1805 1237 . 2366 1333 196 2793 Thermal 4480 | 69 255 . 122 . 109 . . 290 . 136 79 217 474 . 1039 177 . 1513 Explosive 1235 | . . . . . . . . . . . . . . . . . 969 266 Electromagnetic 6056 | . . . . . . . . 488 . 148 130 579 593 . 819 2609 643 47 Impact 436 | . . . . . . . . . . . 331 105 . . . . . . Slashing 815 | . . . . . . . . . . . . . . . . . 815 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 60 | . 3 . . . . . . 3 3 8 26 16 8 . 8 11 19 60 Average Corruption 9 | . 2 . . . . . . 3 3 4 11 9 6 . 7 8 13 18 Corruption Purged 4 | . . . . . . . . . . . . . . . . . 1 3 Effects 407 | . 1 . . . . . . 3 13 34 38 41 25 . 56 45 60 91 Message Errors 69 | . 1 . . . . . . . 5 6 7 7 4 . 9 8 11 11 Matter Fused 75 | . . . . . . . . 1 1 7 8 4 6 . 16 12 10 10 Heat Flow Errors 37 | . . . . . . . . . 2 5 2 7 1 . 3 4 6 7 Energy Discharges 40 | . . . . . . . . 1 3 8 6 1 1 . 3 3 7 7 Parts Rejected 5 | . . . . . . . . . . . 1 2 1 . 1 . . . Data Loss (minor) 43 | . . . . . . . . 1 1 7 2 5 3 . 8 4 6 6 Data Loss (major) 13 | . . . . . . . . . . . 1 3 1 . 2 1 1 4 Misfires 7 | . . . . . . . . . . . 1 . 1 . 2 1 1 1 Alerts 4 | . . . . . . . . . . . . . . . . . 1 3 Misdirections 24 | . . . . . . . . . . . . 2 . . . 2 6 14 Targeting Errors 76 | . . . . . . . . . 1 1 9 10 6 . 9 10 8 22 Weapon Failures 14 | . . . . . . . . . . . 1 . 1 . 3 . 3 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 325 | . . . . . . . . 5 . . 39 10 53 . 79 39 43 57 Projectiles 15 | . . . . . . . . . . . . . . . . 14 . 1 Explosions 196 | . . . . . . . . 5 . . . 3 53 . 79 25 16 15 Melee 114 | . . . . . . . . . . . 39 7 . . . . 27 41 Knockbacks 18 | . . . . . . . . . . . 3 . . . . . 4 11 Impact 3 | . . . . . . . . . . . 3 . . . . . . . Kinetic 14 | . . . . . . . . . . . . . . . . . 4 10 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 893 | . . . . . . . . . . . 112 120 . . 238 17 137 269 Shots 24 | . . . . . . . . . . . 4 2 . . 7 3 3 5 Rammed 15 | . . . . . . . . . . . . . . . . . . 15 Targets Rammed 15 | . . . . . . . . . . . . . . . . . . 15 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | 120 240 18 30 . 30 153 252 114 178 194 262 201 237 . 200 269 214 387 Average Temperature 69 | 52 92 10 13 . 12 51 65 32 61 69 40 62 101 . 71 76 87 111 Received Heat Transfer 2921 | . 114 21 126 . . 81 105 225 153 63 246 108 76 4 538 472 36 553 Effects 4 | . . . . . . . . . . . . . . . . 2 . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . Siege Activations 12 | . . . . . . . . . . . . . 3 . 1 2 3 3 Total Turns 283 | . . . . . . . . . . . . . 40 . 35 27 52 129 Longest Duration 70 | . . . . . . . . . . . . . 23 . 35 16 22 70 Robots Corrupted 18 | . . . . . . . . . . . . 2 1 . 1 11 3 . Combat Hostiles 18 | . . . . . . . . . . . . 2 1 . 1 11 3 . Parts Fried 60 | . . . . . . . . 2 . . 2 2 2 . 4 34 14 . Impact Corruptions 6 | . . . . . . . . . . . 2 1 . . . . . 3 Robots Melted 2 | . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Parts Melted 28 | 1 2 . . . . . . 4 . . . . . . 3 5 . 13 Heat Transferred 6278 | 186 694 . 259 . 259 . . 555 . 222 185 285 300 . 1444 150 . 1739 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . . . . 2 1 . 4 5 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Latent Energy Used 1221 | . . . . . . . . 200 . 200 284 212 200 . 125 . . . LE Corruption 25 | . . . . . . . . 3 . 3 9 4 3 . 3 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Peak Influence 1137 | 5 125 116 105 . 114 312 907 608 1137 689 734 969 630 330 903 900 583 321 Average Influence 485 | 2 98 77 77 . 95 165 601 510 785 569 607 522 511 319 694 673 479 144 Maximum Alert Level 4 | . . . . . . 1 3 2 4 2 3 3 2 1 3 3 2 1 Low Security (%) 20 | 100 100 100 100 . 100 67 15 . . . . . . . . . . 76 Level 1 14 | . . . . . . 32 7 4 . 12 12 41 10 100 11 . 6 23 Level 2 44 | . . . . . . . 41 95 34 87 51 40 89 . 25 57 93 . Level 3 20 | . . . . . . . 34 . 59 . 36 18 . . 62 42 . . Level 4 . | . . . . . . . . . 6 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . . . . . . . 4 . 1 . 5 5 . . 10 5 7 Investigation 6 | . . . . . . . . 1 . . . . 1 . . 1 2 1 Extermination 13 | . . . . . . . . 1 . 1 . 2 1 . . 2 2 4 Reinforcement 7 | . . . . . . . . 1 . . . 1 1 . . 2 . 2 Assault 6 | . . . . . . . . 1 . . . . 2 . . 2 1 . Garrison 5 | . . . . . . . . . . . . 2 . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Distress Signals 5 | . . 1 . . . 1 . . . . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 328 | . 7 3 5 . 4 8 22 27 23 12 23 27 20 1 38 51 25 32 Peak Tracking Total 16 | . 3 2 3 . 3 4 5 5 6 3 4 4 4 1 7 5 7 16 Tactical Retreats 22 | . . . . . . . 1 1 1 . . . 4 . 3 4 4 4 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Traps Triggered 42 | . 2 . . . . . 8 . 7 . 9 4 3 . 3 2 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Machines Disabled 49 | . . . . . 1 2 8 2 5 3 2 13 1 . 5 2 2 3 Max in Single Turn 4 | . . . . . 1 1 1 1 1 2 1 4 1 . 1 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Relay 11 | . . . . . . . 3 . 3 . 2 . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Machines Accessed 33 | . 1 3 . 2 . 2 . 6 . 6 . 2 2 2 . 3 3 1 Terminals 16 | . 1 3 . . . 1 . 2 . 2 . 1 1 1 . 1 3 . Fabricators 4 | . . . . . . . . . . 2 . 1 . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 1 . 1 . . . . . 1 . 1 Garrison Access 5 | . . . . . . 1 . 1 . 1 . . 1 1 . . . . Total Hacks 86 | . 2 5 . 24 . 3 . 17 . 9 . 4 3 5 . 4 7 3 Successful 57 | . 1 2 . 24 . 2 . 11 . 5 . 1 2 3 . 2 1 3 Failed 29 | . 1 3 . . . 1 . 6 . 4 . 3 1 2 . 2 6 . Catastrophic 13 | . 1 3 . . . . . 1 . 2 . 2 1 . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 9 | . 1 4 . 1 . . . . . 2 . 1 . . . . . . Terminals 31 | . 2 5 . . . 2 . 4 . 3 . 1 2 4 . 1 7 . Fabricators 8 | . . . . . . . . . . 4 . 3 . . . 1 . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . . . Scanalyzers 12 | . . . . . . . . 6 . 1 . . . . . 2 . 3 Garrison Access 5 | . . . . . . 1 . 1 . 1 . . 1 1 . . . . Terminal Hacks 35 | . 1 2 . 24 . 1 . 1 . 1 . . 1 2 . 1 1 . Record 23 | . . . . 23 . . . . . . . . . . . . . . Part Schematic 3 | . . 2 . . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 1 . 1 . 1 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 3 . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . Build 3 | . . . . . . . . . . 2 . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . . . . . . . Scanalyzer 9 | . . . . . . . . 5 . . . . . . . 1 . 3 Insert Component 3 | . . . . . . . . 1 . . . . . . . 1 . 1 Analyze 6 | . . . . . . . . 4 . . . . . . . . . 2 Garrison Access Hacks 5 | . . . . . . 1 . 1 . 1 . . 1 1 . . . . Unlock Access 5 | . . . . . . 1 . 1 . 1 . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 3 . . . 1 . 5 . 4 . 2 2 1 . 2 3 1 Full Trace Events 3 | . . . . . . . . 1 . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 2 . . . . . 1 . . . . 1 . . . 10 1 Parts Built 3 | . . . . . . . . . . 2 . 1 . . . . . . Matter 859 | . . . . . . . . . . 475 . 384 . . . . . . Time 453 | . . . . . . . . . . 249 . 204 . . . . . . Total Part Build Rating 17 | . . . . . . . . . . 9 . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 1 . . . . . . . 1 . 1 Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Used RIF Installer 4 | . . . . . . . 1 . 1 . 1 . . . 1 . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . . . . 1 . . . . . . . Robots Hacked 49 | . . . . . . . . 2 . . 10 6 2 1 6 16 6 . Non-combat 13 | . . . . . . . . . . . . 2 2 . . 7 2 . Combat 36 | . . . . . . . . 2 . . 10 4 . 1 6 9 4 . Robot Hacks Applied 65 | . . . . . . . . 2 . . 10 8 2 1 6 23 13 . parse_system 4 | . . . . . . . . . . . . 1 . . . 2 1 . no_distress 2 | . . . . . . . . . . . . 1 . . . 1 . . generate_anomaly 1 | . . . . . . . . . . . . . . . . 1 . . map_walls 1 | . . . . . . . . . . . . . 1 . . . . . map_earth 1 | . . . . . . . . . . . . . . . . 1 . . find_fabricator 1 | . . . . . . . . . . . . . . . . 1 . . drop_inventory 2 | . . . . . . . . . . . . . . . . 2 . . locate_stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . ignore_parts 1 | . . . . . . . . . . . . . . . . 1 . . map_route 6 | . . . . . . . . . . . . 1 . . . 2 3 . mark_security 2 | . . . . . . . . . . . . . . . . 1 1 . relay_feed 1 | . . . . . . . . . . . . . . . . . 1 . disable_scanner 2 | . . . . . . . . . . . . . . . . . 2 . locate_prototypes 1 | . . . . . . . . . . . . . . . . . 1 . report_schematics 1 | . . . . . . . . . . . . . . . . . 1 . report_analyses 1 | . . . . . . . . . . . . . . . . . 1 . link_fov 2 | . . . . . . . . . . . . . . . . 2 . . broadcast_data 1 | . . . . . . . . . . . . . . . . . 1 . disrupt_area 1 | . . . . . . . . . . . . . . . . 1 . . spike_heat 1 | . . . . . . . . . . . . . . . . 1 . . overload_power 4 | . . . . . . . . . . . 2 . . . 1 1 . . disable_weapons 1 | . . . . . . . . . . . . 1 . . . . . . overwrite_iff 3 | . . . . . . . . 1 . . 1 1 . . . . . . formatsys_low 1 | . . . . . . . . . . . . . 1 . . . . . formatsys_high 23 | . . . . . . . . 1 . . 7 3 . 1 5 5 1 . Relay Couplers Released 47 | . . . . . . . 15 . 12 . 9 . 2 . 9 . . . Machine Destruction 47 | . . . . . . . 15 . 12 . 9 . 2 . 9 . . . Attached 24 | . . . . . . . . 2 1 . 6 4 2 1 2 4 2 . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Total Allies 37 | . . . 3 . . . . 2 . . 8 4 2 1 5 5 1 6 Largest Group 6 | . . . 3 2 2 1 . 2 . . 5 2 1 1 4 3 1 6 Highest-Rated Group 126 | . . . 40 24 24 8 . 60 . . 126 73 49 49 94 90 56 83 Highest-Rated Ally 64 | . . . 16 16 16 8 . 30 . . 32 41 49 49 49 64 56 15 Total Orders 9 | . . . . . . . . . . . 4 1 1 . 3 . . . STAY 5 | . . . . . . . . . . . 2 1 . . 2 . . . FOLLOW 3 | . . . . . . . . . . . 2 . . . 1 . . . AID 1 | . . . . . . . . . . . . . 1 . . . . . Ally Attacks 177 | . . . 8 . 6 7 . 10 . . 42 16 . . 21 51 4 12 Total Damage 4622 | . . . 101 . 50 65 . 586 . . 1147 663 . . 362 1071 292 285 Kills 26 | . . . 2 . 1 . . 2 . . 10 2 . . 2 6 1 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Turns Passed 15730 | 70 333 171 534 440 230 409 1226 1020 703 1201 858 1738 672 182 1608 1536 1086 1713 Spaces Moved 8433 | 44 251 135 460 383 137 205 621 592 440 916 390 792 296 91 700 618 445 917 Core 6 | 4 . . . . . . . . . . 2 . . . . . . . Treads 3476 | . . . . . 100 169 621 173 . . 46 553 34 82 242 536 432 488 Legs 7 | . . . . . . . . . . . 7 . . . . . . . Wheels 4502 | 40 251 135 460 383 37 36 . 419 440 916 335 239 262 9 458 82 . . Hover 442 | . . . . . . . . . . . . . . . . . 13 429 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 100 100 100 110 110 120 172 115 115 120 120 130 150 172 152 140 108 44 Average Speed 148 | 95 104 102 101 110 150 164 178 152 119 120 158 173 168 172 186 179 177 127 Slowest Speed 1250 | 100 110 110 120 110 165 172 200 180 160 120 1250 240 180 180 210 210 210 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 42 13 70 83 39 23 67 15 70 23 41 15 8 4 77 19 37 26 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 . 1 . 1 . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . 1 1 . . 1 . . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . . . . Spaces Dug 43 | . . . . . . . . . . . . 1 . . . . 29 13 Terrain Destroyed 437 | . . . . . . 25 . 34 . 18 . 128 28 . 27 28 74 75 Melee 17 | . . . . . . . . . . . . 1 . . . . 3 13 Projectile 67 | . . . . . . 25 . 10 . 5 . 1 7 . 9 . 1 9 AOE 353 | . . . . . . . . 24 . 13 . 126 21 . 18 28 70 53 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Gar Res Qua Res Total 10691 | 60 293 163 500 406 150 283 749 688 622 1007 554 1029 405 114 864 914 651 1239 Wait 420 | . 15 9 16 6 . 19 7 17 19 32 . 98 34 11 8 30 50 49 Move 8418 | 43 250 134 459 382 136 205 620 591 439 916 389 791 295 91 699 617 444 917 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 189 | 6 7 6 4 8 1 14 19 3 11 8 10 16 13 . 19 23 7 14 Fast Attach 166 | 7 2 1 1 . 2 1 1 9 5 1 9 14 1 2 10 28 17 55 Attach 129 | . . 1 3 . . 5 2 5 3 4 8 10 7 3 14 18 16 30 Detach 35 | . . . . . . 5 1 . . . 1 2 1 . 1 6 3 15 Swap 79 | . 2 2 1 1 1 4 4 2 3 8 5 9 8 2 7 11 5 4 Drop 228 | . 3 7 1 9 4 13 16 9 13 12 10 15 9 3 8 39 27 30 Fire 780 | 4 14 3 15 . 6 17 63 46 73 26 45 62 34 1 75 139 60 97 Melee 70 | . . . . . . . . 4 . . 18 10 . . 3 . 22 13 Ram 11 | . . . . . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . 4 Escape Stasis 149 | . . . . . . . 16 . 56 . 58 1 . . 18 . . . Rewire 12 | . . . . . . . . 2 . . 1 . 3 1 2 3 . . Trap 1 | . . . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Discovered new exit (range 18) 550 | -9/Materials | Discovered new exit (range 18) 575 | -9/Materials | Entered Mines 761 | -9/Mines | Identified exit to Materials 905 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 906 | -9/Mines | Learned Materials non-interactive machine intel 1097 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1097 | -9/Mines | Discovered new exit (range 5) 1109 | -9/Mines | Entered Exiles 1109 | -9/Exiles | Accompanied by 2 allies 1143 | -9/Exiles | Met 8R-AWN 1158 | -9/Exiles | Met EX-HEX 1235 | -9/Exiles | Met EX-DEC 1255 | -9/Exiles | Visited The Gauntlet 1331 | -9/Exiles | Learned location of Zion (-6) 1359 | -9/Exiles | Met EX-BIN 1374 | -9/Exiles | Aligned with FarCom system 1375 | -9/Exiles | Given EX-Vault access code 1400 | -9/Exiles | Opened EX-Vault 1415 | -9/Exiles | Found XL Autogun Array 1418 | -9/Exiles | Found Latent Energy Streamer 1423 | -9/Exiles | Found Superbattery 1446 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1533 | -9/Exiles | Discovered new exit (range 14) 1549 | -9/Exiles | Stole three prototypes: XL Autogun Array, Latent Energy Streamer, Superbattery 1549 | -9/Exiles | Entered Mines 1549 | -8/Mines | Accompanied by 2 allies 1767 | -8/Mines | Discovered exit to Materials (range 5) 1779 | -8/Mines | Entered Materials 1779 | -8/Materials | Accompanied by 1 ally 1779 | -8/Materials | Evolved 2 slots: Weapon x2 1780 | -8/Materials | Loaded intel: 41 non-interactive machine locations 2081 | -8/Materials | Build established: Skirmisher 2188 | -8/Materials | Identified exit to Garrison 2188 | -8/Materials | Entered Garrison 2199 | -8/Garrison | Triggered checkpoint 2348 | -8/Garrison | Triggered checkpoint 2350 | -8/Garrison | Triggered checkpoint 2440 | -8/Garrison | Triggered checkpoint 2494 | -8/Garrison | Triggered checkpoint 2519 | -8/Garrison | Destroyed 8 combat bots 2564 | -8/Garrison | Discovered new exit (range 10) 2689 | -8/Garrison | Discovered new exit (range 10) 2716 | -8/Garrison | Installed Relay Interface Framework 2780 | -8/Garrison | Triggered checkpoint 2805 | -8/Garrison | Garrison Relay disabled 2988 | -8/Garrison | Triggered checkpoint 3035 | -8/Garrison | Garrison Relay disabled 3100 | -8/Garrison | Build established: Hauler-Skirmisher 3195 | -8/Garrison | Triggered checkpoint 3209 | -8/Garrison | Garrison Relay disabled 3414 | -8/Garrison | Entered Factory 3414 | -7/Factory | Evolved 2 slots: Utility x2 3415 | -7/Factory | Identified exit to Lower Caves 3416 | -7/Factory | FarCom data flow suspended 4130 | -7/Factory | Build established: Hauler-Tank 4214 | -7/Factory | First assault squad dispatched 4320 | -7/Factory | Lost 3 parts (1n2w) 4427 | -7/Factory | Identified exit to Garrison 4434 | -7/Factory | Entered Garrison 4466 | -7/Garrison | Triggered checkpoint 4554 | -7/Garrison | Garrison Relay disabled 4625 | -7/Garrison | Triggered checkpoint 4654 | -7/Garrison | Triggered checkpoint 4733 | -7/Garrison | Lost 3 parts (1n2u) 4762 | -7/Garrison | Triggered checkpoint 4822 | -7/Garrison | Triggered checkpoint 4825 | -7/Garrison | Discovered new exit (range 13) 4850 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 4928 | -7/Garrison | Triggered checkpoint 4941 | -7/Garrison | Garrison Relay disabled 4995 | -7/Garrison | Triggered checkpoint 5046 | -7/Garrison | Triggered checkpoint 5058 | -7/Garrison | Discovered new exit (range 14) 5094 | -7/Garrison | Garrison Relay disabled 5137 | -7/Garrison | Entered Factory 5528 | -7/Factory | Fabricated Imp. Targeting Computer? 6224 | -7/Factory | Fabricated Adv. Thermal Defense Suite? 6248 | -7/Factory | Build established: Bothacker-Mutant 6338 | -7/Factory | Identified exit to Garrison 6338 | -7/Factory | Entered Garrison 6344 | -7/Garrison | Expanded RIF knowledge: Program Shield 6411 | -7/Garrison | Triggered checkpoint 6447 | -7/Garrison | Garrison Relay disabled 6520 | -7/Garrison | Triggered checkpoint 6530 | -7/Garrison | Triggered checkpoint 6586 | -7/Garrison | Triggered checkpoint 6624 | -7/Garrison | Garrison Relay disabled 6680 | -7/Garrison | Discovered new exit (range 10) 6752 | -7/Garrison | Triggered checkpoint 6779 | -7/Garrison | Triggered checkpoint 6898 | -7/Garrison | Triggered checkpoint 6993 | -7/Garrison | Core integrity fell below 50% 7023 | -7/Garrison | System corruption reached 10% 7076 | -7/Garrison | Lost 7 parts (1p1n3u2w) 7169 | -7/Garrison | Discovered new exit (range 15) 7196 | -7/Garrison | Entered Factory 7196 | -6/Factory | Evolved 2 slots: Utility x2 7355 | -6/Factory | Garrison activated, responded to threat 7492 | -6/Factory | Build established: Scavenger-Gunner 7547 | -6/Factory | Discovered new exit (range 16) 8055 | -6/Factory | Build established: Bothacker-Tank 8091 | -6/Factory | Garrison activated, responded to threat 8197 | -6/Factory | Discovered new exit (range 15) 8228 | -6/Factory | Lost 3 parts (2u1w) 8367 | -6/Factory | Lost 5 parts (1n1u3w) 8419 | -6/Factory | Build established: Bothacker-Mutant 8617 | -6/Factory | Local fabrication network quarantined 8710 | -6/Factory | Fabricated Centrium Heavy Treads (x1) 8736 | -6/Factory | System corruption reached 10% 8773 | -6/Factory | Lost 3 parts (1n1u1w) 8934 | -6/Factory | Entered another Factory area 8934 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9202 | -5/Factory | Discovered new exit (range 16) 9256 | -5/Factory | Identified exit to Garrison 9276 | -5/Factory | Found Prototype Launcher 9366 | -5/Factory | Identified Tesla Bomb Launcher 9478 | -5/Factory | Build established: Bothacker-Tank 9534 | -5/Factory | First assault squad dispatched 9606 | -5/Factory | Entered another Factory area 9606 | -4/Factory | Evolved 2 slots: Utility x2 9788 | -4/Factory | Identified exit to Garrison 9788 | -4/Factory | Entered Garrison 9788 | -4/Garrison | Accompanied by 1 ally 9801 | -4/Garrison | Triggered checkpoint 9879 | -4/Garrison | Triggered checkpoint 9994 | -4/Garrison | Destroyed 7 combat bots 10012 | -4/Garrison | Garrison Relay disabled 10072 | -4/Garrison | Spotted B-86 Titan 10074 | -4/Garrison | Triggered checkpoint 10131 | -4/Garrison | Destroyed B-86 Titan 10155 | -4/Garrison | Triggered checkpoint 10206 | -4/Garrison | Destroyed 11 combat bots 10213 | -4/Garrison | Lost 3 parts (3u) 10319 | -4/Garrison | Triggered checkpoint 10430 | -4/Garrison | Lost 6 parts (1p1n4w) 10445 | -4/Garrison | Garrison Relay disabled 10509 | -4/Garrison | Discovered new exit (range 12) 10679 | -4/Garrison | Build established: Scavenger-Mutant 10778 | -4/Garrison | Discovered new exit (range 14) 10815 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 10862 | -4/Garrison | Triggered checkpoint 10885 | -4/Garrison | Garrison Relay disabled 10944 | -4/Garrison | Triggered checkpoint 11075 | -4/Garrison | Discovered new exit (range 10) 11263 | -4/Garrison | Spotted B-86 Titan 11267 | -4/Garrison | Spotted B-86 Titan 11396 | -4/Garrison | Entered Research 11396 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11600 | -3/Research | Discovered new exit (range 15) 11646 | -3/Research | First assault squad dispatched 11736 | -3/Research | Lost 3 parts (2u1w) 11746 | -3/Research | Build established: Botlord-Mutant 12018 | -3/Research | Lost 4 parts (1p1n1u1w) 12257 | -3/Research | Garrison activated, responded to threat 12319 | -3/Research | Destroyed 10 combat bots 12476 | -3/Research | Found Unknown Device 12476 | -3/Research | Identified Antimissile System 12553 | -3/Research | System corruption reached 10% 12717 | -3/Research | Discovered new exit (range 19) 12869 | -3/Research | Found Prototype Processor 12869 | -3/Research | Identified Spectral Analyzer 12918 | -3/Research | Discovered new exit (range 9) 12932 | -3/Research | Entered Quarantine 13358 | -3/Quarantine | Found Sigix Broadsword 13613 | -3/Quarantine | Discovered new exit (range 25) 13874 | -3/Quarantine | Found Core Reset Matrix 13874 | -3/Quarantine | Used Core Reset Matrix 13878 | -3/Quarantine | Detected hypermatrix surge 13878 | -3/Quarantine | Sensed 14 artifacts in vicinity 13885 | -3/Quarantine | Discovered new exit (range 9) 13928 | -3/Quarantine | Found Prototype Processor 13928 | -3/Quarantine | Identified Exp. Signal Interpreter 13933 | -3/Quarantine | Found Exp. Signal Interpreter 13960 | -3/Quarantine | First assault squad dispatched 13988 | -3/Quarantine | Core integrity fell below 50% 14017 | -3/Quarantine | Identified exit to Research 14018 | -3/Quarantine | Entered Research 14018 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 14024 | -2/Research | Lost 10 parts (1p1n5u3w) 14476 | -2/Research | Spotted B-90 Cyclops 14616 | -2/Research | Lost 3 parts (1u2w) 14627 | -2/Research | System corruption reached 10% 14923 | -2/Research | Lost 4 parts (1p1u2w) 14935 | -2/Research | Spotted B-90 Cyclops 15040 | -2/Research | Destroyed B-90 Cyclops 15184 | -2/Research | Lost 15 parts (3p4n4u4w) 15220 | -2/Research | Spotted B-90 Cyclops 15592 | -2/Research | System corruption reached 30% 15602 | -2/Research | Found Prototype Launcher 15602 | -2/Research | Identified Enh. Gamma Bomb Array 15643 | -2/Research | Core integrity fell below 50% 15667 | -2/Research | Emitted hypermatrix ping 15672 | -2/Research | Assembled emerged from beneath the floor 15698 | -2/Research | Core integrity fell below 20% 15731 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 15712_ Slug penetrates Wall. 15713_ Penetrated by Slug. 15713_ Lrg. Storage Unit destroyed. 15713_ Imp. Antigrav System destroyed. 15714_ Penetrated by Slug. 15714_ Slug penetrates Wall. 15717_ System corrupted: Matter fused (-10). 15718_ Slug penetrates Wall. 15718_ Lgt. Quantum Reactor destroyed. 15718_ Slug penetrates Wall. 15720_ Subatomic Condenser disabled. 15721_ Slug penetrates Wall. 15722_ Adv. Terrain Scan Processor destroyed. 15723_ Slug penetrates Wall. 15723_ Imp. Target Analyzer destroyed. 15724_ Rnf. Antimatter Reactor destroyed. 15728_ Penetrated by Slug. 15728_ Slug penetrates Wall. 15731_ Penetrated by Slug. 15731_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # + | | ????????????????????????????????????# ! # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ????????????????????????????????????# # # | | ???????????????????????????????????????###### # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# + | | ???????????????????????????###########??????# # | | ???????????????????????????# #??????# # | | ???????????????????????????# ######## # | | ???????????????????????????# # # | | ???????????????????????????#""" / # | | ???????????????????????????#"" h# # | | ???????????????????????????#""" # # | | ???????????????????????????# ph # ######## | | ???????????????????????????# g # #??????? | | ????????????????###############h###### #??????? | | ????????????????# h #??????? | | ????????????????# p #??????? | | ????????????????# #??????? | | ????????????????+ @ #??????? | | ????????????????# #################+####??????? | | ????????????????# ??????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 65 Energy Generation 45 Energy Capacity 2340 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 5 Particle Charging 20 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Adv. Heavy Treads | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Adv. Thermal Defense Suite | x1 | -7/Factory | Preloaded Centrium Heavy Treads | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed WarpAntigravNanovents Manual? 0 Play Time 03:46:10 Cumulative 73.3 hours Start 2020.02.07 @ 18:55:44 End 2020.02.12 @ 18:45:50 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fff3dbd0-9c56-462d-b5f7-a1ac4cf5ece1