Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 17:23:21 Player: Yanche Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1099) 1099 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 5283 Bonus ------- Follower Combat Kills 233 Aligned with FarCom 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Improved ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Deuterium Engine Improved Deuterium Engine High-capacity Storage Unit Improved Terrain Scanner Heavy Particle Gun Gauss Rifle Battle Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Targeting Computer Improved ECM Suite > --- WEAPON ----------- Plasma Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine High-capacity Storage Unit Improved Terrain Scanner Particle Charger Improved Field Recycling Unit Arc Projector Heavy Particle Gun Heavy Laser Grenade Launcher Katana [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Experimental Sensor Array Device Experimental Sensor Array Storage Medium Battery Processor Targeting Computer Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 71 | 6 6 4 10 11 2 4 11 10 7 Power 9 | 1 1 1 1 1 . . 2 2 . Engine 7 | 1 1 1 1 1 . . . 2 . Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 1 1 1 . 3 1 4 . Treads . | . . . . . . . . . . Leg 1 | . . . . . . 1 . . . Wheel 10 | 2 . 1 1 1 . 2 1 2 . Hover 2 | . . . . . . . . 2 . Flight . | . . . . . . . . . . Utility 18 | 1 2 . 5 2 2 1 3 1 1 Device 11 | . 2 . 2 2 1 . 2 1 1 Storage 5 | 1 . . 3 . 1 . . . . Processor 2 | . . . . . . 1 1 . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 3 2 3 7 . . 5 3 6 Energy Gun 10 | 2 2 . 1 3 . . . . 2 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 11 | . 1 2 1 1 . . 2 2 2 Ballistic Cannon 3 | . . . . 2 . . 1 . . Launcher 4 | . . . 1 1 . . 1 . 1 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . 1 . . Parts Lost 36 | . 2 . 1 10 . 1 6 2 14 Power 3 | . . . . 1 . . . . 2 Propulsion 7 | . . . . 2 . . 2 1 2 Utility 9 | . . . 1 2 . 1 1 . 4 Weapon 17 | . 2 . . 5 . . 3 1 6 Highest Loss Streak 14 | . 2 . 1 10 . 1 2 1 14 Average Slot Usage (%) 87 | . 95 100 96 83 71 86 86 94 90 Engine 9 | . 14 14 11 7 11 11 . 7 12 Core 2 | . . . . . . . 9 6 . Wheel 11 | . 28 28 22 14 . 3 14 4 13 Hover 1 | . . . . . . . . 4 . Device 17 | . 10 14 15 17 16 22 19 23 20 Storage 15 | . 14 14 25 22 22 11 9 7 7 Processor 5 | . . . . . . 9 12 15 14 Energy Gun 4 | . 16 14 10 7 . . . . 1 Ballistic Gun 12 | . 11 14 11 9 11 11 8 14 11 Ballistic Cannon 5 | . . . . 4 11 11 9 5 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 10 12 12 42 28 45 45 55 59 59 Greatest Support 35 | 26 26 26 26 26 3 32 35 35 35 Greatest Overweight (x) 14 | 1 . . 1 9 14 14 5 4 13 Average Overweight (x) 1 | . . . . 1 9 2 1 2 1 Largest Inventory Capacity 16 | 6 6 6 16 10 12 12 12 12 12 Average Capacity 10 | 5 6 6 11 10 10 12 12 12 12 Most Carried 12 | 2 6 6 10 10 4 6 10 12 12 Average Carried 6 | . 4 5 7 8 3 3 5 10 11 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 12 Final Carried 12 | 2 6 6 10 3 3 5 10 12 7 Class Distribution -------------------- 56% | Mutant 31% | Scavenger-Skirmisher 7% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 1368 | 178 146 47 139 94 . 154 180 313 117 Remotely 166 | . . . 59 . . . . . 107 Salvage Created 1709 | . 220 56 263 120 . 223 255 458 114 Parts 88 | . 13 8 9 2 . 14 16 19 7 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . . . . . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 32 | . 7 2 3 8 . 1 5 3 3 Guns 13 | . 7 2 1 . . 1 . 1 1 Cannons 6 | . . . . 2 . . 2 2 . AOE 13 | . . . 2 6 . . 3 . 2 Classes Destroyed 13 | . 3 1 2 3 . 1 1 1 1 Worker 7 | . . 1 1 . . 1 1 3 . Tunneler 2 | . . . . 1 . 1 . . . Hauler 1 | . . . 1 . . . . . . Recycler 7 | . . . 1 1 . 2 . 3 . Watcher 4 | . 1 . . . . . 1 2 . Swarmer 7 | . 3 2 . . . . . . 2 Grunt 10 | . 4 . 3 . . . 3 . . Brawler 1 | . . . . . . . . . 1 Sentry 2 | . . . . . . . 1 1 . Demolisher 1 | . . . . 1 . . . . . Hunter 2 | . . . . . . 1 1 . . Programmer 2 | . . . . . . . . 2 . Assembled 7 | . . . . 7 . . . . . Best Kill Streak 6 | . 5 2 2 6 . 4 5 5 2 Combat Bots Only 6 | . 5 2 2 6 . 1 4 1 2 Max Kills in Single Turn 5 | . 1 1 1 5 . 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 1 5 . . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 4086 | . 348 96 123 837 . 36 638 341 1667 Core 1097 | . 60 9 23 196 . . 87 20 702 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 72 . . . 45 84 . . Volleys Fired 114 | . 22 7 14 18 . 10 11 22 10 Largest 3 | . 2 2 2 2 . 2 3 3 3 Hottest 190 | . 80 65 65 101 . 55 155 131 190 Shots Fired 250 | . 42 14 28 35 . 20 29 63 19 Gun 176 | . 42 14 25 21 . 10 8 43 13 Cannon 57 | . . . . 11 . 10 12 20 4 Launcher 14 | . . . 3 3 . . 6 . 2 Special 3 | . . . . . . . 3 . . Kinetic 151 | . 14 7 14 20 . 20 20 53 3 Thermal 39 | . 20 . . 2 . . 3 10 4 Explosive 8 | . . . 3 3 . . . . 2 Electromagnetic 52 | . 8 7 11 10 . . 6 . 10 Robot Hit Streak 14 | . 6 6 11 12 . 8 5 14 7 Robot Miss Streak 6 | . 5 3 3 4 . 2 4 6 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . 3 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 161 | . 25 9 21 21 . 13 14 45 13 Core Hits 111 | . 13 5 13 23 . 7 18 21 11 Critical Hits 4 | . 1 . 1 . . 1 . 1 . Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3587 | . 295 80 441 730 . 160 498 1000 383 Guns 1609 | . 295 76 227 180 . 58 45 575 153 Cannons 717 | . . . . 85 . 102 90 416 24 Explosions 1178 | . . . 214 465 . . 363 . 136 Melee 70 | . . . . . . . . . 70 Ramming 13 | . . 4 . . . . . 9 . Kinetic 1330 | . 47 18 66 109 . 160 135 737 58 Thermal 604 | . 143 . 74 109 . . . 254 24 Explosive 844 | . . . 140 390 . . 178 . 136 Electromagnetic 726 | . 105 58 161 122 . . 185 . 95 Impact . | . . . . . . . . . . Slashing 70 | . . . . . . . . . 70 Piercing . | . . . . . . . . . . Highest Corruption 19 | . 1 1 . . . . 4 4 19 Average Corruption 2 | . 1 1 . . . . 3 3 6 Corruption Purged . | . . . . . . . . . . Effects 20 | . . 1 . . . . 6 6 7 Message Errors 2 | . . 1 . . . . . 1 . Matter Fused 3 | . . . . . . . 2 . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . . 1 2 1 Targeting Errors 3 | . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . . . 19 . . . 4 . . Projectiles . | . . . . . . . . . . Explosions 23 | . . . 19 . . . 4 . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . 2 . 3 2 5 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . 2 . 2 2 5 . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 383 | . . 34 57 57 . . 175 4 56 Shots 13 | . . 1 2 3 . . 5 . 2 Rammed 2 | . . 1 . . . . . 1 . Targets Rammed 2 | . . 1 . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 405 | . 118 49 48 15 . 16 123 252 405 Average Temperature 79 | . 52 24 15 6 . 6 44 80 227 Received Heat Transfer 609 | . 90 9 36 . . . 72 6 396 Effects 5 | . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . 1 Interference 3 | . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1149 | . 325 . 100 174 . . . 500 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . 1 2 2 . . 3 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 321 | . 194 243 321 213 . 50 258 147 . Initial 124 | . . 75 . 124 . . 19 116 . Average 98 | . 121 110 152 169 . 32 86 64 . Maximum Alert Level 1 | . . 1 1 1 . . 1 . . Low Security (%) 86 | 100 100 83 70 51 . 100 83 100 . Level 1 13 | . . 16 29 48 . . 16 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 1 1 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . 1 . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 4 | . . 1 . . . . 2 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 13 11 12 20 . 1 13 6 10 Peak Tracking Total 16 | . 6 3 3 16 . 1 5 2 9 Tactical Retreats 6 | . . 1 1 1 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 4 | . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 3 | . . . . 1 . . 2 . . Max in Single Turn 1 | . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 12 | . 1 . 2 . . . 3 5 1 Terminals 7 | . 1 . 2 . . . 3 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 24 | . 5 . 3 . . . 6 9 1 Successful 14 | . 4 . 2 . . . 4 3 1 Failed 10 | . 1 . 1 . . . 2 6 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 15 | . 5 . 3 . . . 6 1 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 11 | . 4 . 2 . . . 4 . 1 Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 10 | . 1 . 2 . . . 3 4 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built 1 | . . . . . . . . 1 . Matter 168 | . . . . . . . . 168 . Time 42 | . . . . . . . . 42 . Total Part Build Rating 4 | . . . . . . . . 4 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total Allies 4 | . . 4 . . . . . . . Largest Group 3 | . . 3 3 2 . . . . . Highest-Rated Group 63 | . . 63 63 47 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders 3 | . . . . . . 3 . . . EXPLORE 3 | . . . . . . 3 . . . Ally Attacks 78 | . . 26 41 11 . . . . . Total Damage 906 | . . 225 518 163 . . . . . Kills 21 | . . 8 9 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches 3 | . . . . . . 3 . . . Drone Recoveries 3 | . . . . . . 3 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 5248 | 37 204 927 336 417 1391 280 349 1113 194 Spaces Moved 3047 | 31 142 922 259 263 265 129 265 632 139 Core 316 | 6 . . . 27 265 5 . 11 2 Treads . | . . . . . . . . . . Legs 90 | . . . . . . 90 . . . Wheels 2462 | 25 142 922 259 236 . 34 265 442 137 Hover 179 | . . . . . . . . 179 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 500 110 100 100 100 Average Speed 146 | 86 90 90 97 132 526 183 106 130 107 Slowest Speed 750 | 100 90 90 100 500 750 750 130 250 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . 1 . . Exploration Rate (%) 41 | 3 32 100 24 34 65 91 25 13 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 3 . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 5 | . . 3 . . . 1 . . 1 Spaces Dug 4 | . . . . . . . 4 . . Terrain Destroyed 112 | . . 6 19 34 . . 45 1 7 Melee . | . . . . . . . . . . Projectile 6 | . . . . 1 . . 4 1 . AOE 106 | . . 6 19 33 . . 41 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total 3599 | 38 177 1010 314 303 267 153 301 874 162 Wait 282 | . . 68 24 8 . 5 1 176 . Move 3038 | 30 141 921 258 262 264 128 264 631 139 Hop . | . . . . . . . . . . Pick Up 46 | 2 6 2 4 1 . 4 11 15 1 Fast Attach 21 | 6 2 . 3 . 1 3 1 5 . Attach 29 | . 2 . 2 7 . 1 8 4 5 Detach 3 | . . . 1 . . . 2 . . Swap 21 | . 2 4 5 4 1 . 2 1 2 Drop 31 | . 2 6 3 3 1 2 1 11 2 Fire 114 | . 22 7 14 18 . 10 11 22 10 Melee 3 | . . . . . . . . . 3 Ram 2 | . . 1 . . . . . 1 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire 1 | . . 1 . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 242 | -10/Materials | Entered Mines 251 | -10/Mines | Met a Derelict bent on vengeance 291 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 314 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered new exit (range 5) 703 | -10/Mines | Learned location of Storage (-7) 704 | -10/Mines | Learned location of Zion (-6) 794 | -10/Mines | Discovered new exit (range 14) 826 | -10/Mines | Escorted by a lone wolf Derelict 1169 | -10/Mines | Entered Materials 1169 | -9/Materials | Accompanied by 3 allies 1169 | -9/Materials | Evolved 2 slots: Utility x2 1482 | -9/Materials | Identified exit to Mines 1505 | -9/Materials | Entered Mines 1505 | -9/Mines | Accompanied by 2 allies 1507 | -9/Mines | Learned Materials terminal intel 1534 | -9/Mines | Discovered new exit (range 16) 1657 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1658 | -9/Mines | Discovered new exit (range 5) 1692 | -9/Mines | Build established: Scavenger-Mutant 1708 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1710 | -9/Mines | Found Prototype Device 1745 | -9/Mines | Assembled infested the area 1795 | -9/Mines | Crushed by falling debris 1815 | -9/Mines | Identified Exp. Sensor Array 1817 | -9/Mines | Core integrity fell below 50% 1843 | -9/Mines | Lost 10 parts (1p2n2u5w) 1922 | -9/Mines | Entered Exiles 2055 | -9/Exiles | Build established: Mutant 2057 | -9/Exiles | Met 8R-AWN 2127 | -9/Exiles | Met EX-HEX 2442 | -9/Exiles | Met EX-BIN 2522 | -9/Exiles | Aligned with FarCom system 2527 | -9/Exiles | Given EX-Vault access code 2647 | -9/Exiles | Opened EX-Vault 2667 | -9/Exiles | Found Prototype Device 2667 | -9/Exiles | Identified Supersonic Drone Bay 2779 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2934 | -9/Exiles | Met EX-DEC 3238 | -9/Exiles | Discovered new exit (range 12) 3313 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3313 | -9/Exiles | Entered Mines 3395 | -8/Mines | Discovered new exit (range 50) 3397 | -8/Mines | Discovered new exit (range 30) 3593 | -8/Mines | Entered Materials 3593 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3594 | -8/Materials | Loaded intel: 12 terminal locations 3681 | -8/Materials | Crushed by falling debris 3846 | -8/Materials | Build established: Scavenger-Skirmisher 3924 | -8/Materials | Discovered new exit (range 16) 3940 | -8/Materials | Identified exit to Factory 3942 | -8/Materials | Entered Factory 3942 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3943 | -7/Factory | Identified exit to Storage 4001 | -7/Factory | Fabricated Imp. Field Recycling Unit (x1) 4973 | -7/Factory | Discovered new exit (range 15) 5039 | -7/Factory | Identified exit to Lower Caves 5055 | -7/Factory | Entered Lower Caves 5199 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5218 | -7/Lower Caves | System corruption reached 10% 5236 | -7/Lower Caves | Core integrity fell below 50% 5244 | -7/Lower Caves | Core integrity fell below 20% 5249 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 22 matter. Acquired 69 matter. Acquired 4 matter. Imp. Light Armor Plating fries itself beyond repair. Overheating: System interference. Katana temporarily disabled. Flak Gun temporarily disabled. Hpw. Tractor Beam temporarily disabled. Slug penetrates L-41 Fighter. The unstable cave ceiling collapses. Targeting Computer destroyed. Penetrated by Slug. Flak Gun destroyed. Rnf. Deuterium Engine fries itself beyond repair. Hpw. Tractor Beam destroyed. Slug penetrates Wall. Lgt. Treads fries itself beyond repair. Slug penetrates Wall. System corrupted: Katana targeting data glitched. System corrupted: Katana rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#######?????????????? | | ?????????????????????????????#[[ [[#?????????????? | | ?????????????????????????????#[[ [[#?????????????? | | ?????????????????????????????#!! [[#?????????????? | | ?????????????????????????????##! [##?????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# ##?????????????? | | ????????????????????????#######X# #?????????????? | | ????????????????????????# ##### ##????????????? | | ?????????? ?##??????????# ### ###??????????? | | ???????? ## ???????????# ##????? ???? | | ???????# ???????????# #???? #??? | | ???????# ???????????# ##??? #???? | | ???????# ??????????# #??? #????? | | ???????# ######### ### #?????? | | ???????# #?????? | | ???????# ###?????? | | ???????# ########### ## ? | | ?????? ??????## #; #?? | | ?????? ?????## ### ## ##### | | ?????####### ####?# #####??### | | ?????#""""# ?# #?## #????## | | ??????? # ???# #####@ ##?### | | ???????? ???## # ll ### | | ????????? ???## g g ### | | ??????????# ???# ### #?# | | ??????????# #??# #?## #?# | | ? ####### #?# ##??## S ## #?# | | ? # ##????# ##### #?? | | ??????# #???# S #??# ##?? | | ??????# ###???# #??# #??? | | ?????# ??## ??## #?? | | ??? #?## ## ???## ? | | ?? #####??# ### ????### | | ??? ##### ####?????# #?# ?????? | | ??? ??????# ##???????? #?? ?????? # | | ???????????# ##????????? ????# ?????? ## | | ??????????? #??????????????????#??????? #?## | | ??????????## #??????????????????????????? #??? | | ???????????### ????????????????????????????? ???? | | ?????????????## ????????????????????????????? ???? | | ??????????????# ?????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Evasion (%) 42 Targeting Accuracy 5 Item Schematics ----------------- Hvy. Particle Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Field Recycling Unit | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstSiegeBroadsword Manual? 0 Play Time 00:47:33 Cumulative 58.4 hours Start 2022.03.14 @ 16:38:10 End 2022.03.14 @ 17:23:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 39 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 01c2a93e-07c0-44fb-a70a-397c047112de