Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.06 @ 22:22:50 Player: Burnt Out Cop Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1563) 1563 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 4351 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Improved Melee Analysis Suite Drone Bay > --- WEAPON ----------- Particle Gun EM Pulse Cannon Flak Gun Hammer > --- INVENTORY -------- Improved Datajack [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Matter Pod Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . . . 2 . Parts Attached 58 | 7 4 15 18 1 13 Power 11 | 2 . 5 2 . 2 Engine 7 | 2 . 2 1 . 2 Core 4 | . . 3 1 . . Reactor . | . . . . . . Propulsion 10 | 2 . 4 2 . 2 Treads 1 | . . . 1 . . Leg 2 | . . 1 1 . . Wheel 6 | 2 . 2 . . 2 Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 16 | . 3 2 5 1 5 Device 10 | . 2 1 3 . 4 Storage 1 | . 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 21 | 3 1 4 9 . 4 Energy Gun 7 | 1 . 2 3 . 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 10 | 2 1 2 4 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 28 | . . 10 6 . 12 Power 7 | . . 4 1 . 2 Propulsion 8 | . . 4 1 . 3 Utility 7 | . . 1 3 . 3 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 11 | . . 3 4 . 11 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 73 | . 98 76 64 58 69 Engine 6 | . 14 8 5 . 4 Core 4 | . . 7 1 7 4 Treads 2 | . . . 7 . . Leg 2 | . . 1 . 7 6 Wheel 7 | . 28 12 . . 1 Hover 1 | . . 3 . . . Device 13 | . 15 11 17 15 13 Storage 2 | . 11 3 . . . Processor 6 | . . . 9 12 14 Protection 4 | . . 7 6 . . Energy Gun 7 | . 11 9 3 7 6 Energy Cannon 1 | . . . . 7 4 Ballistic Gun 9 | . 16 11 10 . 2 Impact Weapon 1 | . . . . . 6 Naked Turns 11 | . . . . . 11 Heaviest Build 27 | 8 10 21 16 16 27 Greatest Support 20 | 20 20 20 20 10 10 Greatest Overweight (x) 4 | . . 4 2 1 2 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 3 5 Average Carried 3 | 2 4 4 3 1 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 4 1 2 . Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1219 | 272 114 402 292 . 139 Remotely . | . . . . . . Salvage Created 1781 | 33 232 820 470 . 226 Parts 95 | 4 6 56 19 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 41 | 1 5 20 11 . 4 Guns 40 | 1 5 20 10 . 4 Classes Destroyed 8 | 1 . 5 1 . 1 Builder 2 | . . 1 . . 1 Watcher 2 | . . 2 . . . Swarmer 6 | . . 3 3 . . Grunt 24 | 1 5 12 6 . . Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 8 | . . 4 1 . 3 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 1 3 5 3 . 1 Combat Bots Only 5 | 1 3 5 3 . 1 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3694 | 9 155 932 915 . 1683 Core 1182 | . 30 221 225 . 706 Absorbed by Shields . | . . . . . . Redirected to Shielding 103 | . . . 103 . . Regen/Repaired (Parts) 32 | . . 32 . . . Core Remaining (%) 72 | 100 88 44 59 . . Volleys Fired 163 | 2 15 65 48 . 33 Largest 2 | 2 2 2 2 . 1 Hottest 85 | 70 70 85 73 . 65 Shots Fired 269 | 4 30 120 82 . 33 Gun 269 | 4 30 120 82 . 33 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 156 | 2 18 61 70 . 5 Thermal 101 | 2 12 59 . . 28 Explosive . | . . . . . . Electromagnetic 12 | . . . 12 . . Robot Hit Streak 43 | 4 15 38 43 . 17 Robot Miss Streak 3 | . 1 2 2 . 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 2 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 248 | 4 28 100 79 . 37 Core Hits 109 | 2 11 41 32 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | 1 1 . . . 3 Burn 4 | 1 1 . . . 2 Smash 1 | . . . . . 1 Melee Attacks 15 | . . . 9 . 6 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . 5 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3268 | 44 278 1379 899 . 668 Guns 3132 | 44 278 1376 899 . 535 Cannons . | . . . . . . Explosions . | . . . . . . Melee 106 | . . . . . 106 Ramming 30 | . . 3 . . 27 Kinetic 1667 | 19 153 691 691 . 113 Thermal 1257 | 25 125 685 . . 422 Explosive . | . . . . . . Electromagnetic 208 | . . . 208 . . Impact 106 | . . . . . 106 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . . 17 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 17 | . . . . . 17 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . 1 . . 13 Shots . | . . . . . . Rammed 4 | . . 1 . . 3 Targets Rammed 4 | . . 1 . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 459 | 46 180 459 18 . 18 Average Temperature 121 | 26 70 141 15 . 7 Received Heat Transfer 1974 | 6 132 540 684 . 612 Effects 13 | . . 13 . . . Shutdowns 4 | . . 4 . . . Interference 3 | . . 3 . . . Matter Decay 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Damage (major) 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 1 . . 1 Heat Transferred 3362 | 148 444 1623 . . 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 484 | 20 206 484 169 42 186 Initial 99 | . 11 73 99 42 16 Average 123 | 4 79 255 74 42 47 Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 76 | 100 92 29 100 100 100 Level 1 17 | . 7 51 . . . Level 2 6 | . . 18 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | 1 10 24 13 1 8 Peak Tracking Total 5 | 1 4 5 4 1 3 Tactical Retreats 5 | . 1 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 8 | . 1 5 1 . 1 Terminals 4 | . . 2 1 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 16 4 . 1 Successful 21 | . 3 13 4 . 1 Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . 9 4 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 5 | . 3 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . . 6 4 . 1 Record 5 | . . 3 2 . . Open Door 1 | . . . . . 1 Unreport Threat 2 | . . 1 1 . . Locate Traps 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 5 | . 3 2 . . . Recycle Component 2 | . . 2 . . . Report Inventory 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 5 1 . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled 2 | . . 2 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 2 . 1 Non-combat 2 | . . . 2 . . Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . 3 . 1 parse_system 2 | . . . 1 . 1 no_distress 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2405 | 84 238 778 640 104 561 Spaces Moved 1174 | 82 203 339 257 54 239 Core 100 | 16 . 38 12 . 34 Treads 211 | . . . 211 . . Legs 234 | . . 14 34 54 132 Wheels 535 | 66 203 193 . . 73 Hover 94 | . . 94 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 100 190 50 Average Speed 136 | 74 80 126 161 190 180 Slowest Speed 260 | 80 80 250 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 30 32 24 2 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1714 | 101 250 568 408 56 331 Wait 230 | . 24 130 57 . 19 Move 1169 | 81 202 338 256 53 239 Hop . | . . . . . . Pick Up 48 | 10 2 12 11 2 11 Fast Attach 10 | . 3 4 2 . 1 Attach 38 | 5 . 8 12 1 12 Detach . | . . . . . . Swap 10 | 2 1 3 4 . . Drop 27 | 1 3 7 9 . 7 Fire 163 | 2 15 65 48 . 33 Melee 15 | . . . 9 . 6 Ram 4 | . . 1 . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Power x2 610 | -9/Materials | Lost 3 parts (1n1u1w) 723 | -9/Materials | Discovered new exit (range 16) 788 | -9/Materials | Discovered new exit (range 3) 916 | -9/Materials | Repaired Lgt. Nuclear Core 942 | -9/Materials | Core integrity fell below 50% 992 | -9/Materials | Lost 3 parts (2p1n) 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Evolved 2 slots: Utility x2 1548 | -8/Materials | Build established: Scavenger-Mutant 1677 | -8/Materials | Lost 4 parts (1n2u1w) 1710 | -8/Materials | Discovered new exit (range 16) 1741 | -8/Materials | Entered Factory 1741 | -7/Factory | Evolved 2 slots: Weapon x2 1824 | -7/Factory | Discovered new exit (range 8) 1845 | -7/Factory | Entered Storage 2371 | -7/Storage | Core integrity fell below 50% 2397 | -7/Storage | Core integrity fell below 20% 2406 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02367_ Imp. Heat Sink destroyed. 02370_ Hammer destroyed. 02376_ Wheel destroyed. 02380_ Arc Projector destroyed. 02380_ Jacked Y-54 Guardian... >>parse_system Reading system data... 02385_ Dropped Imp. Datajack. 02389_ Triggered Blade Trap. 02389_ Massive razor-sharp blades shoot up from within the floor. 02389_ Imp. Light Armor Plating severed. 02389_ Imp. Heat Sink severed. 02389_ Imp. Targeting Computer severed. 02395_ Imp. Melee Analysis Suite destroyed. 02401_ Slammed into Y-54 Guardian. 02404_ Slammed into U-05 Engineer. 02404_ U-05 Engineer destroyed. 02405_ Acquired 24 matter. 02406_ R-06 Scavenger collects Wheel. 02406_ Slammed into R-06 Scavenger. 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