Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.14 @ 08:42:54 Player: Pitt Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (534) 534 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 2501 Bonus ------- Follower Combat Kills 42 Cogmind --------- Core Integrity 380/550 Matter 300/300 Energy 140/140 System Corruption 0% Temperature Hot (246) Movement Hovering (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Hover Unit > --- UTILITY (6) ------ Small Storage Unit Signal Interpreter Seismic Detector > --- WEAPON (2) ------- Small Laser Particle Gun > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Structural Scanner Particle Cannon Grenade Launcher Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Hover Unit Hover Unit Structural Scanner Small Laser Particle Cannon Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 28 | 8 10 3 . 7 Power 5 | 2 2 . . 1 Engine 4 | 2 1 . . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 9 | 2 4 . . 3 Treads . | . . . . . Leg 3 | . 2 . . 1 Wheel 4 | 2 2 . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 6 | 1 2 2 . 1 Device 3 | . 2 1 . . Storage 1 | 1 . . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 3 2 1 . 2 Energy Gun 5 | 1 1 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 8 | . 1 . . 7 Power 1 | . . . . 1 Propulsion 3 | . 1 . . 2 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . 1 . . 2 To Critical Strikes . | . . . . . Average Backups 6 | 2 5 7 8 7 Power . | . 1 1 1 . Propulsion 1 | . . 1 2 2 Utility 2 | 1 3 3 3 1 Weapon 1 | . 1 2 2 3 Tool/Special . | . . . . . Unused Backups 6 | . 1 1 . 4 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . 1 1 . 1 Weapon 2 | . . . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 99 98 100 84 Engine 10 | . 13 11 11 8 Leg 13 | . 5 22 22 13 Wheel 7 | . 22 . . . Device 19 | . 22 21 22 15 Storage 8 | . 5 11 11 9 Processor 9 | . . 10 11 17 Energy Gun 12 | . 1 18 22 16 Ballistic Gun 8 | . 23 . . . Special Weapon 1 | . 2 3 . . Peak Build Rating 17 | 6 11 13 13 17 Average Rating 10 | 4 9 12 13 13 On Entrance 8 | . 5 9 13 13 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 19 | 13 14 16 16 19 Greatest Support 32 | 32 32 20 20 23 Greatest Overweight (x) 2 | 1 1 . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 7 8 7 Final Capacity 8 | 5 8 8 8 8 Final Carried 8 | 5 8 8 8 7 Class Distribution -------------------- 35% | Mutant 34% | Scavenger-Skirmisher 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 675 | 301 113 61 105 95 Remotely . | . . . . . Salvage Created 601 | 57 153 61 32 298 Parts 38 | 7 14 4 2 11 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 16 | . 3 1 1 11 Guns 16 | . 3 1 1 11 Classes Destroyed 7 | 1 2 1 . 3 Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Watcher 1 | . . 1 . . Swarmer 6 | . . . . 6 Grunt 7 | . 3 1 1 2 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 4 | 3 2 2 1 4 Combat Bots Only 4 | . 2 1 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 111 | . 16 4 5 86 Missed 37 | . 7 2 3 25 Hits 74 | . 9 2 2 61 Projectile 74 | . 9 2 2 61 Critical Strikes 3 | . . . . 3 Damage Taken 902 | . 150 22 22 708 Core 224 | . 34 10 10 170 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 86 . 95 . Volleys Fired 79 | 6 23 11 2 37 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 100 105 105 130 Shots Fired 142 | 12 41 17 4 68 Gun 133 | 12 37 12 4 68 Cannon . | . . . . . Launcher . | . . . . . Special 9 | . 4 5 . . Kinetic 47 | 12 35 . . . Thermal 95 | . 6 17 4 68 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 8 5 1 1 14 Robot Miss Streak 5 | 1 5 5 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 75 | 8 18 3 2 44 Core Hits 35 | 4 10 2 1 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Burn 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1079 | 103 197 48 36 695 Guns 1079 | 103 197 48 36 695 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 289 | 103 186 . . . Thermal 790 | . 11 48 36 695 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 393 | . 56 108 36 393 Average Temperature 102 | . 16 24 21 150 Received Heat Transfer 318 | . 78 12 12 216 Effects 8 | . . . . 8 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . . 1 8 Heat Transferred 2037 | . 25 111 74 1827 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | 5 45 30 58 144 Initial 14 | . . 11 . 14 Average 30 | . 7 5 15 75 Influence Increases 559 | 15 91 40 58 355 Destroy 0b10 Robot/C 360 | . 60 20 40 240 Destroy 0b10 Robot/NC 25 | 15 5 5 . . Destroy Leader 82 | . 10 12 10 50 Allied During Kill 11 | . . . 8 3 Disable Machine 15 | . 15 . . . Destroy Structure 6 | . 1 3 . 2 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 492 | 15 62 69 20 326 Entered New Map 42 | . . 18 . 24 Time Decay 334 | 15 52 51 20 196 Lost Part 80 | . 10 . . 70 Lost Ally 36 | . . . . 36 Squads Dispatched 5 | . 1 1 . 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 4 7 2 20 Peak Tracking Total 6 | . 2 6 2 4 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 2 1 . 2 Terminals 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 3 2 . 7 Successful 4 | . . 1 . 3 Failed 8 | . 3 1 . 4 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 3 1 . 7 Terminals 12 | . 3 2 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 . 2 Terminal Index 1 | . . . . 1 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 1 . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 23 | . . . 8 15 Total Damage 186 | . . . 99 87 Kills 3 | . . . 1 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1252 | . 431 241 104 476 Sensors 572 | . . 232 104 236 Terrain 889 | . 431 241 104 113 Seismic 751 | . 276 . . 475 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1373 | 121 431 241 104 476 Spaces Moved 698 | 73 136 159 77 253 Core 11 | 11 . . . . Treads . | . . . . . Legs 503 | . 43 159 77 224 Wheels 155 | 62 93 . . . Hover 29 | . . . . 29 Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 116 Average Speed 117 | 95 100 120 120 130 Slowest Speed 190 | 100 190 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 20 26 26 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 6 | . 1 5 . . Terrain Destroyed 6 | . 1 5 . . Melee . | . . . . . Projectile 6 | . 1 5 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1090 | 110 384 182 84 330 Wait 244 | 17 196 2 6 23 Move 694 | 72 135 158 76 253 Hop . | . . . . . Pick Up 16 | 5 6 3 . 2 Fast Attach 13 | 6 4 1 . 2 Attach 11 | . 3 2 . 6 Detach 5 | 1 1 1 . 2 Swap 16 | 2 9 2 . 3 Drop 12 | 1 7 2 . 2 Fire 79 | 6 23 11 2 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 13) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Utility x2 788 | -9/Materials | Discovered new exit (range 6) 794 | -9/Materials | Entered Mines 819 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 857 | -9/Mines | Build established: Scavenger-Skirmisher 879 | -9/Mines | Discovered new exit (range 10) 898 | -9/Mines | Entered Materials 898 | -8/Materials | Accompanied by 3 allies 898 | -8/Materials | Evolved 2 slots: Utility x2 1036 | -8/Materials | Lost 3 allies 1374 | -8/Materials | Self-destructed Last Messages --------------- 01223_ Penetrated by Slug. 01229_ Aluminum Leg destroyed. 01231_ Lgt. Nuclear Core melted. 01231_ H-55 Commando destroyed. 01281_ Acquired Prototype Energy Gun. Faulty parts cannot be repaired, or fixed via Recalibrator. 01281_ Identified Adv. Beam Rifle. 01281_ Faulty integration damages Terrain Scan Processor (-9). 01282_ Dropped Faulty Adv. Beam Rifle. 01298_ K-01 Serf collects debris. 01318_ G-47 Trooper destroyed. 01321_ Acquired 40 matter. 01355_ Critical hit (Burn: +37). 01363_ Hover Unit destroyed. 01366_ G-47 Trooper heat damages Lgt. Nuclear Core. 01369_ Terrain Scan Processor destroyed. 01370_ Overheating: System interference. 01370_ Particle Gun temporarily disabled. 01370_ Sml. Laser temporarily disabled. 01370_ Particle Gun temporarily disabled. 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