Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 18:34:59 Player: telemetry Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (4545) 4545 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 9294 Bonus ------- High Alert Combat Kills 79 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 67/100 System Corruption 2% Temperature Cool (12) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Actuator Array Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Mace Scythe Axe > --- INVENTORY (15) --- Deuterium Engine Large Storage Unit Structural Scanner Advanced Terrain Scan Processor Hardened Heavy Armor Plating Drone Bay (2/2) Drone Bay (2/2) Powered Hammer Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Actuator Array Medium Armor Plating > --- WEAPON ----------- Scythe Greatsword > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Structural Scanner Advanced Terrain Scan Processor ECM Suite Drone Bay Drone Bay Drone Bay [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Scythe Energy Gun Subdweller Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Subdweller Shrapnel Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 . 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 100 | 7 5 8 35 13 16 14 2 . . Power 13 | 1 1 1 4 3 1 2 . . . Engine 8 | 1 1 1 2 . 1 2 . . . Core 5 | . . . 2 3 . . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 2 19 2 4 6 1 . . Treads 9 | 2 . . 6 . . 1 . . . Leg 21 | . . . 12 2 4 2 1 . . Wheel 5 | . . 2 1 . . 2 . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 29 | 1 3 . 9 6 5 4 1 . . Device 5 | . 1 . 1 1 1 1 . . . Storage 3 | 1 1 . 1 . . . . . . Processor 6 | . 1 . 3 1 . 1 . . . Hackware . | . . . . . . . . . . Protection 15 | . . . 4 4 4 2 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 3 1 5 3 2 6 2 . . . Energy Gun 1 | . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 3 1 3 1 . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . Slashing Weapon 9 | . . . 1 2 5 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 45 | . 1 4 10 7 4 12 4 . 3 Power 6 | . 1 1 . 1 . 2 . . 1 Propulsion 18 | . . 2 4 . 3 6 2 . 1 Utility 12 | . . . 4 4 1 2 1 . . Weapon 9 | . . 1 2 2 . 2 1 . 1 Highest Loss Streak 8 | . 1 4 4 3 2 8 4 . 3 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 11 | 1 8 13 12 10 11 11 10 10 10 Power 1 | . 1 1 . . 1 1 1 1 1 Propulsion . | . . . 1 1 . . . . . Utility 6 | . 5 6 6 7 8 7 6 6 6 Weapon 2 | . 1 3 3 . . 3 3 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 27 | . . 8 10 . 1 . . . 8 Power 2 | . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . Utility 19 | . . 7 5 . 1 . . . 6 Weapon 5 | . . 1 3 . . . . . 1 Tool/Special 1 | . . . 1 . . . . . . Average Slot Usage (%) 90 | . 96 98 84 87 93 87 96 84 80 Engine 6 | . 11 13 6 . 1 6 7 7 5 Core 2 | . . . 2 8 5 . . . . Treads 7 | . 27 18 4 . . 1 . . . Leg 16 | . . . 20 35 29 11 21 15 13 Wheel 2 | . . 8 3 . . 5 5 . . Device 4 | . 11 . . 1 6 7 7 7 7 Storage 9 | . 14 14 9 9 7 7 7 7 7 Processor 12 | . 2 14 13 13 15 15 15 15 15 Protection 5 | . . . 9 9 6 6 6 7 7 Ballistic Gun 8 | . 27 27 6 . . . . . . Slashing Weapon 10 | . . . 4 8 17 22 23 23 23 Peak Build Rating 44 | 6 8 13 41 39 44 44 36 36 36 Average Rating 26 | 4 7 10 26 36 40 32 34 36 33 On Entrance 24 | . 6 8 12 34 37 44 34 36 36 Avg Prop Armor Cover (%) 10 | . . 4 7 . . 9 15 . . Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 13 31 31 47 44 49 51 49 49 49 Greatest Support 80 | 40 40 40 80 77 77 60 25 25 25 Greatest Overweight (x) 16 | 2 1 1 15 . 1 16 4 1 1 Average Overweight (x) 1 | . . . 1 . . 3 3 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 Most Carried 15 | 2 14 15 15 14 15 15 12 11 11 Average Carried 12 | 1 8 14 14 11 12 12 11 11 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 14 15 15 14 15 11 11 11 10 Class Distribution -------------------- 52% | Gladiator 43% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -8/Storage Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Matter Collected 2845 | 138 488 372 1254 120 190 227 56 . . Remotely . | . . . . . . . . . . Salvage Created 5764 | . 590 247 2600 973 634 598 122 . . Parts 332 | . 51 20 123 56 41 36 5 . . Haulers Intercepted 10 | . 1 . 3 3 3 . . . . Recyclers Shooed 5 | . 1 . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 45 | . . 4 . . . 35 6 . . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 106 | . 11 7 44 17 11 13 3 . . Melee 66 | . . . 24 17 9 13 3 . . Guns 30 | . 11 7 12 . . . . . . Cannons 8 | . . . 8 . . . . . . Classes Destroyed 15 | . 6 1 7 . 1 . . . . Worker 5 | . 2 . 1 1 1 . . . . Builder 8 | . 5 . 3 . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 10 | . 1 . 3 3 3 . . . . Recycler 4 | . 1 . 3 . . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 4 | . . . 3 . 1 . . . . Watcher 3 | . . . 2 1 . . . . . Swarmer 24 | . 6 2 3 2 3 5 3 . . Grunt 53 | . 5 . 31 7 4 6 . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 16 | . . . 7 8 . 1 . . . Hunter 4 | . . . 2 . 2 . . . . Programmer 2 | . . . . . 1 1 . . . Subdweller 5 | . . 5 . . . . . . . Decomposer 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 5 2 9 5 3 4 3 . . Combat Bots Only 9 | . 3 2 9 3 3 4 3 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 . . Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 771 | . 57 40 278 134 56 158 22 . 26 Missed 217 | . 19 9 84 35 12 47 7 . 4 Hits 554 | . 38 31 194 99 44 111 15 . 22 Melee 9 | . . . 3 . 6 . . . . Projectile 545 | . 38 31 191 99 38 111 15 . 22 Critical Strikes 28 | . 1 . 10 7 4 5 . . 1 Damage Taken 8466 | . 389 635 3170 1351 805 1462 228 . 426 Core 1476 | . 36 189 382 158 186 377 31 . 117 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 626 | . 145 . 290 139 52 . . . . Core Remaining (%) 37 | 100 . 10 . 1 . . . . . Volleys Fired 192 | . 62 32 98 . . . . . . Largest 2 | . 2 2 2 . . . . . . Hottest 62 | . 40 58 62 . . . . . . Shots Fired 373 | . 124 60 189 . . . . . . Gun 307 | . 124 60 123 . . . . . . Cannon 66 | . . . 66 . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 373 | . 124 60 189 . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 14 17 14 . . . . . . Robot Miss Streak 3 | . 2 1 3 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 476 | . 84 49 211 48 38 37 5 . 4 Core Hits 179 | . 31 14 81 19 15 15 3 . 1 Critical Kills 2 | . 1 . 1 . . . . . . Critical Parts Destroyed 4 | . . 1 2 . 1 . . . . Critical Strikes 38 | . 1 3 11 8 7 8 . . . Destroy 7 | . 1 3 3 . . . . . . Smash 1 | . . . . . 1 . . . . Sever 30 | . . . 8 8 6 8 . . . Melee Attacks 281 | . . . 84 67 57 56 12 . 5 Impact 8 | . . . . . 7 1 . . . Slashing 273 | . . . 84 67 50 55 12 . 5 Piercing . | . . . . . . . . . . Sneak Attacks 19 | . . . 8 5 5 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 23 | . . . . . 6 14 3 . . Damage Inflicted 14309 | . 969 766 6559 2720 1536 1396 209 . 154 Guns 3038 | . 969 766 1303 . . . . . . Cannons 1196 | . . . 1196 . . . . . . Explosions . | . . . . . . . . . . Melee 10072 | . . . 4057 2720 1536 1396 209 . 154 Ramming 3 | . . . 3 . . . . . . Kinetic 4234 | . 969 766 2499 . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 326 | . . . . . 326 . . . . Slashing 9746 | . . . 4057 2720 1210 1396 209 . 154 Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 1 . . 2 2 2 2 2 Average Corruption 1 | . 1 1 . . 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . 3 7 . . 3 20 8 3 . Message Errors 12 | . . 1 . . 2 5 4 . . Matter Fused 10 | . . 3 . . . 4 1 2 . Heat Flow Errors 3 | . . 2 . . . 1 . . . Energy Discharges 5 | . . . . . . 4 . 1 . Data Loss (minor) 8 | . . . . . 1 5 2 . . Data Loss (major) 6 | . 3 1 . . . 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 916 | . . . 588 165 64 30 69 . . Projectiles 46 | . . . 46 . . . . . . Explosions . | . . . . . . . . . . Melee 870 | . . . 542 165 64 30 69 . . Knockbacks 17 | . . . 15 . 2 . . . . Impact 2 | . . . . . 2 . . . . Kinetic 15 | . . . 15 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . 1 . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . 9 258 121 23 7 264 . . 3 Average Temperature 35 | . 8 121 28 10 7 128 . . 3 Received Heat Transfer 3174 | . 123 114 1440 657 153 492 . . 195 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Maximum Alert Level 2 | . . . 2 1 . . . . . Low Security (%) 71 | 100 100 . 36 76 100 . . . . Level 1 25 | . . . 57 23 . . . . . Level 2 2 | . . . 6 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 511 | . 100 . 511 271 141 . . . . Initial 204 | . . . . 204 42 . . . . Average 122 | . 26 . 218 134 43 . . . . Influence Increases 3450 | . 330 50 1413 675 407 485 90 . . Destroy 0b10 Robot/C 2020 | . 220 40 880 340 220 260 60 . . Destroy 0b10 Robot/NC 190 | . 45 . 85 25 25 5 5 . . Destroy Leader 474 | . 52 10 230 118 44 10 10 . . Successful Hack 111 | . 12 . 53 24 22 . . . . Select Force Hacks 60 | . . . 60 . . . . . . Disable Machine 60 | . . . 45 15 . . . . . Destroy Structure 25 | . 1 . 15 3 6 . . . . Lose Combat Pursuer 510 | . . . 45 150 90 210 15 . . Influence Decreases 3450 | . 313 67 928 1066 377 558 141 . . Entered New Map 400 | . . 9 . 281 52 47 11 . . Time Decay 2194 | . 313 58 528 483 285 427 100 . . Lost Part 324 | . . . 100 70 40 84 30 . . Purge Threat 532 | . . . 300 232 . . . . . Squads Dispatched 20 | . 2 . 12 1 5 . . . . Investigation 11 | . 1 . 8 . 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 7 | . 1 . 4 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Distress Signals 9 | . 2 . 3 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 30 8 64 27 25 27 4 . 3 Peak Tracking Total 9 | . 5 2 9 6 5 4 3 . 3 Tactical Retreats 34 | . 5 . 3 8 5 12 1 . . ECM-based Alert Blocks 7 | . 7 . . . . . . . . Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Traps Triggered 9 | . 5 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Machines Disabled 4 | . . . 3 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Garrison Access 3 | . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Machines Accessed 42 | . 6 . 14 9 6 2 1 4 . Terminals 23 | . 5 . 7 7 2 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 . 2 1 1 . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . Garrison Access 4 | . . . 1 1 2 . . . . Total Hacks 153 | . 22 . 53 23 17 6 1 31 . Successful 110 | . 14 . 39 12 7 6 1 31 . Failed 42 | . 8 . 13 11 10 . . . . Catastrophic 10 | . 2 . 2 4 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 48 | . 13 . 18 14 3 . . . . Terminals 70 | . 17 . 23 19 5 5 1 . . Fabricators . | . . . . . . . . . . Repair Stations 20 | . 5 . 8 3 4 . . . . Recycling Units 6 | . . . 6 . . . . . . Scanalyzers 17 | . . . 13 . 4 . . . . Garrison Access 8 | . . . 3 1 4 . . . . Terminal Hacks 61 | . 6 . 11 6 . 6 1 31 . Record 18 | . . . 1 . . 5 1 11 . Part Schematic 13 | . . . . . . . . 13 . Robot Schematic 5 | . . . . 1 . . . 4 . Robot Analysis 3 | . 2 . 1 . . . . . . Prototype ID Bank 7 | . 2 . 1 1 . . . 3 . Open Door 2 | . . . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . Locate Traps 4 | . 1 . 2 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 18 | . 5 . 8 2 3 . . . . Scan Component 10 | . 3 . 4 1 2 . . . . Repair 8 | . 2 . 4 1 1 . . . . Recycling Unit Hacks 4 | . . . 4 . . . . . . Report Inventory 2 | . . . 2 . . . . . . Retrieve Components 2 | . . . 2 . . . . . . Scanalyzer 11 | . . . 9 . 2 . . . . Insert Component 4 | . . . 4 . . . . . . Analyze 4 | . . . 4 . . . . . . Retrieve Study 3 | . . . 1 . 2 . . . . Garrison Access Hacks 4 | . . . 2 1 1 . . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 3 | . . . 1 1 1 . . . . Unauthorized Hacks 12 | . 3 . 5 3 1 . . . . Terminals 10 | . 3 . 3 3 1 . . . . Botnet 10 | . 3 . 3 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Extract 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 6 . 11 6 6 . 1 . . Full Trace Events 10 | . 2 . 6 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 1 . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . . . 8 . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . 2 . . . . Parts Repaired 8 | . 2 . 4 1 1 . . . . Time 270 | . 52 . 158 22 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 20 | . . . 20 . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Active Infowar (turns) 1089 | . 1089 . . . . . . . . ECM 1089 | . 1089 . . . . . . . . Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Turns Passed 10448 | 67 1703 798 2474 1346 1067 1849 941 172 31 Spaces Moved 5299 | 37 853 474 1036 451 654 1064 631 94 5 Core 35 | 6 . . 27 . . 2 . . . Treads 1396 | 31 853 256 165 . . 91 . . . Legs 1956 | . . . 602 451 654 76 74 94 5 Wheels 1912 | . . 218 242 . . 895 557 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 120 127 120 120 140 182 182 Average Speed 147 | 152 160 138 152 129 124 156 144 182 182 Slowest Speed 850 | 160 240 160 800 130 190 850 182 182 182 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 97 16 91 71 17 89 76 74 . Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 10 | . . 4 . . . 2 4 . . Spaces Dug 14 | . . . 4 3 7 . . . . Terrain Destroyed 20 | . . . 10 3 7 . . . . Melee 14 | . . . 4 3 7 . . . . Projectile 6 | . . . 6 . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Total 7102 | 44 1068 559 1589 1078 829 1177 644 95 19 Wait 1084 | . 119 19 259 538 88 50 1 2 8 Move 5290 | 36 852 473 1035 450 653 1063 630 93 5 Hop . | . . . . . . . . . . Pick Up 69 | 1 16 12 23 6 7 3 1 . . Fast Attach 61 | 6 12 2 19 3 9 9 1 . . Attach 31 | . 1 4 6 7 6 5 1 . 1 Detach 6 | . . 2 2 . 2 . . . . Swap 47 | 1 2 3 20 4 9 6 2 . . Drop 71 | . 4 12 39 3 9 3 1 . . Fire 192 | . 62 32 98 . . . . . . Melee 247 | . . . 84 67 46 38 7 . 5 Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 3 | . . . 3 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 15) 362 | -10/Materials | Discovered new exit (range 5) 452 | -10/Materials | Repaired Lgt. Treads 479 | -10/Materials | Repaired Assault Rifle 621 | -10/Materials | Discovered new exit (range 6) 1101 | -10/Materials | Discovered new exit (range 3) 1289 | -10/Materials | Identified exit to Mines 1445 | -10/Materials | Discovered new exit (range 10) 1482 | -10/Materials | Identified exit to Materials 1600 | -10/Materials | Identified exit to Subcaves 1771 | -10/Materials | Entered Subcaves 1996 | -10/Subcaves | Discovered new exit (range 14) 2023 | -10/Subcaves | Identified exit to Materials 2274 | -10/Subcaves | Core integrity fell below 50% 2301 | -10/Subcaves | Core integrity fell below 20% 2327 | -10/Subcaves | Lost 4 parts (1p2n1w) 2569 | -10/Subcaves | Entered Materials 2569 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2572 | -8/Materials | Discovered new exit (range 9) 2695 | -8/Materials | Identified exit to Storage 2955 | -8/Materials | Central database locked down 3421 | -8/Materials | Build established: Scavenger-Mutant 3510 | -8/Materials | Lost 4 parts (2n1u1w) 3647 | -8/Materials | Discovered new exit (range 9) 3657 | -8/Materials | Identified exit to Factory 3744 | -8/Materials | Build established: Mutant 4299 | -8/Materials | Repaired Greatsword 4338 | -8/Materials | Repaired Carbon-fiber Leg 4378 | -8/Materials | Repaired Carbon-fiber Leg 4423 | -8/Materials | Discovered exit to Factory (range 11) 4534 | -8/Materials | Repaired Carbon-fiber Leg 4608 | -8/Materials | Build established: Gladiator 4665 | -8/Materials | Identified exit to Garrison 4803 | -8/Materials | Discovered exit to Factory (range 3) 4957 | -8/Materials | Destroyed 9 combat bots 5020 | -8/Materials | Discovered exit to Storage (range 6) 5030 | -8/Materials | Core integrity fell below 50% 5043 | -8/Materials | Entered Storage 5155 | -8/Storage | Repaired Imp. Titanium Leg 5869 | -8/Storage | Core integrity fell below 20% 5925 | -8/Storage | Lost 3 parts (2u1w) 5953 | -8/Storage | Build established: Mutant 6302 | -8/Storage | Discovered exit to Factory (range 16) 6389 | -8/Storage | Entered Factory 6389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6550 | -7/Factory | Repaired Nuclear Core 6849 | -7/Factory | Discovered new exit (range 14) 6901 | -7/Factory | Identified exit to Factory 7064 | -7/Factory | Build established: Gladiator 7270 | -7/Factory | Discovered new exit (range 6) 7276 | -7/Factory | Identified exit to Lower Caves 7456 | -7/Factory | Entered Lower Caves 7574 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7637 | -7/Lower Caves | Lost 4 parts (1p3n) 7879 | -7/Lower Caves | Identified exit to Lower Caves 8039 | -7/Lower Caves | Attracted the attention of an 0b10 base 8069 | -7/Lower Caves | Core integrity fell below 50% 8121 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 8157 | -7/Lower Caves | Learned location of 2 exits from Lower Caves 8157 | -7/Lower Caves | Learned Research emergency access door positions 8157 | -7/Lower Caves | Learned Armory stockpile data 8345 | -7/Lower Caves | Encountered a Warlord checkpoint 9108 | -7/Lower Caves | Core integrity fell below 20% 9305 | -7/Lower Caves | Entered another Lower Caves area 9306 | -7/Lower Caves | Identified exit to Data Miner 9489 | -7/Lower Caves | Encountered a Warlord checkpoint 9761 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10142 | -7/Lower Caves | Lost 4 parts (2n1u1w) 10246 | -7/Lower Caves | Entered Data Miner 10246 | -7/Data Miner | Discovered new exit (range 6) 10257 | -7/Data Miner | Identified exit to Proximity Caves 10285 | -7/Data Miner | Met Data Miner 10355 | -7/Data Miner | Learned location of Section 7 (-2) 10355 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10377 | -7/Data Miner | Received God Mode back door access code from Data Miner 10418 | -7/Data Miner | Entered Proximity Caves 10449 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\AAAX. 10357_ Connecting with ORACLE Interface... Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\39N4 to gain control via the back door I've installed. Now off with you. 10393_ System corrupted: Matter fused (-5). 10415_ System corrupted: Energy discharge (-71). LOCATION=PROXIMITY CAVES GOAL=ESCAPE 10436_ Critical hit (Burn: +37). 10437_ Deuterium Engine destroyed. 10437_ Aluminum Leg+ destroyed. 10443_ Chainsword destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????#########????????????????????? | | ???????????????# gg#####????????????????? | | ??????????????## @ g #????????????????? | | ??????????????# ### #????????????????? | | ??????????????#######?????? #???????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 800 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Axe | -8/Materials | Extracted Greatsword | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Extracted Hacking Suite | -8/Materials | Extracted Autogun | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Thermal Generator | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Railgun | -7/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -10/Materials Assault Rifle | 45% | -10/Materials Greatsword | 9% | -8/Materials Carbon-fiber Leg | 40% | -8/Materials Carbon-fiber Leg | 51% | -8/Materials Carbon-fiber Leg | 60% | -8/Materials Imp. Titanium Leg | 15% | -8/Storage Nuclear Core | 30% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Scythe | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Survival Of The Most Covered The Oracle Challenges ------------ None Game ------ Seed AntisysMetamassTreads Manual? 0 Play Time 01:35:40 Cumulative 34.5 hours Start 2026.01.01 @ 16:04:47 End 2026.01.01 @ 18:34:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a62529e-5a5a-490f-882c-819a4ded9d99