Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.16 @ 23:31:52 Player: Skulldox Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3274) 3274 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 7713 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 20 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Compact Matter Pod (150) Heavy Mace Shock Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Power Shielding Light Armor Plating Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Shock Rifle Gauss Rifle > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Armored Wheel Armored Wheel Large Storage Unit Compact Matter Pod Medium Reactive Plating Insulated Plating Improved EM Shotgun Improved EM Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher Heavy Mace [Rating: 51] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 106 | 3 8 9 20 7 15 12 17 7 8 Power 8 | . 1 1 2 . 1 1 . . 2 Engine 5 | . 1 1 2 . . . . . 1 Core 3 | . . . . . 1 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 2 1 4 . 2 2 3 . 1 Treads 4 | 1 . . 2 . . . 1 . . Leg 1 | . . . . . . . . . 1 Wheel 12 | 1 2 1 2 . 2 2 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | . 2 . 6 2 4 4 6 6 2 Device 7 | . . . 1 1 . . 3 2 . Storage 3 | . . . 2 . 1 . . . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 21 | . 2 . 3 1 3 4 3 3 2 Artifact . | . . . . . . . . . . Weapon 49 | 1 3 7 8 5 8 5 8 1 3 Energy Gun 13 | 1 1 . 1 1 4 2 2 1 . Energy Cannon 8 | . 1 3 2 1 1 . . . . Ballistic Gun 13 | . . 1 3 1 1 2 4 . 1 Ballistic Cannon 2 | . . . 1 . . . . . 1 Launcher 11 | . 1 3 1 2 1 1 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 3 . . . 3 Parts Lost 31 | . . 2 2 2 2 1 17 3 2 Power 2 | . . 1 . . . . . 1 . Propulsion 7 | . . 1 . . 1 . 3 1 1 Utility 14 | . . . 1 1 . 1 9 1 1 Weapon 8 | . . . 1 1 1 . 5 . . Highest Loss Streak 4 | . . 2 1 1 1 1 4 2 1 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 89 | . 99 95 97 99 97 91 74 51 8 Engine 7 | . 14 12 11 11 6 . . . . Core 2 | . . . . . 2 7 7 3 . Treads 4 | . . . 8 11 9 2 1 4 . Wheel 20 | . 27 26 22 22 25 20 13 4 . Device 7 | . . . 10 11 9 7 10 8 . Storage 9 | . 14 14 11 11 9 7 7 4 . Protection 15 | . 13 14 10 10 17 29 17 10 3 Energy Gun 3 | . 12 . . . 6 8 2 . . Energy Cannon 3 | . 1 3 4 10 6 . . . . Ballistic Gun 10 | . 14 14 12 9 4 4 12 9 1 Launcher 1 | . . 10 . 1 . . . . . Naked Turns 91 | . . . . . . . . 19 72 Heaviest Build 81 | 10 17 20 42 40 43 81 80 51 17 Greatest Support 56 | 16 24 24 24 24 36 56 56 20 15 Greatest Overweight (x) 4 | . 1 1 1 1 1 2 1 4 1 Average Overweight (x) . | . . . . 1 . 1 . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 Average Capacity 12 | 8 8 8 12 15 15 15 15 11 5 Most Carried 15 | 6 8 8 14 15 15 15 15 11 5 Average Carried 10 | 6 7 7 9 13 14 14 10 7 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 Final Carried 15 | 6 8 6 14 14 15 15 8 5 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Matter Collected 2436 | 173 151 142 577 191 224 335 643 . . Remotely . | . . . . . . . . . . Salvage Created 3032 | . 390 153 584 200 461 273 883 88 . Parts 187 | . 26 20 38 8 31 15 42 7 . Haulers Intercepted 5 | . . . 4 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Combat Hostiles Destroyed 81 | . 9 14 11 6 9 7 24 1 . Guns 48 | . 9 2 5 1 7 4 19 1 . Cannons 6 | . . . 4 1 1 . . . . AOE 27 | . . 12 2 4 1 3 5 . . Classes Destroyed 12 | . 4 2 2 2 1 . 1 . . Worker 2 | . . 1 . . 1 . . . . Hauler 5 | . . . 4 . 1 . . . . Operator 1 | . 1 . . . . . . . . Watcher 6 | . 3 . 1 . 1 . . 1 . Swarmer 31 | . 3 9 3 . 3 3 10 . . Grunt 32 | . 6 2 5 4 3 2 9 1 . Brawler 2 | . . . . 1 . 1 . . . Duelist 2 | . . . . 1 . 1 . . . Sentry 6 | . . . 3 . 2 . 1 . . Hunter 4 | . . . . . 1 . 3 . . Programmer 1 | . . . . . . . 1 . . Assembled 3 | . . 3 . . . . . . . Best Kill Streak 8 | . 5 4 3 3 8 3 6 1 . Combat Bots Only 6 | . 5 3 3 3 6 3 6 1 . Max Kills in Single Turn 3 | . 1 3 2 2 3 1 2 1 . Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . . 3 2 1 1 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Damage Taken 5605 | . 296 350 288 304 495 524 2313 424 611 Core 905 | . 51 25 39 36 50 28 194 128 354 Absorbed by Shields 69 | . . . . . . . 33 36 . Redirected to Shielding 101 | . . . . . 34 . 67 . . Regen/Repaired (Parts) 154 | . 154 . . . . . . . . Core Remaining (%) 85 | 100 . 69 . 81 90 . . . . Volleys Fired 221 | . 38 22 39 9 23 16 64 8 2 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 110 | . 85 80 85 90 110 106 95 73 82 Shots Fired 434 | . 72 44 77 18 44 32 127 16 4 Gun 348 | . 72 22 46 9 33 28 120 16 2 Cannon 50 | . . 5 29 4 10 . . . 2 Launcher 36 | . . 17 2 5 1 4 7 . . Special . | . . . . . . . . . . Kinetic 251 | . 34 22 50 5 3 16 102 15 4 Thermal 88 | . 38 5 21 4 18 2 . . . Explosive 36 | . . 17 2 5 1 4 7 . . Electromagnetic 59 | . . . 4 4 22 10 18 1 . Robot Hit Streak 14 | . 8 4 7 14 8 6 9 5 . Robot Miss Streak 6 | . 3 2 6 3 3 4 3 3 4 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 7 | . . . . . . 2 5 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 244 | . 46 10 43 11 26 18 82 8 . Core Hits 179 | . 28 23 27 11 21 16 50 3 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 1 . Critical Strikes 5 | . 1 . 1 . 1 . 1 1 . Burn 2 | . 1 . . . 1 . . . . Destroy 3 | . . . 1 . . . 1 1 . Melee Attacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6373 | . 522 753 860 537 679 502 2350 166 4 Guns 3717 | . 522 59 477 148 371 312 1674 154 . Cannons 430 | . . 35 252 37 106 . . . . Explosions 2188 | . . 646 131 343 202 190 676 . . Melee . | . . . . . . . . . . Ramming 38 | . . 13 . 9 . . . 12 4 Kinetic 2532 | . 127 59 443 69 12 183 1485 154 . Thermal 1236 | . 395 35 252 128 217 20 189 . . Explosive 1857 | . . 646 131 252 151 190 487 . . Electromagnetic 710 | . . . 34 79 299 109 189 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 4 5 5 6 Average Corruption 4 | . . . . . . 3 4 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . . 2 25 6 4 Message Errors 10 | . . . . . . . 8 1 1 Matter Fused 7 | . . . . . . 1 4 2 . Heat Flow Errors 4 | . . . . . . . 3 1 . Energy Discharges 3 | . . . . . . 1 2 . . Data Loss (minor) 8 | . . . . . . . 5 1 2 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 2 | . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . . 5 . 28 . . . . . Projectiles 5 | . . 5 . . . . . . . Explosions 28 | . . . . 28 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 357 | . . 51 . 104 37 34 125 5 1 Shots 14 | . . 4 . 4 1 1 4 . . Rammed 7 | . . 1 . 1 . . . 3 2 Targets Rammed 7 | . . 1 . 1 . . . 3 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 537 | . 537 132 254 150 339 156 199 138 42 Average Temperature 91 | . 156 26 59 72 143 52 62 36 17 Received Heat Transfer 1997 | . 114 12 120 48 108 99 840 281 375 Effects 15 | . 12 . 2 . 1 . . . . Shutdowns 2 | . 2 . . . . . . . . Energy Bleed 3 | . 3 . . . . . . . . Interference 4 | . 1 . 2 . 1 . . . . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Damage (major) 4 | . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . Heat Transferred 2440 | . 980 74 518 174 457 37 200 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Peak Influence 794 | . 269 249 326 141 348 150 794 484 265 Initial 416 | . . 1 96 44 54 85 99 416 215 Average 192 | . 95 104 157 93 146 87 494 432 240 Maximum Alert Level 3 | . 1 1 1 . 1 . 3 2 1 Low Security (%) 70 | 100 87 96 81 100 76 100 6 . . Level 1 16 | . 12 3 18 . 23 . 40 . 100 Level 2 9 | . . . . . . . 33 100 . Level 3 3 | . . . . . . . 19 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 1 1 1 . 1 4 Investigation 3 | . . . . 1 1 . . . 1 Extermination . | . . . . . . . . . . Reinforcement 7 | . 1 . 1 . . 1 . 1 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Distress Signals 8 | . 1 1 3 . 2 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 145 | . 16 24 19 4 15 8 32 15 12 Peak Tracking Total 13 | . 4 13 4 3 7 3 5 7 13 Tactical Retreats 13 | . 1 1 3 . 2 . 3 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Traps Triggered 10 | . . . . . 1 3 6 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Machines Disabled 13 | . . 3 . 3 2 3 2 . . Max in Single Turn 2 | . . 1 . 2 1 1 1 . . Garrison Relay 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Machines Accessed 28 | . 10 . 7 1 3 3 1 1 2 Terminals 21 | . 7 . 5 1 2 2 1 1 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 70 | . 27 . 22 4 5 4 2 2 4 Successful 33 | . 15 . 13 . 1 2 . . 2 Failed 37 | . 12 . 9 4 4 2 2 2 2 Catastrophic 3 | . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 3 . 6 4 2 1 . 2 . Terminals 52 | . 19 . 14 4 4 3 2 2 4 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . Recycling Units 7 | . 4 . 2 . 1 . . . . Scanalyzers 6 | . . . 6 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 25 | . 13 . 8 . 1 1 . . 2 Record 1 | . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 6 | . 3 . 2 . 1 . . . . Open Door 2 | . . . . . . . . . 2 Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 4 | . 3 . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 9 . 5 1 3 3 1 1 1 Full Trace Events 4 | . . . 1 1 . . 1 . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 16 | . 16 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . 9 . . Machine Destruction 9 | . . . . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 39 | . . . . . . . 39 . . Highest-Rated Ally 39 | . . . . . . . 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 77 | . . . . . . . 77 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Turns Passed 6079 | 5 880 641 1272 741 444 726 983 232 155 Spaces Moved 4164 | 1 661 522 693 595 296 524 553 121 198 Core 271 | . . . . . . . . 86 185 Treads 71 | . . . 5 . . . 49 17 . Legs 13 | . . . . . . . . . 13 Wheels 3809 | 1 661 522 688 595 296 524 504 18 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 100 90 90 90 105 90 105 100 50 50 Average Speed 103 | 100 96 98 101 105 104 113 121 113 66 Slowest Speed 320 | 100 105 105 240 105 105 130 240 320 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 2 95 84 62 86 36 15 48 7 40 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 . . . 1 . Scrap Searched 4 | . . 1 . 3 . . . . . Spaces Dug 8 | . . 7 . . 1 . . . . Terrain Destroyed 219 | . . 115 16 45 16 8 16 . 3 Melee 1 | . . . . . 1 . . . . Projectile 5 | . . . . . . . 2 . 3 AOE 213 | . . 115 16 45 15 8 14 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Sto Total 5479 | 3 841 605 1189 691 382 623 734 197 214 Wait 815 | . 122 41 408 78 33 55 21 55 2 Move 4150 | . 660 521 692 594 295 523 547 120 198 Hop . | . . . . . . . . . . Pick Up 43 | . 5 5 15 2 5 5 4 2 . Fast Attach 33 | . 4 . 4 . 5 7 3 4 6 Attach 26 | . . 2 5 2 2 1 11 2 1 Detach 7 | . . . 3 . 1 1 . 2 . Swap 48 | 3 4 7 11 5 9 4 3 1 1 Drop 47 | . 8 6 12 . 8 11 . . 2 Fire 221 | . 38 22 39 9 23 16 64 8 2 Melee 1 | . . . . . 1 . . . . Ram 7 | . . 1 . 1 . . . 3 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 46 | . . . . . . . 46 . . Rewire 35 | . . . . . . . 35 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 177 | -10/Materials | Identified exit to Mines 206 | -10/Materials | Discovered new exit (range 16) 340 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 11) 702 | -10/Materials | Repaired Hrd. Light Armor Plating 789 | -10/Materials | Discovered new exit (range 14) 886 | -10/Materials | Entered Mines 923 | -10/Mines | Learned location of Zion (-7) 940 | -10/Mines | Discovered new exit (range 8) 1124 | -10/Mines | Assembled infested the area 1129 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1496 | -10/Mines | Discovered new exit (range 10) 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1948 | -9/Materials | Discovered new exit (range 4) 2470 | -9/Materials | Identified exit to Mines 2799 | -9/Materials | Entered Mines 2947 | -9/Mines | Learned location of Storage (-7) 3059 | -9/Mines | Found a hidden stash of uninstalled traps 3077 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3079 | -9/Mines | Found Prototype Device 3080 | -9/Mines | Identified Exp. Sensor Array 3236 | -9/Mines | Learned 4 Materials zone layouts 3241 | -9/Mines | Discovered new exit (range 11) 3244 | -9/Mines | Learned Materials interactive machine intel 3540 | -9/Mines | Entered Materials 3540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3541 | -8/Materials | Identified exit to Factory 3542 | -8/Materials | Loaded intel: 19 interactive machine locations 3984 | -8/Materials | Entered Factory 3984 | -7/Factory | Evolved 2 slots: Utility x2 4655 | -7/Factory | Discovered new exit (range 4) 4705 | -7/Factory | Identified exit to Garrison 4710 | -7/Factory | Entered Garrison 4756 | -7/Garrison | Triggered checkpoint 4758 | -7/Garrison | Triggered checkpoint 4910 | -7/Garrison | Triggered checkpoint 4945 | -7/Garrison | Garrison Relay disabled 4987 | -7/Garrison | Discovered new exit (range 10) 5050 | -7/Garrison | Lost 4 parts (1u3w) 5114 | -7/Garrison | Triggered checkpoint 5187 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5289 | -7/Garrison | Rescued a captive Derelict 5292 | -7/Garrison | Lost 3 parts (1n2w) 5615 | -7/Garrison | Garrison Relay disabled 5671 | -7/Garrison | Discovered new exit (range 10) 5693 | -7/Garrison | Entered Factory 5848 | -7/Factory | Released all parts (9) 5922 | -7/Factory | Discovered new exit (range 6) 5925 | -7/Factory | Entered Storage 5945 | -7/Storage | Core integrity fell below 50% 6012 | -7/Storage | Released all parts (3) 6026 | -7/Storage | Core integrity fell below 20% 6080 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06002_ HV Slug penetrates Wall. 06004_ System corrupted: Substantial component data lost. 06011_ Carbon-fiber Leg destroyed. 06012_ Released Hrd. Light Armor Plating. 06012_ Released Bore Cannon. 06012_ Released Minigun. 06019_ Acquired Hrd. Light Armor Plating. 06024_ Critical hit (Burn: +37). 06036_ K-01 Serf collects debris. 06039_ System corrupted: Component data lost. 06039_ K-01 Serf collects debris. 06046_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06053_ K-01 Serf collects debris. 06055_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S011. 06058_ Hrd. Light Armor Plating destroyed. 06078_ Slammed into A-02 Transporter. 06078_ A-02 Transporter calls for reinforcements. 06078_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????# ????# #???????????? | | ?????????????????????# ??# #???????????? | | ??????????????????????? # #???????????? | | ??????????????????????????" """ + +???????????? | | ??????????????????????????" """ # #???????????? | | ??????????????????????????" """??# #???????????? | | ?????????????????????????? ????# #???????????? | | ?????????????????????????# ??????# #???????????? | | ??????????????????????????######## #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????######+#####????????#### | | ????????????????????????????# #????????# | | ????????????????????????????# #????????# | | ????????????????????????????# """"" #????????# | | ????????????????????????????# "?????#????????# | | ????????????????????????????# "?????#????????# | | ????????????????????????????# ""???? ####?????# | | ????????????????????????????# "???? / ??????+ | | ???????????????????????##???# """"" #????????# | | ??????????????????????? ???# #????????#### | | ???????????????????????#Y??######+####???????????? | | ???????????????????????#a### ## #??????????????? | | ???????????????????????+ g #??????????????? | | ???????????????????????# @## ####??????????????? | | ???????????????????????# ###+##?????????????????? | | ???????????????????????+ +??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: EM 15 Power Shielding 66 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlNuclearCharge Manual? 0 Play Time 01:29:39 Cumulative 36.0 hours Start 2024.01.16 @ 22:03:51 End 2024.01.16 @ 23:31:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15715625-3b6e-4cce-b8a8-2d3b36b780a3