Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.16 @ 23:31:52

Player: Skulldox

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (92)      460
Value Destroyed (3274)     3274
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 7713

 Bonus
-------
High Alert Combat Kills    159
Follower Combat Kills      20
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     100/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Large Storage Unit
  Compact Matter Pod (150)
    Heavy Mace
          Shock Maul

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Power Shielding
         Light Armor Plating
      Improved Light Armor Plating
        Medium Reactive Plating
>              --- WEAPON -----------
               Shock Rifle
               Gauss Rifle
>              --- INVENTORY --------
    Reinforced Ion Engine
               Nuclear Core
       Armored Wheel
       Armored Wheel
         Large Storage Unit
       Compact Matter Pod
        Medium Reactive Plating
               Insulated Plating
      Improved EM Shotgun
      Improved EM Shotgun
               Gauss Rifle
               Gauss Rifle
               Gauss Rifle
          Mini Grenade Launcher
         Heavy Mace
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 3   8   9   20  7   15  12  17  7   8   
  Power                    8    | .   1   1   2   .   1   1   .   .   2   
    Engine                 5    | .   1   1   2   .   .   .   .   .   1   
    Core                   3    | .   .   .   .   .   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   1   4   .   2   2   3   .   1   
    Treads                 4    | 1   .   .   2   .   .   .   1   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   
    Wheel                  12   | 1   2   1   2   .   2   2   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | .   2   .   6   2   4   4   6   6   2   
    Device                 7    | .   .   .   1   1   .   .   3   2   .   
    Storage                3    | .   .   .   2   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   2   .   3   1   3   4   3   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   3   7   8   5   8   5   8   1   3   
    Energy Gun             13   | 1   1   .   1   1   4   2   2   1   .   
    Energy Cannon          8    | .   1   3   2   1   1   .   .   .   .   
    Ballistic Gun          13   | .   .   1   3   1   1   2   4   .   1   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   .   1   
    Launcher               11   | .   1   3   1   2   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   3   .   .   .   3   
Parts Lost                 31   | .   .   2   2   2   2   1   17  3   2   
  Power                    2    | .   .   1   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   1   .   .   1   .   3   1   1   
  Utility                  14   | .   .   .   1   1   .   1   9   1   1   
  Weapon                   8    | .   .   .   1   1   1   .   5   .   .   
  Highest Loss Streak      4    | .   .   2   1   1   1   1   4   2   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  95  97  99  97  91  74  51  8   
  Engine                   7    | .   14  12  11  11  6   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   7   7   3   .   
  Treads                   4    | .   .   .   8   11  9   2   1   4   .   
  Wheel                    20   | .   27  26  22  22  25  20  13  4   .   
  Device                   7    | .   .   .   10  11  9   7   10  8   .   
  Storage                  9    | .   14  14  11  11  9   7   7   4   .   
  Protection               15   | .   13  14  10  10  17  29  17  10  3   
  Energy Gun               3    | .   12  .   .   .   6   8   2   .   .   
  Energy Cannon            3    | .   1   3   4   10  6   .   .   .   .   
  Ballistic Gun            10   | .   14  14  12  9   4   4   12  9   1   
  Launcher                 1    | .   .   10  .   1   .   .   .   .   .   
Naked Turns                91   | .   .   .   .   .   .   .   .   19  72  
Heaviest Build             81   | 10  17  20  42  40  43  81  80  51  17  
  Greatest Support         56   | 16  24  24  24  24  36  56  56  20  15  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   2   1   4   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   1   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  5   
  Average Capacity         12   | 8   8   8   12  15  15  15  15  11  5   
  Most Carried             15   | 6   8   8   14  15  15  15  15  11  5   
  Average Carried          10   | 6   7   7   9   13  14  14  10  7   4   
  Final Capacity           15   | 8   8   8   15  15  15  15  15  5   5   
  Final Carried            15   | 6   8   6   14  14  15  15  8   5   4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Garrison
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-----------                Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Matter Collected           2436 | 173 151 142 577 191 224 335 643 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3032 | .   390 153 584 200 461 273 883 88  .   
  Parts                    187  | .   26  20  38  8   31  15  42  7   .   
Haulers Intercepted        5    | .   .   .   4   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Combat Hostiles Destroyed  81   | .   9   14  11  6   9   7   24  1   .   
  Guns                     48   | .   9   2   5   1   7   4   19  1   .   
  Cannons                  6    | .   .   .   4   1   1   .   .   .   .   
  AOE                      27   | .   .   12  2   4   1   3   5   .   .   
Classes Destroyed          12   | .   4   2   2   2   1   .   1   .   .   
  Worker                   2    | .   .   1   .   .   1   .   .   .   .   
  Hauler                   5    | .   .   .   4   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   1   .   1   .   .   1   .   
  Swarmer                  31   | .   3   9   3   .   3   3   10  .   .   
  Grunt                    32   | .   6   2   5   4   3   2   9   1   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   
  Sentry                   6    | .   .   .   3   .   2   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   3   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   4   3   3   8   3   6   1   .   
  Combat Bots Only         6    | .   5   3   3   3   6   3   6   1   .   
Max Kills in Single Turn   3    | .   1   3   2   2   3   1   2   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   3   2   1   1   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Sto  
Damage Taken               5605 | .    296  350  288  304  495  524  2313 424  611  
  Core                     905  | .    51   25   39   36   50   28   194  128  354  
  Absorbed by Shields      69   | .    .    .    .    .    .    .    33   36   .    
  Redirected to Shielding  101  | .    .    .    .    .    34   .    67   .    .    
  Regen/Repaired (Parts)   154  | .    154  .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    69   .    81   90   .    .    .    .    
Volleys Fired              221  | .    38   22   39   9    23   16   64   8    2    
  Largest                  2    | .    2    2    2    2    2    2    2    2    2    
  Hottest                  110  | .    85   80   85   90   110  106  95   73   82   
Shots Fired                434  | .    72   44   77   18   44   32   127  16   4    
  Gun                      348  | .    72   22   46   9    33   28   120  16   2    
  Cannon                   50   | .    .    5    29   4    10   .    .    .    2    
  Launcher                 36   | .    .    17   2    5    1    4    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | .    34   22   50   5    3    16   102  15   4    
  Thermal                  88   | .    38   5    21   4    18   2    .    .    .    
  Explosive                36   | .    .    17   2    5    1    4    7    .    .    
  Electromagnetic          59   | .    .    .    4    4    22   10   18   1    .    
  Robot Hit Streak         14   | .    8    4    7    14   8    6    9    5    .    
  Robot Miss Streak        6    | .    3    2    6    3    3    4    3    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        7    | .    .    .    .    .    .    2    5    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           244  | .    46   10   43   11   26   18   82   8    .    
  Core Hits                179  | .    28   23   27   11   21   16   50   3    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    .    .    .    1    1    .    
  Critical Strikes         5    | .    1    .    1    .    1    .    1    1    .    
    Burn                   2    | .    1    .    .    .    1    .    .    .    .    
    Destroy                3    | .    .    .    1    .    .    .    1    1    .    
Melee Attacks              1    | .    .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6373 | .    522  753  860  537  679  502  2350 166  4    
  Guns                     3717 | .    522  59   477  148  371  312  1674 154  .    
  Cannons                  430  | .    .    35   252  37   106  .    .    .    .    
  Explosions               2188 | .    .    646  131  343  202  190  676  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    13   .    9    .    .    .    12   4    
  Kinetic                  2532 | .    127  59   443  69   12   183  1485 154  .    
  Thermal                  1236 | .    395  35   252  128  217  20   189  .    .    
  Explosive                1857 | .    .    646  131  252  151  190  487  .    .    
  Electromagnetic          710  | .    .    .    34   79   299  109  189  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    4    5    5    6    
  Average Corruption       4    | .    .    .    .    .    .    3    4    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    2    25   6    4    
    Message Errors         10   | .    .    .    .    .    .    .    8    1    1    
    Matter Fused           7    | .    .    .    .    .    .    1    4    2    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    3    1    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    .    5    1    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    1    1    
    Alerts                 2    | .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    5    .    28   .    .    .    .    .    
  Projectiles              5    | .    .    5    .    .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    28   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      357  | .    .    51   .    104  37   34   125  5    1    
  Shots                    14   | .    .    4    .    4    1    1    4    .    .    
  Rammed                   7    | .    .    1    .    1    .    .    .    3    2    
Targets Rammed             7    | .    .    1    .    1    .    .    .    3    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        537  | .    537  132  254  150  339  156  199  138  42   
  Average Temperature      91   | .    156  26   59   72   143  52   62   36   17   
  Received Heat Transfer   1997 | .    114  12   120  48   108  99   840  281  375  
  Effects                  15   | .    12   .    2    .    1    .    .    .    .    
    Shutdowns              2    | .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    3    .    .    .    .    .    .    .    .    
    Interference           4    | .    1    .    2    .    1    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    
    Damage (major)         4    | .    4    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    1    .    .    .    .    
  Heat Transferred         2440 | .    980  74   518  174  457  37   200  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Peak Influence             794  | .   269 249 326 141 348 150 794 484 265 
  Initial                  416  | .   .   1   96  44  54  85  99  416 215 
  Average                  192  | .   95  104 157 93  146 87  494 432 240 
Maximum Alert Level        3    | .   1   1   1   .   1   .   3   2   1   
  Low Security (%)         70   | 100 87  96  81  100 76  100 6   .   .   
  Level 1                  16   | .   12  3   18  .   23  .   40  .   100 
  Level 2                  9    | .   .   .   .   .   .   .   33  100 .   
  Level 3                  3    | .   .   .   .   .   .   .   19  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   1   1   1   .   1   4   
  Investigation            3    | .   .   .   .   1   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   1   .   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Distress Signals           8    | .   1   1   3   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   16  24  19  4   15  8   32  15  12  
  Peak Tracking Total      13   | .   4   13  4   3   7   3   5   7   13  
  Tactical Retreats        13   | .   1   1   3   .   2   .   3   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Traps Triggered            10   | .   .   .   .   .   1   3   6   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Machines Disabled          13   | .   .   3   .   3   2   3   2   .   .   
  Max in Single Turn       2    | .   .   1   .   2   1   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Machines Accessed          28   | .   10  .   7   1   3   3   1   1   2   
  Terminals                21   | .   7   .   5   1   2   2   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                70   | .   27  .   22  4   5   4   2   2   4   
  Successful               33   | .   15  .   13  .   1   2   .   .   2   
  Failed                   37   | .   12  .   9   4   4   2   2   2   2   
    Catastrophic           3    | .   .   .   .   .   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   3   .   6   4   2   1   .   2   .   
  Terminals                52   | .   19  .   14  4   4   3   2   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   2   .   1   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             25   | .   13  .   8   .   1   1   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   3   .   2   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  4    | .   3   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   9   .   5   1   3   3   1   1   1   
  Full Trace Events        4    | .   .   .   1   1   .   .   1   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     16   | .   16  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   9   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   9   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      39   | .   .   .   .   .   .   .   39  .   .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   39  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   8   .   .   
  Total Damage             77   | .   .   .   .   .   .   .   77  .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Gar Fac Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Sto  
Turns Passed               6079 | 5    880  641  1272 741  444  726  983  232  155  
Spaces Moved               4164 | 1    661  522  693  595  296  524  553  121  198  
  Core                     271  | .    .    .    .    .    .    .    .    86   185  
  Treads                   71   | .    .    .    5    .    .    .    49   17   .    
  Legs                     13   | .    .    .    .    .    .    .    .    .    13   
  Wheels                   3809 | 1    661  522  688  595  296  524  504  18   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 100  90   90   90   105  90   105  100  50   50   
  Average Speed            103  | 100  96   98   101  105  104  113  121  113  66   
  Slowest Speed            320  | 100  105  105  240  105  105  130  240  320  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    95   84   62   86   36   15   48   7    40   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    .    .    .    1    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    .    
Spaces Dug                 8    | .    .    7    .    .    1    .    .    .    .    
Terrain Destroyed          219  | .    .    115  16   45   16   8    16   .    3    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    2    .    3    
  AOE                      213  | .    .    115  16   45   15   8    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Sto  
Total                      5479 | 3    841  605  1189 691  382  623  734  197  214  
  Wait                     815  | .    122  41   408  78   33   55   21   55   2    
  Move                     4150 | .    660  521  692  594  295  523  547  120  198  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | .    5    5    15   2    5    5    4    2    .    
  Fast Attach              33   | .    4    .    4    .    5    7    3    4    6    
  Attach                   26   | .    .    2    5    2    2    1    11   2    1    
  Detach                   7    | .    .    .    3    .    1    1    .    2    .    
  Swap                     48   | 3    4    7    11   5    9    4    3    1    1    
  Drop                     47   | .    8    6    12   .    8    11   .    .    2    
  Fire                     221  | .    38   22   39   9    23   16   64   8    2    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    
  Ram                      7    | .    .    1    .    1    .    .    .    3    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46   | .    .    .    .    .    .    .    46   .    .    
  Rewire                   35   | .    .    .    .    .    .    .    35   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 0)
    6 | -11/Junkyard  | Entered Materials
  177 | -10/Materials | Identified exit to Mines
  206 | -10/Materials | Discovered new exit (range 16)
  340 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 11)
  702 | -10/Materials | Repaired Hrd. Light Armor Plating
  789 | -10/Materials | Discovered new exit (range 14)
  886 | -10/Materials | Entered Mines
  923 | -10/Mines     | Learned location of Zion (-7)
  940 | -10/Mines     | Discovered new exit (range 8)
 1124 | -10/Mines     | Assembled infested the area
 1129 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1496 | -10/Mines     | Discovered new exit (range 10)
 1527 | -10/Mines     | Entered Materials
 1527 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1948 | -9/Materials  | Discovered new exit (range 4)
 2470 | -9/Materials  | Identified exit to Mines
 2799 | -9/Materials  | Entered Mines
 2947 | -9/Mines      | Learned location of Storage (-7)
 3059 | -9/Mines      | Found a hidden stash of uninstalled traps
 3077 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3079 | -9/Mines      | Found Prototype Device
 3080 | -9/Mines      | Identified Exp. Sensor Array
 3236 | -9/Mines      | Learned 4 Materials zone layouts
 3241 | -9/Mines      | Discovered new exit (range 11)
 3244 | -9/Mines      | Learned Materials interactive machine intel
 3540 | -9/Mines      | Entered Materials
 3540 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3541 | -8/Materials  | Identified exit to Factory
 3542 | -8/Materials  | Loaded intel: 19 interactive machine locations
 3984 | -8/Materials  | Entered Factory
 3984 | -7/Factory    | Evolved 2 slots: Utility x2
 4655 | -7/Factory    | Discovered new exit (range 4)
 4705 | -7/Factory    | Identified exit to Garrison
 4710 | -7/Factory    | Entered Garrison
 4756 | -7/Garrison   | Triggered checkpoint
 4758 | -7/Garrison   | Triggered checkpoint
 4910 | -7/Garrison   | Triggered checkpoint
 4945 | -7/Garrison   | Garrison Relay disabled
 4987 | -7/Garrison   | Discovered new exit (range 10)
 5050 | -7/Garrison   | Lost 4 parts (1u3w)
 5114 | -7/Garrison   | Triggered checkpoint
 5187 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5289 | -7/Garrison   | Rescued a captive Derelict
 5292 | -7/Garrison   | Lost 3 parts (1n2w)
 5615 | -7/Garrison   | Garrison Relay disabled
 5671 | -7/Garrison   | Discovered new exit (range 10)
 5693 | -7/Garrison   | Entered Factory
 5848 | -7/Factory    | Released all parts (9)
 5922 | -7/Factory    | Discovered new exit (range 6)
 5925 | -7/Factory    | Entered Storage
 5945 | -7/Storage    | Core integrity fell below 50%
 6012 | -7/Storage    | Released all parts (3)
 6026 | -7/Storage    | Core integrity fell below 20%
 6080 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
06002_ HV Slug penetrates Wall. <x2>
06004_ System corrupted: Substantial component data lost.
06011_ Carbon-fiber Leg destroyed.
06012_ Released Hrd. Light Armor Plating.
06012_ Released Bore Cannon.
06012_ Released Minigun.
06019_ Acquired Hrd. Light Armor Plating.
06024_ Critical hit (Burn: +37).
06036_ K-01 Serf collects debris.
06039_ System corrupted: Component data lost.
06039_ K-01 Serf collects debris.
06046_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06053_ K-01 Serf collects debris.
06055_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S011.
06058_ Hrd. Light Armor Plating destroyed.
06078_ Slammed into A-02 Transporter.
06078_ A-02 Transporter calls for reinforcements.
06078_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#       ????#   #???????????? |
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| ??????????????????????????######+#####????????#### |
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| ????????????????????????????#  "?????#????????#    |
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| ???????????????????????# @##   ####??????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: EM             15
Power Shielding            66
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
       Arm. Wheel | -9/Materials | Scanalyzed
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlNuclearCharge
  Manual?         0
Play Time         01:29:39
  Cumulative      36.0 hours
  Start           2024.01.16 @ 22:03:51
  End             2024.01.16 @ 23:31:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          32
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15715625-3b6e-4cce-b8a8-2d3b36b780a3