Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.10 @ 05:25:50 Player: Naughtyusername Result: Destroyed by as-04574 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (179) 895 Value Destroyed (5532) 5532 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4044) 4044 TOTAL SCORE: 15091 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 752 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -92 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Surveybot 17 Chip Tactical Coordination Suite Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Layered Heavy Armor Plating > --- WEAPON ----------- Zionite Laser-S Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Compact Wheel Compact Battery Advanced Energy Well Rocket Booster Deep Structural Scanner Advanced Terrain Scanner Surveybot 17 Chip Tactical Coordination Suite Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating Layered Medium Armor Plating Layered Heavy Armor Plating Makeshift System Restoration Module Heavy Plasma Cannon CPS Tube [Rating: 101] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Shock Bomb Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 4 | . . . 1 . . . 3 . . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 118 | 8 6 1 21 8 . 13 17 8 5 10 21 Power 13 | 1 1 . 2 . . 1 3 2 1 . 2 Engine 7 | 1 1 . 2 . . 1 1 1 . . . Core 4 | . . . . . . . 2 1 1 . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 21 | 2 2 . 4 . . 1 2 3 1 1 5 Treads 2 | . . . . . . . . 2 . . . Leg 6 | . . . . . . . . 1 . 1 4 Wheel 12 | 2 2 . 4 . . 1 2 . 1 . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 36 | 3 1 . 5 2 . 3 7 1 2 4 8 Device 15 | 2 1 . . 1 . 1 3 . 2 3 2 Storage 8 | 1 . . 3 . . . 2 . . . 2 Processor 1 | . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 12 | . . . 2 1 . 2 1 1 . 1 4 Artifact . | . . . . . . . . . . . . Weapon 48 | 2 2 1 10 6 . 8 5 2 1 5 6 Energy Gun 9 | 2 . . 1 . . . . 2 . 2 2 Energy Cannon 3 | . . . 1 . . . . . . 1 1 Ballistic Gun 20 | . 2 . 7 2 . 4 4 . 1 . . Ballistic Cannon 3 | . . . . . . . 1 . . 2 . Launcher 8 | . . . 1 3 . 1 . . . . 3 Special Weapon 5 | . . 1 . 1 . 3 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 . . 1 2 . . . 11 Parts Lost 37 | . 1 . 2 1 . 7 3 10 3 . 10 Power 6 | . . . . . . . 1 2 1 . 2 Propulsion 10 | . 1 . 1 . . 1 . 4 . . 3 Utility 9 | . . . 1 . . 3 . 1 2 . 2 Weapon 12 | . . . . 1 . 3 2 3 . . 3 Highest Loss Streak 8 | . 1 . 1 1 . 7 1 8 3 . 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 16 | 3 7 8 9 18 19 17 18 16 16 15 18 Power 1 | . 1 1 1 2 2 . . 1 . . 1 Propulsion 1 | 1 2 1 2 4 4 3 . . . . . Utility 7 | . 1 2 1 3 4 4 8 10 10 8 10 Weapon 4 | . 3 4 5 8 8 5 5 2 2 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 47 | . 1 . 7 2 . 15 4 . 2 3 13 Power 8 | . . . 2 . . 2 . . . . 4 Propulsion 7 | . 1 . 2 1 . 3 . . . . . Utility 20 | . . . . 1 . 8 1 . 2 . 8 Weapon 12 | . . . 3 . . 2 3 . . 3 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 100 97 99 100 95 92 83 91 82 92 Engine 7 | . 14 14 11 11 11 11 6 3 6 4 1 Core 2 | . . . . . . . 5 7 5 5 1 Reactor 1 | . . . . . . . . . . . 9 Treads 4 | . . . . . . . . 7 13 11 3 Leg 5 | . . . . . . . . 2 5 7 21 Wheel 11 | . 25 28 21 22 22 21 25 2 . 3 . Device 14 | . 14 14 11 3 11 10 10 14 18 15 19 Storage 10 | . 14 14 11 11 11 11 10 13 13 9 6 Processor 2 | . . . . . . . 5 6 6 5 . Protection 6 | . . . 9 18 11 10 4 4 . 1 5 Energy Gun 1 | . 4 . . . . . . . . 6 5 Ballistic Gun 15 | . 22 24 26 28 33 24 18 18 13 . . Ballistic Cannon 2 | . . . . . . . . . 5 4 6 Launcher 1 | . . . . 4 . . . . . . 7 Peak Build Rating 101 | 9 11 11 23 24 24 35 61 60 60 70 101 Average Rating 46 | 7 9 10 17 23 24 26 55 52 58 52 88 On Entrance 31 | . 7 11 11 23 24 24 33 57 60 60 70 Avg Prop Armor Cover (%) 3 | . . . . . . . . 1 5 23 1 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 121 | 14 18 16 63 70 64 68 85 95 101 112 121 Greatest Support 108 | 26 26 20 28 24 24 24 48 48 40 40 108 Greatest Overweight (x) 25 | . 1 . 2 2 2 5 1 25 5 5 5 Average Overweight (x) 1 | . . . 1 2 2 2 1 3 2 2 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 11 20 20 20 20 20 20 18 19 Most Carried 20 | 7 8 8 16 20 19 20 20 20 20 20 20 Average Carried 17 | 3 7 8 9 18 19 19 19 18 19 17 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 8 8 16 19 19 20 20 19 20 20 5 Scrap Suit Usage (%) 5 | . . . . . . 3 79 . . . . Parts Cannibalized 1 | . . . . . . . 1 . . . . Class Distribution -------------------- 35% | Tank 21% | Scavenger-Skirmisher 12% | Scavenger-Tank 10% | Mutant 8% | Skirmisher 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 6397 | 280 245 61 793 856 126 1238 1037 405 609 138 609 Remotely . | . . . . . . . . . . . . Salvage Created 7909 | 176 307 153 1438 1342 242 1216 1059 501 438 . 1037 Parts 428 | 18 20 9 100 82 13 77 43 24 13 . 29 Haulers Intercepted 14 | . 1 . 5 6 . . 2 . . . . Recyclers Shooed 6 | . . . 2 . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 14 13 . . Prevented 6 | . . . . . . . . 3 3 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 154 | . 10 2 25 26 3 21 8 11 11 . 37 Guns 69 | . 10 2 12 11 3 13 7 4 7 . . Cannons 14 | . . . 8 . . . 1 . 4 . 1 AOE 70 | . . . 5 15 . 8 . 7 . . 35 Classes Destroyed 24 | 2 4 . 4 2 . 4 2 2 . . 4 Worker 6 | . . . 3 2 . . 1 . . . . Builder 6 | . 1 . 2 1 . . 2 . . . . Tunneler 8 | 7 . . . . . . 1 . . . . Hauler 14 | . 1 . 5 6 . . 2 . . . . Recycler 10 | 1 . 1 3 2 1 . 2 . . . . Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 3 | . . . . 2 . . 1 . . . . Watcher 2 | . . . 2 . . . . . . . . Swarmer 29 | . 6 . 9 5 . . . 5 4 . . Grunt 30 | . 4 2 5 10 . . 2 1 6 . . Brawler 6 | . . . . . . . 1 4 1 . . Duelist 4 | . . . 1 2 . . . 1 . . . Protector 1 | . . . . 1 . . . . . . . Sentry 24 | . . . 10 8 3 . 2 1 . . . Programmer 3 | . . . . . . . 3 . . . . Federalist 3 | . . . . . . 3 . . . . . Explorer 3 | . . . . . . 3 . . . . . Guru 1 | . . . . . . 1 . . . . . Scrapper 12 | . . . . . . 12 . . . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 10 | . . . . . . . . . . . 10 Packrat 1 | . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . . Assembled 26 | . . . . . . . . . . . 26 Golem 1 | . . . . . . . . . . . 1 Thug 1 | . . . . . . 1 . . . . . Butcher 1 | . . . . . . 1 . . . . . Best Kill Streak 16 | 5 3 2 11 14 1 9 5 6 4 . 16 Combat Bots Only 16 | . 3 2 7 9 1 9 4 6 4 . 16 Max Kills in Single Turn 9 | 1 1 1 3 7 1 2 1 3 1 . 9 Gunslinging . | . . . . . . . . . . . . Exploded 9 | . . . 3 5 . 2 . 3 . . 9 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 782 | . 86 4 86 81 14 74 86 83 64 . 204 Missed 231 | . 14 1 21 28 5 18 32 21 22 . 69 Hits 551 | . 72 3 65 53 9 56 54 62 42 . 135 Melee 8 | . . . . . . 1 . . 3 . 4 Projectile 543 | . 72 3 65 53 9 55 54 62 39 . 131 Critical Strikes 14 | . 2 . 2 2 . 3 . 1 4 . . Part Disruptions 4 | . . . . . . . . . . . 4 Actively Blocked 1 | . . . . . . . . . . . 1 Damage Taken 8124 | . 527 23 697 703 95 871 678 1227 774 . 2529 Core 1295 | . 149 . 119 23 22 132 157 121 152 . 420 Absorbed by Shields 610 | . 126 8 147 72 37 220 . . . . . Redirected to Shielding 116 | . . . 11 . . . . . . . 105 Regen/Repaired (Parts) 163 | . . . 153 . . . 10 . . . . Core Remaining (%) 55 | 100 . 40 . . . 26 . . . . . Volleys Fired 433 | 19 43 12 68 62 14 65 49 36 24 1 40 Largest 3 | 2 2 2 3 3 3 3 3 3 3 1 3 Hottest 147 | 90 90 123 147 99 69 86 93 120 93 90 121 Shots Fired 1045 | 33 86 16 188 173 42 165 141 66 68 1 66 Gun 872 | 33 86 7 150 160 42 157 136 55 46 . . Cannon 90 | . . . 30 . . . 5 6 22 1 26 Launcher 69 | . . . 4 13 . 8 . 4 . . 40 Special 14 | . . 9 4 . . . . 1 . . . Kinetic 871 | . 70 7 143 160 42 160 141 54 68 . 26 Thermal 100 | 33 16 9 41 . . . . . . 1 . Explosive 36 | . . . 4 13 . 5 . . . . 14 Electromagnetic 37 | . . . . . . . . 11 . . 26 Robot Hit Streak 21 | 6 7 7 21 18 7 9 9 13 13 . 5 Robot Miss Streak 7 | 3 5 . 4 5 4 3 5 2 3 . 7 Penetration Max 1 | . . . . . . 1 1 1 1 . . Secondary Targets 9 | . 2 . 2 . . 2 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 . . . Shots Hit Robots 564 | 19 42 5 111 113 27 57 83 43 43 . 21 Core Hits 354 | 9 14 3 50 68 8 39 37 31 19 . 76 Critical Kills 7 | . . . . . . 5 1 . . . 1 Critical Parts Destroyed 9 | . . . . . . 4 4 . 1 . . Critical Strikes 21 | 1 . . . . . 10 5 . 4 . 1 Burn 1 | 1 . . . . . . . . . . . Destroy 18 | . . . . . . 10 5 . 2 . 1 Blast 2 | . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17401 | 229 601 84 2136 3140 420 1560 1703 1778 1191 . 4559 Guns 8106 | 229 601 84 1354 1654 420 728 1601 795 640 . . Cannons 1376 | . . . 457 . . . 102 . 551 . 266 Explosions 7895 | . . . 301 1486 . 832 . 983 . . 4293 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 9842 | . 510 84 1303 1654 420 1124 1703 1587 1191 . 266 Thermal 2152 | 229 91 . 532 . . . . . . . 1300 Explosive 3584 | . . . 301 1486 . 436 . . . . 1361 Electromagnetic 1823 | . . . . . . . . 191 . . 1632 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 2 2 2 2 7 Average Corruption 1 | . . . . . . . 1 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 66 | . . . . . . . 3 26 29 2 6 Message Errors 19 | . . . . . . . . 7 10 . 2 Matter Fused 14 | . . . . . . . 1 5 6 1 1 Heat Flow Errors 5 | . . . . . . . . . 2 1 2 Energy Discharges 5 | . . . . . . . . 1 4 . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . 1 7 3 . 1 Data Loss (major) 3 | . . . . . . . . 2 1 . . Misfires 3 | . . . . . . . 1 . 2 . . Alerts 4 | . . . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 250 | . . . 3 15 . 25 6 24 19 . 158 Projectiles 43 | . . . 3 . . . 6 . 19 . 15 Explosions 207 | . . . . 15 . 25 . 24 . . 143 Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . 1 . 5 . 1 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . 1 . 5 . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 203 | . . . 61 24 . 12 . 24 . . 82 Shots 9 | . . . 2 1 . 1 . 1 . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 524 | 230 240 60 282 204 61 214 259 356 224 220 524 Average Temperature 85 | 75 105 41 68 53 22 61 65 158 89 94 252 Received Heat Transfer 2545 | . 96 8 178 246 24 437 204 297 297 . 758 Effects 11 | 1 . . . . . 1 2 1 . . 6 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 5 | 1 . . . . . 1 2 1 . . . Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 1 1 . . . . 1 . . . . . Heat Transferred 1916 | 705 236 . 975 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Maximum Alert Level 3 | . . . 2 3 2 . . . . . . Low Security (%) 53 | 100 100 100 44 4 . . 100 . . . . Level 1 21 | . . . 28 11 88 . . . . . . Level 2 11 | . . . 26 14 11 . . . . . . Level 3 13 | . . . . 69 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 918 | 15 96 40 463 918 420 . 100 . . . . Initial 351 | . . 16 11 136 351 . . . . . . Average 248 | 1 53 7 235 639 375 . 25 . . . . Influence Increases 3904 | 40 276 49 880 1224 307 . 339 464 325 . . Destroy 0b10 Robot/C 2140 | . 200 40 500 700 60 . 160 260 220 . . Destroy 0b10 Robot/NC 255 | 40 10 5 75 70 5 . 45 5 . . . Destroy Leader 502 | . 32 . 164 202 . . 64 10 30 . . Allied During Kill 98 | . . . . 89 . . . 9 . . . Successful Hack 96 | . 31 . 10 21 32 . 2 . . . . Select Force Hacks 210 | . . . . . 210 . . . . . . Disable Machine 150 | . . . 45 60 . . 45 . . . . Destroy Structure 138 | . 3 4 56 67 . . 8 . . . . Lose Combat Pursuer 315 | . . . 30 15 . . 15 180 75 . . Influence Decreases 3904 | 40 233 62 586 648 843 364 291 512 204 121 . Entered New Map 1287 | . . 27 19 188 549 364 . 19 . 121 . Time Decay 2227 | 40 223 35 397 410 294 . 261 393 174 . . Lost Part 200 | . 10 . 20 10 . . 30 100 30 . . Lost Ally 40 | . . . . 40 . . . . . . . Purge Threat 150 | . . . 150 . . . . . . . . Squads Dispatched 14 | . . . 3 5 . . 6 . . . . Investigation 3 | . . . 1 . . . 2 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 5 | . . . 2 2 . . 1 . . . . Assault 3 | . . . . 3 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals 5 | . 1 . 2 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 237 | . 15 6 40 42 3 33 9 19 16 . 54 Peak Tracking Total 36 | . 4 2 5 5 1 5 4 10 4 . 36 Tactical Retreats 14 | . . . 1 1 . . 1 6 4 . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 4 | . . . 1 1 . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 22 | . . . 3 4 . 6 3 2 . . 4 Max in Single Turn 2 | . . . 2 1 . 2 1 2 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 54 | . 8 . 10 10 13 5 7 . 1 . . Terminals 28 | . 6 . 5 8 6 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . . . . Recycling Units 12 | . 1 . 1 1 7 . 2 . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 174 | . 22 . 33 24 38 43 13 . 1 . . Successful 108 | . 8 . 16 11 24 43 5 . 1 . . Failed 66 | . 14 . 17 13 14 . 8 . . . . Catastrophic 12 | . 1 . 2 3 4 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 61 | . 14 . 2 11 27 . 2 . . 5 . Terminals 78 | . 16 . 17 21 19 . 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . 3 . 9 . . . 1 . . . . Recycling Units 28 | . 3 . 2 2 19 . 2 . . . . Scanalyzers 10 | . . . 5 . . . 5 . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 58 | . 3 . 5 5 1 43 . . 1 . . Record 43 | . . . . . . 43 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 5 | . . . . 4 . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . 7 . . . . . . . . Scan Component 4 | . . . 4 . . . . . . . . Repair 3 | . . . 3 . . . . . . . . Recycling Unit Hacks 9 | . 1 . . 1 6 . 1 . . . . Retrieve Components 9 | . 1 . . 1 6 . 1 . . . . Scanalyzer 7 | . . . 3 . . . 4 . . . . Retrieve Study 7 | . . . 3 . . . 4 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 26 | . 4 . 1 4 17 . . . . . . Terminals 19 | . 4 . 1 4 10 . . . . . . Botnet 12 | . 4 . 1 3 4 . . . . . . Disrupt 1 | . . . . 1 . . . . . . . Skim 6 | . . . . . 6 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . . . . 7 . . . . . . Tunnel 7 | . . . . . 7 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 7 . 9 7 9 . 6 . . . . Full Trace Events 4 | . 1 . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 7 | . . . 3 . . . 4 . . . . Parts Repaired 3 | . . . 3 . . . . . . . . Time 90 | . . . 90 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 36 | . 2 . . 9 17 . 8 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies 7 | . . . . 2 . 1 . 2 . 2 . Largest Group 2 | . . . . 2 . 1 . 2 . 2 2 Highest-Rated Group 192 | . . . . 62 . 84 . 49 . 192 192 Highest-Rated Ally 96 | . . . . 31 . 84 . 29 . 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 109 | . . . . 43 . 30 . 15 . . 21 Total Damage 2772 | . . . . 669 . 1166 . 202 . . 735 Kills 26 | . . . . 10 . 12 . 2 . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 20 | . . . . . . 20 . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Active Infowar (turns) 6881 | 157 148 . 719 33 . . 751 1916 2001 1156 . Sensors 5710 | . . . . . . . 648 1916 1990 1156 . Terrain 148 | 148 . . . . . . . . . . . Structural 4038 | . . . . . . . 103 783 1996 1156 . Seismic 909 | 9 148 . 719 33 . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 1 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 17297 | 251 505 187 1387 984 653 3250 1096 2068 2205 1921 2790 Spaces Moved 9546 | 114 411 171 1000 539 477 2155 838 661 719 1265 1196 Core 397 | 4 . . . . . . . 19 . 369 5 Treads 1052 | . . . . . . . . 379 596 . 77 Legs 1303 | . . . . . . . . . . 189 1114 Wheels 6794 | 110 411 171 1000 539 477 2155 838 263 123 707 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 120 95 95 165 50 50 Average Speed 152 | 88 87 80 96 120 120 120 103 283 290 143 214 Slowest Speed 1300 | 90 95 80 120 120 120 165 105 1300 320 280 560 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 69 | 5 82 47 87 89 98 85 17 62 87 84 85 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 16 | . . . . . 10 3 . . . 3 . Known Exits Taken 5 | . . . 1 . 1 . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 . . . 1 . Scrap Searched 14 | . . 1 . . . 2 . 8 2 1 . Spaces Dug 21 | . . 4 10 . . 2 . 4 1 . . Terrain Destroyed 382 | . . 4 53 92 . 58 5 52 9 . 109 Melee . | . . . . . . . . . . . . Projectile 38 | . . 4 3 . . 3 4 6 9 . 9 AOE 338 | . . . 50 92 . 50 . 46 . . 100 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Total 11384 | 227 472 185 1279 727 526 2681 968 795 781 1381 1362 Wait 837 | 80 . 1 132 90 36 364 24 32 3 23 52 Move 9535 | 113 410 170 999 538 476 2154 837 660 718 1264 1196 Hop . | . . . . . . . . . . . . Pick Up 145 | 6 5 . 20 6 . 31 14 3 8 40 12 Fast Attach 66 | 8 2 . 9 1 . 4 6 5 2 11 18 Attach 42 | . 1 . 6 1 . 9 9 5 4 5 2 Detach 16 | 1 1 . 4 . . 5 2 1 1 1 . Swap 107 | . 3 2 18 22 . 12 14 11 14 1 10 Drop 151 | . 7 . 23 3 . 31 13 . 7 35 32 Fire 433 | 19 43 12 68 62 14 65 49 36 24 1 40 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 42 | . . . . . . . . 42 . . . Trap . | . . . . . . . . . . . . Miscellaneous 10 | . . . . 4 . 6 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Deep Caves (discovered 1 exit: Pro) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 383 | -10/Materials | Discovered new exit (range 8) 559 | -10/Materials | Core integrity fell below 50% 645 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Discovered new exit (range 4) 757 | -10/Materials | Entered Mines 760 | -10/Mines | Discovered new exit (range 7) 773 | -10/Mines | Learned 2 Materials zone layouts 867 | -10/Mines | Excavation squad dispatched 867 | -10/Mines | A large section of the Mines collapsed 938 | -10/Mines | Discovered new exit (range 7) 944 | -10/Mines | Entered Materials 944 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 984 | -9/Materials | Repaired Shield Generator 1151 | -9/Materials | Repaired Wheel 1185 | -9/Materials | Repaired Hvy. Assault Rifle 1256 | -9/Materials | Build established: Tank 1384 | -9/Materials | Discovered new exit (range 16) 1388 | -9/Materials | Discovered new exit (range 12) 1619 | -9/Materials | Identified exit to Mines 1619 | -9/Materials | Identified exit to Storage 1681 | -9/Materials | Destroyed 7 combat bots 1807 | -9/Materials | Discovered new exit (range 13) 2166 | -9/Materials | Discovered new exit (range 3) 2331 | -9/Materials | Entered Storage 2403 | -9/Storage | Met a pair of Derelict thieves 2521 | -9/Storage | Destroyed 9 combat bots 2742 | -9/Storage | Discovered new exit (range 16) 3131 | -9/Storage | First assault squad dispatched 3312 | -9/Storage | Used back door to open Recycling access 3312 | -9/Storage | Discovered new exit (range 3) 3315 | -9/Storage | Entered Recycling 3749 | -9/Recycling | Learned location of Zion (-6) 3789 | -9/Recycling | Identified exit to Scraptown 3793 | -9/Recycling | Discovered new exit (range 16) 3819 | -9/Recycling | Learned 2 Storage zone layouts 3837 | -9/Recycling | Learned location of 3 exits from Materials 3888 | -9/Recycling | Learned Materials trap positions 3907 | -9/Recycling | Scanned before Scraplab entrance 3924 | -9/Recycling | Entered Scraplab 3968 | -9/Recycling | Entered Scraptown 4356 | -9/Scraptown | Discovered new exit (range 11) 4421 | -9/Scraptown | Visited Symbiants 4436 | -9/Scraptown | Visited Shadow of the Wyrm 4453 | -9/Scraptown | Visited The Evicted 4478 | -9/Scraptown | Visited Awakened 4497 | -9/Scraptown | Visited CR-KLE's Repair Center 4526 | -9/Scraptown | Visited Cyclists 4547 | -9/Scraptown | Visited UFD Registry 4547 | -9/Scraptown | Registered with UFD as "Slugbox" 4563 | -9/Scraptown | Entered Cyclist Reading Room 4605 | -9/Scraptown | Visited Cave Peace 4752 | -9/Scraptown | Visited Cartography Club 4781 | -9/Scraptown | Visited Junk Repository 4832 | -9/Scraptown | Visited Scrap Suit Storage 4849 | -9/Scraptown | Visited Curators Association 4872 | -9/Scraptown | Visited Junk Repository 4915 | -9/Scraptown | Visited Supply Room 4939 | -9/Scraptown | Visited Botcube Research 4962 | -9/Scraptown | Visited Research Penetration Think Tank 4990 | -9/Scraptown | Visited Derelict Rescue Squad 5018 | -9/Scraptown | Visited Scrapoid Research Area 5055 | -9/Scraptown | Found DRS Beacon 5199 | -9/Scraptown | Found Lrg. Botcube 5422 | -9/Scraptown | Found Scrap Suit 5427 | -9/Scraptown | Found Scrap Suit 5452 | -9/Scraptown | Build established: Mutant 5628 | -9/Scraptown | Lrg. Botcube activated 5658 | -9/Scraptown | Lrg. Botcube completed mutation into wheeled form, armed with 4 guns. 5786 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5846 | -9/Scraptown | Build established: Tank 6161 | -9/Scraptown | Met Optimus 6161 | -9/Scraptown | Accepted into 0bPrime 6561 | -9/Scraptown | Civil war broke out across Scraptown 6612 | -9/Scraptown | Lost 3 allies 6656 | -9/Scraptown | Lost 3 allies 6736 | -9/Scraptown | Lost 3 allies 6742 | -9/Scraptown | Learned 24 Factory zone layouts 6742 | -9/Scraptown | Learned 8 Upper Caves zone layouts 6742 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 6742 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 6742 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 6742 | -9/Scraptown | Learned Factory emergency access door positions 6742 | -9/Scraptown | Learned location of 1 exit from Factory 6742 | -9/Scraptown | Learned location of 3 exits from Factory 6742 | -9/Scraptown | Learned location of 1 exit from Upper Caves 6768 | -9/Scraptown | Optimus destroyed in the chaos of civil war 6812 | -9/Scraptown | Found Deep Structural Scanner 6868 | -9/Scraptown | Lost 3 allies 6907 | -9/Scraptown | Found Surveybot 17 Chip 6970 | -9/Scraptown | Core integrity fell below 50% 7025 | -9/Scraptown | Destroyed 9 combat bots 7108 | -9/Scraptown | Lost 7 parts (1n3u3w) 7127 | -9/Scraptown | Lost 3 allies 7128 | -9/Scraptown | Discovered new exit (range 10) 7218 | -9/Scraptown | Entered Factory 7218 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7219 | -6/Factory | Identified exit to Factory 7219 | -6/Factory | Identified exit to Lower Caves 8314 | -6/Factory | Entered Lower Caves 8339 | -6/Lower Caves | Spotted B-75 Beast 8351 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8417 | -6/Lower Caves | Lost 8 parts (1p3n1u3w) 8810 | -6/Lower Caves | Build established: Skirmisher 9096 | -6/Lower Caves | Attached CPS modules to Gladiator 5a. 9406 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9661 | -6/Lower Caves | Identified exit to Lower Caves 10382 | -6/Lower Caves | Entered another Lower Caves area 10440 | -6/Lower Caves | Spotted B-75 Beast 10603 | -6/Lower Caves | Discovered exit to Factory (range 12) 11657 | -6/Lower Caves | Learned Factory terminal intel 11859 | -6/Lower Caves | Lost 3 parts (1p2u) 12134 | -6/Lower Caves | Core integrity fell below 50% 12195 | -6/Lower Caves | Discovered new exit (range 6) 12211 | -6/Lower Caves | Identified exit to Zion 12587 | -6/Lower Caves | Entered Zion 12588 | -6/Zion | Identified exit to Proximity Caves 12679 | -6/Zion | Given A8's code to call for help 12749 | -6/Zion | System corruption cleaned by Quarantine Array 12783 | -6/Zion | Learned location of Warlord (-5) 13005 | -6/Zion | Learned 4 Factory zone layouts 13071 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13143 | -6/Zion | Learned Factory non-interactive machine intel 13660 | -6/Zion | Turned away by Imprinter 14322 | -6/Zion | Build established: Derelict-Tank 14415 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14422 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14431 | -6/Zion | Opened final containment barrier to the Deep Caves 14473 | -6/Zion | Discovered new exit (range 3) 14473 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14508 | -6/Zion | Entered Deep Caves 14508 | -6/Deep Caves | Accompanied by 2 allies 14509 | -6/Deep Caves | Identified exit to Proximity Caves 15007 | -6/Deep Caves | Attacked by Z-Imprinter 15033 | -6/Deep Caves | Allies destroyed Z-Imprinter 15086 | -6/Deep Caves | Found Prototype Protection 15086 | -6/Deep Caves | Identified Zio. Weapon Casing 15219 | -6/Deep Caves | Z-Facility disabled 15620 | -6/Deep Caves | Build established: Scavenger-Tank 15656 | -6/Deep Caves | Found Prototype Protection 15656 | -6/Deep Caves | Identified Zio. Heavy Carapace 16820 | -6/Deep Caves | Found Zio. Weapon Casing 16847 | -6/Deep Caves | Found Zio. Weapon Casing 17207 | -6/Deep Caves | Spotted AG-50502 17209 | -6/Deep Caves | Exposed GOLEM chamber 17210 | -6/Deep Caves | Triggered Deep Caves wall 17213 | -6/Deep Caves | Destroyed AG-50502 17278 | -6/Deep Caves | Destroyed 7 combat bots 17294 | -6/Deep Caves | Released all parts (7) 17297 | -6/Deep Caves | Core integrity fell below 20% 17298 | -6/Deep Caves | Destroyed by as-04574 with Assembled Rifle Last Messages --------------- 17291_ as-82096 destroyed. 17291_ as-99876 destroyed. 17292_ Zio. Weapon Casing destroyed. 17292_ Zio. Laser-S destroyed. 17293_ Hvy. Shock Bomb Launcher destroyed. 17293_ System corrupted by crushing effect (+5). 17294_ Zio. Light DM Reactor destroyed. 17294_ Slug penetrates as-45720. 17294_ as-45720 destroyed. 17294_ Released Enh. Flexi-carbon Leg. 17294_ Released Imp. Cryofiber Web. 17294_ Released Hcp. Storage Unit. 17294_ Released Enh. Flexi-carbon Leg. 17294_ Released Adv. Heat Sink. 17294_ Released Adv. Energy Well. 17295_ Dropped Imp. Light Armor Plating. 17296_ System corrupted: Matter fused (-9). 17296_ Acquired Surveybot 17 Chip. 17296_ Penetrated by Slug. 17298_ as-70615 IFF system glitched. Map ----- +----------------------------------------------------+ | ??????????????????????????????## ########?? | | ???????????????????????????????## #????????? | | ????????????????????????????????## ##????????? | | ?????????????????????????????????# ##?????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ???????????????????????? ?????# #??????????? | | ??????????????????? ?????# #??????????? | | ????????????????? #????# #??????????? | | ?????????????? #?#### #??????????# | | ???????????? ### ##?????????# | | ?????????? / a ## ##????????# | | ?????????" a a = ## ##???????? | | ????????? = = ### ######### | | ????????! = = ## # | | ????????# a ## ## | | ????????" a = ! ## ### ########## | | ????????" G = ## #?###### #### | | ????????" #????## | | ????????""" a = ###### | | ????????" a % | | ????????"" =a!%= ## | | ????????" !a%%!! ########### | | ?????????" !!!=!*] ##????????# ## | | ????????" !!*!#@# #?????????# ### | | ????????" #### ##=## ##?????????# #?? | | ????????""" ?????#!## ####??????????## ##?? | | ?????????" ???????#### #??????????????######??? | | ?????????#?????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 43 Energy Capacity 825 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Recycling | Hacked Lgt. Fission Core | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Shield Generator | 6% | -9/Materials Wheel | 10% | -9/Materials Hvy. Assault Rifle | 22% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Arm. Wheel | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Hpw. Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Uncivil War Challenges ------------ None Game ------ Seed ReinforcedBiomechanicalLeg Manual? 0 Play Time 01:28:25 Cumulative 272.0 hours Start 2025.09.10 @ 02:51:53 End 2025.09.10 @ 05:25:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/3/0/0/0/0/0/0/0 Lore% 83 Gallery% 77 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 563fb66e-4ee7-4cc1-91c0-c6ba60e1256c