Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.29 @ 12:19:42

Player: Databurk

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2518)     2518
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (315)                315
              TOTAL SCORE: 5328

 Bonus
-------
High Alert Combat Kills    115
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     69/300
Energy                     131/160
System Corruption          0%
Temperature                Cool (49)
Movement                   Flying (452) Ox6
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
       Improved VTOL Module
       Improved VTOL Module
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
       Improved ECM Suite
                Hacking Suite
                Drone Bay (2/2)
>               --- WEAPON (2) -------
                Pulse Rifle
                Electrolaser
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod (0)
                Sensor Array
                Drone Bay (2/2)
                Minigun

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
                Hacking Suite
                Drone Bay
                Drone Bay
>               --- WEAPON -----------
                Ion Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod
                Sensor Array
       Improved ECM Suite
                Pulse Rifle
                Electrolaser
                Minigun
                Flak Cannon
                EMP Blaster
                Missile Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto Gar 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             86   | 6   5   16  29  13  17  
  Power                    7    | 1   .   3   2   .   1   
    Engine                 5    | 1   .   2   2   .   .   
    Core                   2    | .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   6   5   4   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    9    | .   .   2   4   3   .   
    Wheel                  4    | 2   .   .   2   .   .   
    Hover                  3    | .   .   .   .   1   2   
    Flight                 3    | .   .   .   .   1   2   
  Utility                  26   | 1   2   3   10  6   4   
    Device                 15   | .   .   .   8   5   2   
    Storage                5    | 1   1   1   1   .   1   
    Processor              3    | .   1   2   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   3   6   11  2   8   
    Energy Gun             9    | 2   .   1   3   .   3   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          10   | .   2   2   3   1   2   
    Ballistic Cannon       5    | .   .   .   4   .   1   
    Launcher               7    | .   1   3   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   2   .   
Parts Lost                 16   | .   .   1   5   .   10  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               4    | .   .   .   1   .   3   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   8    | .   .   1   2   .   5   
  Highest Loss Streak      6    | .   .   1   2   .   6   
Average Slot Usage (%)     98   | .   96  99  98  99  97  
  Engine                   7    | .   14  8   6   9   6   
  Core                     2    | .   .   2   2   .   2   
  Treads                   8    | .   .   20  2   .   .   
  Leg                      7    | .   .   .   9   17  11  
  Wheel                    3    | .   28  1   5   .   .   
  Device                   7    | .   .   .   13  14  10  
  Storage                  19   | .   14  22  18  18  18  
  Processor                14   | .   12  21  12  9   9   
  Hackware                 5    | .   .   .   8   9   9   
  Protection               1    | .   .   .   .   3   6   
  Energy Gun               4    | .   1   8   2   .   4   
  Energy Cannon            1    | .   .   .   1   6   .   
  Ballistic Gun            8    | .   22  10  7   8   4   
  Ballistic Cannon         2    | .   .   .   5   .   4   
  Launcher                 2    | .   1   3   .   2   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             91   | 13  43  78  88  90  91  
  Greatest Support         40   | 26  26  40  40  30  30  
  Greatest Overweight (x)  6    | .   1   2   6   2   6   
  Average Overweight (x)   1    | .   .   1   2   2   2   
Largest Inventory Capacity 20   | 6   12  20  20  20  20  
  Average Capacity         19   | 5   8   20  20  20  20  
  Most Carried             20   | 6   10  20  20  20  20  
  Average Carried          17   | 3   7   17  17  18  16  
  Final Capacity           20   | 6   12  20  20  20  20  
  Final Carried            19   | 4   10  18  14  19  9   

 Class Distribution 
--------------------
 93% | Hauler-Mutant
  6% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Storage
 Hauler-Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto Gar 
Matter Collected           1926 | 209 28  552 712 276 149 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2360 | .   28  824 833 370 305 
  Parts                    155  | .   3   70  44  20  18  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto Gar 
Combat Hostiles Destroyed  68   | .   3   25  20  7   13  
  Guns                     34   | .   3   16  7   3   5   
  Cannons                  19   | .   .   .   13  2   4   
  AOE                      15   | .   .   9   .   2   4   
Classes Destroyed          11   | .   1   4   4   2   .   
  Worker                   6    | .   .   4   1   1   .   
  Builder                  3    | .   .   2   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   .   .   3   .   .   
  Swarmer                  19   | .   3   7   3   .   6   
  Grunt                    33   | .   .   14  10  4   5   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   11   | .   .   4   6   1   .   
  Hunter                   4    | .   .   .   1   1   2   
Best Kill Streak           11   | .   3   11  6   5   4   
  Combat Bots Only         6    | .   3   6   5   4   4   
Max Kills in Single Turn   4    | .   1   4   1   2   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   2   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Gar  
Damage Taken               4181 | .    48   967  1417 293  1456 
  Core                     763  | .    10   202  234  60   257  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 100  96   49   .    .    .    
Volleys Fired              195  | .    4    58   67   25   41   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  126  | .    46   86   126  96   126  
Shots Fired                334  | .    8    101  127  34   64   
  Gun                      215  | .    8    87   61   22   37   
  Cannon                   95   | .    .    .    66   9    20   
  Launcher                 24   | .    .    14   .    3    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  198  | .    8    41   84   22   43   
  Thermal                  104  | .    .    46   43   9    6    
  Explosive                21   | .    .    12   .    3    6    
  Electromagnetic          11   | .    .    2    .    .    9    
  Robot Hit Streak         16   | .    2    16   15   14   14   
  Robot Miss Streak        6    | .    2    3    6    3    4    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        4    | .    1    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           257  | .    6    80   104  24   43   
  Core Hits                183  | .    3    55   72   19   34   
  Critical Hits            2    | .    .    1    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5437 | .    31   2014 1784 690  918  
  Guns                     2584 | .    31   1114 710  359  370  
  Cannons                  1499 | .    .    .    1074 136  289  
  Explosions               1354 | .    .    900  .    195  259  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2549 | .    31   458  1185 359  516  
  Thermal                  1571 | .    .    755  599  136  81   
  Explosive                1081 | .    .    682  .    195  204  
  Electromagnetic          236  | .    .    119  .    .    117  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            17   | .    .    1    5    1    10   
  Projectiles              5    | .    .    .    5    .    .    
  Explosions               12   | .    .    1    .    1    10   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 29   | .    .    .    22   .    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  23   | .    .    .    16   .    7    
  Secondary                6    | .    .    .    6    .    .    
Self-Inflicted Damage      84   | .    .    57   .    .    27   
  Shots                    4    | .    .    3    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        344  | .    .    163  344  95   135  
  Average Temperature      64   | .    .    40   102  39   47   
  Received Heat Transfer   1137 | .    .    345  567  54   171  
  Effects                  7    | .    .    .    7    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           3    | .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         3110 | .    .    1556 1147 222  185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto Gar 
Peak Influence             620  | .   74  620 466 452 598 
  Initial                  220  | .   .   31  220 196 183 
  Average                  249  | .   41  209 291 252 351 
Maximum Alert Level        2    | .   .   2   2   2   2   
  Low Security (%)         27   | 100 100 49  3   5   9   
  Level 1                  55   | .   .   34  78  84  58  
  Level 2                  17   | .   .   16  17  9   31  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   7   1   .   
  Investigation            5    | .   .   2   3   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto Gar 
Distress Signals           7    | .   1   1   3   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              105  | .   3   41  33  11  17  
  Peak Tracking Total      10   | .   3   10  5   3   9   
  Tactical Retreats        12   | .   .   7   .   1   4   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto Gar 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto Gar 
Machines Disabled          3    | .   .   1   .   2   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto Gar 
Machines Accessed          16   | .   1   6   4   5   .   
  Terminals                9    | .   1   4   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              2    | .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                40   | .   1   17  14  8   .   
  Successful               32   | .   1   13  11  7   .   
  Failed                   8    | .   .   4   3   1   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                18   | .   1   9   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   .   4   3   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              9    | .   .   4   5   .   .   
  Garrison Access          4    | .   .   .   2   2   .   
Terminal Hacks             13   | .   1   6   3   3   .   
  Record                   3    | .   .   2   1   .   .   
  Open Door                3    | .   .   .   .   3   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   3   2   .   .   
  Scan Component           3    | .   .   2   1   .   .   
  Repair                   2    | .   .   1   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 9    | .   .   4   5   .   .   
  Insert Component         5    | .   .   2   3   .   .   
  Analyze                  4    | .   .   2   2   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   
  Unlock Access            2    | .   .   .   1   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   .   6   3   4   .   
  Full Trace Events        4    | .   .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     89   | .   .   51  38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   
Parts Scanalyzed           4    | .   .   2   2   .   .   
  Part Schematics Acquired 4    | .   .   2   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   4   2   
  Drone Recoveries         6    | .   .   .   .   4   2   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Gar  
Turns Passed               3643 | 59   169  1287 1133 464  531  
Spaces Moved               1557 | 50   145  545  476  172  169  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   550  | .    .    462  88   .    .    
  Legs                     536  | .    .    2    228  172  134  
  Wheels                   434  | 48   145  81   160  .    .    
  Hover                    7    | .    .    .    .    .    7    
  Flight                   28   | .    .    .    .    .    28   
  Fastest Speed            50   | 50   90   110  120  180  180  
  Average Speed            168  | 86   95   178  161  180  229  
  Slowest Speed            452  | 90   100  190  190  180  452  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    23   51   40   26   30   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    52   2    24   36   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    2    1    .    
  AOE                      111  | .    .    52   .    23   36   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto Gar 
Total                      2252 | 65  169 762 718 293 245 
  Wait                     290  | .   2   104 103 65  16  
  Move                     1552 | 49  144 544 475 171 169 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  77   | 10  9   26  22  9   1   
  Fast Attach              5    | .   1   .   2   2   .   
  Attach                   41   | 6   2   5   12  5   11  
  Detach                   6    | .   1   .   1   4   .   
  Swap                     40   | .   2   11  15  6   6   
  Drop                     46   | .   4   14  21  6   1   
  Fire                     195  | .   4   58  67  25  41  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Sto / Gar)
-8/Storage
-8/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 10)
  227 | -10/Materials | Identified exit to Materials
  229 | -10/Materials | Entered another Materials area
  229 | -9/Materials  | Evolved 2 slots: Utility x2
  531 | -9/Materials  | Build established: Hauler-Mutant
 1229 | -9/Materials  | Identified exit to Materials
 1291 | -9/Materials  | Repaired Imp. Medium Laser
 1335 | -9/Materials  | Core integrity fell below 50%
 1516 | -9/Materials  | Entered another Materials area
 1516 | -8/Materials  | Evolved 2 slots: Utility x2
 2148 | -8/Materials  | Garrison activated, responded to threat
 2283 | -8/Materials  | Identified exit to Garrison
 2575 | -8/Materials  | Discovered new exit (range 16)
 2649 | -8/Materials  | Entered Storage
 2970 | -8/Storage    | Core integrity fell below 50%
 3086 | -8/Storage    | Identified exit to Garrison
 3113 | -8/Storage    | Entered Garrison
 3148 | -8/Garrison   | Triggered checkpoint
 3372 | -8/Garrison   | Triggered checkpoint
 3414 | -8/Garrison   | Triggered checkpoint
 3473 | -8/Garrison   | Core integrity fell below 20%
 3479 | -8/Garrison   | Lost 4 parts (2n2w)
 3502 | -8/Garrison   | Triggered checkpoint
 3542 | -8/Garrison   | Lost 6 parts (1p1n1u3w)
 3638 | -8/Garrison   | Triggered checkpoint
 3644 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03500_ Penetrated by Slug.
03500_ Aerolev Unit destroyed.
03500_ Shock Rifle destroyed.
03502_ S-10 Pest misfires.
03502_ Beams of light sweep through the air. An alarm sounds.
03503_ Dropped Aerolev Unit.
03507_ S-10 Pest IFF system glitched.
[Achievement: Universal Adapter]
03511_ EMP Blaster destroyed.
03514_ S-10 Pest misfires.
03531_ Drone sends a signal.
03533_ Slug penetrates Wall.
03536_ Drone released from Drone Bay. <x2>
03543_ Drone retrieved by Drone Bay. <x2>
03549_ Slug penetrates Wall. <x3>
03564_ Penetrated by Slug.
03567_ H-55 Commando destroyed.
03579_ Acquired 36 matter.
03638_ Beams of light sweep through the air. An alarm sounds.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|                ### #???############??????????????? |
|                    #?????????????????????????????? |
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|    ##    #   =#??????????????????????????????????? |
|    ##    ##  [###????????????????????????????????? |
|              =  #????????????????????????????????? |
|             !%* #????????????????????????????????? |
|      %       [  #????????????????????????????????? |
|      [       %  #????????????????????????????????? |
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|    ##% ^^##   #??????????????????????????????????? |
|     %=          ?????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         10
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
  Hcp. Storage Unit | -9/Materials | Scanalyzed
   Missile Launcher | -8/Materials | Scanalyzed
        EMP Blaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
More Dakka Please
Please Form A Line
Troublemaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              RocketSiegeWand
  Manual?         0
Play Time         01:18:18
  Cumulative      6.6 hours
  Start           2021.01.29 @ 05:16:14
  End             2021.01.29 @ 12:19:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acecbf48-ffc3-4e54-ba57-7cbfb96516a6