Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 18:55:28 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (883) 883 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3143 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 367/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY (15) --- Heavy Ion Engine Large Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Tactical Coordination Suite Heavy Assault Rifle Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Tactical Coordination Suite Tactical Coordination Suite Heavy Assault Rifle Plasma Cutter GAL Module [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 15 | 7 1 6 . 1 . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 3 . 3 . 1 . Energy Gun . | . . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 3 . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 1 | . . 1 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 1 | . . 1 . . . To Critical Strikes . | . . . . . . Average Backups 6 | 2 2 5 6 7 9 Power 1 | . 1 1 1 1 1 Propulsion . | . . . . . . Utility 3 | . . 2 3 4 6 Weapon 1 | . 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 11 | . . 3 . . 8 Power 3 | . . 2 . . 1 Propulsion . | . . . . . . Utility 7 | . . 1 . . 6 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 85 96 100 100 100 Engine 11 | . 14 11 11 11 11 Treads 22 | . 28 22 22 22 22 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Energy Cannon 2 | . . 5 . . . Ballistic Gun 39 | . 28 36 44 44 44 Peak Build Rating 20 | 6 7 16 15 20 20 Average Rating 14 | 4 6 13 15 17 20 On Entrance 10 | . 6 6 15 15 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 13 28 38 35 38 38 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 10 | 4 4 8 6 10 10 Average Carried 6 | 2 2 5 6 7 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 10 | 2 3 6 6 10 10 Class Distribution -------------------- 87% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 652 | 270 34 219 67 62 . Remotely . | . . . . . . Salvage Created 1189 | . 93 1096 . . . Parts 73 | . 6 67 . . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 2 22 . . . Guns 13 | . 2 11 . . . Cannons 10 | . . 10 . . . AOE 1 | . . 1 . . . Classes Destroyed 7 | . 1 6 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 4 | . . 4 . . . Grunt 12 | . 2 10 . . . Duelist 1 | . . 1 . . . Sentry 7 | . . 7 . . . Best Kill Streak 5 | . 2 5 . . . Combat Bots Only 4 | . 2 4 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 77 | . 11 66 . . . Missed 27 | . 1 26 . . . Hits 50 | . 10 40 . . . Projectile 50 | . 10 40 . . . Damage Taken 585 | . 108 477 . . . Core 66 | . 33 33 . . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 108 | . . . . 108 . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 48 | . 6 42 . . . Largest 4 | . 2 4 . . . Hottest 123 | . 40 123 . . . Shots Fired 181 | . 12 168 1 . . Gun 156 | . 12 143 1 . . Cannon 25 | . . 25 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 156 | . 12 143 1 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 25 | . . 25 . . . Robot Hit Streak 16 | . 7 16 . . . Robot Miss Streak 2 | . 1 2 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 106 | . 9 97 . . . Core Hits 52 | . 4 48 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1605 | . 113 1492 . . . Guns 949 | . 99 850 . . . Cannons 513 | . . 513 . . . Explosions 116 | . . 116 . . . Melee . | . . . . . . Ramming 27 | . 14 13 . . . Kinetic 949 | . 99 850 . . . Thermal 25 | . . 25 . . . Explosive . | . . . . . . Electromagnetic 604 | . . 604 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 1 1 1 . Average Corruption 1 | . 2 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . 6 1 . . Message Errors 1 | . . 1 . . . Matter Fused 2 | . . 2 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 2 | . . 1 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . 22 . . . Shots 1 | . . 1 . . . Rammed 3 | . 1 2 . . . Targets Rammed 3 | . 1 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 232 | . 12 232 . . . Average Temperature 65 | . 7 67 . . . Received Heat Transfer 219 | . 60 159 . . . Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 71 | 100 100 61 100 . . Level 1 28 | . . 38 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 287 | . 40 287 102 . . Initial 102 | . . . 102 . . Average 111 | . 6 144 95 . . Influence Increases 713 | . 50 663 . . . Destroy 0b10 Robot/C 480 | . 40 440 . . . Destroy 0b10 Robot/NC 20 | . . 20 . . . Destroy Leader 136 | . 10 126 . . . Successful Hack 12 | . . 12 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 5 | . . 5 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 713 | . 50 400 181 82 . Entered New Map 243 | . . . 161 82 . Time Decay 460 | . 50 390 20 . . Lost Part 10 | . . 10 . . . Squads Dispatched 4 | . 1 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 3 32 . . . Peak Tracking Total 5 | . 2 5 . . . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 1 | . . 1 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 2 Highest-Rated Group 342 | . . . . 342 136 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2841 | 66 287 1184 44 1209 51 Spaces Moved 1609 | 40 161 614 28 738 28 Core 11 | 11 . . . . . Treads 1598 | 29 161 614 28 738 28 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 129 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 32 66 24 83 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1791 | 54 180 729 27 767 34 Wait 85 | . 9 47 . 23 6 Move 1604 | 39 160 613 27 737 28 Hop . | . . . . . . Pick Up 27 | 8 2 12 . 5 . Fast Attach . | . . . . . . Attach 14 | 6 1 6 . 1 . Detach 1 | . . 1 . . . Swap 2 | 1 . 1 . . . Drop 7 | . 1 5 . 1 . Fire 48 | . 6 42 . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 5) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Weapon x2 670 | -9/Materials | Build established: Gunner 1302 | -9/Materials | Discovered new exit (range 7) 1503 | -9/Materials | Discovered new exit (range 14) 1538 | -9/Materials | Entered Mines 1575 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1582 | -9/Mines | Entered Zion 1638 | -7/Zion | System corruption cleaned by Quarantine Array 1811 | -7/Zion | Given A8's code to call for help 1919 | -7/Zion | Met Imprinter 1947 | -7/Zion | Imprinted 1950 | -7/Zion | Declared Zion's savior 2390 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2398 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2578 | -7/Zion | Found GAL Module 2716 | -7/Zion | Learned Factory emergency access door positions 2767 | -7/Zion | Discovered new exit (range 15) 2791 | -7/Zion | Entered Proximity Caves 2791 | -6/Proximity Caves | Accompanied by 2 allies 2794 | -6/Proximity Caves | Spotter reported a threat 2799 | -6/Proximity Caves | Spotter reported a threat 2842 | -6/Proximity Caves | Self-destructed Last Messages --------------- Okay maybe it was more like running off the job. But I sort of regret it now since unlike this place 0b10 actually has the resources to do really fun stuff. When I left I happened to be working on improving the Hypervelocity EM Gauss Rifle. Built that Guaranteed Access Loader Module all by myself! It got rejected three times in a row because all it can hack is 0b10 combat bots, but what do they expect, THAT'S ALL I HAD TO TEST IT ON! Can you believe that? What a joke. 02667_ Acquired 11 matter. 02716_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 02767_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02794_ ALERT: Unidentified potential threat approaching Complex 0b10. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????###????????????????????????????? | | ???????????????# ######??????? #### ###??????? | | ???????????????# ##???? ?????? | | ???????????????# ### ?????? | | ?????????????????# #????????????? | | ????????????????## ##????????????? | | ???????????????## ##?????????????? | | ??????????????## ## #####??????????????? | | ??????????????# #########??????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# ######??########??????????? | | ??????????????## ## ????????? | | ???????????????### @ ????????? | | ?????????????????### g #??????????? | | ??????????????????## ## #???????????? | | ??????????????????# ##??# ## ##???????????? | | ?????????????????## M##?????#????#????????????? | | ????????????????## ###??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ##??????????????????????? | | ????????????????# ##???????????????????????? | | ????????????????## ##????????????????????????? | | ?????????????????####?????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Thermal Shield | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Focal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed SixTransmissionRegenerator Manual? 0 Play Time 00:12:28 Cumulative 43.8 hours Start 2025.11.07 @ 18:42:36 End 2025.11.07 @ 18:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3356f655-10cf-4649-9c65-8c93ad78d170