Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.07 @ 09:34:03 Player: Horse Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3726) 3726 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 7836 Bonus ------- High Alert Combat Kills 360 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 27/100 System Corruption 19% Temperature Cool (36) Movement Rolling (90) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit System Shield System Shield System Restoration Module > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (8) ---- Medium Storage Unit High-capacity Battery (400) Enhanced Optical Array Advanced Terrain Scanner Core Analyzer Transmission Jammer Component Analysis Suite Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Target Analyzer System Shield System Shield System Backup Module > --- WEAPON ----------- Tesla Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Medium Storage Unit High-capacity Battery Enhanced Optical Array Advanced Terrain Scanner Force Booster Improved Shield Generator Improved Shield Generator System Restoration Module Precision Shock Rifle Plasma Cannon Advanced EMP Blaster Mini Grenade Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device System Backup Module Storage Medium Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Weapon Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . 1 . 1 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 118 | 6 6 9 . 20 12 4 61 Power 11 | 1 . . . 1 2 . 7 Engine 7 | 1 . . . . 1 . 5 Core 4 | . . . . 1 1 . 2 Reactor . | . . . . . . . . Propulsion 31 | 2 1 2 . 7 . 2 17 Treads 4 | . . . . . . 1 3 Leg 18 | 2 1 2 . 4 . . 9 Wheel 3 | . . . . . . . 3 Hover 6 | . . . . 3 . 1 2 Flight . | . . . . . . . . Utility 28 | 1 3 3 . 3 3 . 15 Device 7 | . . . . . 1 . 6 Storage 5 | 1 1 . . 1 . . 2 Processor 1 | . . . . . . . 1 Hackware 3 | . . . . 1 2 . . Protection 12 | . 2 3 . 1 . . 6 Artifact . | . . . . . . . . Weapon 48 | 2 2 4 . 9 7 2 22 Energy Gun 12 | 1 1 1 . . 2 . 7 Energy Cannon 4 | . . . . 1 . 1 2 Ballistic Gun 18 | 1 1 1 . 3 3 . 9 Ballistic Cannon 3 | . . . . 2 1 . . Launcher 10 | . . 1 . 3 1 1 4 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . 2 Parts Lost 40 | . 3 . . 1 . 7 29 Power 6 | . . . . . . 1 5 Propulsion 12 | . . . . 1 . 3 8 Utility 8 | . 1 . . . . 2 5 Weapon 14 | . 2 . . . . 1 11 Highest Loss Streak 7 | . 1 . . 1 . 4 7 Average Slot Usage (%) 93 | . 97 97 100 99 98 87 89 Engine 6 | . 14 11 11 8 . . 4 Core 1 | . . . . . 7 6 1 Treads 1 | . . . . . . . 2 Leg 16 | . 28 22 22 25 . . 12 Hover 2 | . . . . 1 23 17 1 Device 2 | . . . . . . . 6 Storage 13 | . 14 11 11 18 15 15 13 Processor 1 | . . . . . . . 3 Hackware 8 | . . . . . 21 19 15 Protection 10 | . 11 21 22 17 7 5 4 Energy Gun 6 | . 10 5 11 9 7 7 4 Ballistic Gun 13 | . 16 18 22 14 13 3 11 Launcher 2 | . . 5 . 2 . 5 2 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 17 30 30 41 35 39 43 Greatest Support 55 | 20 20 30 30 45 33 33 55 Greatest Overweight (x) 8 | . . 1 . 2 1 3 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 12 12 12 12 Average Capacity 10 | 5 6 8 8 11 12 12 11 Most Carried 12 | 1 3 8 8 12 12 12 12 Average Carried 8 | . 1 7 8 10 11 11 10 Final Capacity 12 | 6 8 8 8 12 12 12 8 Final Carried 12 | 1 3 8 8 12 12 12 8 Class Distribution -------------------- 23% | Mutant 21% | Tank 15% | Hacker-Tank 15% | Scavenger-Gunner 15% | Hacker-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 3349 | 173 336 441 73 487 258 . 1581 Remotely . | . . . . . . . . Salvage Created 4393 | . 468 349 73 830 230 . 2443 Parts 248 | . 29 23 7 65 13 . 111 Haulers Intercepted 8 | . 2 1 . 2 1 . 2 Recyclers Shooed 6 | . 1 1 . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 82 | . 12 6 2 23 6 . 33 Melee 1 | . . . . . . . 1 Guns 51 | . 9 3 2 12 5 . 20 Cannons 4 | . . . . . . . 4 AOE 25 | . 2 3 . 11 1 . 8 Classes Destroyed 12 | . 3 5 . 2 . . 2 Worker 11 | . . 3 . 1 . . 7 Builder 14 | . . 1 . 5 . . 8 Hauler 8 | . 2 1 . 2 1 . 2 Recycler 8 | . . . . 1 . . 7 Watcher 3 | . . 1 . 1 . . 1 Swarmer 18 | . 6 . . 9 3 . . Grunt 42 | . 6 3 2 10 3 . 18 Brawler 2 | . . 1 . . . . 1 Duelist 2 | . . . . 1 . . 1 Sentry 12 | . . 2 . 3 . . 7 Hunter 2 | . . . . . . . 2 Programmer 4 | . . . . . . . 4 Best Kill Streak 20 | . 4 2 2 11 3 . 20 Combat Bots Only 11 | . 4 2 2 8 3 . 11 Max Kills in Single Turn 6 | . 2 1 2 6 2 . 5 Gunslinging 1 | . 1 . 1 . . . . Exploded 3 | . 2 1 . 3 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 6975 | . 511 238 15 783 361 654 4413 Core 1013 | . 119 48 . 50 59 47 690 Absorbed by Shields 91 | . . . . . . . 91 Core Remaining (%) 82 | 100 52 . 88 90 . . . Volleys Fired 275 | . 47 31 2 50 11 20 114 Largest 3 | . 2 3 3 3 3 3 3 Hottest 206 | . 60 106 106 116 143 190 206 Shots Fired 600 | . 91 70 6 124 33 24 252 Gun 505 | . 91 64 6 111 29 2 202 Cannon 54 | . . . . 5 3 16 30 Launcher 41 | . . 6 . 8 1 6 20 Special . | . . . . . . . . Kinetic 378 | . 53 57 4 77 17 . 170 Thermal 119 | . 4 7 2 39 7 16 44 Explosive 37 | . . 6 . 8 1 6 16 Electromagnetic 66 | . 34 . . . 8 2 22 Robot Hit Streak 13 | . 8 11 6 13 6 . 11 Robot Miss Streak 7 | . 3 3 . 4 3 . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 357 | . 56 42 6 66 17 . 170 Core Hits 238 | . 18 18 3 55 11 . 133 Critical Hits 4 | . . . . . . . 4 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11155 | . 791 911 90 2604 305 . 6454 Guns 5381 | . 735 479 90 953 204 . 2920 Cannons 625 | . . . . . . . 625 Explosions 5077 | . 56 432 . 1651 101 . 2837 Melee . | . . . . . . . . Ramming 72 | . . . . . . . 72 Kinetic 3698 | . 384 431 56 413 78 . 2336 Thermal 2574 | . 88 135 34 540 120 . 1657 Explosive 3822 | . . 345 . 1651 67 . 1759 Electromagnetic 989 | . 319 . . . 40 . 630 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 28 | . 1 . . . . 19 28 Average Corruption 20 | . 1 . . . . 14 22 Corruption Purged 14 | . . . . . . . 14 Effects 229 | . . . . . . 3 226 Message Errors 31 | . . . . . . . 31 Matter Fused 31 | . . . . . . 1 30 Heat Flow Errors 13 | . . . . . . . 13 Energy Discharges 17 | . . . . . . . 17 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 17 | . . . . . . 1 16 Data Loss (major) 5 | . . . . . . . 5 Misfires 3 | . . . . . . . 3 Alerts 5 | . . . . . . . 5 Misdirections 31 | . . . . . . 1 30 Targeting Errors 64 | . . . . . . . 64 Weapon Failures 9 | . . . . . . . 9 Overload Shots . | . . . . . . . . Overflow Damage 673 | . . 73 . 223 . 5 372 Projectiles 4 | . . . . . . . 4 Explosions 669 | . . 73 . 223 . 5 368 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 836 | . 36 107 . 244 . 121 328 Shots 21 | . 1 2 . 5 . 4 9 Rammed 21 | . . . . . . . 21 Targets Rammed 23 | . . . . . . . 23 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 348 | . 189 70 111 246 348 168 328 Average Temperature 67 | . 46 16 60 64 148 62 74 Received Heat Transfer 1747 | . 210 72 9 234 . . 1222 Effects 4 | . . . . . 1 . 3 Interference 4 | . . . . . 1 . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 7 | . 2 . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . 1 . . 7 Heat Transferred 4003 | . 125 162 74 1184 235 . 2223 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 707 | . 217 202 55 707 510 161 624 Average Influence 274 | . 86 85 36 344 395 141 397 Maximum Alert Level 3 | . 1 1 . 3 2 . 2 Low Security (%) 48 | 100 98 99 100 30 . 100 18 Level 1 13 | . 1 . . 23 54 . 15 Level 2 36 | . . . . 31 45 . 66 Level 3 1 | . . . . 13 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 1 . 5 1 . 13 Investigation 7 | . 1 1 . 2 . . 3 Extermination 4 | . . . . . . . 4 Reinforcement 7 | . 1 . . 3 1 . 2 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 4 | . . . . 2 . . 2 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 1 . 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 156 | . 26 11 2 30 8 6 73 Peak Tracking Total 7 | . 7 3 2 6 3 4 5 Tactical Retreats 31 | . 12 1 . 2 . 2 14 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 8 | . 1 . . . 2 . 5 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled 28 | . . 2 . 10 1 . 15 Max in Single Turn 7 | . . 1 . 7 1 . 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 39 | . 6 6 . 4 6 . 17 Terminals 24 | . 6 6 . 2 2 . 8 Fabricators 4 | . . . . . 1 . 3 Repair Stations 4 | . . . . 1 1 . 2 Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . 1 1 . 3 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 136 | . 21 21 . 13 23 . 58 Successful 60 | . 9 10 . 7 8 . 26 Failed 75 | . 11 11 . 6 15 . 32 Catastrophic 15 | . . . . . 3 . 12 Database Lockouts 1 | . 1 . . . . . . Manual 62 | . 15 14 . 3 12 . 18 Terminals 92 | . 21 21 . 6 10 . 34 Fabricators 9 | . . . . . 2 . 7 Repair Stations 15 | . . . . 3 5 . 7 Recycling Units . | . . . . . . . . Scanalyzers 13 | . . . . 4 2 . 7 Garrison Access 7 | . . . . . 4 . 3 Terminal Hacks 21 | . 5 4 . 2 3 . 7 Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 3 | . 2 1 . . . . . Branch Access Points 1 | . . . . . . . 1 Machine Index 1 | . . . . . . . 1 Terminal Index 4 | . 1 1 . 1 . . 1 Fabricator Index 2 | . . . . . 1 . 1 Unreport Threat 4 | . . 1 . . 1 . 2 Locate Traps 3 | . 2 1 . . . . . Hauler Manifests 1 | . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 6 | . . . . . . . 6 Load Schematic 2 | . . . . . . . 2 Build 4 | . . . . . . . 4 Repair Station Hacks 6 | . . . . 2 1 . 3 Scan Component 4 | . . . . 1 1 . 2 Repair 2 | . . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . 2 . . 4 Insert Component 4 | . . . . 1 . . 3 Analyze 2 | . . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 66 | . 15 16 . 3 16 . 16 Terminals 17 | . 4 6 . 1 1 . 5 Track 4 | . 1 2 . . . . 1 Botnet 11 | . 3 3 . 1 1 . 3 Operators 2 | . . 1 . . . . 1 Fabricators 3 | . . . . . 2 . 1 Report 2 | . . . . . 1 . 1 Haulers 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Watchers 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 36 | . 5 6 . 4 5 . 16 Full Trace Events 6 | . . 1 . 2 . . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . 1 Parts Built 4 | . . . . . . . 4 Matter 570 | . . . . . . . 570 Time 285 | . . . . . . . 285 Total Part Build Rating 20 | . . . . . . . 20 Parts Repaired 2 | . . . . 1 . . 1 Time 77 | . . . . 38 . . 39 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 5526 | 58 739 780 273 638 306 210 2522 Spaces Moved 3590 | 43 466 482 213 372 543 186 1285 Core 11 | 4 . . . . . . 7 Treads 177 | . . . . . . . 177 Legs 2344 | 39 466 482 213 296 . . 848 Wheels 103 | . . . . . . . 103 Hover 955 | . . . . 76 543 186 150 Flight . | . . . . . . . . Fastest Speed 42 | 50 120 120 120 42 42 42 90 Average Speed 117 | 113 120 134 120 104 44 74 150 Slowest Speed 450 | 120 120 150 120 190 102 230 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 43 | 3 72 42 69 39 17 69 36 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 56 | . . . . 3 . 53 . Terrain Destroyed 399 | . 2 36 . 83 5 85 188 Melee . | . . . . . . . . Projectile 21 | . . . . 3 . 16 2 AOE 378 | . 2 36 . 80 5 69 186 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 4392 | 49 553 566 226 526 587 235 1650 Wait 261 | . 30 16 12 62 7 18 116 Move 3583 | 42 465 481 212 371 543 184 1285 Hop . | . . . . . . . . Pick Up 64 | 1 3 15 . 12 5 5 23 Fast Attach 48 | 6 3 2 . 3 5 1 28 Attach 26 | . 1 1 . 5 2 1 16 Detach 6 | . . . . 1 1 . 4 Swap 44 | . 2 6 . 12 5 2 17 Drop 61 | . 2 14 . 10 8 3 24 Fire 275 | . 47 31 2 50 11 20 114 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush 19 | . . . . . . . 19 Escape Stasis 1 | . . . . . . 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 12) 589 | -10/Materials | Central database locked down 590 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Discovered new exit (range 15) 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -9/Materials | Discovered new exit (range 16) 1562 | -9/Materials | Discovered new exit (range 9) 1578 | -9/Materials | Entered Mines 1578 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1623 | -9/Mines | Learned Materials stockpile data 1734 | -9/Mines | Build established: Tank 1835 | -9/Mines | Discovered new exit (range 9) 1851 | -9/Mines | Entered Materials 1851 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2195 | -8/Materials | Repaired Carbon-fiber Leg 2333 | -8/Materials | Destroyed 8 combat bots 2481 | -8/Materials | Discovered new exit (range 9) 2489 | -8/Materials | Entered Factory 2489 | -7/Factory | Evolved 2 slots: Utility x2 2794 | -7/Factory | Build established: Hacker-Tank 2795 | -7/Factory | Sucked down chute 2795 | -7/Factory | Entered Waste 2827 | -7/Waste | Spotted C-40 Crusher 2828 | -7/Waste | Spotted C-40 Crusher 2873 | -7/Waste | Spotted C-40 Crusher 2917 | -7/Waste | Crushed by falling debris 2918 | -7/Waste | System corruption reached 10% 2923 | -7/Waste | Spotted C-40 Crusher 2933 | -7/Waste | Spotted C-40 Crusher 2948 | -7/Waste | Lost 3 parts (2n1u) 2963 | -7/Waste | Crushed by falling debris 2978 | -7/Waste | Discovered new exit (range 16) 3002 | -7/Waste | Lost 4 parts (1p1n1u1w) 3005 | -7/Waste | Entered Factory 3693 | -7/Factory | Identified exit to Storage 3693 | -7/Factory | Identified exit to Lower Caves 3788 | -7/Factory | Core integrity fell below 50% 3805 | -7/Factory | Lost 6 parts (1p2n2u1w) 3819 | -7/Factory | Destroyed 11 combat bots 3924 | -7/Factory | Fabricated Kinecellerator (x1) 4303 | -7/Factory | Build established: Scavenger-Gunner 4435 | -7/Factory | Lost 3 parts (2n1w) 4564 | -7/Factory | Fabricated Tesla Rifle? 4720 | -7/Factory | Fabricated Flexi-carbon Leg? 4908 | -7/Factory | Lost 3 parts (1p1n1w) 5059 | -7/Factory | Build established: Hacker-Gunner 5074 | -7/Factory | Repaired System Restoration Module 5142 | -7/Factory | Garrison activated, responded to threat 5196 | -7/Factory | Core integrity fell below 20% 5228 | -7/Factory | Lost 7 parts (1p1n1u4w) 5405 | -7/Factory | First assault squad dispatched 5527 | -7/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 05505_ ALERT: Rogue bot located, Programmers report to Factory Zone 3H. 05505_ >> REPORT: Fabrication network allocation +383, current total at 576. 05514_ System corrupted: Energy discharge (-13). 05521_ C-30 ARC bursts open, deploying its payload. 05521_ G-50 Soldier unfolds itself. 05521_ G-47 Trooper unfolds itself. 05521_ B-48 Gladiator unfolds itself. 05521_ G-47 Trooper unfolds itself. 05521_ M-28 Smith unfolds itself. 05527_ Fusion Modulator explodes. 05527_ M-28 Smith destroyed. 05527_ G-47 Trooper destroyed. 05527_ P-60 Hacker destroyed. 05527_ Plasma Cannon destroyed. 05527_ G-50 Soldier destroyed. 05527_ Imp. Light Armor Plating destroyed. 05527_ Fusion Modulator explodes. 05527_ Nuclear Reactor explodes. 05527_ Lgt. Ion Engine destroyed. 05527_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##+????????????????????? | | ????????????############?? ????????????????????? | | ????????????? ???#####????????????? | | ????????????? ?????????????? | | ?????????????? """ """ ??????????????? | | ??????????????? 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""" ""?????????????????? | | ! #????????????? ?? ?????????????????? | | #??????????????"????"?????????????????? | | #??????????????"??????????????????????? | | #?????????????????????????????????????? | | ####### #?????????????????????????????????????? | | # # ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 56 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 30 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Flexi-carbon Leg | -7/Factory | Hacked System Restoration Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Kinecellerator | x1 | -7/Factory | Preloaded Tesla Rifle | x1 | -7/Factory | Preloaded Flexi-carbon Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialGravmagCannon Manual? 0 Play Time 01:12:49 Cumulative 810.9 hours Start 2019.12.05 @ 18:47:12 End 2019.12.07 @ 09:34:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/1/0/0/0/0 Lore% 76 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b17889-be78-4f50-8ed0-124f56171299