Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.01 @ 21:37:59 Player: Spoodle Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2625) 2625 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 7851 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 649 Entered Garrisons 200 Met Imprinter 300 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 90/100 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Rocket Launcher Greatsword Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Melee Analysis Suite Target Analyzer Force Field > --- WEAPON ----------- Improved Spread Laser Heavy Ion Cannon > --- INVENTORY -------- Light Fission Core Coolant Injector Tactical Coordination Suite Tactical Coordination Suite Improved Particle Charger Microactuators Reactive Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy Beamcaster Precision Assault Rifle Rocket Launcher Plasma Flamer Heavy Mace Greatsword CR-A16's Pointy Stick [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Force Field Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 4 . Weapon . | . . . . . . . . . Parts Attached 77 | 7 11 . 14 . 5 15 13 12 Power 7 | 1 1 . 1 . . 1 1 2 Engine 6 | 1 1 . 1 . . 1 1 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 3 . 7 . 1 7 2 5 Treads 16 | . 2 . 3 . 1 6 2 2 Leg 6 | 2 1 . . . . . . 3 Wheel 5 | . . . 4 . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 3 . 3 . 2 3 6 4 Device 9 | 1 . . . . . 3 2 3 Storage 4 | 1 2 . . . 1 . . . Processor 5 | . 1 . 1 . . . 3 . Hackware 1 | . . . 1 . . . . . Protection 4 | . . . 1 . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 20 | 2 4 . 3 . 2 4 4 1 Energy Gun 4 | . . . 2 . 1 . 1 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 6 | 2 . . 1 . 1 1 1 . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 4 | . 3 . . . . 1 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Corrupted Parts 3 | . . . . . . 2 . 1 System Corruption 27 | . . . . . . 15 . 12 Parts Lost 37 | . 1 . 3 . . 8 2 23 Power 6 | . . . 1 . . 1 . 4 Propulsion 15 | . 1 . 1 . . 4 1 8 Utility 12 | . . . . . . 1 1 10 Weapon 4 | . . . 1 . . 2 . 1 Highest Loss Streak 13 | . 1 . 1 . . 6 1 13 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 15 | 4 8 10 12 15 18 18 18 17 Power . | . . . . . . . . . Propulsion 3 | 2 2 1 3 5 4 3 1 . Utility 6 | . 2 5 3 4 7 9 10 8 Weapon 5 | 1 3 4 5 6 5 5 6 6 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 3 . 3 . 5 3 3 8 Power 1 | . 1 . . . . . . . Propulsion . | . . . . . . . . . Utility 11 | . . . 2 . 2 1 1 5 Weapon 12 | . 2 . 1 . 3 2 2 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 100 95 100 90 96 82 81 Engine 11 | . 14 14 10 11 11 10 10 6 Treads 20 | . 9 28 22 22 22 21 25 19 Leg 2 | . 18 . . . . . . 2 Wheel 6 | . . . 7 11 11 11 . . Device 3 | . 5 . . . . 1 13 16 Storage 10 | . 14 14 11 11 11 11 6 6 Processor 9 | . 8 14 11 11 11 6 9 8 Hackware 1 | . . . 9 . . . . . Protection 6 | . . . . 11 11 10 1 9 Energy Gun 4 | . . . 2 11 6 10 4 . Ballistic Gun 10 | . 21 28 17 11 6 9 3 . Peak Build Rating 58 | 7 11 10 19 19 29 38 58 57 Average Rating 24 | 3 9 9 14 19 22 30 46 51 On Entrance 20 | . 7 9 10 19 19 29 34 57 Avg Prop Armor Cover (%) 17 | . . . 18 15 18 16 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 15 32 31 41 41 64 63 75 85 Greatest Support 90 | 20 40 40 40 12 12 20 90 90 Greatest Overweight (x) 5 | . 1 . 3 3 5 5 . 3 Average Overweight (x) 2 | . . . 1 3 3 3 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 17 | 6 9 15 15 15 19 20 20 19 Most Carried 20 | 7 10 12 15 15 20 20 20 20 Average Carried 15 | 4 8 10 12 15 18 18 18 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 Final Carried 20 | 7 10 11 15 15 20 16 20 5 Class Distribution -------------------- 71% | Mutant 15% | Scavenger-Mutant 10% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 2312 | 190 341 142 569 29 172 311 419 139 Remotely . | . . . . . . . . . Salvage Created 2723 | 164 376 10 568 146 . 612 380 467 Parts 140 | 14 35 3 44 6 . 16 14 8 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 5 | 1 2 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . Prevented 7 | . . . . . . 7 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 62 | . 15 1 12 2 . 19 5 8 Melee 8 | . . . . . . . . 8 Guns 18 | . 3 1 5 1 . 4 4 . Cannons 1 | . . . . . . 1 . . AOE 34 | . 12 . 7 1 . 14 . . Classes Destroyed 15 | 2 5 . 4 . . 3 1 . Worker 4 | . . . 3 . . . 1 . Builder 2 | . 1 . 1 . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 4 | 1 1 . 1 . . . 1 . Operator 3 | . 2 . 1 . . . . . Watcher 4 | . 2 . 1 . . . 1 . Swarmer 17 | . 6 1 7 . . . 3 . Grunt 28 | . 9 . 1 3 . 12 . 3 Brawler 7 | . . . 1 . . 3 . 3 Duelist 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 4 | . . . 3 . . 1 . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . . 2 2 Best Kill Streak 14 | 4 8 1 8 2 . 14 3 3 Combat Bots Only 14 | . 6 1 6 2 . 14 3 3 Max Kills in Single Turn 4 | 2 3 1 4 2 . 2 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . 3 . 3 1 . 2 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 438 | . 42 2 43 2 . 96 26 227 Missed 115 | . 9 . 15 . . 20 4 67 Hits 323 | . 33 2 28 2 . 76 22 160 Melee 18 | . . . 3 . . . . 15 Projectile 305 | . 33 2 25 2 . 76 22 145 Critical Strikes 22 | . . . 2 . . 4 3 13 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 5849 | . 502 14 481 24 . 1814 234 2780 Core 1297 | . 116 . 58 . . 270 . 853 Absorbed by Shields 322 | . . . . . . . 124 198 Ignored by Resistances 116 | . . . . . . . . 116 Core Remaining (%) 57 | 100 . 53 . . . 18 . . Volleys Fired 141 | 4 32 2 41 3 . 35 24 . Largest 2 | 2 2 2 2 2 . 2 2 . Hottest 129 | 40 100 40 100 68 . 129 109 . Shots Fired 235 | 8 50 4 70 6 . 50 47 . Gun 176 | 8 24 4 60 6 . 32 42 . Cannon 7 | . . . . . . 2 5 . Launcher 46 | . 25 . 5 . . 16 . . Special 6 | . 1 . 5 . . . . . Kinetic 138 | 8 24 4 57 3 . 19 23 . Thermal 45 | . 1 . 5 . . 15 24 . Explosive 46 | . 25 . 5 . . 16 . . Electromagnetic 6 | . . . 3 3 . . . . Robot Hit Streak 12 | 2 5 2 10 12 . 7 12 . Robot Miss Streak 2 | 1 2 1 2 1 . 2 2 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 1 1 . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . Shots Hit Robots 181 | 4 26 2 44 5 . 36 38 26 Core Hits 150 | 5 34 1 29 3 . 55 12 11 Critical Kills 2 | . 1 . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 1 . . . . 4 3 3 Burn 5 | . . . . . . 2 3 . Destroy 2 | . 1 . . . . 1 . . Sever 3 | . . . . . . . . 3 Impale 1 | . . . . . . 1 . . Melee Attacks 45 | . . . . . . 4 1 40 Impact . | . . . . . . . . . Slashing 37 | . . . . . . . 1 36 Piercing 8 | . . . . . . 4 . 4 Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8357 | 63 1682 37 1593 146 . 2720 984 1132 Guns 2382 | 63 203 26 678 86 . 583 743 . Cannons 148 | . . . . . . 16 132 . Explosions 4483 | . 1453 . 889 53 . 2088 . . Melee 1272 | . . . . . . 33 107 1132 Ramming 72 | . 26 11 26 7 . . 2 . Kinetic 1570 | 63 203 26 625 17 . 254 382 . Thermal 891 | . . . . 53 . 345 493 . Explosive 4430 | . 1453 . 889 . . 2088 . . Electromagnetic 122 | . . . 53 69 . . . . Impact . | . . . . . . . . . Slashing 1142 | . . . . . . . 107 1035 Piercing 130 | . . . . . . 33 . 97 Highest Corruption 32 | . 1 1 9 9 9 15 4 32 Average Corruption 8 | . 1 1 6 9 9 13 3 26 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . 5 3 5 2 1 . 7 24 Message Errors 16 | . 3 1 4 1 . . 2 5 Matter Fused 10 | . 1 . . . 1 . . 8 Heat Flow Errors 4 | . . 1 . 1 . . . 2 Energy Discharges 6 | . . . . . . . 3 3 Data Loss (minor) 4 | . . . . . . . 1 3 Data Loss (major) 4 | . 1 . 1 . . . . 2 Alerts 1 | . . 1 . . . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 217 | . 48 . 91 . . 13 11 54 Projectiles 11 | . . . . . . . 11 . Explosions 148 | . 48 . 87 . . 13 . . Melee 58 | . . . 4 . . . . 54 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 300 | . 130 . 104 3 . 63 . . Shots 9 | . 4 . 3 . . 2 . . Rammed 12 | . 5 2 3 1 . . 1 . Targets Rammed 14 | . 7 2 3 1 . . 1 . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 345 | . 48 206 33 95 . 345 101 273 Average Temperature 86 | . 15 108 13 34 . 155 26 113 Received Heat Transfer 1318 | . 168 . 99 12 . 459 . 580 Effects 3 | . . . . . . 3 . . Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 3 | . . . . . . . 3 . Heat Transferred 1678 | . . . . 50 . 703 925 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Maximum Alert Level 2 | . 1 . 2 1 . . . . Low Security (%) 72 | 100 65 100 23 3 . . 100 100 Level 1 21 | . 34 . 47 96 . . . . Level 2 6 | . . . 29 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 554 | 15 316 109 554 237 . . 125 164 Initial 187 | . 3 109 . 187 . . 125 . Average 146 | 2 158 37 314 221 . . 41 121 Influence Increases 2738 | 20 639 23 821 70 . 696 195 274 Destroy 0b10 Robot/C 1620 | . 300 20 420 40 . 540 100 200 Destroy 0b10 Robot/NC 130 | 20 30 . 60 . . 5 15 . Destroy Leader 286 | . 64 . 120 10 . 50 32 10 Allied During Kill 192 | . . 3 80 2 . 101 . 6 Successful Hack 34 | . 6 . 28 . . . . . Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 90 | . 30 . 45 15 . . . . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 261 | . 179 . 68 3 . . 3 8 Lose Combat Pursuer 45 | . . . . . . . 45 . Influence Decreases 2704 | 15 363 304 341 343 207 497 394 240 Entered New Map 748 | . 2 172 . 293 207 . 74 . Time Decay 1429 | 15 351 132 291 30 . 345 265 . Lost Part 332 | . 10 . 30 . . 72 20 200 Lost Ally 195 | . . . 20 20 . 80 35 40 Squads Dispatched 7 | . 3 . 1 . . 1 2 . Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . 2 . 1 . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 23 1 27 2 . 28 9 27 Peak Tracking Total 16 | . 4 1 10 2 . 9 3 16 Tactical Retreats 1 | . . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . 4 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 7 | . 2 . 3 1 . 1 . . Max in Single Turn 2 | . 1 . 2 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 15 | . 3 . 8 . 1 . 2 1 Terminals 10 | . 2 . 7 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 49 | . 7 . 27 . 8 . 4 3 Successful 36 | . 4 . 22 . 8 . 2 . Failed 13 | . 3 . 5 . . . 2 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 22 | . 6 . 14 . . . 2 . Terminals 33 | . 6 . 24 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . 3 . . . 1 . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 23 | . 2 . 13 . 8 . . . Part Schematic 9 | . . . 1 . 8 . . . Robot Analysis 4 | . 1 . 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 3 | . . . 3 . . . . . Disarm Traps 2 | . . . 2 . . . . . Transport Status 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 1 . . . 1 . Insert Component 1 | . . . . . . . 1 . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 2 . 8 . . . . . Terminals 9 | . 1 . 8 . . . . . Botnet 2 | . . . 2 . . . . . Operators 2 | . 1 . 1 . . . . . Skim 5 | . . . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 11 | . 2 . 7 . . . 1 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 8 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 15 | . . 3 . . 8 2 . 2 Largest Group 8 | . . 3 3 2 8 6 2 2 Highest-Rated Group 155 | . . 40 40 24 155 127 60 80 Highest-Rated Ally 51 | . . 16 16 16 39 39 30 51 Total Orders 2 | . . . 2 . . . . . STAY 1 | . . . 1 . . . . . FOLLOW 1 | . . . 1 . . . . . Ally Attacks 144 | . . . 43 5 . 82 . 14 Total Damage 2339 | . . . 476 39 . 1413 . 411 Kills 23 | . . . 12 . . 9 . 2 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Active Infowar (turns) 1074 | 9 296 . . . . . 688 81 Optics 769 | . . . . . . . 688 81 Sensors 467 | . . . . . . . 387 80 Seismic 305 | 9 296 . . . . . . . Robot Analysis Total 4 | . 1 . 3 . . . . . Derelict Logs Recovered 5 | . . 2 . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 6332 | 84 840 359 730 61 2176 877 691 514 Spaces Moved 3656 | 52 483 217 429 38 1474 414 355 194 Core 12 | 12 . . . . . . . . Treads 1076 | . 142 217 98 . . 71 355 193 Legs 382 | 40 341 . . . . . . 1 Wheels 2186 | . . . 331 38 1474 343 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 115 135 120 135 160 160 Average Speed 148 | 103 140 160 128 135 144 167 160 189 Slowest Speed 280 | 120 190 160 240 135 165 240 160 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 93 58 44 16 85 71 8 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 1 . 3 . 3 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 10 | . . 1 . 1 5 3 . . Spaces Dug 7 | . 1 . 3 . . . . 3 Terrain Destroyed 333 | . 208 . 68 3 . 51 . 3 Melee 3 | . . . . . . . . 3 Projectile 7 | . 1 . 4 . . 2 . . AOE 323 | . 207 . 64 3 . 49 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 4212 | 71 589 224 526 41 1526 535 429 271 Wait 99 | . 30 1 3 . 12 28 11 14 Move 3648 | 51 482 216 428 37 1473 413 354 194 Hop . | . . . . . . . . . Pick Up 75 | 9 9 2 14 . 17 7 12 5 Fast Attach 22 | 5 1 . 3 . 5 . 4 4 Attach 32 | 2 1 . 4 . . 8 7 10 Detach 7 | . . . 2 . . . 4 1 Swap 55 | . 18 . 16 . 2 15 4 . Drop 52 | . 9 1 12 . 17 5 7 1 Fire 141 | 4 32 2 41 3 . 35 24 . Melee 45 | . . . . . . 4 1 40 Ram 3 | . . . 2 1 . . . . Kick 2 | . 2 . . . . . . . Crush 9 | . 5 2 1 . . . 1 . Escape Stasis 2 | . . . . . . . . 2 Rewire 20 | . . . . . . 20 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 13) 655 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Discovered new exit (range 4) 891 | -10/Materials | Discovered new exit (range 16) 925 | -10/Materials | Entered Mines 929 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 937 | -10/Mines | Met a Derelict bent on vengeance 961 | -10/Mines | Learned Materials stockpile data 1134 | -10/Mines | Discovered new exit (range 8) 1137 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1212 | -10/Mines | Learned location of 1 exit from Materials 1284 | -10/Mines | Entered Materials 1284 | -9/Materials | Accompanied by 3 allies 1284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1285 | -9/Materials | Identified exit to Materials 1326 | -9/Materials | Identified exit to Mines 1326 | -9/Materials | Identified exit to Storage 1886 | -9/Materials | Learned location of Zion (-7) 2014 | -9/Materials | Entered Mines 2014 | -9/Mines | Accompanied by 2 allies 2066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2075 | -9/Mines | Entered Zion 2114 | -7/Zion | System corruption cleaned by Quarantine Array 2140 | -7/Zion | Given A8's code to call for help 2187 | -7/Zion | Discovered new exit (range 15) 2368 | -7/Zion | Learned location of Quarantine (-2) 3363 | -7/Zion | Met Imprinter 3686 | -7/Zion | Found Relay Coupler [Programmer] 3691 | -7/Zion | Found Relay Coupler [Programmer] 3694 | -7/Zion | Found Relay Coupler [Programmer] 3703 | -7/Zion | Found Relay Coupler [Programmer] 3896 | -7/Zion | Gained Derelict followers 4043 | -7/Zion | Found CR-A16's Pointy Stick 4185 | -7/Zion | Gained Derelict followers 4251 | -7/Zion | Entered Proximity Caves 4251 | -6/Proximity Caves | Accompanied by 8 allies 4253 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4292 | -6/Proximity Caves | Lost 3 allies 4782 | -6/Proximity Caves | Spotted B-75 Beast 4806 | -6/Proximity Caves | Core integrity fell below 50% 4814 | -6/Proximity Caves | Allies destroyed B-75 Beast 4839 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 4912 | -6/Proximity Caves | Learned Factory stockpile data 4922 | -6/Proximity Caves | Learned Factory trap positions 4956 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4993 | -6/Proximity Caves | Core integrity fell below 20% 5018 | -6/Proximity Caves | Destroyed 14 combat bots 5084 | -6/Proximity Caves | Discovered new exit (range 11) 5125 | -6/Proximity Caves | System corruption reached 10% 5128 | -6/Proximity Caves | Entered Factory 5128 | -6/Factory | Accompanied by 2 allies 5128 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5129 | -6/Factory | Loaded intel: 127 trap records 5253 | -6/Factory | Identified exit to Garrison 5270 | -6/Factory | Build established: Scavenger-Mutant 5819 | -6/Factory | Entered Garrison 5850 | -6/Garrison | Rescued a captive Derelict 5865 | -6/Garrison | Lost 3 parts (1p2n) 5907 | -6/Garrison | System corruption reached 10% 5945 | -6/Garrison | Lost 4 parts (4u) 5957 | -6/Garrison | System corruption reached 30% 5977 | -6/Garrison | Build established: Scavenger-Gladiator 6049 | -6/Garrison | Triggered checkpoint 6117 | -6/Garrison | Lost 3 parts (1p1n1w) 6298 | -6/Garrison | Spotted B-75 Beast 6309 | -6/Garrison | Triggered checkpoint 6328 | -6/Garrison | Core integrity fell below 50% 6332 | -6/Garrison | Core integrity fell below 20% 6333 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06316_ Imp. Light Armor Plating severed. 06317_ Lgt. Treads+ destroyed. 06318_ Force Field destroyed. 06318_ G-50 Soldier suffers critical hit (Burn). 06319_ Microactuators destroyed. 06319_ S-27 Virus destroyed. 06319_ Adv. Heat Sink destroyed. 06321_ Reactive Plating destroyed. 06322_ L-41 Fighter destroyed. 06323_ Carbon-fiber Leg destroyed. 06323_ Critical hit (Burn: +37). 06325_ Lgt. Fission Core destroyed. 06325_ Imp. Heat Sink destroyed. 06325_ Flexi-carbon Leg destroyed. 06326_ Imp. Deuterium Engine destroyed. 06328_ System corrupted: Matter fused (-5). 06329_ Knocked back. 06329_ Imp. Melee Analysis Suite destroyed. 06329_ Critical hit (Burn: +37). 06332_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ??????????????????###???? #?????????????????????? | | ??????????????????# ???? ^#?????????????????????? | | ?????????????###### ??# ##????????????????????? | | ?????????????? ?? #????????????????????? | | ??????????????? ?? #????????????????????? | | ????????????? ? ? #????????????????????? | | ?????????????# ?# ?# #????????????????????? | | ???????????### ## ## ###??????????????????? | | ???????????# s s[!! #??????????????????? | | ???????????#s gg%%%g #??????????????????? | | ???????????# = |s!@s! #??????????????????? | | ???????????# *s ggBB%g #??????????????????? | | ?????????????# ## ##BB ###??????????????????? | | ??????????#### ## ##g #????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ?????????????# #????????????????????? | | ?????????????######""""## ##??????????###???????? | | ????????????????????????# #???????????# #???????? | | ????????????????????????# #???????????# #???????? | | ????????????????????????# ^#???????????# #???????? | | ????????????????????????# #???????????# #???????? | | ????????????????????????# #???????????# #???????? | | ????????????????????????# #???????????# #?#####?? | | ???????????????????????## #???????#####"### ### | | ???????????????????????#" #???????# | | ???????????????????????## #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# #???????# | | ????????????????????????# ######### | | ???????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableHeavyTerrabomb Manual? 0 Play Time 00:45:53 Cumulative 663.1 hours Start 2026.11.01 @ 17:31:04 End 2026.11.01 @ 21:37:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 267 Rogue 267 Adventurer 0 Explorer 0 Win Type - Total 28 Types 16/1/6/2/0/1/1/1/0/0 Lore% 92 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22a93975-839c-4773-968f-a0d43c45e374