Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.27 @ 17:23:20 Player: BJLove Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1632) 1632 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5162 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 820/850 Matter 0/300 Energy 350/350 System Corruption 6% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Target Analyzer Hardened Medium Armor Plating Recalibrator > --- WEAPON (3) ------- High-powered Shotgun Heavy Machine Gun Gauss Cannon > --- INVENTORY (10) --- Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Small Storage Unit Large Storage Unit Small Matter Pod (0) Large Matter Pod (0) Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Target Analyzer Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy Machine Gun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Small Storage Unit Large Storage Unit Small Matter Pod Large Matter Pod Heavy Particle Gun High-powered Shotgun [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 43 | 6 1 12 12 7 5 Power 6 | 1 . 1 1 3 . Engine 3 | 1 . 1 . 1 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 9 | 2 . 3 3 1 . Treads . | . . . . . . Leg 9 | 2 . 3 3 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 5 4 2 2 Device 7 | . . 2 2 1 2 Storage 4 | 1 . 2 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 13 | 2 . 3 4 1 3 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 3 . . 2 Ballistic Cannon 5 | . . . 3 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . . 4 4 5 4 Power 1 | . . 1 . . . Propulsion 9 | . . 2 2 3 2 Utility 4 | . . 1 2 1 . Weapon 3 | . . . . 1 2 Highest Loss Streak 3 | . . 2 2 2 3 Average Slot Usage (%) 87 | . 88 87 94 96 70 Engine 6 | . 14 10 3 . 6 Core 5 | . . . 5 14 6 Leg 25 | . 28 24 34 29 8 Device 5 | . . 3 5 3 9 Storage 12 | . 14 14 18 10 6 Processor 4 | . . . 8 7 6 Protection 5 | . 2 11 . 4 6 Ballistic Gun 9 | . 28 21 1 . 5 Ballistic Cannon 11 | . . . 16 22 14 Naked Turns . | . . . . . . Heaviest Build 63 | 10 11 27 39 63 62 Greatest Support 46 | 20 20 30 46 45 25 Greatest Overweight (x) 18 | 3 . 3 1 5 18 Average Overweight (x) . | . . . . 1 6 Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 8 | 5 6 6 10 10 10 Most Carried 10 | 6 6 7 10 10 10 Average Carried 8 | 4 6 5 9 8 8 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 10 | 6 6 7 10 9 8 Class Distribution -------------------- 37% | Scavenger-Mutant 30% | Scavenger-Gunner 25% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1750 | 249 . 719 561 171 50 Remotely . | . . . . . . Salvage Created 1857 | . . 1005 561 211 80 Parts 133 | . . 76 43 10 4 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . . 19 13 5 2 Guns 19 | . . 19 . . . Cannons 19 | . . . 13 4 2 AOE 1 | . . . . 1 . Classes Destroyed 13 | . . 9 3 . 1 Worker 8 | . . 6 1 . 1 Builder 4 | . . 1 1 2 . Hauler 1 | . . . 1 . . Recycler 2 | . . 1 1 . . Mechanic 2 | . . . 1 1 . Operator 1 | . . 1 . . . Watcher 5 | . . 3 2 . . Swarmer 10 | . . 4 4 2 . Grunt 16 | . . 10 5 1 . Duelist 2 | . . 1 . 1 . Sentry 8 | . . 4 3 1 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 5 | . . 5 5 5 1 Combat Bots Only 5 | . . 4 5 3 1 Max Kills in Single Turn 3 | . . 1 2 3 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2550 | . . 825 567 761 397 Core 419 | . . 192 86 111 30 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 100 52 84 84 . Volleys Fired 186 | . 9 105 41 16 15 Largest 3 | . 2 2 2 3 3 Hottest 144 | . 40 46 96 144 144 Shots Fired 398 | . 18 210 82 48 40 Gun 243 | . 18 210 . . 15 Cannon 155 | . . . 82 48 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 398 | . 18 210 82 48 40 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 29 | . . 29 11 5 5 Robot Miss Streak 8 | . . 8 5 6 7 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 215 | . . 132 40 21 22 Core Hits 95 | . . 54 24 12 5 Critical Hits 20 | . . 2 11 4 3 Critical Kills 8 | . . . 5 3 . Critical Parts Destroyed 12 | . . 2 6 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3877 | . . 1689 1108 558 522 Guns 1827 | . . 1689 . . 138 Cannons 1889 | . . . 1108 397 384 Explosions 159 | . . . . 159 . Melee . | . . . . . . Ramming 2 | . . . . 2 . Kinetic 3716 | . . 1689 1108 397 522 Thermal . | . . . . . . Explosive 159 | . . . . 159 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 16 | . . . . . 16 Message Errors 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 2 | . . . . . 2 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 11 | . . . 5 6 . Projectiles 11 | . . . 5 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 20 | . . . 11 2 7 Impact . | . . . . . . Kinetic 20 | . . . 11 2 7 Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . . 61 . Shots 1 | . . . . 1 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 639 | . . 18 249 639 180 Average Temperature 109 | . . 7 71 178 53 Received Heat Transfer 429 | . . 300 63 66 . Effects 11 | . . . . 11 . Shutdowns 4 | . . . . 4 . Energy Bleed 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 312 | . 6 312 295 165 75 Initial 133 | . . 1 84 133 . Average 89 | . 3 114 139 78 23 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 85 | 100 100 77 71 100 100 Level 1 14 | . . 22 28 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 2 1 . 5 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 1 33 20 8 7 Peak Tracking Total 6 | . 2 6 5 3 3 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . 1 1 1 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 4 | . 3 . 1 . . Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 8 . 2 . . Successful 9 | . 8 . 1 . . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 8 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 8 . 1 . . Record 7 | . 7 . . . . Alert Level 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4426 | 80 205 1282 1170 830 859 Spaces Moved 1955 | 54 85 579 609 475 153 Core 66 | 27 . 8 . . 31 Treads . | . . . . . . Legs 1889 | 27 85 571 609 475 122 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 150 180 Average Speed 149 | 121 120 124 121 154 372 Slowest Speed 950 | 200 120 200 150 270 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 23 43 30 10 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 72 | . . . 43 24 5 Melee . | . . . . . . Projectile 63 | . . . 43 15 5 AOE 9 | . . . . 9 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3098 | 65 171 960 957 536 409 Wait 868 | . 77 248 277 34 232 Move 1950 | 53 84 578 608 474 153 Hop . | . . . . . . Pick Up 28 | 6 . 7 11 1 3 Fast Attach 27 | 6 1 10 5 3 2 Attach 9 | . . 1 2 3 3 Detach 2 | . . . . 2 . Swap 7 | . . 1 5 1 . Drop 20 | . . 10 8 1 1 Fire 186 | . 9 105 41 16 15 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 16) 279 | -10/Materials | Discovered new exit (range 4) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 1419 | -9/Materials | Build established: Scavenger-Mutant 1526 | -9/Materials | Discovered new exit (range 14) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2710 | -8/Materials | Discovered new exit (range 16) 2738 | -8/Materials | Entered Factory 2738 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3037 | -7/Factory | Build established: Scavenger-Gunner 3441 | -7/Factory | Discovered new exit (range 14) 3568 | -7/Factory | Entered another Factory area 3568 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4139 | -6/Factory | Garrison activated, responded to threat 4145 | -6/Factory | Lost 3 parts (2n1w) 4399 | -6/Factory | Build established: Gunner 4427 | -6/Factory | Self-destructed Last Messages --------------- 04135_ System corrupted: Hpw. Shotgun jammed. 04135_ System corrupted: Hvy. Machine Gun targeting data glitched. 04135_ P-60 Hacker suffers critical hit. 04135_ Destroyed Gravmag System. 04135_ P-60 Hacker knocked back. 04139_ System corrupted: Hpw. Shotgun jammed. 04139_ Destroyed Shock Rifle. 04139_ P-60 Hacker calls for garrison reinforcements. 04139_ ALERT: Activating Garrison Access F004. 04139_ P-60 Hacker suffers critical hit. 04139_ Destroyed Target Analyzer. 04139_ U-05 Engineer builds a Wall. 04141_ ZAD IR&GG, UF42%IXY=XQKQC:5ERLX3,G1 04149_ U-05 Engineer lays Concrete. 04157_ System corrupted: Energy discharge (-101). 04208_ HB8ISSWC>RDXPHLWRC>3 TIQBGE&DCQGWC&CPL 04239_ 5JOYWYX9V>T|SWLDRZMIBFF>>LRRLH:: 04258_ System corrupted: Component data lost. 04392_ System corrupted: Matter fused (-5). 04417_ 2Z4MAFADJDIAGXVA/VI=H1O3 Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????####################???????????????? | | ??????????????# #???????????????? | | ??????????????#""" #???????????????? | | ??????????????#"R """ """ """ #???????????????? | | ??????????????#""" """ """ """ #???????????????? | | ??????????????# """ """ """ #???????????????? | | ???########???# #???????????????? | | #### #???# ! #???????????????? | | " ## """ !#???# @ #???????????????? | | ""## """ ##############l###########?????????????? | | T"## """ # # b #???????????? | | ""## !# # #???????????? | | " ##] # # #???????????? | | ######+#### # #???????????? | | ## # +???????????? | | #########+##u ????????????? | | #???????????? | | ????????????? | | % ????????????? | | ?????????????? | | ?????????????? | | = ??????????????? | | ######/############## ??????????????? | | ?# ##???????# ######## ???????????????? | | ?#! #????????# #??????? ???????????????? | | ?# #????????? #????????? ????????????????? | | ?# """ """ #????????? #??????????????????????????? | | ?# """ """ #????????? #??????????????????????????? | | ?# """ """ + ?????? +??????????????????????????? | | ?# # ?????? ???????????????????????????? | | ?# [ # ????? ???????????????????????????? | | ?###########? " ????????????????????????????????? | | ??????????????" ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 350 Matter Stores 379 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 43 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingAssembledStabilizer Manual? 0 Play Time 00:37:21 Cumulative 20.6 hours Start 2021.09.27 @ 16:47:53 End 2021.09.27 @ 17:23:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93950e5b-237b-4834-86c6-03b2f26c6822