Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.25 @ 17:39:03 Player: leiavoia Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3491) 3491 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1337) 1337 TOTAL SCORE: 9848 Bonus ------- High Alert Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 39/100 System Corruption 6% Temperature Cool (0) Movement Hovering (132) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (20) --- Makeshift Power Source Zionite Light DM Reactor Large Matter Pod (150) Large Matter Pod (97) Zionite Laser-S Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Zionite Biocell Improved Targeting Computer Zionite Weapon Casing Hardened Heavy Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Zionite Laser-S Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Makeshift Power Source Zionite Light DM Reactor Armored Huge Wheel Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Large Matter Pod Large Matter Pod Phase Shifter Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Long-range Tractor Beam Zionite Laser-S Zionite Phaser-S Phasing Sabre [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Improved Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . Utility 4 | . . 1 . 2 1 . . . . . . Weapon 2 | . . 1 . . 1 . . . . . . Parts Attached 119 | 5 5 . 21 5 17 7 5 5 1 37 11 Power 8 | . 1 . 1 . 1 . . 1 . 3 1 Engine 6 | . 1 . 1 . 1 . . 1 . 1 1 Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 33 | 2 1 . 6 2 4 4 . . . 9 5 Treads 8 | . 1 . 3 1 2 1 . . . . . Leg 6 | . . . . . . . . . . 5 1 Wheel 14 | 2 . . 3 1 2 3 . . . 2 1 Hover 5 | . . . . . . . . . . 2 3 Flight . | . . . . . . . . . . . . Utility 29 | 1 2 . 3 2 3 1 1 1 . 13 2 Device 9 | . 1 . . . 2 1 . . . 3 2 Storage 4 | 1 1 . 1 . . . . . . 1 . Processor 5 | . . . 2 2 . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 11 | . . . . . 1 . . 1 . 9 . Artifact . | . . . . . . . . . . . . Weapon 49 | 2 1 . 11 1 9 2 4 3 1 12 3 Energy Gun 10 | 1 . . 2 . . . . . . 5 2 Energy Cannon 7 | . . . 2 . 1 1 . . 1 2 . Ballistic Gun 8 | 1 1 . 1 1 3 . 1 . . . . Ballistic Cannon 3 | . . . 1 . . . . . . 2 . Launcher 10 | . . . 4 . 2 . 1 1 . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . Slashing Weapon 9 | . . . 1 . 3 1 . 2 . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 2 . . . . 8 1 Corrupted Parts 3 | . . . . . 1 . . . . 2 . System Corruption 10 | . . . . . 4 . . . . 6 . Parts Lost 43 | . 2 . 7 . 2 . . 1 . 20 11 Power 4 | . . . 1 . . . . . . 1 2 Propulsion 12 | . 1 . 3 . 1 . . . . 4 3 Utility 14 | . . . . . . . . 1 . 11 2 Weapon 13 | . 1 . 3 . 1 . . . . 4 4 Highest Loss Streak 10 | . 2 . 5 . 1 . . 1 . 7 10 Average Slot Usage (%) 88 | . 95 77 93 100 97 92 86 84 86 85 71 Engine 5 | . 14 11 8 9 7 6 6 6 6 2 . Treads 2 | . . 11 9 9 7 9 . . . . . Leg 3 | . . . . . . . . . . 14 13 Wheel 10 | . 27 11 12 9 6 9 13 13 13 4 5 Device 6 | . 8 11 11 9 9 13 7 4 . 1 10 Storage 7 | . 15 11 11 9 7 6 6 6 6 9 6 Processor 18 | . . . 10 27 23 20 24 26 26 10 6 Protection 3 | . . . . . 3 . . . 6 11 . Energy Gun 3 | . 13 . 4 . . . . . . 11 7 Energy Cannon 5 | . . . 2 9 12 6 6 6 6 4 . Ballistic Gun 4 | . 14 22 5 7 3 6 6 6 6 1 . Ballistic Cannon 6 | . . . 8 9 7 6 6 6 6 6 5 Launcher 1 | . . . 7 . . . . . . . . Slashing Weapon 3 | . . . 3 1 4 5 2 1 5 . 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 8 23 18 59 60 77 70 71 82 85 103 73 Greatest Support 87 | 26 26 10 26 10 16 56 56 56 56 87 72 Greatest Overweight (x) 7 | . 1 1 5 5 7 4 1 1 1 3 2 Average Overweight (x) 1 | . . 1 2 5 6 2 1 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 9 10 18 20 20 20 20 20 20 20 20 Most Carried 20 | 5 10 8 20 20 20 20 20 20 20 20 16 Average Carried 17 | 3 7 8 14 19 19 19 19 19 19 18 11 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 8 20 20 20 20 20 20 20 14 5 Class Distribution -------------------- 58% | Gunner 20% | Mutant 8% | Tank 7% | Scavenger-Gunner 5% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Tank | -6/Deep Caves Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Matter Collected 3131 | 254 105 . 550 112 757 147 243 230 10 646 77 Remotely 77 | . . . . . . . . . . . 77 Salvage Created 4351 | 100 248 . 680 136 1162 400 349 617 . 586 73 Parts 210 | 1 12 . 47 11 66 23 18 7 . 24 1 Haulers Intercepted 6 | . 2 . 1 . 3 . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 16 . 1 . 4 Prevented 2 | . . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 75 | . 3 . 19 3 21 6 8 5 . 9 1 Melee 1 | . . . . 1 . . . . . . . Guns 18 | . 3 . 2 . 6 . 4 2 . . 1 Cannons 35 | . . . 5 2 9 6 4 2 . 7 . AOE 21 | . . . 12 . 6 . . 1 . 2 . Classes Destroyed 15 | 1 2 . 4 1 3 1 . 2 . 1 . Worker 4 | . . . 4 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 6 | . 2 . 1 . 3 . . . . . . Recycler 3 | 1 . . 1 . . 1 . . . . . Watcher 3 | . . . 2 . . 1 . . . . . Swarmer 6 | . . . . . . 2 4 . . . . Grunt 35 | . 3 . 11 . 16 2 3 . . . . Duelist 4 | . . . 1 . 1 1 1 . . . . Sentry 10 | . . . 7 2 . . . . . . 1 Hunter 2 | . . . . 1 1 . . . . . . Programmer 3 | . . . . . 2 1 . . . . . Heavy 1 | . . . . . 1 . . . . . . Z-Light 8 | . . . . . . . . . . 8 . Thug 1 | . . . . . . . . 1 . . . Savage 3 | . . . . . . . . 3 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 12 | 1 3 . 12 1 7 3 8 3 . 5 1 Combat Bots Only 8 | . 3 . 8 1 7 3 8 3 . 5 1 Max Kills in Single Turn 5 | 1 1 . 5 1 3 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . 3 . . 1 . 1 . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Damage Taken 8679 | . 231 . 1063 59 674 266 434 178 . 4445 1329 Core 1235 | . 29 . 302 . 49 19 44 48 . 594 150 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 88 . 24 100 93 . . . . . . Volleys Fired 190 | 4 11 . 43 9 37 12 12 15 . 38 9 Largest 4 | 2 2 . 3 3 4 3 4 4 . 4 3 Hottest 263 | 60 60 . 134 139 185 106 145 145 . 263 188 Shots Fired 499 | 8 22 . 99 15 130 36 36 52 . 86 15 Gun 174 | 8 22 . 45 3 26 12 11 15 . 22 10 Cannon 278 | . . . 35 12 96 24 19 30 . 57 5 Launcher 47 | . . . 19 . 8 . 6 7 . 7 . Special . | . . . . . . . . . . . . Kinetic 266 | 4 11 . 56 6 63 24 22 30 . 45 5 Thermal 171 | . . . 24 9 59 12 8 15 . 34 10 Explosive 23 | . . . 19 . . . . . . 4 . Electromagnetic 39 | 4 11 . . . 8 . 6 7 . 3 . Robot Hit Streak 21 | 5 7 . 9 3 21 10 10 10 . 9 7 Robot Miss Streak 8 | 1 3 . 3 1 3 1 1 2 . 8 3 Penetration Max 1 | . . . . . 1 . . 1 . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 337 | 6 15 . 68 8 88 22 22 49 . 53 6 Core Hits 174 | 2 9 . 47 3 45 12 14 14 . 25 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . 2 . . . Critical Strikes 13 | . . . 3 . 3 1 . 2 . 2 2 Burn 4 | . . . 1 . . . . . . 1 2 Destroy 1 | . . . . . . 1 . . . . . Blast 6 | . . . 2 . 3 . . . . 1 . Smash 2 | . . . . . . . . 2 . . . Melee Attacks 46 | . . . 5 . 2 9 8 14 1 7 . Impact 15 | . . . . . . . 2 13 . . . Slashing 31 | . . . 5 . 2 9 6 1 1 7 . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11251 | 64 175 . 2311 175 2618 552 709 2168 . 2334 145 Guns 1878 | 64 155 . 347 . 318 135 192 298 . 257 112 Cannons 4958 | . . . 808 168 1715 359 327 542 . 1006 33 Explosions 2553 | . 20 . 1072 . 585 . 190 238 . 448 . Melee 1855 | . . . 84 . . 58 . 1090 . 623 . Ramming 7 | . . . . 7 . . . . . . . Kinetic 3947 | 13 47 . 926 25 964 271 333 520 . 815 33 Thermal 2845 | . 20 . 229 143 1083 223 186 320 . 529 112 Explosive 1359 | . . . 1072 . . . . . . 287 . Electromagnetic 1238 | 51 108 . . . 571 . 190 238 . 80 . Impact 1090 | . . . . . . . . 1090 . . . Slashing 765 | . . . 84 . . 58 . . . 623 . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . 6 . . . . 6 6 Average Corruption 2 | . . . . . 1 . . . . 2 6 Corruption Purged . | . . . . . . . . . . . . Effects 13 | . . . . . 3 . . . . . 10 Message Errors 4 | . . . . . . . . . . . 4 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots 1 | . . . . . . . 1 . . . . Overflow Damage 1587 | . 9 . 76 5 31 1 . 972 . 493 . Projectiles 140 | . . . 1 5 31 1 . . . 102 . Explosions 54 | . 9 . 4 . . . . . . 41 . Melee 1393 | . . . 71 . . . . 972 . 350 . Knockbacks 17 | . . . 1 1 5 1 . 1 . 8 . Impact 1 | . . . . 1 . . . . . . . Kinetic 16 | . . . 1 . 5 1 . 1 . 8 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 267 | . 149 . 17 . 61 . 4 24 . 12 . Shots 11 | . 2 . 3 . 3 . 1 1 . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 706 | 10 67 . 438 108 425 24 187 81 . 706 225 Average Temperature 149 | 7 22 . 112 45 108 11 59 30 . 330 101 Received Heat Transfer 2082 | . 45 . 531 18 270 63 72 54 . 1020 9 Effects 44 | . . . . . 1 . . . . 43 . Shutdowns 8 | . . . . . 1 . . . . 7 . Energy Bleed 2 | . . . . . . . . . . 2 . Interference 14 | . . . . . . . . . . 14 . Matter Decay 6 | . . . . . . . . . . 6 . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 4 | . . . . . . . . . . 4 . Damage (major) 6 | . . . . . . . . . . 6 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | 1 . . . . . . 1 6 . 1 . Impact Corruptions 40 | . . . . . . . . 40 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . 1 . Heat Transferred 4618 | . 50 . 666 259 1715 296 235 444 . 620 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Peak Influence 454 | 5 87 32 428 189 454 336 . . . . . Initial 221 | . 3 17 13 52 99 221 . . . . . Average 201 | . 26 20 195 126 307 230 . . . . . Maximum Alert Level 2 | . . . 2 . 2 1 . . . . . Low Security (%) 46 | 100 100 100 57 100 17 13 . . . . . Level 1 44 | . . . 30 . 62 86 . . . . . Level 2 8 | . . . 12 . 19 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . 4 1 3 2 . . . . . Investigation 2 | . . . 1 1 . . . . . . . Extermination 2 | . . . . . 1 1 . . . . . Reinforcement 4 | . . . 1 . 2 1 . . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 96 | . 4 1 22 6 21 10 10 6 . 10 6 Peak Tracking Total 8 | . 2 1 8 3 6 4 4 4 . 6 4 Tactical Retreats 5 | . . . 1 . . 1 2 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Traps Triggered 8 | . . . 4 1 2 1 . . . . . Indirectly 2 | . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . . 2 . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Machines Disabled 6 | . 2 . 2 1 . . . 1 . . . Max in Single Turn 2 | . 2 . 1 1 . . . 1 . . . Garrison Access 2 | . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Machines Accessed 16 | . 4 . 6 . 4 2 . . . . . Terminals 10 | . 4 . 3 . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 . 1 1 . . . . . Total Hacks 33 | . 11 . 12 . 8 2 . . . . . Successful 17 | . 3 . 9 . 3 2 . . . . . Failed 16 | . 8 . 3 . 5 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . 4 . . . . . . . 4 . . Terminals 23 | . 11 . 8 . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . Garrison Access 3 | . . . 1 . 1 1 . . . . . Terminal Hacks 10 | . 2 . 5 . 2 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 1 . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 4 . 3 . 3 . . . . . . Full Trace Events 2 | . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . . . 8 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 12 | . . . . . . 12 . . . . . Highest-Rated Ally 12 | . . . . . . 12 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . . . . . 1 . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Turns Passed 6837 | 71 290 14 755 238 674 615 723 980 943 1193 341 Spaces Moved 4497 | 54 262 15 382 128 286 367 564 769 811 626 233 Core 3 | 3 . . . . . . . . . . . Treads 14 | . . . . . . 14 . . . . . Legs 344 | . . . . . . . . . . 334 10 Wheels 4136 | 51 262 15 382 128 286 353 564 769 811 292 223 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 155 155 115 115 115 115 110 110 Average Speed 128 | 87 90 95 131 155 174 140 115 115 115 159 129 Slowest Speed 250 | 100 95 95 155 155 185 250 115 115 115 210 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 53 4 71 20 11 13 75 84 87 68 31 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . . . . . . 5 4 4 . . Spaces Dug 12 | . . . . . 1 7 2 1 . 1 . Terrain Destroyed 192 | . 26 . 104 . 15 12 4 2 . 27 2 Melee 12 | . . . . . 1 7 2 1 . 1 . Projectile 25 | . . . 5 . 5 5 2 1 . 5 2 AOE 155 | . 26 . 99 . 9 . . . . 21 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Total 5108 | 68 297 14 543 157 373 427 600 810 822 739 258 Wait 55 | . 5 . 36 4 3 1 2 . . 1 3 Move 4487 | 53 261 14 381 128 285 366 563 768 810 625 233 Hop . | . . . . . . . . . . . . Pick Up 96 | 6 10 . 23 6 13 7 5 3 5 18 . Fast Attach 31 | 4 2 . 6 . 1 4 . 1 . 13 . Attach 50 | 1 3 . 7 2 4 1 3 2 . 17 10 Detach 5 | . . . 1 . 1 . . . . 1 2 Swap 38 | . . . 8 3 12 2 2 2 1 7 1 Drop 70 | . 5 . 9 5 15 11 5 3 5 12 . Fire 190 | 4 11 . 43 9 37 12 12 15 . 38 9 Melee 46 | . . . 5 . 2 9 8 14 1 7 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . 24 . . . . . . . . Rewire 14 | . . . . . . 14 . . . . . Trap 2 | . . . . . . . . 2 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 6) 329 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 3) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 362 | -9/Materials | Discovered new exit (range 15) 376 | -9/Materials | Entered Storage 415 | -9/Storage | Repaired Wheel 494 | -9/Storage | Garrison activated, responded to threat 519 | -9/Storage | Destroyed 8 combat bots 667 | -9/Storage | Lost 5 parts (1p2n2w) 791 | -9/Storage | Core integrity fell below 50% 881 | -9/Storage | Discovered new exit (range 16) 1131 | -9/Storage | Entered Materials 1131 | -8/Materials | Evolved 2 slots: Utility x2 1297 | -8/Materials | Discovered new exit (range 9) 1369 | -8/Materials | Entered Factory 1369 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1854 | -7/Factory | Build established: Gunner 1934 | -7/Factory | Destroyed 7 combat bots 1979 | -7/Factory | Discovered new exit (range 6) 2043 | -7/Factory | Entered another Factory area 2043 | -6/Factory | Evolved 2 slots: Propulsion x2 2388 | -6/Factory | Build established: Scavenger-Gunner 2564 | -6/Factory | Discovered new exit (range 6) 2658 | -6/Factory | Entered Lower Caves 2767 | -6/Lower Caves | Build established: Infiltrator-Gunner 2858 | -6/Lower Caves | Learned Factory interactive machine intel 3124 | -6/Lower Caves | Destroyed 8 combat bots 3316 | -6/Lower Caves | Learned Factory emergency access door positions 3341 | -6/Lower Caves | Discovered new exit (range 8) 3381 | -6/Lower Caves | Entered another Lower Caves area 3434 | -6/Lower Caves | Build established: Gunner 3450 | -6/Lower Caves | Discovered new exit (range 13) 4083 | -6/Lower Caves | Ambushed by wild Derelicts 4266 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4337 | -6/Lower Caves | Encountered a Warlord checkpoint 4338 | -6/Lower Caves | Discovered new exit (range 10) 4361 | -6/Lower Caves | Entered Zion 4481 | -6/Zion | Discovered new exit (range 14) 4609 | -6/Zion | Given the Hacking Drone Bay 4636 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4662 | -6/Zion | Learned Factory terminal intel 4726 | -6/Zion | Identified exit to Deep Caves 4726 | -6/Zion | Identified exit to Proximity Caves 4882 | -6/Zion | Learned Factory interactive machine intel 5273 | -6/Zion | Opened final containment barrier to the Deep Caves 5292 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5304 | -6/Zion | Entered Deep Caves 5467 | -6/Deep Caves | Attacked by Z-Imprinter 5527 | -6/Deep Caves | Destroyed Z-Imprinter 5546 | -6/Deep Caves | Lost 5 parts (1p1n1u2w) 5675 | -6/Deep Caves | Z-Facility disabled 5693 | -6/Deep Caves | Core integrity fell below 50% 5739 | -6/Deep Caves | Found Prototype Protection 5746 | -6/Deep Caves | Lost 7 parts (2n3u2w) 5775 | -6/Deep Caves | Found Prototype Protection 5775 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 5789 | -6/Deep Caves | Found Zio. Weapon Casing 5835 | -6/Deep Caves | Found Prototype Protection 5835 | -6/Deep Caves | Identified Zio. Heavy Carapace 5877 | -6/Deep Caves | Found Zio. Weapon Casing 6107 | -6/Deep Caves | Build established: Tank 6160 | -6/Deep Caves | Discovered new exit (range 7) 6368 | -6/Deep Caves | Spotted as-58878 6381 | -6/Deep Caves | Core integrity fell below 20% 6432 | -6/Deep Caves | Lost 6 parts (1n5u) 6497 | -6/Deep Caves | Entered Proximity Caves 6522 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6821 | -5/Proximity Caves | Spotted B-75 Beast 6838 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06815_ Beamcaster destroyed. 06815_ Penetrated by Slug. 06818_ Magnetic Acceleration Cannon destroyed. 06818_ Penetrated by Slug. 06818_ Zio. Phaser-S destroyed. 06818_ Zio. Light DM Reactor destroyed. 06820_ Penetrated by Slug. 06820_ Slug penetrates Wall. 06821_ Penetrated by Slug. 06824_ Slug penetrates Wall. 06824_ Zio. Composite Leg I destroyed. 06825_ S-27 Virus suffers critical hit (Burn). 06827_ Penetrated by Slug. 06830_ Imp. Deuterium Engine destroyed. 06830_ Penetrated by Slug. 06833_ Slug penetrates Wall. 06833_ Penetrated by Slug. 06833_ Zio. Composite Leg I destroyed. 06835_ System corrupted: Beamcaster rejected. 06837_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ##???????????????????????????? | | ????????????????? #??????????????????????????? | | ?????????????????? #?????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ##??????????????????????? | | ?????????????????????? ##?????????????????????? | | ?????????????????????? ##????????????????????? | | ??????????????????????? #####????????????????? | | ???????????????????????? #????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?##??????????????????? | | ???????????????????????##s ## #??????????????????? | | ??????????????????????## #??????????????????? | | ????????????????????### ##??????????????????? | | ????????????????# ### #???????????????????? | | #???????????????# #???????????????????? | | ???????????????## #???????????????????? | | ??????##????????## ### #???????????????????? | | ?????? #?###????##??# #???????????????????? | | ?????# ## ##??????# ##???????????????????? | | #####?? ??????# ###?####???????????????? | | ????? ?????## #### ##??????????????? | | ??????? ###### h #??????????????? | | #?????????# h #??????????????? | | #?????????# % #?????????? | | #?????????# ##### ### #?????????? | | #?????????# # ####"% ##??? ####?????????? | | #?????????# # #?????## ##????????????? | | #?????????# #????????#?????????????? | | #?????????# #### #??????????????????????? | | #?????????# # ##??# #??????????????????????? | | #?????????# ####???#"# ##??????????????????????? | | #?????????# #??????#####???????????????????????? | | ####+###### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1800 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- Imp. Remote Datajack | -6/Zion | Archive Force Rifle | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Point Defense System | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed MicrowarpWaveProjector Manual? 0 Play Time 01:45:16 Cumulative 455.4 hours Start 2021.10.25 @ 15:46:42 End 2021.10.25 @ 17:39:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 54 Adventurer 31 Explorer 0 Win Type - Total 25 Types 20/0/2/3/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 561bfb63-2871-427c-b9d2-d84fd3538166