Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 18:51:10

Player: Lunatic Blue

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1289)     1289
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 3471

 Bonus
-------
Follower Combat Kills      27

 Cogmind 
---------
Core Integrity             0/400
Matter                     262/300
Energy                     168/170
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (196) Ox1
Location                   -8/Mines

 Parts 
-------
>           --- POWER (1) --------
      Light Neutrino Core
>           --- PROPULSION (3) ---
  Makeshift Leg
   Advanced Myomer Leg
   Advanced Myomer Leg
>           --- UTILITY (3) ------
            Huge Storage Unit
   Improved Targeting Computer
            EX Chip 1
>           --- WEAPON (2) -------
            Assault Rifle
            Minigun
>           --- INVENTORY (25) ---
      Light Nuclear Core
      Light Treads
      Light Treads
            Aluminum Leg
            Gravmag Array
  Makeshift Hover Unit
     Combat Antigrav System
            Flight Unit
            Flight Unit
            Flight Unit
  Makeshift Flight Unit
     Medium Storage Unit
            Machine Analyzer
            Signal Interpreter
            Transport Network Coupler
  Makeshift Salvage Targeting Computer
   Advanced Weapon Cycler
   Advanced Transmission Jammer
            EX Chip 1
            Hacking Suite
   Improved Trap Extractor (0/6)
            Recalibrator
            Datajack
            Great Maul

 Peak State 
------------
>           --- POWER ------------
      Light Neutrino Core
>           --- PROPULSION -------
  Makeshift Leg
   Advanced Myomer Leg
   Advanced Myomer Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Improved Targeting Computer
            EX Chip 1
>           --- WEAPON -----------
            Minigun
            8R-AWN's Boregun
>           --- INVENTORY --------
      Light Treads
      Light Treads
            Aluminum Leg
            Gravmag Array
  Makeshift Hover Unit
     Combat Antigrav System
            Flight Unit
            Flight Unit
            Flight Unit
  Makeshift Flight Unit
     Medium Storage Unit
            Machine Analyzer
            Signal Interpreter
            Transport Network Coupler
  Makeshift Salvage Targeting Computer
   Advanced Weapon Cycler
   Advanced Transmission Jammer
            EX Chip 1
            Hacking Suite
   Improved Trap Extractor
            Recalibrator
            Datajack
            Great Maul
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 EX Chip 1
  Protection               Backup Plating I
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             84   | .   10  18  12  10  33  1   
  Power                    6    | .   1   2   .   1   2   .   
    Engine                 4    | .   1   1   .   1   1   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | .   2   3   3   1   15  .   
    Treads                 11   | .   1   1   2   1   6   .   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  6    | .   1   2   1   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   .   
  Utility                  20   | .   5   8   2   3   2   .   
    Device                 6    | .   1   3   1   1   .   .   
    Storage                3    | .   3   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             9    | .   1   5   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | .   2   5   7   5   14  1   
    Energy Gun             2    | .   1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          21   | .   1   2   7   2   8   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   2   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   1   .   1   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   3   .   
Parts Lost                 27   | .   .   7   .   3   16  1   
  Power                    4    | .   .   2   .   1   1   .   
  Propulsion               10   | .   .   3   .   .   7   .   
  Utility                  5    | .   .   1   .   2   2   .   
  Weapon                   8    | .   .   1   .   .   6   1   
  Highest Loss Streak      4    | .   .   3   .   2   4   1   
  To Critical Strikes      4    | .   .   .   .   .   4   .   
Average Slot Usage (%)     92   | .   99  99  99  94  79  97  
  Engine                   7    | .   14  13  .   4   4   .   
  Core                     2    | .   .   .   11  1   1   11  
  Treads                   11   | .   9   14  11  11  13  .   
  Leg                      6    | .   9   .   .   .   10  33  
  Wheel                    11   | .   9   13  21  22  3   .   
  Device                   3    | .   4   7   6   1   .   .   
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                5    | .   .   .   4   11  11  11  
  Protection               7    | .   8   6   11  8   4   .   
  Energy Gun               3    | .   11  1   .   .   .   .   
  Ballistic Gun            17   | .   16  25  21  14  13  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             98   | 11  89  89  93  98  98  93  
  Greatest Support         80   | 20  20  10  20  20  80  80  
  Greatest Overweight (x)  27   | .   8   8   8   4   27  1   
  Average Overweight (x)   4    | .   4   8   4   4   2   1   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  
  Average Capacity         23   | .   18  25  25  25  25  25  
  Most Carried             25   | .   25  25  25  25  25  25  
  Average Carried          20   | .   15  24  23  24  19  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 6   25  19  25  25  24  25  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           2253 | 200  181  241  442  126  1012 51   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2369 | .    577  390  765  104  482  51   
  Parts                    186  | .    50   19   46   6    63   2    
Haulers Intercepted        6    | .    2    .    4    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  38   | .   10  9   5   7   6   1   
  Melee                    2    | .   .   .   .   2   .   .   
  Guns                     28   | .   10  9   5   2   1   1   
  AOE                      8    | .   .   .   .   3   5   .   
Classes Destroyed          17   | .   8   .   4   2   2   1   
  Worker                   5    | .   2   .   2   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Watcher                  8    | .   3   .   5   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    18   | .   7   9   1   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   3   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Zionite                  6    | .   .   .   .   .   6   .   
  Assembled                10   | .   .   .   .   5   5   .   
Best Kill Streak           5    | .   4   2   4   5   5   1   
  Combat Bots Only         5    | .   3   2   2   4   5   1   
Max Kills in Single Turn   4    | .   2   1   1   4   4   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   4   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               4260 | .    342  720  240  339  2409 210  
  Core                     610  | .    66   134  14   43   329  24   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    20   .    .    .    .    
Volleys Fired              266  | .    66   56   54   4    75   11   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  70   | .    70   70   48   48   55   55   
Shots Fired                514  | .    132  112  106  7    139  18   
  Gun                      503  | .    132  112  106  6    129  18   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    1    10   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  421  | .    73   89   106  6    129  18   
  Thermal                  82   | .    59   23   .    .    .    .    
  Explosive                11   | .    .    .    .    1    10   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    10   14   16   6    20   6    
  Robot Miss Streak        4    | .    3    3    3    1    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           348  | .    86   75   66   8    101  12   
  Core Hits                141  | .    36   24   25   11   42   3    
  Critical Kills           2    | .    .    .    .    .    2    .    
  Critical Parts Destroyed 9    | .    1    .    .    .    7    1    
  Critical Strikes         15   | .    3    1    .    .    10   1    
    Burn                   3    | .    2    1    .    .    .    .    
    Destroy                10   | .    1    .    .    .    8    1    
    Smash                  2    | .    .    .    .    .    2    .    
Melee Attacks              24   | .    .    3    .    6    15   .    
  Impact                   24   | .    .    3    .    6    15   .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5819 | .    881  681  983  552  2566 156  
  Guns                     4273 | .    881  681  983  79   1493 156  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               707  | .    .    .    .    202  505  .    
  Melee                    830  | .    .    .    .    262  568  .    
  Ramming                  9    | .    .    .    .    9    .    .    
  Kinetic                  3565 | .    348  506  983  79   1493 156  
  Thermal                  708  | .    533  175  .    .    .    .    
  Explosive                707  | .    .    .    .    202  505  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   830  | .    .    .    .    262  568  .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    1    2    2    2    2    
  Average Corruption       1    | .    1    1    2    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  52   | .    3    7    4    6    32   .    
    Message Errors         13   | .    .    1    2    4    6    .    
    Matter Fused           7    | .    1    1    .    1    4    .    
    Heat Flow Errors       7    | .    .    2    .    .    5    .    
    Energy Discharges      9    | .    .    2    1    .    6    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    2    .    .    .    4    .    
    Data Loss (major)      3    | .    .    .    .    1    2    .    
    Misfires               5    | .    .    1    1    .    3    .    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            338  | .    .    .    .    51   287  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    27   .    
  Melee                    311  | .    .    .    .    51   260  .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    57   .    
  Shots                    1    | .    .    .    .    .    1    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        363  | .    179  363  261  10   228  22   
  Average Temperature      62   | .    48   115  27   7    57   9    
  Received Heat Transfer   753  | .    147  408  117  9    .    72   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       8    | .    .    .    .    3    5    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    .    
  Heat Transferred         2331 | .    1739 592  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Peak Influence             214  | .   214 90  161 88  .   50  
  Initial                  15   | .   .   15  13  3   .   .   
  Average                  42   | .   74  15  37  25  .   45  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         99   | .   99  100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   5   .   .   1   .   .   
  Investigation            3    | .   3   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   23  12  13  10  33  4   
  Peak Tracking Total      9    | .   3   3   3   6   9   3   
  Tactical Retreats        25   | .   1   3   .   1   20  .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Traps Triggered            3    | .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   8   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min 
Machines Disabled          12   | .   .   .   .   1   10  1   
  Max in Single Turn       1    | .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Machines Accessed          21   | .   9   2   9   .   1   .   
  Terminals                16   | .   7   1   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                72   | .   31  4   36  .   1   .   
  Successful               30   | .   11  2   16  .   1   .   
  Failed                   41   | .   20  2   19  .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   39   | .   15  3   21  .   .   .   
  Terminals                57   | .   25  3   29  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   6   2   7   .   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   1   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Terminal Index           3    | .   1   .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   5   .   .   .   
  Terminals                7    | .   2   .   5   .   .   .   
    Botnet                 4    | .   1   .   3   .   .   .   
    Operators              3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   9   1   9   .   .   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   
Total Orders               1    | .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   1   .   
Ally Attacks               23   | .   .   .   .   10  13  .   
  Total Damage             176  | .   .   .   .   98  78  .   
  Kills                    2    | .   .   .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   .   1   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               6487 | .    1480 1273 1012 467  2171 84   
Spaces Moved               3009 | 1    747  530  585  207  910  29   
  Core                     4    | .    .    .    .    .    4    .    
  Treads                   347  | .    .    .    1    38   308  .    
  Legs                     632  | 1    307  .    .    .    295  29   
  Wheels                   2004 | .    440  530  584  169  281  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   22   | .    .    .    .    .    22   .    
  Fastest Speed            95   | 120  95   200  140  140  125  196  
  Average Speed            180  | 120  161  200  140  202  204  196  
  Slowest Speed            1400 | 120  200  200  480  480  1400 196  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 2    81   84   42   52   82   8    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    2    1    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 20   | .    .    .    .    .    20   .    
Terrain Destroyed          54   | .    .    .    .    6    48   .    
  Melee                    8    | .    .    .    .    .    8    .    
  Projectile               11   | .    .    .    .    .    11   .    
  AOE                      35   | .    .    .    .    6    29   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Total                      3586 | .    908  641  700  230  1065 42   
  Wait                     91   | .    57   20   14   .    .    .    
  Move                     3003 | .    746  529  584  206  909  29   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  63   | .    22   4    18   1    17   1    
  Fast Attach              14   | .    1    .    3    2    7    1    
  Attach                   37   | .    2    7    3    2    23   .    
  Detach                   8    | .    .    .    .    1    7    .    
  Swap                     33   | .    7    11   6    6    3    .    
  Drop                     38   | .    7    3    18   1    9    .    
  Fire                     266  | .    66   56   54   4    75   11   
  Melee                    24   | .    .    3    .    6    15   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     8    | .    .    8    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  233 | -10/Materials | Discovered new exit (range 16)
  307 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 8)
  679 | -10/Materials | Discovered new exit (range 15)
 1095 | -10/Materials | Discovered new exit (range 16)
 1481 | -10/Materials | Entered Mines
 1529 | -10/Mines     | Learned location of Zion (-7)
 1861 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1958 | -10/Mines     | Excavation squad dispatched
 1958 | -10/Mines     | A large section of the Mines collapsed
 2107 | -10/Mines     | Learned 2 Materials zone layouts
 2133 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2208 | -10/Mines     | Excavation squad dispatched
 2458 | -10/Mines     | Excavation squad dispatched
 2574 | -10/Mines     | Core integrity fell below 50%
 2648 | -10/Mines     | Lost 3 parts (1n1u1w)
 2675 | -10/Mines     | Discovered new exit (range 8)
 2754 | -10/Mines     | Entered Materials
 2754 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3024 | -9/Materials  | Discovered new exit (range 7)
 3138 | -9/Materials  | Discovered new exit (range 16)
 3295 | -9/Materials  | Discovered new exit (range 16)
 3607 | -9/Materials  | Central database locked down
 3766 | -9/Materials  | Entered Mines
 3770 | -9/Mines      | Assembled infested the area
 3775 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3807 | -9/Mines      | Met a Derelict bent on vengeance
 4046 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4226 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4228 | -9/Mines      | Discovered new exit (range 5)
 4233 | -9/Mines      | Entered Exiles
 4233 | -9/Exiles     | Accompanied by 3 allies
 4268 | -9/Exiles     | Met 8R-AWN
 4288 | -9/Exiles     | Met EX-HEX
 4333 | -9/Exiles     | Met EX-BIN
 4380 | -9/Exiles     | Met EX-DEC
 4700 | -9/Exiles     | Attacked by the Exiles
 4784 | -9/Exiles     | Lost 4 parts (1p2n1w)
 4788 | -9/Exiles     | Core integrity fell below 50%
 4794 | -9/Exiles     | Destroyed 8R-AWN
 4805 | -9/Exiles     | Found Prototype Ballistic Gun
 4805 | -9/Exiles     | Identified 8R-AWN's Boregun
 5152 | -9/Exiles     | Lost 3 parts (1n1u1w)
 5192 | -9/Exiles     | Lost 3 parts (1u2w)
 5322 | -9/Exiles     | Lost 3 parts (2n1w)
 5386 | -9/Exiles     | Core integrity fell below 20%
 5940 | -9/Exiles     | Destroyed EX-DEC
 6080 | -9/Exiles     | Destroyed EX-BIN
 6109 | -9/Exiles     | Destroyed EX-HEX
 6110 | -9/Exiles     | Build established: Scavenger-Mutant
 6381 | -9/Exiles     | Discovered new exit (range 12)
 6404 | -9/Exiles     | Entered Mines
 6488 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06358_ Extracted 41 matter.
06381_ EXIT=FOUND
06399_ System corrupted: Heat flow error (+248).
LOCATION=UNKNOWN
GOAL=ESCAPE
06404_ Seismic Survey Station disabled.
06404_ HV Slug penetrates Seismic Survey Station. <x2>
06406_ Slug penetrates Seismic Survey Station.
06407_ HV Slug penetrates Seismic Survey Station. <x2>
06409_ Penetrated by Slug.
06410_ HV Slug penetrates H-55 Commando.
06410_ H-55 Commando suffers critical hit (Destroy).
06410_ Destroyed Gauss Rifle.
06410_ HV Slug penetrates Wall.
06412_ 8R-AWN's Boregun destroyed.
06418_ H-55 Commando destroyed.
06426_ Acquired 51 matter.
06430_ Acquired Assault Rifle.
06433_ Acquired Lgt. Nuclear Core.
06484_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????#???????????????????????????????? |
| ????????????????? ???????????????????????????????? |
| ????????????????? ???????????????????????????????? |
| ?????????????????$???????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????  #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #########??????????????????????? |
| ??????????#######         ???????????????????????? |
| ??????????#       #??????????????????????????????? |
| ??????????# ##### #??????????????????????????????? |
| ???????#### ##### ######?????????????????????????? |
| ???????#        #      #?????????????????????????? |
| ???????#        ###### ##########   ""???????????? |
| ???????#        #????# g @               ????????? |
| ???????#        #????###########   #?????????????? |
| ???????#    "   #????????????????????????????????? |
| ???????#    "   #????????????????????????????????? |
| ???????#  "     #????????????????????????????????? |
| ???????##########????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          7

 Item Schematics 
-----------------
     Hacking Suite | -9/Materials | Scanalyzed
 Med. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderDeepMicrothruster
  Manual?         0
Play Time         00:34:41
  Cumulative      226.0 hours
  Start           2023.03.03 @ 18:16:42
  End             2023.03.03 @ 18:51:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          297
  Rogue           297
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           1/0/3/0/0/0/1/0/0
Lore%             78
Gallery%          85
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17953ff7-ad18-4c4b-8506-f0e3a0528e43