Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.25 @ 11:59:33 Player: ChadDean Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (276) 1380 Value Destroyed (13364) 13364 Prototype IDs (25) 500 Alien Tech Used (3) 600 Bonus (981) 981 TOTAL SCORE: 24125 Bonus ------- High Alert Combat Kills 481 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 185/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Compact Linear Accelerator Faulty Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Medium Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Improved System Shield > --- WEAPON ----------- Core Cannon KE Penetrator Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Light Quantum Reactor Advanced Heat Sink Gamma Rifle Quantum Rifle Heavy Gauss Cannon Ragnarok Missile Launcher [Rating: 177] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Biometal Leg Treads Medium Treads Leg Biometal Leg Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Ragnarok Missile Launcher Special Weapon Stasis Projector Impact Weapon Impact Mace Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 . 2 Power 3 | . . . 1 . . . . . 1 . . 1 . . Propulsion 3 | . . . . 1 . . . 1 . . . . . 1 Utility 8 | . . 1 1 1 . . 1 1 1 1 . 1 . . Weapon 4 | . . 1 . . . . 1 . . 1 . . . 1 Parts Attached 360 | 6 6 10 19 6 . 22 11 47 39 26 38 70 39 21 Power 73 | 1 1 2 3 . . 4 2 4 12 5 9 19 8 3 Engine 8 | 1 1 2 . . . 2 . 1 . . . 1 . . Core 24 | . . . 3 . . 2 1 3 8 1 . 3 2 1 Reactor 41 | . . . . . . . 1 . 4 4 9 15 6 2 Propulsion 69 | 2 2 2 3 1 . 5 1 19 8 7 2 8 6 3 Treads 42 | . . . . . . 5 1 19 8 7 1 1 . . Leg 25 | 2 2 2 3 1 . . . . . . . 7 5 3 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . 1 . . . Utility 99 | 1 3 2 6 4 . 6 4 9 11 5 9 27 7 5 Device 50 | . 1 . 2 2 . 2 1 5 6 5 6 13 3 4 Storage 8 | 1 1 . . 1 . 2 1 . . . . 2 . . Processor 16 | . . . . . . 2 . 1 2 . 2 7 1 1 Hackware 1 | . . . . . . . . . . . . 1 . . Protection 24 | . 1 2 4 1 . . 2 3 3 . 1 4 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 119 | 2 . 4 7 1 . 7 4 15 8 9 18 16 18 10 Energy Gun 22 | 2 . . . . . . . 2 . 2 7 1 6 2 Energy Cannon 6 | . . . . . . 1 . . 1 . . 1 2 1 Ballistic Gun 72 | . . 4 6 1 . 4 3 13 5 5 6 11 7 7 Ballistic Cannon 7 | . . . 1 . . . . . 2 2 . . 2 . Launcher 6 | . . . . . . . . . . . 4 2 . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . 2 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 1 . . 1 3 1 . 2 4 4 3 1 Parts Lost 153 | . . 3 3 . 6 . 1 19 23 3 40 14 21 20 Power 25 | . . 1 . . . . . . 6 . 9 2 4 3 Propulsion 26 | . . . 1 . 2 . . 8 5 1 2 1 4 2 Utility 39 | . . . . . 1 . . 3 6 . 11 8 4 6 Weapon 63 | . . 2 2 . 3 . 1 8 6 2 18 3 9 9 Highest Loss Streak 19 | . . 1 1 . 6 . 1 9 9 2 19 3 18 18 Average Slot Usage (%) 89 | . 99 99 95 99 67 81 99 98 88 92 74 81 85 79 Engine 3 | . 14 10 9 7 4 7 5 2 . . . . . . Core 4 | . . . 7 7 4 3 6 8 8 2 . 2 3 3 Reactor 4 | . . . . . . . . . 3 11 11 9 11 10 Treads 8 | . . . . . . 18 20 21 16 12 7 . . . Leg 8 | . 28 22 16 23 15 . . . . . . 13 13 16 Device 12 | . 7 11 9 14 10 9 13 11 12 14 15 14 12 8 Storage 5 | . 14 11 9 7 5 7 6 5 5 4 3 3 4 3 Processor 11 | . . . . . . 12 13 16 18 18 15 11 16 7 Protection 5 | . 6 11 18 15 10 . 6 4 2 4 1 2 2 9 Energy Gun 2 | . 28 4 . . . . . . . 2 4 1 2 7 Ballistic Gun 14 | . . 28 20 23 15 12 16 15 12 9 9 11 10 12 Ballistic Cannon 1 | . . . 5 . . . . . 1 7 . . . . Impact Weapon 1 | . . . . . . . 6 5 3 . . . . . Naked Turns 110 | . . . . . 36 1 . . . . . 33 . 40 Heaviest Build 123 | 13 42 51 59 63 63 30 64 87 99 118 116 106 110 123 Greatest Support 145 | 20 20 20 20 30 30 68 78 109 126 145 135 112 112 144 Greatest Overweight (x) 31 | 1 2 2 5 2 11 2 . 1 1 1 31 2 27 3 Average Overweight (x) . | . . 2 2 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 12 12 12 12 12 10 16 12 12 12 12 8 8 8 Average Capacity 10 | 4 8 12 12 12 9 7 12 12 12 12 11 7 8 7 Most Carried 12 | 1 8 12 12 12 12 8 10 12 12 12 12 8 8 8 Average Carried 8 | . 5 7 11 11 9 4 6 9 10 11 9 5 6 6 Final Capacity 12 | 6 12 12 12 12 4 8 12 12 12 12 4 8 8 4 Final Carried 12 | 1 8 12 12 12 4 8 10 8 12 12 4 7 8 2 Class Distribution -------------------- 56% | Scavenger-Gunner 18% | Scavenger-Tank 10% | Scavenger-Mutant 8% | Mutant 4% | Scavenger-Executioner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Matter Collected 9994 | 203 107 402 607 168 . 582 109 1664 1053 888 1327 1825 846 213 Remotely 116 | . . . . . . . . . . . . 116 . . Salvage Created 15351 | . 174 944 812 269 . 755 109 2853 2175 1122 2539 2503 810 286 Parts 754 | . 12 59 42 22 . 30 2 139 94 57 97 152 36 12 Haulers Intercepted 15 | . . 2 3 . . 2 . 3 1 . . 3 . 1 Recyclers Shooed 20 | . . 1 . . . 1 . 7 6 . 1 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 210 | . 6 20 16 4 . 8 2 35 27 15 36 27 12 2 Melee 2 | . . . . . . . . . . . 2 . . . Guns 173 | . 6 20 13 4 . 5 2 35 23 9 20 26 9 1 Cannons 20 | . . . 3 . . 3 . . 4 4 1 1 3 1 AOE 13 | . . . . . . . . . . 1 12 . . . Classes Destroyed 16 | . 2 5 2 2 . 1 . 1 . . 3 . . . Worker 12 | . . 1 . 1 . 1 . 3 2 . 3 1 . . Builder 15 | . . 1 . 1 . . . 1 3 2 4 2 . 1 Tunneler 3 | . . . 1 . . . . 1 1 . . . . . Hauler 15 | . . 2 3 . . 2 . 3 1 . . 3 . 1 Recycler 14 | . . . . . . 3 . 2 5 . 2 1 1 . Watcher 4 | . . . . 1 . . . 1 1 . . . . 1 Swarmer 27 | . 3 3 3 . . . . 2 8 . 5 . 3 . Grunt 67 | . 3 12 6 . . 6 . 12 7 . 18 3 . . Brawler 3 | . . 1 1 . . . . . . . 1 . . . Researcher 3 | . . . . . . . . . . . 3 . . . Sentry 34 | . . 4 5 1 . 1 2 6 4 6 . 3 2 . Specialist 2 | . . . . . . . . . . . 2 . . . Hunter 28 | . . . 1 . . 1 . 5 2 4 6 5 4 . Programmer 44 | . . . . 3 . . . 9 6 4 3 15 3 1 Q-Series 3 | . . . . . . . . . . . 1 1 . 1 Behemoth 2 | . . . . . . . . 1 . 1 . . . . Best Kill Streak 15 | . 3 15 4 2 . 5 1 9 9 5 15 4 3 2 Combat Bots Only 10 | . 3 5 4 1 . 2 1 7 7 4 10 4 3 1 Max Kills in Single Turn 4 | . 1 2 1 1 . 1 1 2 2 2 4 2 1 2 Gunslinging 1 | . . 1 . . . . . 1 1 . 1 1 . . Exploded 4 | . . . . . . . . . . 1 4 . . . Melee 1 | . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Damage Taken 28216 | . 241 501 827 376 210 293 260 3633 2827 1343 6177 4138 2837 4553 Core 4517 | . 41 32 88 90 145 54 29 326 369 120 1172 327 174 1550 Absorbed by Shields 10 | . . . . . . . . . . . . 10 . . Core Remaining (%) 70 | 100 83 92 84 . . 58 96 67 67 . . . 59 . Volleys Fired 677 | . 13 66 47 22 . 27 7 105 89 35 83 94 58 31 Largest 6 | . 2 3 3 3 . 3 3 3 4 5 5 4 5 6 Hottest 427 | . 100 120 83 68 . 116 81 141 196 261 253 216 427 363 Shots Fired 2047 | . 26 196 138 67 . 68 16 302 256 161 278 320 146 73 Gun 1816 | . 26 196 97 67 . 41 16 302 233 95 247 308 119 69 Cannon 216 | . . . 41 . . 27 . . 23 66 17 11 27 4 Launcher 14 | . . . . . . . . . . . 14 . . . Special 1 | . . . . . . . . . . . . 1 . . Kinetic 1688 | . . 185 138 67 . 41 16 267 247 127 180 270 105 45 Thermal 206 | . 26 11 . . . 27 . 22 . . 75 11 22 12 Explosive 6 | . . . . . . . . . . . 6 . . . Electromagnetic 146 | . . . . . . . . 13 9 34 17 38 19 16 Robot Hit Streak 122 | . 9 26 13 22 . 17 21 35 26 122 31 27 22 14 Robot Miss Streak 6 | . 1 3 3 2 . 4 1 2 3 2 2 2 6 5 Penetration Max 1 | . . . . . . . . 1 1 1 1 1 1 1 Secondary Targets 25 | . . 2 . . . . . 9 7 . 2 3 2 . Max Gunslinging Chain 2 | . . 2 . . . . . 1 1 . 1 1 1 . Shots Hit Robots 1610 | . 19 150 96 52 . 51 15 269 224 131 224 245 77 57 Core Hits 773 | . 10 50 36 16 . 43 14 210 91 48 114 94 29 18 Critical Hits 78 | . . . 2 . . . 1 9 8 7 11 29 9 2 Critical Kills 27 | . . . . . . . 1 2 4 2 5 9 4 . Critical Parts Destroyed 41 | . . . 1 . . . . 7 3 2 6 16 4 2 Melee Attacks 24 | . . . . . . . . 2 10 . 9 . 3 . Impact 12 | . . . . . . . . 2 10 . . . . . Slashing 3 | . . . . . . . . . . . . . 3 . Piercing 9 | . . . . . . . . . . . 9 . . . Sneak Attacks 2 | . . . . . . . . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 40089 | . 225 1616 1450 713 . 1072 340 6705 5667 3343 8677 5434 2814 2033 Guns 30268 | . 225 1616 1030 713 . 688 340 6705 4525 1804 4837 5054 1325 1406 Cannons 5407 | . . . 420 . . 384 . . 606 1396 344 337 1320 600 Explosions 3790 | . . . . . . . . . 390 143 3257 . . . Melee 554 | . . . . . . . . . 146 . 239 . 169 . Ramming 70 | . . . . . . . . . . . . 43 . 27 Kinetic 28769 | . . 1502 1450 713 . 688 340 6087 4892 2687 3566 4603 1355 886 Thermal 5635 | . 225 114 . . . 384 . 517 390 143 1718 337 1062 745 Explosive 2328 | . . . . . . . . . . . 2328 . . . Electromagnetic 2733 | . . . . . . . . 101 239 513 826 451 228 375 Impact 146 | . . . . . . . . . 146 . . . . . Slashing 169 | . . . . . . . . . . . . . 169 . Piercing 239 | . . . . . . . . . . . 239 . . . Highest Corruption 23 | . . . . 6 19 20 4 10 4 4 17 10 23 1 Average Corruption 7 | . . . . 4 11 19 2 5 2 2 5 4 14 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 299 | . . . . 13 9 81 2 28 23 13 37 35 58 . Message Errors 63 | . . . . 4 5 14 . 7 3 5 11 5 9 . Matter Fused 39 | . . . . 2 2 10 2 4 6 1 3 1 8 . Heat Flow Errors 23 | . . . . . . 7 . 2 2 . 5 4 3 . Energy Discharges 22 | . . . . 1 . 8 . 4 2 3 1 . 3 . Parts Rejected 2 | . . . . . . 1 . . . . 1 . . . Data Loss (minor) 20 | . . . . 2 . 3 . 1 3 . 1 7 3 . Data Loss (major) 4 | . . . . . . 1 . 1 . . 1 1 . . Misfires 4 | . . . . 1 . 1 . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 30 | . . . . . 2 17 . 2 . . 2 . 7 . Targeting Errors 70 | . . . . 3 . 17 . 4 6 3 7 14 16 . Weapon Failures 21 | . . . . . . 2 . 3 1 1 5 3 6 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 907 | . . . . . . . . . 274 11 351 31 240 . Projectiles 334 | . . . . . . . . . 13 11 39 31 240 . Explosions 467 | . . . . . . . . . 155 . 312 . . . Melee 106 | . . . . . . . . . 106 . . . . . Knockbacks 34 | . . . 6 . . . . . 7 9 7 . 5 . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic 30 | . . . 6 . . . . . 6 7 6 . 5 . Secondary 3 | . . . . . . . . . . 2 1 . . . Self-Inflicted Damage 112 | . . . . . . . . . . . 100 . . 12 Shots 3 | . . . . . . . . . . . 3 . . . Rammed 23 | . . . . . . . . . . . . 17 . 6 Targets Rammed 23 | . . . . . . . . . . . . 17 . 6 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 770 | . 375 101 117 24 . 474 171 162 386 189 239 388 354 770 Average Temperature 104 | . 170 15 47 7 . 119 42 40 166 40 68 133 142 310 Received Heat Transfer 3735 | . 138 264 423 24 . 99 78 723 591 117 927 135 90 126 Effects 30 | . 1 . . . . 1 . . 3 . 1 1 . 23 Shutdowns 14 | . . . . . . 1 . . 1 . . 1 . 11 Energy Bleed 2 | . . . . . . . . . . . 1 . . 1 Interference 6 | . 1 . . . . . . . 2 . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Parts Fried 12 | . . . . . . . . . 2 . 3 3 1 3 Impact Corruptions 4 | . . . . . . . . . 3 1 . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 18 | . 1 1 . . . . . 2 . . 14 . . . Heat Transferred 6853 | . 666 333 . . . 814 . 777 250 100 3062 296 333 222 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Peak Influence 861 | . 210 394 861 395 92 207 101 352 396 443 654 379 290 196 Initial 335 | . . 9 80 335 92 28 21 . 107 70 91 245 185 132 Average 201 | . 113 168 353 325 73 69 40 126 234 217 469 221 201 87 Maximum Alert Level 3 | . 1 1 3 1 . 1 . 1 1 2 2 1 1 . Low Security (%) 51 | 100 62 65 27 5 100 96 100 70 33 45 8 24 51 100 Level 1 40 | . 37 34 50 94 . 3 . 29 66 52 9 75 48 . Level 2 6 | . . . 9 . . . . . . 2 82 . . . Level 3 . | . . . 13 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 6 1 2 . 5 1 12 6 5 12 7 6 1 Investigation 9 | . 1 1 . 1 . 1 . 1 1 1 2 . . . Extermination 16 | . . . . 1 . . 1 3 2 1 1 5 1 1 Reinforcement 28 | . . 5 1 . . 4 . 5 1 1 7 2 2 . Assault 2 | . . . . . . . . . . . 2 . . . Garrison 10 | . . . . . . . . 3 2 2 . . 3 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 1 . 1 . . . Haulers Reinforced 5 | . . . . . . 1 . 2 . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Distress Signals 14 | . 1 4 1 2 . . . 2 1 . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 323 | . 13 37 20 9 6 14 2 47 33 20 66 33 17 6 Peak Tracking Total 17 | . 5 8 5 3 6 2 1 7 6 3 17 5 5 4 Tactical Retreats 10 | . 2 1 1 1 . . . 2 . . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 16 | . 1 1 . 2 . 1 1 2 3 1 1 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . . 6 . . . . 1 . Reused 1 | . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 15 | . . . . . . . . 4 3 1 4 . 3 . Max in Single Turn 2 | . . . . . . . . 1 2 1 2 . 1 . Garrison Access 7 | . . . 1 . . 1 . 1 1 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 36 | . 2 2 4 3 . 3 1 2 2 4 3 3 5 2 Terminals 25 | . 2 2 3 1 . 2 . 1 1 3 3 2 5 . Fabricators 4 | . . . . 2 . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 1 . 1 1 1 . . . 2 Total Hacks 72 | . 6 5 11 6 . 6 1 6 2 5 8 4 9 3 Successful 37 | . 1 3 9 3 . 2 1 3 1 2 1 3 6 2 Failed 35 | . 5 2 2 3 . 4 . 3 1 3 7 1 3 1 Catastrophic 9 | . 1 . . . . 2 . 1 1 . 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . Terminals 55 | . 6 5 10 3 . 4 . 3 1 3 8 3 9 . Fabricators 5 | . . . . 3 . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . . 2 . 3 1 2 . . . 3 Terminal Hacks 25 | . 1 3 8 . . 1 . 2 . 1 1 2 6 . Record 6 | . . . 3 . . . . . . . . . 3 . Prototype ID Bank 3 | . . 1 1 . . . . . . . . . 1 . Open Door 2 | . . . . . . . . . . . 1 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . Reprogram Traps 2 | . . . . . . . . 1 . . . . 1 . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 5 | . . 1 1 . . 1 . 1 . 1 . . . . Fabricator Hacks 5 | . . . . 3 . . 1 . . . . 1 . . Network Status 4 | . . . . 3 . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . . 1 . 1 1 1 . . . 2 Seal Access 7 | . . . 1 . . 1 . 1 1 1 . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 2 1 3 . 3 . 2 1 2 3 . 2 1 Full Trace Events 6 | . . 1 . 1 . 1 . 1 . . 2 . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . 384 . . Time 204 | . . . . . . . . . . . . 204 . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Turns Passed 12208 | 69 465 933 681 644 140 898 521 1751 1210 934 924 1596 784 658 Spaces Moved 6421 | 54 282 389 263 364 119 566 297 815 504 439 431 951 448 499 Core 450 | 12 . . . . 64 164 . . . . 61 65 5 79 Treads 2868 | . . . . . . 402 297 815 504 439 283 128 . . Legs 3016 | 42 282 389 263 364 55 . . . . . . 758 443 420 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 87 | . . . . . . . . . . . 87 . . . Fastest Speed 40 | 50 120 180 180 150 50 50 163 160 160 166 40 50 110 50 Average Speed 144 | 110 142 180 192 156 117 137 163 161 165 172 131 114 121 105 Slowest Speed 1600 | 120 180 180 270 180 600 163 163 185 210 210 1600 170 1400 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 40 39 32 15 81 15 7 22 17 19 45 20 37 8 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 11 | . . . . . . . . 1 9 1 . . . . Terrain Destroyed 203 | . . . . . . . . 6 39 17 75 4 41 21 Melee 10 | . . . . . . . . 1 9 . . . . . Projectile 102 | . . . . . . . . 5 6 13 12 4 41 21 AOE 91 | . . . . . . . . . 24 4 63 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Res Qua Acc Total 7847 | 60 320 496 352 405 118 630 323 1006 659 529 573 1224 573 579 Wait 168 | . 9 29 11 6 . 4 . 21 9 6 10 57 2 4 Move 6398 | 53 281 388 262 364 118 565 296 814 503 438 420 950 447 499 Hop 4 | . . . . . . . . . . . 4 . . . Pick Up 39 | 1 6 2 1 3 . 3 1 3 3 3 1 4 5 3 Fast Attach 174 | 6 2 3 3 . . 16 4 15 21 9 20 42 24 9 Attach 73 | . . 3 3 2 . 4 4 17 8 4 10 6 6 6 Detach 40 | . 1 1 . . . 6 5 4 2 3 3 5 3 7 Swap 114 | . 4 4 13 4 . 2 3 15 10 13 8 22 10 6 Drop 110 | . 4 . 12 4 . 3 3 10 4 18 4 25 15 8 Fire 677 | . 13 66 47 22 . 27 7 105 89 35 83 94 58 31 Melee 24 | . . . . . . . . 2 10 . 9 . 3 . Ram 6 | . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . Crush 17 | . . . . . . . . . . . . 17 . . Escape Stasis 3 | . . . . . . . . . . . 1 2 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 398 | -10/Materials | Discovered new exit (range 5) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 691 | -9/Materials | Identified exit to Mines 1148 | -9/Materials | Build established: Scavenger-Tank 1450 | -9/Materials | Discovered new exit (range 8) 1468 | -9/Materials | Entered another Materials area 1468 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2131 | -8/Materials | Discovered new exit (range 3) 2149 | -8/Materials | Entered Factory 2149 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2793 | -7/Factory | Sucked down chute 2793 | -7/Factory | Entered Waste 2804 | -7/Waste | Spotted C-40 Crusher 2808 | -7/Waste | EMP discharged 2808 | -7/Waste | System corruption reached 10% 2873 | -7/Waste | Spotted C-40 Crusher 2873 | -7/Waste | Spotted C-40 Crusher 2880 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2883 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2884 | -7/Waste | Spotted C-40 Crusher 2889 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2894 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2897 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2906 | -7/Waste | Spotted C-40 Crusher 2908 | -7/Waste | EMP discharged 2910 | -7/Waste | Spotted C-40 Crusher 2924 | -7/Waste | Discovered new exit (range 14) 2928 | -7/Waste | Lost 6 parts (2n1u3w) 2933 | -7/Waste | Entered Factory 3474 | -7/Factory | Build established: Scavenger-Gunner 3816 | -7/Factory | Discovered new exit (range 7) 3831 | -7/Factory | Entered another Factory area 3831 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4306 | -6/Factory | Discovered new exit (range 8) 4352 | -6/Factory | Entered another Factory area 4352 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5085 | -5/Factory | Garrison activated, responded to threat 5093 | -5/Factory | Spotted B-75 Beast 5312 | -5/Factory | Destroyed B-75 Beast 5327 | -5/Factory | Lost 4 parts (2n2w) 5782 | -5/Factory | Destroyed 7 combat bots 5788 | -5/Factory | Lost 9 parts (4n3u2w) 5948 | -5/Factory | System corruption reached 10% 6093 | -5/Factory | Discovered new exit (range 8) 6101 | -5/Factory | Identified exit to Factory 6103 | -5/Factory | Entered another Factory area 6103 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6304 | -4/Factory | Lost 3 parts (1p1u1w) 6575 | -4/Factory | Garrison activated, responded to threat 6642 | -4/Factory | Destroyed 7 combat bots 6866 | -4/Factory | Lost 3 parts (1p2u) 6965 | -4/Factory | Lost 3 parts (1n1u1w) 7060 | -4/Factory | Discovered new exit (range 4) 7066 | -4/Factory | Identified exit to Upper Caves 7132 | -4/Factory | Lost 9 parts (2p2n1u4w) 7192 | -4/Factory | Discovered new exit (range 17) 7300 | -4/Factory | Identified exit to Research 7313 | -4/Factory | Entered Research 7313 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7470 | -3/Research | Spotted B-86 Titan 7516 | -3/Research | Destroyed B-86 Titan 7584 | -3/Research | Garrison activated, responded to threat 8203 | -3/Research | Discovered new exit (range 5) 8209 | -3/Research | Identified exit to Testing 8247 | -3/Research | Entered Testing 8318 | -3/Testing | Scanned by Researcher 8333 | -3/Testing | Found Prototype Protection 8333 | -3/Testing | Identified Med. Regenerative Plating 8431 | -3/Testing | Destroyed 10 combat bots 8435 | -3/Testing | Lost 4 parts (1p1u2w) 8526 | -3/Testing | Lost 7 parts (1p1n1u4w) 8726 | -3/Testing | Lost 4 parts (2p2w) 8747 | -3/Testing | First assault squad dispatched 8791 | -3/Testing | Lost 3 parts (1p2w) 8796 | -3/Testing | Found Prototype Launcher 8796 | -3/Testing | Identified Com. Tesla Bomb Launcher 9034 | -3/Testing | System corruption reached 10% 9094 | -3/Testing | Core integrity fell below 50% 9134 | -3/Testing | Lost 19 parts (4p1n7u7w) 9146 | -3/Testing | Core integrity fell below 20% 9169 | -3/Testing | Discovered new exit (range 8) 9171 | -3/Testing | Entered Research 9171 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9404 | -2/Research | Build established: Mutant 9615 | -2/Research | Lost 3 parts (1p2u) 9876 | -2/Research | Build established: Scavenger-Gunner 10206 | -2/Research | Found Prototype Launcher 10206 | -2/Research | Identified Ragnarok Missile Launcher 10209 | -2/Research | Found Ragnarok Missile Launcher 10395 | -2/Research | Found Prototype Processor 10395 | -2/Research | Identified Exp. Signal Interpreter 10479 | -2/Research | Found Prototype Processor 10479 | -2/Research | Identified Spectral Analyzer 10735 | -2/Research | System corruption reached 10% 10759 | -2/Research | Discovered new exit (range 7) 10763 | -2/Research | Identified exit to Quarantine 10767 | -2/Research | Entered Quarantine 10907 | -2/Quarantine | Found Alien Slashing Weapon 10907 | -2/Quarantine | Identified Sigix Broadsword 11123 | -2/Quarantine | Found Alien Artifact 11123 | -2/Quarantine | Identified Subatomic Replicator 11166 | -2/Quarantine | Found Alien Energy Cannon 11166 | -2/Quarantine | Identified Core Cannon 11194 | -2/Quarantine | Discovered new exit (range 15) 11234 | -2/Quarantine | Garrison activated, responded to threat 11362 | -2/Quarantine | Lost 18 parts (3p4n3u8w) 11401 | -2/Quarantine | Lost 3 parts (1p1u1w) 11411 | -2/Quarantine | Identified exit to Access 11551 | -2/Quarantine | Entered Access 11551 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 11857 | -1/Access | Build established: Scavenger-Executioner 12122 | -1/Access | Core integrity fell below 50% 12170 | -1/Access | Lost 18 parts (2p2n6u8w) 12188 | -1/Access | Core integrity fell below 20% 12194 | -1/Access | Spotted B-99 Colossus 12209 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 12182_ P-80 Master resets Q478-w, system corruption cleaned. 12185_ Penetrated by Slug. 12185_ P-80 Master resets Q478-w, system corruption cleaned. 12186_ Q478-w follow-up attacks with Prototype Slashing Weapon. 12186_ Tesla Rifle destroyed. 12186_ Mic. Fission Core destroyed. 12187_ Slammed into P-80 Master. 12188_ Q478-w follow-up attacks with Prototype Slashing Weapon. 12189_ Slammed into P-80 Master. 12190_ P-80 Master resets Q478-w, system corruption cleaned. 12190_ Slammed into P-80 Master. 12193_ K-01 Serf cleans the Terminal. 12194_ Terminal disabled. 12198_ K-01 Serf collects debris. 12199_ Slug penetrates A-15 Conveyor. 12199_ Slug penetrates Wall. 12199_ Slug penetrates Terminal. 12200_ Acquired Prototype Ballistic Cannon. 12201_ K-01 Serf collects debris. 12209_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | # ##################+#?????????????????????????? | | # """T""" ????????????????????????? | | # """ "" ???????????????????????????? | | ??????????????????????????????? | | ##############????????????????????? | | # # u #????????????????????? | | # = # #????????????????????? | | = p ; @] #????????????????????? | | # #????????????????????? | | # #????????????????????? | | ##############????????????????????? | | ########+############???????????????????????? | | #????# """G""" ####????????????????????? | | #???## """!""" # #????????????????????? | | # # *** #???????????????????????? | | ######????# *== #???????????????????????? | | #?????????# % #???????????????????????? | | #?????????# #???????????????????????? | | ###############+##+#######???????????????????????? | | #??# ## #######?????????????????? | | #### # #?????????????????? | | # # # #?????????????????? | | #### # #?????????????????? | | #### # #?????????????????? | | #??# # #?????????????????? | | ####+########## # #?????????????????? | | # # #?????????????????? | | # # "" #?????????????????? | | # # """" #?????????????????? | | # / """" #?????????????????? | | # # """" #?????????????????? | | # # """" #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 50 Energy Generation 78 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Cloak Strength 3 Corruption Prevention 20 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Reclamation Efficiency 15 Weapon Cycling 15 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Core Cannon Achievements -------------- Cya! Gun Specialist Hard Hitter More Power To You Challenges ------------ None Game ------ Seed NuclearLauncherChronowheel Manual? 0 Play Time 02:18:10 Cumulative 45.0 hours Start 2021.04.09 @ 15:51:18 End 2021.04.25 @ 11:59:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 38 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24f3163f-6d5d-4d1d-b9cc-84952ab0c47c