Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 18:03:02 Player: tthaar Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (153) 765 Value Destroyed (5382) 5382 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 9726 Bonus ------- High Alert Combat Kills 468 Entered Garrisons 200 Friendly Fire -49 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 2% Temperature Cool (26) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Advanced Weight Redist. System Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Relay Coupler [Hunter] (13) Dynamic Insulation System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Signal Interpreter Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Relay Coupler [Swarmer] Relay Coupler [Hunter] Plasma Cannon Improved Datajack [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Improved Cooling System Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 93 | 8 13 . 18 18 17 2 17 Power 10 | 1 2 . 2 3 1 . 1 Engine 8 | 1 2 . 1 2 1 . 1 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 30 | 2 5 . 6 4 6 . 7 Treads 4 | . . . 3 . . . 1 Leg 23 | 2 5 . 1 4 6 . 5 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 24 | 2 3 . 3 5 5 1 5 Device 13 | 1 1 . 2 2 2 1 4 Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . 1 . 1 . . Hackware . | . . . . . . . . Protection 6 | . . . . 3 2 . 1 Artifact . | . . . . . . . . Weapon 29 | 3 3 . 7 6 5 1 4 Energy Gun 11 | 1 1 . 2 3 2 . 2 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 12 | 1 2 . 5 3 . . 1 Ballistic Cannon 3 | . . . . . 2 . 1 Launcher . | . . . . . . . . Special Weapon 1 | 1 . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 42 | . 2 . 10 8 7 1 14 Power 4 | . 1 . 2 1 . . . Propulsion 17 | . . . 3 3 3 . 8 Utility 7 | . 1 . 1 2 1 1 1 Weapon 14 | . . . 4 2 3 . 5 Highest Loss Streak 7 | . 1 . 6 7 2 1 6 To Critical Strikes . | . . . . . . . . Average Backups 4 | 5 5 5 4 4 4 4 4 Power . | . 1 1 . . 1 . . Propulsion . | 3 2 2 1 . . . . Utility 1 | . . 1 1 1 2 2 3 Weapon . | 1 1 1 1 1 . 1 . Tool/Special . | . . . . . . . . Unused Backups 10 | . 5 . . 2 . . 3 Power 1 | . 1 . . . . . . Propulsion 2 | . 2 . . . . . . Utility 4 | . . . . 1 . . 3 Weapon 2 | . 2 . . . . . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 93 | . 98 100 82 97 89 99 92 Engine 8 | . 13 14 9 8 7 7 7 Treads 4 | . . . 15 15 . . . Leg 21 | . 27 28 7 10 23 30 23 Device 12 | . 9 14 11 8 13 15 16 Storage 1 | . 7 . . . . . . Processor 14 | . 10 14 15 18 15 15 15 Protection 4 | . . . . 8 6 6 4 Energy Gun 12 | . 14 14 9 14 10 15 9 Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 6 | . 14 14 10 12 1 . 1 Ballistic Cannon 3 | . . . . . 7 6 5 Peak Build Rating 44 | 9 9 7 18 34 41 41 44 Average Rating 25 | 7 7 7 11 26 34 40 37 On Entrance 19 | . 9 7 7 17 33 41 39 Avg Prop Armor Cover (%) 10 | . . . 6 . . . 11 Naked Turns . | . . . . . . . . Heaviest Build 41 | 14 14 9 14 35 38 33 41 Greatest Support 60 | 20 20 20 60 60 58 58 58 Greatest Overweight (x) 3 | 3 . . 2 2 2 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 Average Carried 4 | 6 5 5 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 5 4 Class Distribution -------------------- 44% | Scavenger-Gunner 27% | Mutant 14% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 3064 | 205 527 30 323 632 540 284 523 Remotely . | . . . . . . . . Salvage Created 5517 | 10 595 53 340 1532 892 611 1484 Parts 274 | 3 35 6 20 97 35 19 59 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | 1 2 . . . . . . Parts Field Recycled 6 | . . . . . . . 6 Retrieved Matter 39 | . . . . . . . 39 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 124 | . 15 3 9 37 21 17 22 Guns 91 | . 15 3 9 36 5 11 12 Cannons 31 | . . . . . 15 6 10 AOE 1 | . . . . . 1 . . Classes Destroyed 15 | 1 4 . 1 6 2 1 . Worker 10 | . 1 . . 4 1 . 4 Builder 5 | . . . . 2 1 . 2 Tunneler 1 | 1 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 7 | . . . . 1 1 . 5 Watcher 5 | . 2 . . 1 . . 2 Swarmer 35 | . 3 3 3 16 3 4 3 Grunt 63 | . 12 . 2 11 13 12 13 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . 1 . . Sentry 14 | . . . 4 5 2 . 3 Specialist 2 | . . . . 2 . . . Hunter 4 | . . . . 2 1 . 1 Programmer 3 | . . . . . 1 . 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 12 | 1 4 3 4 12 4 7 11 Combat Bots Only 10 | . 4 3 4 10 4 7 3 Max Kills in Single Turn 2 | 1 2 1 1 2 2 2 2 Gunslinging 1 | . 1 . . 1 . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 797 | . 92 11 100 249 111 46 188 Missed 277 | . 36 2 28 86 37 14 74 Hits 520 | . 56 9 72 163 74 32 114 Melee 2 | . . . . . 2 . . Projectile 518 | . 56 9 72 163 72 32 114 AOE 1 | . . . . . . . 1 Critical Strikes 11 | . . 1 1 4 1 1 3 Damage Taken 7146 | . 753 73 989 2005 1103 493 1730 Core 1478 | . 149 15 349 257 208 62 438 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 92 | . . . . . . . 92 Ignored by Resistances 14 | . . . . 14 . . . Regen/Repaired (Parts) 243 | . 79 . 14 105 45 . . Core Remaining (%) 49 | 100 . 34 12 53 . . . Volleys Fired 350 | 20 50 6 47 86 48 32 61 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 200 | 100 60 60 80 173 200 175 175 Shots Fired 819 | 24 97 12 60 242 128 92 164 Gun 640 | 8 97 12 60 242 70 60 91 Cannon 163 | . . . . . 58 32 73 Launcher . | . . . . . . . . Special 16 | 16 . . . . . . . Kinetic 367 | 4 50 6 42 116 65 32 52 Thermal 452 | 20 47 6 18 126 63 60 112 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 6 14 3 12 17 18 10 14 Robot Miss Streak 5 | 1 2 4 3 4 5 3 4 Penetration Max 1 | . . . . 1 . . . Secondary Targets 24 | . 5 2 . 15 . . 2 Max Gunslinging Chain 2 | . 1 1 . 2 . . 1 Shots Hit Robots 538 | 7 74 7 41 162 86 51 110 Core Hits 274 | 2 34 3 14 70 43 40 68 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 12 | . . . . 6 3 1 2 Burn 7 | . . . . 5 . 1 1 Destroy 1 | . . . . 1 . . . Blast 4 | . . . . . 3 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11066 | 83 949 84 566 3213 2165 1377 2629 Guns 7969 | 83 881 84 566 3213 925 970 1247 Cannons 2920 | . . . . . 1135 407 1378 Explosions 144 | . 61 . . . 83 . . Melee . | . . . . . . . . Ramming 33 | . 7 . . . 22 . 4 Kinetic 4906 | 37 496 50 461 1508 1151 407 796 Thermal 5983 | 46 385 34 105 1705 909 970 1829 Explosive 144 | . 61 . . . 83 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 6 6 Average Corruption 4 | . . . . . 3 6 3 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . 14 24 27 Message Errors 10 | . . . . . 3 4 3 Matter Fused 18 | . . . . . 1 10 7 Heat Flow Errors 16 | . . . . . 6 5 5 Energy Discharges 4 | . . . . . 1 2 1 Data Loss (minor) 9 | . . . . . 2 2 5 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 79 | . . . . . 67 . 12 Projectiles 48 | . . . . . 36 . 12 Explosions 31 | . . . . . 31 . . Melee . | . . . . . . . . Knockbacks 12 | . . . . . 8 1 3 Impact . | . . . . . . . . Kinetic 12 | . . . . . 8 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 198 | . 67 . . . 131 . . Shots 4 | . 1 . . . 3 . . Rammed . | . . . . . . . . Targets Rammed 7 | . 2 . . . 2 . 3 Kicked 7 | . 2 . . . 2 . 3 Crushed . | . . . . . . . . Highest Temperature 218 | 142 118 . 41 174 216 187 218 Average Temperature 48 | 57 51 . 18 50 55 44 40 Received Heat Transfer 2205 | . 321 . 327 540 336 225 456 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 26 | . . . . 12 1 4 9 Heat Transferred 12961 | 100 875 75 237 3811 1833 2153 3877 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Maximum Alert Level 3 | . . . . 2 2 3 2 Low Security (%) 44 | 100 100 100 100 61 . . . Level 1 30 | . . . . 16 67 21 62 Level 2 22 | . . . . 22 32 52 37 Level 3 2 | . . . . . . 26 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 861 | . 102 60 95 586 448 861 549 Initial 451 | . . 26 23 . 263 287 451 Average 247 | . 37 13 23 188 376 596 372 Influence Increases 3859 | 5 430 70 297 1032 747 584 694 Destroy 0b10 Robot/C 2480 | . 300 60 180 740 420 340 440 Destroy 0b10 Robot/NC 145 | 5 15 . . 45 15 . 65 Destroy Leader 552 | . 74 10 60 164 100 20 124 Trap Triggered on 0b10 10 | . 10 . . . . . . Successful Hack 136 | . 3 . 12 31 48 14 28 Disable Machine 135 | . 15 . . 15 75 15 15 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 71 | . 13 . . 7 44 . 7 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 165 | . . . 30 30 45 45 15 Influence Decreases 3384 | 5 361 79 357 452 917 133 1080 Entered New Map 930 | . . 43 37 . 317 123 410 Time Decay 2024 | 5 351 36 220 372 530 . 510 Lost Part 410 | . 10 . 100 80 70 10 140 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 33 | . 3 . 1 10 10 . 9 Investigation 13 | . 1 . . 3 4 . 5 Extermination 4 | . . . . . 2 . 2 Reinforcement 8 | . 2 . 1 3 1 . 1 Assault 1 | . . . . . . . 1 Garrison 7 | . . . . 4 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 4 | . . . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 23 3 15 48 28 16 33 Peak Tracking Total 8 | . 4 3 5 8 4 7 7 Tactical Retreats 8 | . . . 2 2 2 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 13 | . 1 . . 1 3 3 5 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 8 | . 8 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 11 | . 1 . . 1 5 3 1 Max in Single Turn 2 | . 1 . . 1 2 1 1 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 35 | . 4 . 2 9 11 1 8 Terminals 22 | . 2 . 1 7 6 1 5 Fabricators 3 | . . . . . 2 . 1 Repair Stations 5 | . 1 . 1 1 2 . . Recycling Units 3 | . 1 . . 1 . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 86 | . 11 . 6 25 22 2 20 Successful 45 | . 8 . 2 15 11 1 8 Failed 41 | . 3 . 4 10 11 1 12 Catastrophic 10 | . . . . 4 2 . 4 Database Lockouts . | . . . . . . . . Manual 11 | . . . . 4 1 1 5 Terminals 54 | . 6 . 4 21 9 2 12 Fabricators 7 | . . . . . 6 . 1 Repair Stations 14 | . 3 . 2 3 6 . . Recycling Units 7 | . 2 . . 1 . . 4 Scanalyzers 3 | . . . . . . . 3 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 25 | . 3 . . 12 5 1 4 Record 12 | . . . . 7 3 . 2 Robot Analysis 2 | . . . . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 2 | . . . . . 2 . . Branch Access Points 1 | . . . . 1 . . . Locate Traps 3 | . 1 . . . . . 2 Reprogram Traps 2 | . 2 . . . . . . Maintenance Status 1 | . . . . 1 . . . Patrol Navigation 1 | . . . . . . 1 . Fabricator Hacks 3 | . . . . . 2 . 1 Network Status 2 | . . . . . 2 . . Build 1 | . . . . . . . 1 Repair Station Hacks 10 | . 3 . 2 2 3 . . Scan Component 6 | . 2 . 1 1 2 . . Repair 4 | . 1 . 1 1 1 . . Recycling Unit Hacks 5 | . 2 . . 1 . . 2 Report Inventory 3 | . 1 . . 1 . . 1 Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 4 . 2 7 8 1 7 Full Trace Events 13 | . 2 . . 2 3 1 5 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . 1 . 1 1 1 . . Time 162 | . 26 . 16 60 60 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . 9 . . . . . 2 Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . Machine Destruction 10 | . . . . . . 10 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . . 2 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Active Infowar (turns) 1536 | 224 814 179 319 . . . . Sensors 1219 | . 721 179 319 . . . . Terrain 317 | 224 93 . . . . . . Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 7290 | 320 1202 179 851 1099 1491 765 1383 Spaces Moved 4445 | 185 797 135 530 608 898 536 756 Core 13 | 10 . . 3 . . . . Treads 546 | . . . 236 310 . . . Legs 3766 | 175 797 135 171 298 898 536 756 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 120 | . . . 120 . . . . Fastest Speed 37 | 50 120 120 37 90 90 120 120 Average Speed 126 | 119 120 120 119 127 140 120 130 Slowest Speed 330 | 200 120 120 210 260 270 120 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 10 80 34 27 47 18 35 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | 1 . . . . . . . Terrain Destroyed 73 | 6 15 . . . 47 . 5 Melee . | . . . . . . . . Projectile 19 | 6 . . . . 8 . 5 AOE 54 | . 15 . . . 39 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 5379 | 227 947 140 687 755 1023 581 1019 Wait 313 | . 41 . 66 20 39 . 147 Move 4438 | 184 796 134 529 607 897 535 756 Hop . | . . . . . . . . Pick Up 81 | 14 18 . 12 14 9 2 12 Fast Attach 35 | . 1 . 8 5 8 1 12 Attach 49 | 7 4 . 7 11 9 . 11 Detach 1 | . . . . . . . 1 Swap 40 | 2 16 . 10 4 3 2 3 Drop 54 | . 19 . 8 8 8 3 8 Fire 350 | 20 50 6 47 86 48 32 61 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . 2 . . . 2 . 3 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . 6 4 Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 321 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 6) 586 | -10/Materials | Identified exit to Mines 1020 | -10/Materials | Discovered new exit (range 9) 1065 | -10/Materials | Identified exit to Materials 1304 | -10/Materials | Discovered exit to Mines (range 8) 1341 | -10/Materials | Repaired Aluminum Leg 1438 | -10/Materials | Core integrity fell below 50% 1471 | -10/Materials | Discovered exit to Materials (range 5) 1523 | -10/Materials | Entered Mines 1613 | -10/Mines | Learned location of Zion (-6) 1665 | -10/Mines | Discovered exit to Materials (range 5) 1702 | -10/Mines | Entered Materials 1702 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1718 | -9/Materials | Build established: Scavenger-Mutant 1998 | -9/Materials | Discovered new exit (range 5) 1999 | -9/Materials | Identified exit to Storage 2088 | -9/Materials | Core integrity fell below 50% 2092 | -9/Materials | Lost 6 parts (1p2n1u2w) 2121 | -9/Materials | Core integrity fell below 20% 2142 | -9/Materials | Lost 3 parts (1p2w) 2294 | -9/Materials | Discovered new exit (range 8) 2303 | -9/Materials | Identified exit to Materials 2452 | -9/Materials | Repaired Cooling System 2492 | -9/Materials | Build established: Mutant 2553 | -9/Materials | Entered another Materials area 2553 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2900 | -8/Materials | Build established: Gunner 3136 | -8/Materials | Garrison activated, responded to threat 3227 | -8/Materials | Lost 7 parts (1p3n2u1w) 3233 | -8/Materials | Destroyed 7 combat bots 3442 | -8/Materials | Destroyed 10 combat bots 3513 | -8/Materials | Build established: Scavenger-Gunner 3539 | -8/Materials | Garrison activated, responded to threat 3544 | -8/Materials | Discovered new exit (range 10) 3634 | -8/Materials | Repaired Hvy. Particle Gun 3649 | -8/Materials | Identified exit to Factory 3652 | -8/Materials | Entered Factory 3652 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3748 | -7/Factory | Garrison activated, responded to threat 5049 | -7/Factory | Repaired Hvy. Particle Gun 5142 | -7/Factory | Identified exit to Garrison 5143 | -7/Factory | Entered Garrison 5181 | -7/Garrison | Triggered checkpoint 5337 | -7/Garrison | Triggered checkpoint 5347 | -7/Garrison | Heavy support dispatched to Factory 5358 | -7/Garrison | Destroyed 7 combat bots 5395 | -7/Garrison | Heavy support dispatched to Factory 5445 | -7/Garrison | Triggered checkpoint 5472 | -7/Garrison | Garrison Relay disabled 5520 | -7/Garrison | Discovered new exit (range 15) 5538 | -7/Garrison | Identified exit to Factory 5736 | -7/Garrison | Garrison Relay disabled 5815 | -7/Garrison | Triggered checkpoint 5908 | -7/Garrison | Entered Factory 6094 | -7/Factory | Fabricated Imp. Field Recycling Unit (x2) 6651 | -7/Factory | Core integrity fell below 50% 6701 | -7/Factory | Lost 3 parts (3n) 6768 | -7/Factory | Build established: Gunner 6934 | -7/Factory | Core integrity fell below 20% 6967 | -7/Factory | Lost 4 parts (1n3w) 7108 | -7/Factory | First assault squad dispatched 7291 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 07286_ YE-LLP(h) destroyed. 07286_ G-50 Soldier destroyed. 07286_ K-01 Serf destroyed. 07286_ W-25 Informer destroyed. 07286_ L-41 Fighter destroyed. 07286_ B-48 Gladiator destroyed. 07286_ Assault Rifle destroyed. 07286_ G-47 Trooper destroyed. 07286_ U-05 Engineer lays Concrete. 07289_ The unstable cave ceiling collapses. 07289_ W-25 Informer destroyed. 07290_ K-01 Serf cleans the Construction Platform. 07290_ U-05 Engineer lays Concrete. 07291_ Nuclear Reactor explodes. 07291_ R-06 Scavenger destroyed. 07291_ U-05 Engineer destroyed. 07291_ K-01 Serf destroyed. 07291_ Nuclear Reactor explodes. 07291_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????? #????????????? | | ???????? ??????????? | | ???????? ??????????? | | ???????? ##############???????????? | | ???????? #????????????????????????? | | ???????? #????????????????????????? | | ???????? #####+########?????????????????? | | ????????? # #?????????????????? | | ????????? + """"""" #?????????????????? | | ?????????? ?# """"""" #?????????????????? | | ??????????? ??# """"""" #?????????????????? | | ???????????? ???# """"""" #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#* !!= #???????????????? | | ????????????? ????# !!= #??????????????? | | ????????????# ??# !!= #?????????????? ? | | ????????????# ## ###+#####????????? ?? | | ????????????# #???????? ???? | | ????????????# r ######## | | ????????????# % % | | ????????????# =m* #####/####????? | | ?????????? ! # #????? | | ?????????? %=%% %@ *=% # #????? | | ?????????? !%= ==%| # #????? | | ?????????? i = # #????? | | ??????????? ! %= + #????? | | ??????????? k %! # #????? | | ????????????""" # #????? | | ?????????????"" ] # #????? | | ??????????????" # # # + ???? | | ??????????????" # ## ############??? | | ??????????????" # """ ## #?????????????? | | ??????????????" ?# """ ## #?????????????? | | ??????????????" ?# """ ## #?????????????? | | ???????????????? ??# ??? ## #?????????????? | | ?????????????????????# ??? ## #?????????????? | | ?????????????????????# ?????## #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# ?????????????? | | ?????????????????????????????# ??????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Field Recycling Unit | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 12% | -10/Materials Cooling System | 72% | -9/Materials Hvy. Particle Gun | 4% | -8/Materials Hvy. Particle Gun | 59% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Hydra Party Time Significant Disruption Sprinter Challenges ------------ None Game ------ Seed SwordChromaticNukerbomber Manual? 0 Play Time 02:14:03 Cumulative 11.4 hours Start 2025.11.16 @ 12:03:45 End 2025.11.16 @ 18:03:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8333378-1b4f-402f-b67f-874d937dcbf5