Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 01:40:08 Player: Beelzebelt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (27) 135 Value Destroyed (695) 695 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1318) 1318 TOTAL SCORE: 5808 Bonus ------- Follower Combat Kills 1064 Met Imprinter 300 Was Imprinted 300 Friendly Fire -346 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 53/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Humpback Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Sensor Array Improved Signal Interpreter Recoil Stabilizer Improved Propulsion Shielding > --- WEAPON ----------- Plasma Rifle Plasma Cannon Slug Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Plasma Rifle Plasma Rifle Plasma Rifle [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Seismic Analyzer Device Advanced Sensor Array Storage Small Storage Unit Processor Seismic Analyzer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Bore Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 64 | 9 2 2 5 3 2 7 21 13 Power 9 | 1 . 1 . . . 2 2 3 Engine 5 | 1 . 1 . . . 1 1 1 Core 2 | . . . . . . . . 2 Reactor 2 | . . . . . . 1 1 . Propulsion 18 | 2 2 . 3 2 . 3 4 2 Treads 7 | . . . . . . 3 4 . Leg . | . . . . . . . . . Wheel 4 | 2 . . . . . . . 2 Hover 6 | . 2 . 2 2 . . . . Flight 1 | . . . 1 . . . . . Utility 18 | 3 . . 1 . 1 1 8 4 Device 8 | 1 . . 1 . 1 1 4 . Storage 2 | 1 . . . . . . . 1 Processor 3 | 1 . . . . . . 1 1 Hackware 3 | . . . . . . . 1 2 Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 19 | 3 . 1 1 1 1 1 7 4 Energy Gun 10 | 2 . 1 1 1 . . 2 3 Energy Cannon 3 | . . . . . . . 3 . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 4 | . . . . . 1 1 1 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 32 | . . 1 4 . . 4 . 23 Power 5 | . . . . . . . . 5 Propulsion 12 | . . . 3 . . 3 . 6 Utility 5 | . . . . . . . . 5 Weapon 10 | . . 1 1 . . 1 . 7 Highest Loss Streak 23 | . . 1 3 . . 3 . 23 Average Slot Usage (%) 96 | . 100 100 97 98 100 93 99 76 Engine 8 | . 14 14 11 11 11 5 6 4 Reactor 2 | . . . . . . 5 5 4 Treads 11 | . . . . . . 13 25 19 Hover 16 | . 5 28 30 31 33 18 . . Device 19 | . 14 14 21 22 22 22 19 13 Processor 9 | . 14 14 11 11 11 11 7 5 Protection 1 | . . . . . . . 5 3 Energy Gun 10 | . 28 28 22 22 16 1 1 6 Energy Cannon 1 | . . . . . . . 4 3 Ballistic Cannon 9 | . . . . . 5 15 17 9 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 59 | 12 9 9 9 9 17 30 59 53 Greatest Support 116 | 20 20 16 24 20 20 76 116 116 Greatest Overweight (x) 3 | 1 2 . . . . 3 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 24 | 6 4 4 4 4 4 4 4 24 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 3 4 4 4 4 Average Carried 3 | 1 3 3 2 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 2 4 4 4 2 Class Distribution -------------------- 41% | Messiah-Skirmisher 16% | Scavenger-Scout 11% | Messiah-Scout 11% | Mutant 10% | Scout 8% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Skirmisher | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Matter Collected 1133 | 290 20 20 35 . 50 135 334 249 Remotely . | . . . . . . . . . Salvage Created 1090 | 162 39 324 138 . . 77 133 217 Parts 62 | 13 1 22 11 . . . 6 9 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 3 | . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 5 10 . . Prevented 13 | . . . . . . 13 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 16 | . 1 8 2 . . 2 1 2 Guns 11 | . 1 8 1 . . . . 1 Cannons 4 | . . . . . . 2 1 1 AOE 1 | . . . 1 . . . . . Classes Destroyed 9 | 2 1 1 2 . . . 2 1 Tunneler 4 | 4 . . . . . . . . Hauler 1 | . . . . . . . . 1 Recycler 2 | 1 . 1 . . . . . . Watcher 3 | . . . 1 . . . 2 . Swarmer 4 | . . 3 . . . 1 . . Grunt 8 | . 1 5 1 . . 1 . . Sentry 3 | . . . 1 . . . . 2 Hunter 1 | . . . . . . . 1 . Fireman 1 | . . . . . . . 1 . Best Kill Streak 5 | 5 1 3 1 . . 1 1 2 Combat Bots Only 3 | . 1 3 1 . . 1 1 1 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Damage Taken 3765 | . 22 138 301 . . 410 273 2621 Core 1080 | . 12 77 69 . . 72 . 850 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 64 . . . 64 . . Volleys Fired 109 | 8 4 24 17 . . 9 17 30 Largest 4 | 2 2 2 2 . . 2 4 4 Hottest 283 | 90 90 90 90 . . 113 238 283 Shots Fired 212 | 16 8 44 23 . . 14 61 46 Gun 126 | 16 8 44 23 . . 3 5 27 Cannon 84 | . . . . . . 11 54 19 Launcher . | . . . . . . . . . Special 2 | . . . . . . . 2 . Kinetic 69 | . . . . . . 11 43 15 Thermal 108 | 16 8 35 6 . . 3 9 31 Explosive . | . . . . . . . . . Electromagnetic 35 | . . 9 17 . . . 9 . Robot Hit Streak 9 | 7 6 5 2 . . 2 4 9 Robot Miss Streak 6 | 1 2 3 3 . . 6 5 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 116 | 10 5 28 10 . . 5 28 30 Core Hits 49 | 6 2 14 4 . . 3 9 11 Critical Hits 11 | . . . . . . 4 6 1 Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed 8 | . . . . . . 3 4 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2781 | 112 58 418 173 . . 136 804 1080 Guns 1370 | 112 58 418 128 . . 29 28 597 Cannons 1312 | . . . . . . 107 731 474 Explosions 90 | . . . 45 . . . 45 . Melee . | . . . . . . . . . Ramming 9 | . . . . . . . . 9 Kinetic 1078 | . . . . . . 107 578 393 Thermal 1388 | 112 58 293 70 . . 29 148 678 Explosive . | . . . . . . . . . Electromagnetic 306 | . . 125 103 . . . 78 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . 1 1 Message Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . . . . 39 3 Projectiles 32 | . . . . . . . 29 3 Explosions 10 | . . . . . . . 10 . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . 1 7 . Impact . | . . . . . . . . . Kinetic 7 | . . . . . . 1 6 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 3 | . . . . . . . . 3 Shots . | . . . . . . . . . Rammed 5 | . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 498 | 130 116 262 320 . . 127 389 498 Average Temperature 138 | 55 52 88 89 . . 60 141 283 Received Heat Transfer 627 | . 12 60 117 . . 165 27 246 Effects 23 | . . 2 1 . . . 4 16 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 3 | . . 1 . . . . 1 1 Interference 8 | . . 1 . . . . 3 4 Matter Decay 3 | . . . 1 . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . Heat Transferred 3110 | 297 161 804 124 . . 74 250 1400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Peak Influence 338 | 25 61 205 98 33 . . 338 127 Average Influence 135 | 12 26 124 77 33 . . 197 90 Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 71 | 100 100 81 100 100 . . 45 100 Level 1 28 | . . 18 . . . . 54 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 2 . . . 3 . Investigation 3 | . . 1 1 . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . 2 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Distress Signals 3 | . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 6 11 6 5 . 13 23 7 Peak Tracking Total 6 | . 5 6 3 5 . 4 5 5 Tactical Retreats 3 | . . 3 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 8 | . 1 1 3 . . . 3 . Terminals 4 | . . 1 3 . . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 3 3 8 . . . 13 . Successful 12 | . 1 1 3 . . . 7 . Failed 14 | . 2 1 5 . . . 6 . Catastrophic 1 | . . . 1 . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 17 | . . 4 . . 1 . 10 2 Terminals 11 | . . 3 8 . . . . . Fabricators 7 | . . . . . . . 7 . Repair Stations 9 | . 3 . . . . . 6 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 1 3 . . . . . Part Schematic 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . 5 . Load Schematic 3 | . . . . . . . 3 . Build 2 | . . . . . . . 2 . Repair Station Hacks 3 | . 1 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 1 3 . . . 3 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built 3 | . . . . . . . 3 . Matter 438 | . . . . . . . 438 . Time 232 | . . . . . . . 232 . Total Robot Build Rating 9 | . . . . . . . 9 . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 62 | . . . . . . . 62 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total Allies 15 | . . . . . 4 . 10 1 Largest Group 9 | . . . . . 4 4 9 3 Highest-Rated Group 364 | . . . . . 148 148 364 66 Highest-Rated Ally 70 | . . . . . 38 38 70 24 Zionite Dispatches 3 | . . . . . . . 2 1 Light 1 | . . . . . . . 1 . Fire 1 | . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . 1 Total Orders 5 | . . . . . . . 4 1 AID 4 | . . . . . . . 4 . DROP 1 | . . . . . . . . 1 Ally Attacks 125 | . . . . . . 37 77 11 Total Damage 3392 | . . . . . . 1452 1589 351 Kills 30 | . . . . . . 11 18 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Turns Passed 4559 | 121 149 239 559 57 1037 692 1385 320 Spaces Moved 3270 | 97 95 205 230 72 1330 493 589 159 Core 23 | 2 1 . . . . . . 20 Treads 886 | . . . . . . 168 589 129 Legs . | . . . . . . . . . Wheels 163 | 95 58 . . . . . . 10 Hover 2198 | . 36 205 230 72 1330 325 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 56 52 52 52 52 160 50 Average Speed 88 | 79 72 56 54 52 52 119 161 141 Slowest Speed 240 | 90 150 56 60 52 52 240 163 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 23 47 19 25 89 74 18 25 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . . . 1 3 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . 1 . . 3 1 . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 27 | . . . 4 . . 4 18 1 Melee . | . . . . . . . . . Projectile 18 | . . . . . . 4 13 1 AOE 9 | . . . 4 . . . 5 . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Total 4756 | 122 167 285 640 90 1675 585 980 212 Wait 1239 | . 60 51 384 16 337 67 320 4 Move 3262 | 96 94 204 229 71 1329 492 588 159 Hop . | . . . . . . . . . Pick Up 38 | 6 3 2 4 . 4 4 15 . Fast Attach 33 | 8 2 . 1 . 1 4 9 8 Attach 20 | 1 . 1 4 2 . 1 7 4 Detach 5 | 1 . . . . . . 3 1 Swap 11 | . . 1 . 1 1 2 5 1 Drop 34 | 2 4 2 1 . 3 6 16 . Fire 109 | 8 4 24 17 . . 9 17 30 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Entered Mines 301 | -10/Mines | Learned Materials stockpile data 307 | -10/Mines | Build established: Mutant 325 | -10/Mines | Central database locked down 382 | -10/Mines | Excavation squad dispatched 382 | -10/Mines | A large section of the Mines collapsed 476 | -10/Mines | Discovered new exit (range 16) 481 | -10/Mines | Learned 4 Materials zone layouts 497 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 510 | -10/Mines | Entered Materials 510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 511 | -9/Materials | Identified exit to Materials 511 | -9/Materials | Identified exit to Mines 812 | -9/Materials | Build established: Scout 1012 | -9/Materials | Lost 3 parts (2n1w) 1051 | -9/Materials | Discovered exit to Mines (range 16) 1069 | -9/Materials | Entered Mines 1070 | -9/Mines | Assembled infested the area 1092 | -9/Mines | Learned location of Zion (-7) 1101 | -9/Mines | Met a Derelict bent on vengeance 1124 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1126 | -9/Mines | Entered Zion 1251 | -7/Zion | Learned location of Warlord (-5) 1274 | -7/Zion | Learned location of Recycling (-7) 1282 | -7/Zion | Build established: Scavenger-Scout 1737 | -7/Zion | Imprinted 1739 | -7/Zion | Declared Zion's savior 2011 | -7/Zion | Received a visual enhancement algorithm 2031 | -7/Zion | Build established: Messiah-Scout 2111 | -7/Zion | Discovered new exit (range 15) 2132 | -7/Zion | Learned location of Extension (-6) 2163 | -7/Zion | Entered Proximity Caves 2163 | -6/Proximity Caves | Accompanied by 4 allies 2252 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2465 | -6/Proximity Caves | Learned Factory interactive machine intel 2596 | -6/Proximity Caves | Lost 3 parts (3n) 2834 | -6/Proximity Caves | Discovered new exit (range 12) 2855 | -6/Proximity Caves | Entered Factory 2855 | -6/Factory | Accompanied by 1 ally 2855 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2856 | -6/Factory | Loaded intel: 48 interactive machine locations 2879 | -6/Factory | Build established: Messiah-Skirmisher 2950 | -6/Factory | Discovered new exit (range 15) 3053 | -6/Factory | Identified exit to Lower Caves 3178 | -6/Factory | Zion Light squad teleported in 3528 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3529 | -6/Factory | Zion Fire squad teleported in 3670 | -6/Factory | Fabricated H-55 Commando (x2) 3788 | -6/Factory | Fabricated M-28 Smith (x1) 3903 | -6/Factory | Repaired Lgt. Antimatter Reactor 4109 | -6/Factory | Terminal network hard line cut 4209 | -6/Factory | Discovered new exit (range 16) 4231 | -6/Factory | Identified exit to Extension 4240 | -6/Factory | Entered Extension 4240 | -6/Extension | Accompanied by 3 allies 4417 | -6/Extension | Spotted B-75 Beast 4429 | -6/Extension | Allies destroyed B-75 Beast 4468 | -6/Extension | Spotted B-75 Beast 4532 | -6/Extension | Core integrity fell below 50% 4549 | -6/Extension | Zion Hacking Resupply teleported in 4550 | -6/Extension | Core integrity fell below 20% 4560 | -6/Extension | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hacking Resupply ] [ 2 : Recon ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] Penetrated by Slug. Slug penetrates WE-7KF(A). WE-7KF(A) destroyed. Acquired Imp. System Shield. Acquired Hacking Suite. Slug penetrates Wall. Penetrated by Slug. Slug penetrates H-66 Slayer. Slug penetrates Wall. Acquired 20 matter. Acquired Humpback. Penetrated by Slug. Acquired Visual Processing Unit. R-10 Processor collects Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????#???????????????????? | | ????????????????# #?###?##?? #???????????????????? | | ??????????????### ### ## ### ###?????????????????? | | ??????????????#"" "" "" ""#?????????????????? | | ??????????????# " " " " #?????????????????? | | ??????????????# #?????????????????? | | ?#????????????#! #?????????????????? | | ############### #########?????????? | | |% % %*== ?????????? | | ! ]!= ???????????? | | !! %*%% R ???????????? | | !%%h* ????????????? | | !%=!t R ??????????????? | | ###############% #?????????????????? | | ??????????????# h #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# @ #?????????????????? | | ??????????????# % #?????????????????? | | ??????????????###### #"""#######?????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 54 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Datajack | -10/Mines | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel Fabricated ------------ H-55 Commando | x2 | -6/Factory M-28 Smith | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy I Survived The Infestation I'm Back, Baby! My Command Is Your Wish Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ModifiedVariableGuard Manual? 0 Play Time 01:38:10 Cumulative 9.4 hours Start 2020.02.08 @ 23:53:00 End 2020.02.09 @ 01:40:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: bcf7e74d-5568-40d7-8adc-ca9af1b3bde4