Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 22:04:22

Player: Sionnis

Result: Destroyed by BB-0RW(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (642)      642
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1402

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     276/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (560) Ox5
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
     Compact Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
   Makeshift Kinetic Plating
>            --- WEAPON (2) -------
  Subdweller Machine Gun
  Subdweller Machine Gun
>            --- INVENTORY (25) ---
             Flight Unit
             Flight Unit
      Medium Storage Unit
             Sensor Array
             Hacking Suite
   Makeshift System Shield
  Subdweller Laser
  Subdweller Beam Cannon
  Subdweller Shrapnel Launcher
   Makeshift Spear
             SUBCON Basin (Full)

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
             Huge Storage Unit
   Makeshift Kinetic Plating
>            --- WEAPON -----------
  Subdweller Machine Gun
  Subdweller Machine Gun
>            --- INVENTORY --------
             Flight Unit
             Flight Unit
      Medium Storage Unit
             Sensor Array
             Hacking Suite
   Makeshift System Shield
  Subdweller Laser
  Subdweller Beam Cannon
  Subdweller Shrapnel Launcher
   Makeshift Spear
             SUBCON Basin
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Power Bank
  Storage                  Huge Storage Unit
  Protection               Makeshift Kinetic Plating
Weapon                     Beam Cannon
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   6   19  
  Power                    6    | 1   .   5   
    Engine                 5    | 1   .   4   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  3    | .   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 2    | .   1   1   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   2   8   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          3    | .   1   2   
    Ballistic Gun          5    | 1   .   4   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   96  87  
  Engine                   11   | .   14  10  
  Core                     2    | .   .   4   
  Treads                   20   | .   28  15  
  Wheel                    5    | .   .   8   
  Device                   3    | .   2   4   
  Storage                  13   | .   14  12  
  Protection               7    | .   8   6   
  Energy Gun               2    | .   .   4   
  Energy Cannon            10   | .   13  9   
  Ballistic Gun            9    | .   6   10  
  Ballistic Cannon         3    | .   7   .   
Peak Build Rating          33   | 6   9   33  
  Average Rating           14   | 4   7   18  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             112  | 14  94  112 
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  6    | 2   2   6   
  Average Overweight (x)   3    | .   .   4   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 7   17  25  
  Most Carried             25   | 2   16  25  
  Average Carried          16   | .   11  20  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 2   16  25  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           629  | 241 205 183 
  Remotely                 .    | .   .   .   
Salvage Created            1070 | .   695 375 
  Parts                    57   | .   43  14  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      3    | .   .   3   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  20   | .   11  9   
  Guns                     6    | .   2   4   
  Cannons                  13   | .   9   4   
Classes Destroyed          8    | .   6   2   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   3   .   
  Operator                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   5   2   
  Grunt                    6    | .   6   .   
  Sentry                   1    | .   .   1   
  Subdweller               6    | .   .   6   
Best Kill Streak           6    | .   6   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        130  | .    44   86   
  Missed                   34   | .    13   21   
Damage Taken               1439 | .    339  1100 
  Core                     269  | .    97   172  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | .    40   48   
  Largest                  2    | .    2    2    
  Hottest                  140  | .    95   140  
Shots Fired                170  | .    80   90   
  Gun                      68   | .    34   34   
  Cannon                   102  | .    46   56   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  60   | .    40   20   
  Thermal                  110  | .    40   70   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         23   | .    13   23   
  Robot Miss Streak        5    | .    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           99   | .    49   50   
  Core Hits                34   | .    22   12   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Meltdown               1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1810 | .    794  1016 
  Guns                     582  | .    232  350  
  Cannons                  1228 | .    562  666  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  539  | .    267  272  
  Thermal                  1271 | .    527  744  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            13   | .    13   .    
  Projectiles              13   | .    13   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        192  | .    54   192  
  Average Temperature      33   | .    14   47   
  Received Heat Transfer   297  | .    111  186  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             1    | .    .    1    
  Heat Transferred         2247 | .    1110 1137 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             270  | .   270 .   
  Initial                  .    | .   .   .   
  Average                  96   | .   101 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 95  .   
  Level 1                  3    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   21  13  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   6   3   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   18  3   
  Successful               15   | .   12  3   
  Failed                   6    | .   6   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   15   | .   15  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Robot Analysis           3    | .   3   .   
  Open Door                1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
  Release Object           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                8    | .   8   .   
    Botnet                 2    | .   2   .   
    Skim                   6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3543 | 70   1344 2129 
Spaces Moved               1431 | 43   433  955  
  Core                     9    | 9    .    .    
  Treads                   623  | 34   433  156  
  Legs                     .    | .    .    .    
  Wheels                   799  | .    .    799  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            201  | 140  212  199  
  Slowest Speed            480  | 160  320  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 4    71   56   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             5    | .    .    5    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          8    | .    .    8    
  Melee                    .    | .    .    .    
  Projectile               8    | .    .    8    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1929 | 50   786  1093 
  Wait                     303  | .    277  26   
  Move                     1429 | 42   432  955  
  Hop                      .    | .    .    .    
  Pick Up                  40   | 2    20   18   
  Fast Attach              21   | 6    4    11   
  Attach                   6    | .    .    6    
  Detach                   2    | .    .    2    
  Swap                     4    | .    2    2    
  Drop                     36   | .    11   25   
  Fire                     88   | .    40   48   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / [*Min] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   13 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  933 | -10/Materials | Discovered new exit (range 9)
 1019 | -10/Materials | Learned Storage stockpile data
 1090 | -10/Materials | Loaded intel: 14 trap records
 1150 | -10/Materials | Learned 4 Subcaves zone layouts
 1202 | -10/Materials | Learned 4 Subcaves zone layouts
 1279 | -10/Materials | Identified exit to Materials
 1279 | -10/Materials | Identified exit to Subcaves
 1371 | -10/Materials | Learned Materials trap positions
 1415 | -10/Materials | Entered Subcaves
 1424 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1443 | -10/Subcaves  | Core integrity fell below 50%
 1497 | -10/Subcaves  | Lost 4 parts (1p1n1u1w)
 1660 | -10/Subcaves  | Learned Materials stockpile data
 1748 | -10/Subcaves  | Visited 4L-MR0's lab
 1785 | -10/Subcaves  | Found Power Bank
 1786 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
 1982 | -10/Subcaves  | Core integrity fell below 20%
 2094 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2458 | -10/Subcaves  | Discovered new exit (range 2)
 2539 | -10/Subcaves  | Build established: Scavenger-Mutant
 2551 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3128 | -10/Subcaves  | Build established: Mutant
 3450 | -10/Subcaves  | Found SUBCON Basin
 3544 | -10/Subcaves  | Destroyed by BB-0RW(R) with Subdweller Beam Cannon

 Last Messages 
---------------
Accessing inventory controls...
  Collection purity confirmed 100%...
  Ejecting SUBCON Basin...
  Delivery behind schedule, handle with care!
Dropped Sub. Laser. <x2>
Dropped Beam Cannon.
Dropped Battle Cannon.
Dropped Transport Network Coupler.
Dropped Sub. Optics. <x2>
Dropped Flight Unit.
Dropped Sub. Power Source.
Dropped Lgt. Armor Plating. <x2>
Dropped Datajack.
Dropped Flight Unit.
Flight Unit crushed and broken.
Dropped Flight Unit.
Flight Unit crushed and broken.
Acquired SUBCON Basin.
LO-WL0(u) deconstructs Twisted Machinery. <x4>
BB-0RW(R) suffers critical hit (Destroy).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          22
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorSuperquantumModule
  Manual?         0
Play Time         00:17:46
  Cumulative      553.9 hours
  Start           2024.08.08 @ 21:47:03
  End             2024.08.08 @ 22:04:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          297
  Rogue           297
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           22/2/4/3/1/1/1/1/1
Lore%             91
Gallery%          96
Achievement%      98
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df1014fc-0a8e-4ceb-b851-b632c3e1a03f