Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 22:01:43

Player: Dazz

Result: Destroyed by 5E-Z7P(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (457)      457
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 937

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (95) Ox1
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Wheel
>           --- UTILITY (2) ------
      Small Storage Unit
            Signal Interpreter
>           --- WEAPON (2) -------
      Light Assault Rifle
            Mining Laser
>           --- INVENTORY (8) ----
            Aluminum Leg
            Visual Processing Unit
            Signal Interpreter
  Makeshift Light Armor Plating
      Light Assault Rifle
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Wheel
    Compact Wheel
>           --- UTILITY ----------
      Small Storage Unit
            Signal Interpreter
>           --- WEAPON -----------
      Light Assault Rifle
      Light Assault Rifle
>           --- INVENTORY --------
            Aluminum Leg
            Visual Processing Unit
            Signal Interpreter
  Makeshift Light Armor Plating
      Light Assault Rifle
            Grenade Launcher
            Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   14  2   
  Power                    5    | 1   4   .   
    Engine                 5    | 1   4   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  5    | 2   3   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 2    | 1   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 1   3   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   8   1   
  Power                    2    | .   2   .   
  Propulsion               4    | .   3   1   
  Utility                  2    | .   2   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      5    | .   5   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   82  98  
  Engine                   13   | .   13  14  
  Leg                      1    | .   1   .   
  Wheel                    19   | .   17  26  
  Device                   3    | .   4   .   
  Storage                  14   | .   14  14  
  Processor                7    | .   6   14  
  Energy Cannon            1    | .   2   .   
  Ballistic Gun            21   | .   20  24  
Peak Build Rating          8    | 6   7   8   
  Average Rating           5    | 4   5   7   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  12  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 3   8   8   
  Average Carried          5    | 1   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 3   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           577  | 286 265 26  
  Remotely                 .    | .   .   .   
Salvage Created            625  | 128 497 .   
  Parts                    35   | 5   30  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      5    | .   .   5   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  10   | .   10  .   
  Guns                     6    | .   6   .   
  Cannons                  4    | .   4   .   
Classes Destroyed          4    | 2   2   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   3   .   
  Grunt                    10   | .   10  .   
Best Kill Streak           6    | 2   6   .   
  Combat Bots Only         6    | .   6   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        89   | .   82  7   
  Missed                   21   | .   18  3   
Damage Taken               898  | .   820 78  
  Core                     252  | .   215 37  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              94   | 12  81  1   
  Largest                  2    | 1   2   2   
  Hottest                  120  | 20  60  120 
Shots Fired                122  | 12  108 2   
  Gun                      104  | 12  91  1   
  Cannon                   17   | .   17  .   
  Launcher                 .    | .   .   .   
  Special                  1    | .   .   1   
  Kinetic                  104  | 12  91  1   
  Thermal                  18   | .   17  1   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | 4   7   .   
  Robot Miss Streak        5    | 3   5   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           73   | 7   66  .   
  Core Hits                30   | 4   26  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           831  | 81  750 .   
  Guns                     671  | 81  590 .   
  Cannons                  160  | .   160 .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  671  | 81  590 .   
  Thermal                  160  | .   160 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        86   | .   86  .   
  Average Temperature      26   | .   26  .   
  Received Heat Transfer   528  | .   504 24  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         333  | .   333 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             196  | 15  196 .   
  Initial                  9    | .   9   .   
  Average                  56   | 5   60  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   22  3   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               10   | .   10  .   
  Failed                   13   | .   13  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   20   | .   20  .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Terminal Index           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                6    | .   6   .   
    Assimilate             1    | .   1   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Mechanics              1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1356 | 88   1086 182  
Spaces Moved               1077 | 54   833  190  
  Core                     6    | 4    2    .    
  Treads                   .    | .    .    .    
  Legs                     50   | .    50   .    
  Wheels                   1021 | 50   781  190  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   90   
  Average Speed            94   | 77   96   90   
  Slowest Speed            190  | 80   190  95   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 3    97   21   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      1306 | 87   1023 196  
  Wait                     74   | 7    67   .    
  Move                     1075 | 53   832  190  
  Hop                      .    | .    .    .    
  Pick Up                  29   | 9    19   1    
  Fast Attach              .    | .    .    .    
  Attach                   20   | 6    13   1    
  Detach                   3    | .    2    1    
  Swap                     2    | .    1    1    
  Drop                     9    | .    8    1    
  Fire                     94   | 12   81   1    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 15)
  270 | -10/Materials | Core integrity fell below 50%
  301 | -10/Materials | Build established: Mutant
  302 | -10/Materials | Lost 5 parts (1p2n1u1w)
  512 | -10/Materials | Discovered new exit (range 16)
  616 | -10/Materials | Core integrity fell below 20%
  671 | -10/Materials | Lost 3 parts (1p1n1u)
  718 | -10/Materials | Identified exit to Materials
  818 | -10/Materials | Discovered exit to Materials (range 8)
  952 | -10/Materials | Discovered exit to Materials (range 8)
 1043 | -10/Materials | Discovered new exit (range 13)
 1174 | -10/Materials | Identified exit to Subcaves
 1175 | -10/Materials | Entered Subcaves
 1188 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 1191 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1357 | -10/Subcaves  | Destroyed by 5E-Z7P(R) with Subdweller Laser

 Last Messages 
---------------
01134_ Terminal unresponsive.
01136_ Connecting with Recycling Unit...
01154_ G-34 Mercenary destroyed.
01160_ Acquired 18 matter.
01163_ Dropped Ion Engine.
01164_ R-06 Scavenger collects Ion Engine.
01174_ EXIT=IDENTIFIED: SUBCAVES
LOCATION=SUBCAVES
AMBIENT_HEAT=-10
GOAL=ESCAPE
Mak. Light Armor Plating falls loose from the
  Twisted Machinery.
Sub. Monowheel falls loose from the Twisted
  Machinery.
01194_ Acquired Mak. Light Armor Plating.
01198_ Dropped Lgt. Assault Rifle.
01223_ Subatomizers dissect the Lgt. Assault
  Rifle.
01330_ Com. Wheel destroyed.
01331_ Acquired 26 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombVariableChip
  Manual?         0
Play Time         00:21:12
  Cumulative      9.8 hours
  Start           2024.10.01 @ 21:36:59
  End             2024.10.01 @ 22:01:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4bb5f76a-9f1b-4c7e-87c0-9732ac4f4356