Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 00:30:44 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2574) 2574 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 7642 Bonus ------- Follower Combat Kills 63 Aligned with FarCom 300 Cogmind --------- Core Integrity 627/850 Matter 22/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Heat Sink Flak Gun Proton Missile Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Utility Shielding > --- WEAPON ----------- Coil Gun Coil Gun Proton Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Advanced Heat Sink Target Analyzer Pulse Rifle Heavy Laser Flak Gun Flak Cannon Gauss Cannon Proton Missile Launcher Longsword +1 [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 6 | . . . . . 4 1 1 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 73 | 6 2 1 . 4 17 19 18 5 1 Power 8 | 1 . . . . 1 5 1 . . Engine 3 | 1 . . . . . 2 . . . Core 5 | . . . . . 1 3 1 . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . . . . 6 1 4 . . Treads 13 | 2 . . . . 6 1 4 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 1 . 2 9 7 6 . 1 Device 10 | . . 1 . 1 3 2 3 . . Storage 2 | 1 1 . . . . . . . . Processor 7 | . 1 . . . 1 2 2 . 1 Hackware . | . . . . . . . . . . Protection 10 | . . . . 1 5 3 1 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . . . 2 1 6 7 5 . Energy Gun 6 | 1 . . . . . 3 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 . . . 1 1 3 2 2 . Ballistic Cannon 4 | . . . . 1 . . 3 . . Launcher 3 | . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Corrupted Parts 3 | . . . . . . 1 2 . . System Corruption 14 | . . . . . . 5 9 . . Parts Lost 18 | . . . . . 3 6 4 5 . Power 3 | . . . . . 1 2 . . . Propulsion 1 | . . . . . . . . 1 . Utility 10 | . . . . . 2 3 3 2 . Weapon 4 | . . . . . . 1 1 2 . Highest Loss Streak 4 | . . . . . 2 3 2 4 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 90 87 85 97 97 96 97 70 9 Engine 4 | . 14 14 14 14 . 3 . . . Core 4 | . . . . . 7 3 6 3 . Treads 19 | . 28 28 28 28 17 15 19 12 . Device 6 | . . . . . 8 8 9 8 . Storage 8 | . 14 14 14 14 9 7 6 3 . Processor 10 | . 5 1 . . 9 11 16 21 3 Protection 16 | . . . . 11 26 22 17 6 6 Energy Gun 5 | . 14 14 14 . . 5 6 2 . Ballistic Gun 11 | . 14 14 14 26 9 12 6 4 . Ballistic Cannon 3 | . . . . . 9 1 5 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 12 17 18 17 28 37 45 53 39 1 Greatest Support 68 | 40 40 40 40 40 40 48 68 60 3 Greatest Overweight (x) 4 | . . . . . 1 . 1 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 8 5 Most Carried 10 | 5 2 3 3 10 10 10 10 10 5 Average Carried 8 | 1 1 2 2 5 9 9 9 8 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 2 2 3 10 10 10 10 5 5 Class Distribution -------------------- 36% | Mutant 16% | Scavenger-Mutant 16% | Tank 14% | Scavenger-Tank 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 1757 | 165 40 82 . 66 483 570 351 . . Remotely . | . . . . . . . . . . Salvage Created 2564 | . 40 39 . 53 669 1122 641 . . Parts 139 | . 2 4 . 5 33 57 38 . . Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 54 | . 1 3 . 3 14 19 14 . . Melee 1 | . . . . . . . 1 . . Guns 38 | . 1 3 . 3 4 19 8 . . Cannons 12 | . . . . . 10 . 2 . . AOE 3 | . . . . . . . 3 . . Classes Destroyed 14 | . 1 1 . . 4 5 3 . . Worker 7 | . . . . . . 7 . . . Builder 3 | . . . . . . 2 1 . . Hauler 1 | . . . . . . . 1 . . Recycler 1 | . . . . . 1 . . . . Watcher 3 | . . . . . 1 . 2 . . Swarmer 9 | . . 3 . 3 . . 3 . . Saboteur 1 | . . . . . . . 1 . . Grunt 22 | . 1 . . . 7 10 4 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 10 | . . . . . 5 4 1 . . Specialist 1 | . . . . . . . 1 . . Hunter 6 | . . . . . 2 2 2 . . Programmer 3 | . . . . . . 1 2 . . Best Kill Streak 6 | . 1 3 . 2 4 6 6 . . Combat Bots Only 6 | . 1 3 . 2 3 4 6 . . Max Kills in Single Turn 2 | . 1 1 . 1 1 2 2 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 382 | . 29 9 . 5 84 167 83 5 . Missed 128 | . 5 1 . 1 28 75 18 . . Damage Taken 3627 | . 219 82 . 33 802 1101 1146 244 . Core 484 | . 69 . . . 89 103 79 144 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 74 | . . . . . 9 47 5 13 . Ignored by Resistances 73 | . . . . . 42 31 . . . Regen/Repaired (Parts) 415 | . . . . . 93 45 277 . . Core Remaining (%) 85 | 100 . . . 72 83 85 . . . Volleys Fired 158 | . 11 3 . 8 54 49 32 1 . Largest 3 | . 2 2 . 2 2 3 3 3 . Hottest 163 | . 60 60 . 60 59 136 163 108 . Shots Fired 361 | . 22 6 . 16 108 121 85 3 . Gun 269 | . 22 6 . 16 54 114 56 1 . Cannon 87 | . . . . . 54 7 26 . . Launcher 5 | . . . . . . . 3 2 . Special . | . . . . . . . . . . Kinetic 279 | . 11 3 . 12 108 90 54 1 . Thermal 77 | . 11 3 . 4 . 31 28 . . Explosive 3 | . . . . . . . 3 . . Electromagnetic 2 | . . . . . . . . 2 . Robot Hit Streak 13 | . 7 3 . 5 13 12 12 5 . Robot Miss Streak 5 | . 2 2 . 2 4 3 5 . . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . 1 . . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . Shots Hit Robots 244 | . 14 4 . 8 78 84 53 3 . Core Hits 168 | . 2 3 . 4 34 69 56 . . Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 4 | . . . . . 1 3 . . . Critical Strikes 12 | . . . . . 8 4 . . . Destroy 6 | . . . . . 2 4 . . . Blast 6 | . . . . . 6 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5812 | . 129 51 . 90 1344 2088 2085 25 . Guns 3497 | . 125 51 . 81 528 1935 755 22 . Cannons 1354 | . . . . . 811 93 450 . . Explosions 866 | . . . . . . . 863 3 . Melee . | . . . . . . . . . . Ramming 95 | . 4 . . 9 5 60 17 . . Kinetic 3513 | . 59 29 . 70 1339 1227 767 22 . Thermal 1745 | . 66 22 . 11 . 801 845 . . Explosive 320 | . . . . . . . 320 . . Electromagnetic 139 | . . . . . . . 136 3 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . . 1 7 12 28 28 Average Corruption 8 | . . . . . 1 6 11 22 28 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . . . 2 18 29 10 1 Message Errors 18 | . . . . . 1 7 8 2 . Matter Fused 11 | . . . . . . 3 4 3 1 Heat Flow Errors 9 | . . . . . 1 1 4 3 . Energy Discharges 4 | . . . . . . 1 3 . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 1 4 1 . Data Loss (major) 3 | . . . . . . 1 2 . . Misfires 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 4 | . . . . . . 2 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 83 | . . . . . 8 . 75 . . Projectiles 8 | . . . . . 8 . . . . Explosions 75 | . . . . . . . 75 . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . 7 . 8 . . Impact . | . . . . . . . . . . Kinetic 14 | . . . . . 6 . 8 . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 244 | . . . . . . . 244 . . Shots 6 | . . . . . . . 6 . . Rammed 17 | 1 2 . . 1 2 10 1 . . Targets Rammed 17 | 1 2 . . 1 2 10 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 335 | . 64 20 . 20 236 211 335 193 . Average Temperature 56 | . 29 15 . 9 45 43 94 104 . Received Heat Transfer 1023 | . 60 18 . . 441 273 231 . . Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . Heat Transferred 3167 | . 150 50 . 25 . 1775 1167 . . Parts Sabotaged 3 | . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 430 | . 45 137 . 136 211 382 430 113 55 Initial 186 | . . 17 . . . 65 186 113 40 Average 160 | . 16 103 . 66 76 193 262 90 49 Maximum Alert Level 2 | . . . . . 1 1 2 . . Low Security (%) 65 | 100 100 100 . 100 98 50 27 100 100 Level 1 32 | . . . . . 1 49 66 . . Level 2 1 | . . . . . . . 5 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 2 4 5 . . Investigation 6 | . 1 . . . 1 2 2 . . Extermination 3 | . . . . . . 1 2 . . Reinforcement 3 | . . . . . 1 1 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 6 | . 1 . . . 3 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 7 4 . 7 22 26 25 7 1 Peak Tracking Total 7 | . 5 2 . 4 4 5 7 6 1 Tactical Retreats 4 | . . 1 . . . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 7 | . 1 . . . 1 3 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 8 | . . . . . . 1 7 . . Max in Single Turn 4 | . . . . . . 1 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 16 | . 1 . 2 . 5 3 5 . . Terminals 7 | . 1 . . . 3 1 2 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 5 | . . . . . 2 2 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 54 | . 2 . 24 . 13 8 7 . . Successful 41 | . 1 . 24 . 8 4 4 . . Failed 13 | . 1 . . . 5 4 3 . . Catastrophic 5 | . 1 . . . 2 . 2 . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 . 1 . 1 . . . . Terminals 15 | . 2 . . . 8 2 3 . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 13 | . . . . . 5 6 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . 1 . 24 . 4 1 . . . Record 23 | . . . 23 . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Network Status 2 | . . . . . . . 2 . . Repair Station Hacks 9 | . . . . . 4 3 2 . . Scan Component 5 | . . . . . 2 2 1 . . Repair 4 | . . . . . 2 1 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . . . 5 3 3 . . Full Trace Events 4 | . . . . . 1 2 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 1 1 1 . . Time 110 | . . . . . 64 8 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 4 | . . 3 . . . . . 1 . Largest Group 3 | . . 3 3 3 1 . . 1 . Highest-Rated Group 40 | . . 40 40 40 16 . . 31 . Highest-Rated Ally 31 | . . 16 16 16 16 . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . 11 . 20 2 . . 8 . Total Damage 456 | . . 117 . 157 33 . . 149 . Kills 5 | . . 1 . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 5417 | 55 136 270 355 613 1026 1169 1595 178 20 Spaces Moved 2894 | 36 59 144 222 354 474 586 813 171 35 Core 178 | 15 . . . . . . . 128 35 Treads 2716 | 21 59 144 222 354 474 586 813 43 . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 163 50 50 Average Speed 156 | 114 160 160 160 160 162 165 164 80 50 Slowest Speed 250 | 160 160 160 160 160 240 165 240 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 17 38 60 66 32 23 19 85 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . Scrap Searched 2 | . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . . . . . . 3 58 . . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 3 1 . . AOE 57 | . . . . . . . 57 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total 3478 | 49 80 178 222 387 626 688 1007 205 36 Wait 245 | . 3 29 . 4 52 8 120 29 . Move 2886 | 35 58 143 221 353 473 585 813 170 35 Hop . | . . . . . . . . . . Pick Up 59 | 7 3 1 1 12 14 7 14 . . Fast Attach 12 | . . . . 1 2 6 2 . 1 Attach 33 | 6 1 . . 1 8 6 11 . . Detach 1 | . . . . . . 1 . . . Swap 28 | . 1 1 . 2 7 7 5 5 . Drop 39 | . 1 1 . 5 14 9 9 . . Fire 158 | . 11 3 . 8 54 49 32 1 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 17 | 1 2 . . 1 2 10 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Identified exit to Mines 192 | -10/Materials | Entered Mines 197 | -10/Mines | Met a Derelict bent on vengeance 217 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 220 | -10/Mines | Found Prototype Device 224 | -10/Mines | Identified Exp. Sensor Array 235 | -10/Mines | Assembled infested the area 277 | -10/Mines | Discovered new exit (range 7) 313 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 8) 349 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 423 | -10/Mines | Met 8R-AWN 442 | -10/Mines | Discovered new exit (range 5) 462 | -10/Mines | Entered Exiles 462 | -10/Exiles | Accompanied by 3 allies 502 | -10/Exiles | Welcomed by 8R-AWN 528 | -10/Exiles | Met EX-HEX 574 | -10/Exiles | Met EX-BIN 594 | -10/Exiles | Aligned with FarCom system 595 | -10/Exiles | Given EX-Vault access code 634 | -10/Exiles | Opened EX-Vault 645 | -10/Exiles | Found Longsword +1 679 | -10/Exiles | Warned to stay clear of 0b10 Research branches 726 | -10/Exiles | Met EX-DEC 734 | -10/Exiles | Learned location of Zion (-7) 803 | -10/Exiles | Discovered new exit (range 11) 817 | -10/Exiles | Left Exiles lab with Longsword +1 817 | -10/Exiles | Entered Mines 817 | -9/Mines | Accompanied by 3 allies 1137 | -9/Mines | Learned location of 2 exits from Materials 1355 | -9/Mines | Discovered new exit (range 8) 1372 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1430 | -9/Mines | Entered Materials 1430 | -8/Materials | Accompanied by 1 ally 1430 | -8/Materials | Evolved 4 slots: Utility x4 1431 | -8/Materials | Identified exit to Factory 1538 | -8/Materials | Repaired Lgt. Treads 1968 | -8/Materials | Build established: Scavenger-Mutant 2456 | -8/Materials | Entered Factory 2456 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2919 | -7/Factory | Lost 3 parts (3u) 2925 | -7/Factory | Repaired Utility Shielding 3042 | -7/Factory | Build established: Tank 3586 | -7/Factory | Discovered new exit (range 10) 3625 | -7/Factory | Entered another Factory area 3625 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3927 | -6/Factory | Build established: Scavenger-Tank 4316 | -6/Factory | Cargo convoy interrupted 4450 | -6/Factory | System corruption reached 10% 4549 | -6/Factory | Repaired Arm. Treads 4725 | -6/Factory | Build established: Scavenger-Gunner 5220 | -6/Factory | Sucked down chute 5220 | -6/Factory | Entered Waste 5221 | -6/Waste | Met a frightened Derelict 5235 | -6/Waste | EMP discharged 5250 | -6/Waste | Spotted C-40 Crusher 5250 | -6/Waste | Spotted C-40 Crusher 5281 | -6/Waste | Spotted C-40 Crusher 5284 | -6/Waste | Spotted C-40 Crusher 5288 | -6/Waste | Spotted C-40 Crusher 5328 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5331 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5331 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5334 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5335 | -6/Waste | EMP discharged 5346 | -6/Waste | Spotted C-40 Crusher 5365 | -6/Waste | Lost 4 parts (1n1u2w) 5374 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5391 | -6/Waste | Discovered new exit (range 13) 5398 | -6/Waste | Entered Factory 5418 | -6/Factory | Self-destructed Last Messages --------------- 05335_ Adv. Heat Sink fried beyond repair. 05336_ Arm. Treads crushed. 05337_ Corrupted Lgt. Treads crushed. 05337_ Adv. Heat Sink crushed. 05337_ Corrupted Pulse Rifle crushed. 05337_ Target Analyzer crushed. 05338_ System corrupted: Matter fused (-10). 05358_ System corrupted: Matter fused (-8). 05374_ Adv. Targeting Computer crushed. 05374_ Enh. Optical Array crushed. 05374_ Adv. Targeting Computer crushed. 05381_ System corrupted: Component data lost. 05391_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05398_ Receiving FarCom transmissions... 05401_ System corrupted: Matter fused (-10). 05403_ Acquired Enh. Optical Array. 05406_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????##?????#??????????????????? | | ????????????????????# ???? ???? ?????????????? | | ] ????????????????????# ??? ???? #????????????? | | ????????????????????# ? #????????????? | | ????????????????????# """ """ ?????????????? | | ???????????????????# """ """ #????????????? | | ???????????????????# """ """ #????????????? | | ???????????????????# #????????????? | | ???????????????????# """ """ ?????????????? | | ???????????????????# """ """ ???????????????? | | ???????????????????# """ """?????????????????? | | ???????????????????# ???????????????????? | | ???????????????????# ?????????????????????? | | ?????#########+######@#############T"###?????? | | ###### ??? | | ??? | | ??? | | ???? | | " !! ???? | | " ! ###+#############+######+#####????? | | " !! # ???????????????????o????????? | | " ######## "" ""??????????????????????????? | | " #??????# "" "" ????????????????????????? | | " #??????# """ """ #???????????????????????? | | " / #??????# """ """ #???????????????????????? | | " #??????# """ """ #???????????????????????? | | " [ #??????# #???????????????????????? | | ??????+ [ #???????????????????????? | | ??????###########???????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ##########+##????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActivePotentialPod Manual? 0 Play Time 00:32:35 Cumulative 28.6 hours Start 2024.05.10 @ 23:52:01 End 2024.05.11 @ 00:30:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0cb4160-1e5a-4c33-b8b9-235c1d56bac4