Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 14:07:20 Player: throbalt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3150) 3150 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 7798 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 132 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Terrain Scan Processor Launcher Guidance Computer Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Modified TNC Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Firepult Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Signal Interpreter Terrain Scan Processor Launcher Guidance Computer Improved Datajack [Rating: 77] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . . . 2 1 Weapon 1 | . . . . . . . . 1 Parts Attached 78 | 8 11 1 18 . 2 2 8 28 Power 9 | 1 2 . 3 . . . 1 2 Engine 9 | 1 2 . 3 . . . 1 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 4 3 1 9 . 2 1 . 7 Treads . | . . . . . . . . . Leg 25 | 2 3 1 9 . 2 1 . 7 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 4 . . . . . 2 8 Device 3 | . 1 . . . . . . 2 Storage 4 | 1 2 . . . . . . 1 Processor 7 | . 1 . . . . . 2 4 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 2 . 6 . . 1 5 11 Energy Gun 5 | . . . 1 . . . 1 3 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 11 | 2 1 . 5 . . . 1 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 4 | . 1 . . . . . 1 2 Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . . 1 . . 2 . 17 Power 1 | . . . . . . . . 1 Propulsion 9 | . . . . . . 1 . 8 Utility 1 | . . . . . . . . 1 Weapon 9 | . . . 1 . . 1 . 7 Highest Loss Streak 10 | . . . 1 . . 1 . 10 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 12 | 2 8 10 12 15 14 13 11 12 Power 1 | . 1 2 2 1 1 1 1 1 Propulsion 2 | 1 2 1 2 4 3 2 3 3 Utility 2 | . . 3 2 3 3 2 . 3 Weapon 5 | . 3 4 4 7 7 7 6 3 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 1 . 2 . 2 1 4 8 Power 3 | . . . 2 . . . . 1 Propulsion 4 | . . . . . 1 . 1 2 Utility 5 | . . . . . 1 1 . 3 Weapon 6 | . 1 . . . . . 3 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 100 97 100 100 99 99 93 Engine 10 | . 14 14 11 11 11 11 9 6 Leg 35 | . 27 28 41 44 44 43 36 28 Device 1 | . 7 . . . . . . 1 Storage 10 | . 14 14 11 11 11 11 9 6 Processor 16 | . 4 14 11 11 11 11 26 26 Energy Gun 1 | . . . 3 . . . . 2 Ballistic Gun 18 | . 27 27 17 20 22 19 9 13 Impact Weapon 1 | . . . . . . . 7 . Peak Build Rating 77 | 6 8 8 20 19 39 41 48 77 Average Rating 32 | 4 7 8 13 18 21 38 46 57 On Entrance 20 | . 6 8 8 20 19 39 38 48 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 65 | . . . . . . . . 65 Heaviest Build 63 | 10 27 18 35 35 35 35 38 63 Greatest Support 96 | 32 20 20 46 42 82 84 82 96 Greatest Overweight (x) 1 | . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 10 15 15 15 15 15 25 Average Capacity 13 | 7 9 10 12 15 15 15 15 14 Most Carried 15 | 4 10 10 15 15 15 15 15 15 Average Carried 12 | 2 8 10 12 15 14 14 12 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 4 10 10 15 15 15 14 15 5 Class Distribution -------------------- 62% | Mutant 13% | Assassin 12% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2597 | 224 351 88 480 . . 403 153 898 Remotely . | . . . . . . . . . Salvage Created 3562 | . 475 188 626 21 . 286 295 1671 Parts 230 | . 32 8 36 5 . 27 21 101 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 7 | . 1 1 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 81 | . 12 5 14 3 . 15 5 27 Melee 8 | . . . . . . . . 8 Guns 49 | . 9 3 14 . . 12 3 8 Cannons 3 | . . . . . . . . 3 AOE 20 | . 3 2 . 3 . 3 2 7 Classes Destroyed 14 | . 5 1 1 . . 1 2 4 Worker 9 | . 1 . . . . 1 . 7 Builder 7 | . . . . . . . 3 4 Tunneler 2 | . . . . . . 2 . . Hauler 1 | . 1 . . . . . . . Recycler 6 | . . 1 1 . . . 1 3 Operator 1 | . . . . . . . 1 . Watcher 2 | . 1 . . . . . . 1 Swarmer 30 | . 3 3 3 3 . 11 3 4 Grunt 25 | . 9 2 6 . . 4 . 4 Sentry 8 | . . . 5 . . . 2 1 Specialist 7 | . . . . . . . . 7 Hunter 8 | . . . . . . . . 8 Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 7 | . 4 6 4 3 . 4 3 7 Combat Bots Only 5 | . 3 5 4 3 . 4 3 5 Max Kills in Single Turn 4 | . 2 2 2 3 . 3 1 4 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 2 . 3 . 3 1 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 541 | . 51 17 55 2 . 60 16 340 Missed 148 | . 12 6 9 1 . 11 3 106 Hits 393 | . 39 11 46 1 . 49 13 234 Melee 1 | . . . . . . 1 . . Projectile 392 | . 39 11 46 1 . 48 13 234 Critical Strikes 7 | . . . 3 . . 2 . 2 Damage Taken 5548 | 2 483 123 567 10 . 591 142 3630 Core 1060 | . 117 33 78 . . 65 67 700 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 98 | . 98 . . . . . . . Core Remaining (%) 72 | 100 . 40 . . . 64 87 . Volleys Fired 210 | . 45 13 41 1 . 41 11 58 Largest 3 | . 2 2 2 2 . 2 2 3 Hottest 275 | . 40 50 63 55 . 125 86 275 Shots Fired 416 | . 83 20 80 2 . 82 22 127 Gun 376 | . 79 18 79 1 . 78 18 103 Cannon 13 | . . . . . . . 1 12 Launcher 24 | . 4 2 1 1 . 1 3 12 Special 3 | . . . . . . 3 . . Kinetic 339 | . 79 18 70 1 . 78 16 77 Thermal 37 | . . . . . . 3 3 31 Explosive 24 | . 4 2 1 1 . 1 3 12 Electromagnetic 16 | . . . 9 . . . . 7 Robot Hit Streak 17 | . 9 4 17 3 . 7 6 12 Robot Miss Streak 7 | . 2 2 2 . . 6 2 7 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 289 | . 53 10 62 2 . 53 18 91 Core Hits 195 | 1 32 9 30 3 . 27 14 79 Critical Kills 2 | . 1 . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 2 1 Critical Strikes 7 | . 1 . . . . . 3 3 Destroy 1 | . 1 . . . . . . . Smash 4 | . . . . . . . 3 1 Sever 2 | . . . . . . . . 2 Melee Attacks 72 | . . . . . . . 42 30 Impact 58 | . . . . . . . 42 16 Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . 5 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8209 | 4 892 324 865 113 . 1096 981 3934 Guns 3525 | . 493 97 844 24 . 969 156 942 Cannons 308 | . . . . . . . 25 283 Explosions 2729 | . 394 227 . 89 . 121 207 1691 Melee 1578 | . . . . . . . 593 985 Ramming 69 | 4 5 . 21 . . 6 . 33 Kinetic 3021 | . 493 97 764 24 . 969 163 511 Thermal 1660 | . . . . 28 . . 18 1614 Explosive 1588 | . 257 227 . 61 . 121 207 715 Electromagnetic 293 | . 137 . 80 . . . . 76 Impact 959 | . . . . . . . 593 366 Slashing 619 | . . . . . . . . 619 Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . . 2 Average Corruption 1 | . 1 1 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 2 2 . . . . . 18 Message Errors 6 | . 1 1 . . . . . 4 Matter Fused 6 | . 1 . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . 1 . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 457 | . . 6 . . . . 228 223 Projectiles . | . . . . . . . . . Explosions 125 | . . 6 . . . . 20 99 Melee 332 | . . . . . . . 208 124 Knockbacks 2 | . . . 1 . . . 1 . Impact 2 | . . . 1 . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | 2 36 22 . . . . . 121 Shots 8 | . 1 1 . . . . . 6 Rammed 1 | 1 . . . . . . . . Targets Rammed 7 | 1 1 . 2 . . 1 . 2 Kicked 6 | . 1 . 2 . . 1 . 2 Crushed . | . . . . . . . . . Highest Temperature 773 | . 12 10 24 . . 30 18 773 Average Temperature 131 | . 8 7 7 . . 9 9 193 Received Heat Transfer 1122 | . 225 24 261 . . 216 27 369 Effects 28 | . . . . . . . . 28 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . 3 Interference 6 | . . . . . . . . 6 Matter Decay 2 | . . . . . . . . 2 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 Impact Corruptions 14 | . . . . . . . 7 7 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 23 | . . . . 1 . . . 22 Heat Transferred 7462 | . . . . 50 . . 37 7375 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 90 | 100 100 100 100 100 . 100 100 66 Level 1 5 | . . . . . . . . 20 Level 2 3 | . . . . . . . . 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 632 | . 170 127 181 173 . 184 101 632 Initial 58 | . . 24 33 58 . . 31 38 Average 97 | . 58 37 103 158 . 85 15 184 Influence Increases 3158 | . 375 137 444 115 . 567 264 1256 Destroy 0b10 Robot/C 1700 | . 240 100 280 60 . 380 100 540 Destroy 0b10 Robot/NC 145 | . 15 5 5 . . 15 30 75 Destroy Leader 366 | . 44 20 70 10 . 50 30 142 Allied During Kill 44 | . . . . . . 44 . . Successful Hack 112 | . 29 . 5 . . 8 14 56 Disable Machine 270 | . 30 . 45 30 . 15 15 135 Destroy Structure 236 | . 17 12 9 15 . 10 60 113 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 270 | . . . 30 . . 45 . 195 Influence Decreases 2527 | . 311 114 381 122 143 484 262 710 Entered New Map 428 | . . 40 54 92 143 . 52 47 Time Decay 1839 | . 311 74 317 30 . 404 210 493 Lost Part 200 | . . . 10 . . 20 . 170 Lost Ally 60 | . . . . . . 60 . . Squads Dispatched 17 | . 2 . 2 . . . . 13 Investigation 2 | . 1 . 1 . . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 12 | . 1 . 1 . . . . 10 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 22 4 22 3 . 22 9 64 Peak Tracking Total 10 | . 4 3 7 3 . 4 4 10 Tactical Retreats 10 | . . . 1 . . 2 . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 2 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 18 | . 2 . 3 2 . 1 1 9 Max in Single Turn 6 | . 1 . 1 2 . 1 1 6 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 28 | . 6 . 6 . 1 2 4 9 Terminals 21 | . 4 . 6 . . 2 3 6 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units 3 | . 1 . . . . . 1 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 62 | . 20 . 12 . 1 3 8 18 Successful 36 | . 14 . 6 . 1 2 3 10 Failed 26 | . 6 . 6 . . 1 5 8 Catastrophic 4 | . . . 1 . . . 1 2 Database Lockouts . | . . . . . . . . . Manual 18 | . 2 . 3 . 3 . 5 5 Terminals 45 | . 13 . 12 . . 3 5 12 Fabricators . | . . . . . . . . . Repair Stations 7 | . 4 . . . . . . 3 Recycling Units 7 | . 3 . . . . . 3 1 Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 7 . 6 . 1 2 1 8 Record 2 | . . . . . . 1 . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . Locate Traps 6 | . 1 . 3 . . . . 2 Patrol Status 1 | . . . . . . . 1 . Investigation Status 1 | . . . . . . . . 1 Reinforcement Status 1 | . . . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 5 | . 1 . 2 . . 1 . 1 Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 4 . . . . . . 1 Scan Component 3 | . 2 . . . . . . 1 Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used 1 | . . . . . . . 1 . Hacking Detections 19 | . 5 . 5 . . 1 2 6 Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 . . Highest-Rated Group 40 | . . . . 40 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 16 . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . Total Damage 292 | . . . . . . 292 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 2734 | . . . . . . . 1027 1707 Optics 2732 | . . . . . . . 1026 1706 T.N.C. 2691 | . . . . . . . 1027 1664 Jamming 129 | . . . . . . . . 129 ECM 27 | . . . . . . . . 27 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 7105 | 57 1114 284 738 61 1071 962 1027 1791 Spaces Moved 4679 | 39 636 203 440 41 964 674 502 1180 Core 132 | 2 . . . . . . . 130 Treads . | . . . . . . . . . Legs 4523 | 13 636 203 440 41 964 674 502 1050 Wheels 24 | 24 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 97 112 97 90 97 50 Average Speed 105 | 104 120 120 115 112 109 95 97 95 Slowest Speed 190 | 120 190 120 120 112 112 97 97 186 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 79 53 32 9 92 97 28 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 77 | . . 14 8 . . 3 34 18 Terrain Destroyed 242 | . 13 14 8 19 . 10 57 121 Melee 40 | . . . . . . . 34 6 Projectile 3 | . . . . . . 3 . . AOE 199 | . 13 14 8 19 . 7 23 115 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6348 | 51 915 227 594 53 977 899 955 1677 Wait 1118 | . 201 6 55 . 5 173 373 305 Move 4671 | 38 635 202 439 40 963 673 501 1180 Hop . | . . . . . . . . . Pick Up 51 | 4 10 1 10 . 2 2 8 14 Fast Attach 21 | 6 3 . 1 . . 1 . 10 Attach 32 | . . . 4 . . 2 3 23 Detach 14 | . . . 1 . . . 1 12 Swap 86 | 2 11 3 25 2 2 4 10 27 Drop 56 | . 9 2 16 . 5 2 6 16 Fire 210 | . 45 13 41 1 . 41 11 58 Melee 72 | . . . . . . . 42 30 Ram 1 | 1 . . . . . . . . Kick 6 | . 1 . 2 . . 1 . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . 10 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 384 | -10/Materials | Repaired Lgt. Assault Rifle 411 | -10/Materials | Repaired Aluminum Leg 641 | -10/Materials | Discovered new exit (range 9) 834 | -10/Materials | Discovered new exit (range 8) 968 | -10/Materials | Discovered new exit (range 5) 1057 | -10/Materials | Discovered new exit (range 10) 1172 | -10/Materials | Entered Mines 1243 | -10/Mines | Discovered new exit (range 7) 1282 | -10/Mines | Learned 2 Materials zone layouts 1332 | -10/Mines | Discovered new exit (range 15) 1373 | -10/Mines | Core integrity fell below 50% 1456 | -10/Mines | Entered Materials 1456 | -9/Materials | Evolved 2 slots: Propulsion x2 1894 | -9/Materials | Build established: Scavenger-Mutant 2069 | -9/Materials | Discovered new exit (range 8) 2194 | -9/Materials | Entered Mines 2208 | -9/Mines | Assembled infested the area 2222 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2243 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2244 | -9/Mines | Discovered new exit (range 5) 2255 | -9/Mines | Entered Exiles 2255 | -9/Exiles | Accompanied by 3 allies 2270 | -9/Exiles | Discovered new exit (range 15) 2282 | -9/Exiles | Met 8R-AWN 2299 | -9/Exiles | Met EX-HEX 2334 | -9/Exiles | Build established: Mutant 2346 | -9/Exiles | Met EX-BIN 2535 | -9/Exiles | Met EX-DEC 2575 | -9/Exiles | Discovered new exit (range 14) 2903 | -9/Exiles | Visited The Gauntlet 3136 | -9/Exiles | Aligned with FarCom system 3137 | -9/Exiles | Given EX-Vault access code 3171 | -9/Exiles | Opened EX-Vault 3185 | -9/Exiles | Found Potential Leg 3188 | -9/Exiles | Found Potential Leg 3191 | -9/Exiles | Found Modified TNC 3194 | -9/Exiles | Found Firepult 3216 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3326 | -9/Exiles | Stole three prototypes: Potential Leg, Modified TNC, Firepult 3326 | -9/Exiles | Entered Mines 3326 | -8/Mines | Accompanied by 3 allies 3365 | -8/Mines | Discovered new exit (range 12) 3983 | -8/Mines | Discovered new exit (range 9) 4288 | -8/Mines | Entered Materials 4288 | -8/Materials | Evolved 2 slots: Utility x2 4583 | -8/Materials | Build established: Assassin 5279 | -8/Materials | Discovered new exit (range 3) 5315 | -8/Materials | Entered Factory 5315 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5317 | -7/Factory | FarCom data flow suspended 5633 | -7/Factory | Build established: Gunner 6506 | -7/Factory | Cargo convoy interrupted 6563 | -7/Factory | Core integrity fell below 50% 6590 | -7/Factory | Lost 4 parts (1n3w) 6970 | -7/Factory | Core integrity fell below 20% 7041 | -7/Factory | Released all parts (8) 7066 | -7/Factory | Lost 10 parts (1p5n1u3w) 7106 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Energy discharge (-67). Released Broken Adv. Visual Processing Unit. Released Lrg. Storage Unit. Released Broken Modified TNC. Released Gatling Laser. Released Adv. Targeting Computer. Released Imp. Deuterium Engine. Released Carbon-fiber Leg. Released VSS Leg. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. O-16 Technician locks terminal. YVLJO=UXUC%N HT8WTAPJ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1A. Connecting with DSF Access... Map ----- +----------------------------------------------------+ | ????????????############## ###???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????+ T #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????## ##???????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# u#????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????##### ############?????? | | ????????????????????# w r ???? | | ????????????????????# ???? | | ????????????????????# k ???? | | ????????????????????+ @ k ???? | | ????????????????????# r k ????? | | ????????????????????# ## T###############????? | | ????????????????????# #####??????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# u???????????????????????? | | ????????????????????# gl???????????????????????? | | ????????????????????# g ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????? g???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 30% | -10/Materials Aluminum Leg | 53% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed TacticalServoInterface Manual? 0 Play Time 01:42:54 Cumulative 24.1 hours Start 2026.02.23 @ 20:04:43 End 2026.02.27 @ 14:07:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 22 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f48e60e7-686e-4493-a08e-a4485390aabc