Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 14:19:27

Player: Corvi

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (71)      355
Value Destroyed (1906)     1906
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6681

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     161/300
Energy                     295/300
System Corruption          19%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
     Heavy Treads
     Heavy Treads
>          --- UTILITY (6) ------
     Large Storage Unit
    Medium Battery
  Advanced Targeting Computer
           Melee Analysis Suite
           Core Analyzer
  Advanced Trap Extractor (0/8)
>          --- WEAPON (2) -------
           Autogun
           Spear
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Aerolev Unit
           VTOL Module
     Small Storage Unit
           ECM Suite
  Advanced Trap Extractor (0/8)
           Lance
           Explosive Trap
           Explosive Trap

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
     Small Storage Unit
           Melee Analysis Suite
           Target Analyzer
           Target Analyzer
           Armor Integrity Analyzer
  Advanced Trap Extractor
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
           ECM Suite
  Advanced Trap Extractor
           Spear
           Lance
           Explosive Trap
           Explosive Trap
[Rating: 71]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Trap Extractor
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 7   14  .   35  5   1   1   13  24  4   9   
  Power                    10   | 1   .   .   2   .   .   .   1   4   1   1   
    Engine                 7    | 1   .   .   2   .   .   .   1   2   1   .   
    Core                   3    | .   .   .   .   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   8   1   .   .   4   10  2   2   
    Treads                 8    | 2   .   .   2   1   .   .   .   .   2   1   
    Leg                    10   | .   .   .   5   .   .   .   .   5   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   3   .   1   
    Flight                 6    | .   .   .   .   .   .   .   4   2   .   .   
  Utility                  41   | 1   6   .   13  3   1   .   7   6   .   4   
    Device                 14   | .   2   .   6   2   .   .   2   2   .   .   
    Storage                8    | 1   3   .   1   .   .   .   1   .   .   2   
    Processor              10   | .   1   .   .   .   .   .   3   4   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   6   1   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 3   8   .   12  1   .   1   1   4   1   2   
    Energy Gun             5    | 2   .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   2   1   .   
    Ballistic Gun          11   | 1   4   .   5   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   2   .   1   1   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   .   .   .   2   .   1   
Parts Lost                 33   | .   .   .   10  .   .   .   1   16  6   .   
  Power                    6    | .   .   .   2   .   .   .   .   2   2   .   
  Propulsion               11   | .   .   .   3   .   .   .   .   8   .   .   
  Utility                  11   | .   .   .   3   .   .   .   1   4   3   .   
  Weapon                   5    | .   .   .   2   .   .   .   .   2   1   .   
  Highest Loss Streak      6    | .   .   .   4   .   .   .   1   6   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  100 76  98  88  96  92  84  70  68  
  Engine                   8    | .   14  14  10  11  11  11  9   3   5   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   .   6   
  Treads                   12   | .   28  28  8   10  11  11  .   .   12  14  
  Leg                      4    | .   .   .   8   .   .   .   .   10  2   .   
  Wheel                    1    | .   .   .   .   11  11  11  .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   34  11  .   .   
  Device                   10   | .   13  14  7   21  22  22  9   5   7   7   
  Storage                  11   | .   14  14  11  17  11  11  9   7   7   11  
  Processor                6    | .   .   .   .   .   .   .   7   24  25  13  
  Protection               4    | .   .   .   9   4   11  11  9   2   .   .   
  Ballistic Gun            9    | .   18  28  14  .   .   .   .   .   .   5   
  Launcher                 2    | .   3   .   1   11  .   7   4   2   .   .   
  Impact Weapon            2    | .   .   .   3   11  11  11  9   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   6   .   6   
Peak Build Rating          71   | 6   9   9   26  14  13  14  22  39  71  54  
  Average Rating           22   | 4   7   8   18  13  12  13  18  30  58  48  
  On Entrance              15   | .   5   8   9   14  13  13  14  22  34  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 12  30  30  47  35  34  36  36  24  38  42  
  Greatest Support         140  | 40  40  40  40  16  16  16  16  30  140 140 
  Greatest Overweight (x)  8    | .   .   .   8   2   2   2   2   3   1   6   
  Average Overweight (x)   .    | .   .   .   1   2   2   2   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  15  8   8   15  
  Average Capacity         12   | 7   8   15  15  15  15  15  8   8   8   10  
  Most Carried             15   | 2   9   11  15  15  15  15  14  8   8   9   
  Average Carried          9    | .   6   9   11  14  14  14  8   7   7   7   
  Final Capacity           15   | 8   15  15  15  15  15  15  8   8   8   15  
  Final Carried            15   | 1   9   11  15  15  15  14  8   8   7   9   

 Class Distribution 
--------------------
 78% | Mutant
 13% | Scavenger-Mutant
  6% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
         Sprinter | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Matter Collected           1678 | 243 217 44  596 42  .   .   63  379 71  23  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2776 | .   257 .   940 52  .   .   66  422 910 129 
  Parts                    141  | .   28  .   53  14  .   .   5   24  7   10  
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   1   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  59   | .   10  .   22  8   .   .   4   8   4   3   
  Melee                    19   | .   .   .   8   .   .   .   .   8   .   3   
  Guns                     13   | .   5   .   8   .   .   .   .   .   .   .   
  AOE                      20   | .   5   .   4   8   .   .   3   .   .   .   
Classes Destroyed          11   | .   4   .   5   .   .   .   .   1   1   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   .   1   .   .   
  Swarmer                  25   | .   6   .   7   8   .   .   3   .   .   1   
  Grunt                    19   | .   4   .   10  .   .   .   .   5   .   .   
  Sentry                   7    | .   .   .   5   .   .   .   1   .   .   1   
  Programmer               4    | .   .   .   .   .   .   .   .   3   .   1   
  Compactor                4    | .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           8    | .   3   .   8   4   .   .   4   3   2   1   
  Combat Bots Only         5    | .   3   .   5   4   .   .   4   3   2   1   
Max Kills in Single Turn   4    | .   2   .   3   4   .   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   4   .   .   2   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        471  | .    26   .    269  5    .    .    7    110  4    50   
  Missed                   128  | .    7    .    70   2    .    .    2    29   .    18   
Damage Taken               4786 | .    297  .    2083 41   .    .    44   1554 430  337  
  Core                     967  | .    63   .    267  13   .    .    6    507  50   61   
  Absorbed by Shields      17   | .    .    .    .    17   .    .    .    .    .    .    
  Regen/Repaired (Parts)   34   | .    .    .    34   .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    74   .    .    .    30   98   .    .    .    
Volleys Fired              79   | .    23   .    39   3    .    .    2    1    8    3    
  Largest                  2    | .    2    .    2    1    .    .    1    1    1    1    
  Hottest                  100  | .    70   .    55   30   .    .    30   69   100  23   
Shots Fired                110  | .    40   .    52   3    .    .    2    1    8    4    
  Gun                      80   | .    33   .    43   .    .    .    .    .    .    4    
  Cannon                   11   | .    2    .    .    .    .    .    .    1    8    .    
  Launcher                 19   | .    5    .    9    3    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  82   | .    35   .    43   .    .    .    .    .    .    4    
  Thermal                  8    | .    .    .    .    .    .    .    .    .    8    .    
  Explosive                19   | .    5    .    9    3    .    .    2    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         6    | .    6    .    5    .    .    .    .    1    4    1    
  Robot Miss Streak        2    | .    2    .    2    2    .    .    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           109  | .    24   .    43   .    .    .    2    25   6    9    
  Core Hits                84   | .    19   .    35   7    .    .    5    12   1    5    
  Critical Kills           6    | .    1    .    1    .    .    .    .    .    4    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    1    .    .    .    
  Critical Strikes         16   | .    1    .    2    .    .    .    2    5    4    2    
    Meltdown               4    | .    .    .    .    .    .    .    .    .    4    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Smash                  4    | .    .    .    2    .    .    .    2    .    .    .    
    Impale                 7    | .    .    .    .    .    .    .    .    5    .    2    
Melee Attacks              92   | .    .    .    33   .    .    .    7    39   .    13   
  Impact                   36   | .    .    .    29   .    .    .    7    .    .    .    
  Slashing                 5    | .    .    .    4    .    .    .    .    1    .    .    
  Piercing                 51   | .    .    .    .    .    .    .    .    38   .    13   
  Sneak Attacks            5    | .    .    .    2    .    .    .    .    2    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5369 | .    727  .    1924 370  .    .    342  780  935  291  
  Guns                     714  | .    297  .    399  .    .    .    .    .    .    18   
  Cannons                  723  | .    .    .    .    .    .    .    .    6    717  .    
  Explosions               2067 | .    430  .    787  370  .    .    262  .    218  .    
  Melee                    1840 | .    .    .    713  .    .    .    80   774  .    273  
  Ramming                  25   | .    .    .    25   .    .    .    .    .    .    .    
  Kinetic                  714  | .    297  .    399  .    .    .    .    .    .    18   
  Thermal                  1278 | .    .    .    343  .    .    .    .    .    935  .    
  Explosive                1506 | .    430  .    444  370  .    .    262  .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    6    .    .    
  Impact                   698  | .    .    .    618  .    .    .    80   .    .    .    
  Slashing                 95   | .    .    .    95   .    .    .    .    .    .    .    
  Piercing                 1047 | .    .    .    .    .    .    .    .    774  .    273  
Highest Corruption         19   | .    .    .    5    5    5    5    .    14   14   19   
  Average Corruption       8    | .    .    .    4    5    5    5    .    12   14   15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  154  | .    .    .    49   12   7    2    .    34   21   29   
    Message Errors         37   | .    .    .    17   3    1    1    .    7    1    7    
    Matter Fused           29   | .    .    .    11   3    .    1    .    5    4    5    
    Heat Flow Errors       24   | .    .    .    4    2    3    .    .    7    2    6    
    Energy Discharges      12   | .    .    .    3    2    1    .    .    3    1    2    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            2    | .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      23   | .    .    .    8    .    .    .    .    7    5    3    
    Data Loss (major)      7    | .    .    .    2    1    1    .    .    1    1    1    
    Misfires               3    | .    .    .    .    .    .    .    .    .    1    2    
    Alerts                 8    | .    .    .    2    1    .    .    .    .    3    2    
    Misdirections          7    | .    .    .    .    .    .    .    .    4    3    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            438  | .    8    .    236  10   .    .    37   89   .    58   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               87   | .    8    .    69   10   .    .    .    .    .    .    
  Melee                    351  | .    .    .    167  .    .    .    37   89   .    58   
Knockbacks                 1    | .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      361  | .    64   .    19   32   .    .    .    .    246  .    
  Shots                    9    | .    3    .    1    1    .    .    .    .    4    .    
  Rammed                   18   | .    .    .    18   .    .    .    .    .    .    .    
Targets Rammed             20   | .    .    .    20   .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        263  | .    9    .    261  115  261  .    .    263  255  237  
  Average Temperature      102  | .    4    .    104  64   124  .    .    115  80   104  
  Received Heat Transfer   1290 | .    69   .    669  .    .    .    .    504  .    48   
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    4    .    .    .    1    .    .    .    
  Combat Hostiles          3    | .    .    .    2    .    .    .    1    .    .    .    
  Parts Fried              2    | .    .    .    1    .    .    .    1    .    .    .    
  Impact Corruptions       10   | .    .    .    9    .    .    .    1    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    .    4    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    .    3    .    
  Heat Transferred         1050 | .    .    .    250  .    .    .    .    .    800  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             290  | .   249 74  228 290 .   .   177 109 82  112 
  Initial                  85   | .   .   74  .   85  .   .   .   80  21  23  
  Average                  81   | .   120 54  77  241 .   .   63  52  47  52  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   .   .   .   
  Low Security (%)         91   | 100 83  100 93  37  .   100 100 100 100 100 
  Level 1                  8    | .   16  .   6   62  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   2   .   .   .   2   6   .   1   
  Investigation            2    | .   .   .   1   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   2   .   1   
  Reinforcement            6    | .   .   .   1   .   .   .   2   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           6    | .   .   .   4   .   .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   15  .   30  6   .   .   8   17  6   8   
  Peak Tracking Total      6    | .   5   .   6   4   .   .   6   4   3   3   
  Tactical Retreats        4    | .   .   .   1   .   .   .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            10   | .   1   .   5   .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   1   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   1   .   .   1   1   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   1   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   4   3   2   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          7    | .   3   .   4   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   2   .   3   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          27   | .   3   .   7   .   4   .   3   6   .   4   
  Terminals                15   | .   2   .   4   .   .   .   3   3   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                56   | .   4   .   12  .   4   .   8   22  .   6   
  Successful               28   | .   1   .   7   .   4   .   5   8   .   3   
  Failed                   27   | .   3   .   4   .   .   .   3   14  .   3   
    Catastrophic           4    | .   2   .   1   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   
  Manual                   24   | .   2   .   6   .   1   .   7   4   .   4   
  Terminals                32   | .   2   .   6   .   .   .   8   11  .   5   
  Fabricators              9    | .   .   .   .   .   .   .   .   9   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   3   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             13   | .   .   .   2   .   4   .   4   3   .   .   
  Record                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   1   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   .   .   1   .   .   .   1   1   .   2   
  Terminals                5    | .   .   .   1   .   .   .   1   1   .   2   
    Botnet                 5    | .   .   .   1   .   .   .   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   3   .   .   .   .   6   .   3   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     13   | .   .   .   13  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       2    | .   .   .   1   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               6620 | 93   735  538  1978 438  456  65   189  1044 339  745  
Spaces Moved               4158 | 51   391  335  743  290  348  50   438  919  181  412  
  Core                     16   | 1    .    .    11   .    .    .    .    1    .    3    
  Treads                   1675 | 50   391  335  335  .    .    .    .    .    155  409  
  Legs                     734  | .    .    .    293  .    .    .    .    415  26   .    
  Wheels                   800  | .    .    .    104  290  348  50   8    .    .    .    
  Hover                    3    | .    .    .    .    .    .    .    .    3    .    .    
  Flight                   930  | .    .    .    .    .    .    .    430  500  .    .    
  Fastest Speed            26   | 50   160  160  115  130  130  130  26   26   160  160  
  Average Speed            134  | 157  160  160  223  130  130  130  28   75   164  161  
  Slowest Speed            450  | 160  160  160  450  130  130  130  186  200  190  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       38   | 4    60   65   44   34   63   20   20   19   81   8    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    3    3    .    .    
Terrain Destroyed          220  | .    56   .    44   25   .    .    15   3    77   .    
  Melee                    6    | .    .    .    .    .    .    .    3    3    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    .    
  AOE                      213  | .    56   .    44   25   .    .    12   .    76   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      4890 | 61   458  337  927  350  353  50   491  1195 200  468  
  Wait                     303  | .    15   1    25   41   .    .    13   180  2    26   
  Move                     4149 | 50   390  334  742  289  347  49   437  919  180  412  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | 2    9    2    10   6    1    .    4    3    2    2    
  Fast Attach              73   | 6    6    .    24   .    .    .    5    23   2    7    
  Attach                   26   | .    1    .    8    4    1    1    6    1    2    2    
  Detach                   11   | .    .    .    6    .    1    .    2    .    .    2    
  Swap                     14   | 1    7    .    3    1    .    .    2    .    .    .    
  Drop                     61   | 2    7    .    17   5    3    .    12   10   4    1    
  Fire                     79   | .    23   .    39   3    .    .    2    1    8    3    
  Melee                    92   | .    .    .    33   .    .    .    7    39   .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    20   | .    .    .    20   .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    .    .    .    18   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    1    .    .    1    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 4)
  726 | -10/Materials | Discovered new exit (range 14)
  829 | -10/Materials | Entered Mines
  832 | -10/Mines     | Met a Derelict bent on vengeance
  855 | -10/Mines     | Learned location of Storage (-8)
 1192 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1200 | -10/Mines     | Found Prototype Device
 1331 | -10/Mines     | Learned location of Zion (-7)
 1348 | -10/Mines     | Discovered new exit (range 11)
 1367 | -10/Mines     | Entered Materials
 1367 | -9/Materials  | Evolved 2 slots: Utility x2
 1368 | -9/Materials  | Identified Exp. Sensor Array
 1633 | -9/Materials  | Repaired Grenade Launcher
 1995 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 3055 | -9/Materials  | Central database locked down
 3119 | -9/Materials  | Core integrity fell below 50%
 3162 | -9/Materials  | Lost 4 parts (1p2n1u)
 3228 | -9/Materials  | Discovered new exit (range 16)
 3345 | -9/Materials  | Entered Mines
 3562 | -9/Mines      | Found a hidden stash of uninstalled traps
 3774 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3775 | -9/Mines      | Discovered new exit (range 5)
 3783 | -9/Mines      | Entered Exiles
 3834 | -9/Exiles     | Met 8R-AWN
 3861 | -9/Exiles     | Met EX-HEX
 3914 | -9/Exiles     | Met EX-BIN
 3936 | -9/Exiles     | Aligned with FarCom system
 3938 | -9/Exiles     | Given EX-Vault access code
 3977 | -9/Exiles     | Opened EX-Vault
 3991 | -9/Exiles     | Found YOLO Cannon
 4063 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4128 | -9/Exiles     | Met EX-DEC
 4214 | -9/Exiles     | Discovered new exit (range 14)
 4239 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 4239 | -9/Exiles     | Entered Mines
 4292 | -8/Mines      | Discovered new exit (range 8)
 4304 | -8/Mines      | Entered Materials
 4304 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4447 | -8/Materials  | Discovered new exit (range 14)
 4493 | -8/Materials  | Entered Factory
 4493 | -7/Factory    | Evolved 2 slots: Utility x2
 4681 | -7/Factory    | Build established: Sprinter
 4702 | -7/Factory    | Crushed by falling debris
 4702 | -7/Factory    | System corruption reached 10%
 4733 | -7/Factory    | Lost 3 parts (1n2u)
 4799 | -7/Factory    | Fabricated Adv. Trap Extractor?
 4885 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 5100 | -7/Factory    | Lost 3 parts (2n1u)
 5104 | -7/Factory    | Discovered new exit (range 11)
 5162 | -7/Factory    | Build established: Scavenger-Mutant
 5230 | -7/Factory    | Core integrity fell below 50%
 5284 | -7/Factory    | Lost 4 parts (1p2n1w)
 5537 | -7/Factory    | Sucked down chute
 5537 | -7/Factory    | Entered Waste
 5563 | -7/Waste      | Spotted C-40 Crusher
 5565 | -7/Waste      | Spotted C-40 Crusher
 5567 | -7/Waste      | Destroyed C-40 Crusher
 5572 | -7/Waste      | Destroyed C-40 Crusher
 5667 | -7/Waste      | Spotted C-40 Crusher
 5672 | -7/Waste      | Spotted C-40 Crusher
 5681 | -7/Waste      | Spotted C-40 Crusher
 5683 | -7/Waste      | Spotted C-40 Crusher
 5703 | -7/Waste      | Destroyed C-40 Crusher
 5707 | -7/Waste      | Destroyed C-40 Crusher
 5801 | -7/Waste      | YOLO Cannon suddenly exploded
 5801 | -7/Waste      | Core integrity fell below 20%
 5832 | -7/Waste      | Lost 4 parts (3u1w)
 5855 | -7/Waste      | Discovered new exit (range 12)
 5861 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 5876 | -7/Waste      | Entered Factory
 6113 | -7/Factory    | Build established: Mutant
 6621 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
System corrupted: Energy discharge (-93).
K WTMZVVHQY<THJ8IBCHJDGZFC 6JJ|>=M
Acquired Imp. Ion Engine.
System corrupted: Component data lost.
System corrupted: Heat flow error (+136).
ALERT: Rogue bot located, Programmers report to Factory Zone 7F.
System corrupted: Component data lost.
System corrupted: IFF burst signal emitted.
Sneak attack on Y-54 Guardian.
Y-54 Guardian suffers critical hit (Impale).
Destroyed Imp. Deuterium Engine.
System corrupted: Heat flow error (+262).
Y-54 Guardian suffers critical hit (Impale).
Y-54 Guardian destroyed.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Flak Gun.
R-06 Scavenger collects Imp. Heat Sink.
System corrupted: Heat flow error (+260).
P-60 Hacker destroyed.
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|    [        #       #????????????????????????????? |
|             #       #????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Utility Shielding          33
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             10
Target Analysis            7
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Trap Extractor Capacity    8

 Item Schematics 
-----------------
         VTOL Module | -8/Materials | Hacked
 Adv. Trap Extractor | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Trap Extractor | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeJunkKatana
  Manual?         0
Play Time         01:05:09
  Cumulative      36.7 hours
  Start           2024.09.28 @ 12:20:54
  End             2024.09.28 @ 14:19:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1a6eb494-ad61-493e-b19f-33295a9b8d79