Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 16:31:48 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2881) 2881 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7271 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 210/210 System Corruption 5% Temperature Cool (28) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Visual Processing Unit Core Analyzer Medium Reflective Plating > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Light Treads Compact Wheel Beam Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit IFF Parser Core Analyzer ECM Suite > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Light Treads Wheel Compact Wheel Beam Rifle Beam Rifle [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 3 | . . 1 1 . 1 . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 101 | 6 4 10 38 28 7 8 Power 24 | 1 . 3 9 8 1 2 Engine 16 | 1 . 3 7 4 . 1 Core 7 | . . . 2 4 . 1 Reactor 1 | . . . . . 1 . Propulsion 25 | 2 2 3 12 5 . 1 Treads 11 | . . . 6 5 . . Leg 3 | . . . 2 . . 1 Wheel 10 | 2 2 3 3 . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 18 | 1 1 1 6 5 3 1 Device 10 | . 1 1 3 2 3 . Storage 2 | 1 . . 1 . . . Processor 3 | . . . 1 2 . . Hackware . | . . . . . . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 34 | 2 1 3 11 10 3 4 Energy Gun 15 | . . 1 6 5 . 3 Energy Cannon 9 | . . 2 3 1 3 . Ballistic Gun 5 | 2 . . 1 1 . 1 Ballistic Cannon 3 | . . . . 3 . . Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 55 | . . 7 22 10 1 15 Power 16 | . . 1 9 2 1 3 Propulsion 12 | . . 1 4 3 . 4 Utility 11 | . . 1 5 2 . 3 Weapon 16 | . . 4 4 3 . 5 Highest Loss Streak 15 | . . 2 5 4 1 15 To Critical Strikes 1 | . . . 1 . . . Average Backups 5 | . 3 5 6 4 5 4 Power . | . 1 1 1 . . . Propulsion 2 | . . 1 2 2 3 2 Utility . | . . . 1 . . . Weapon 1 | . 1 2 . 1 2 1 Tool/Special . | . . . . . . . Unused Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 98 82 85 87 91 72 Engine 12 | . 14 13 18 9 6 4 Core 4 | . . . 2 8 7 3 Treads 10 | . . . 5 19 20 12 Wheel 8 | . 28 22 9 . . . Device 12 | . 12 15 9 12 19 15 Storage 6 | . 14 11 12 . . . Processor 5 | . . . 2 8 13 13 Protection 1 | . . . 1 4 . . Energy Gun 9 | . . . 14 11 6 10 Energy Cannon 4 | . . 9 4 3 5 5 Ballistic Gun 3 | . 20 5 1 1 . . Ballistic Cannon 1 | . . . . 4 7 . Launcher 1 | . 7 4 . . . . Peak Build Rating 56 | 6 7 17 31 42 53 56 Average Rating 25 | 4 6 11 20 35 49 42 On Entrance 18 | . 6 7 11 12 42 51 Avg Prop Armor Cover (%) 4 | . . . 4 9 . . Naked Turns . | . . . . . . . Heaviest Build 51 | 13 16 31 45 46 50 51 Greatest Support 72 | 26 32 32 40 72 64 64 Greatest Overweight (x) 12 | . . 2 7 1 . 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 7 5 5 5 Most Carried 8 | 2 4 7 8 5 5 5 Average Carried 5 | . 3 5 6 4 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 6 | 2 4 6 5 5 5 3 Class Distribution -------------------- 33% | Mutant 26% | Scavenger-Gunner 15% | Gunner 7% | Skirmisher 6% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1734 | 185 196 169 520 402 233 29 Remotely . | . . . . . . . Salvage Created 3255 | . 236 489 1500 736 159 135 Parts 148 | . 18 33 53 33 3 8 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 5 | . 1 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 63 | . 2 13 23 19 4 2 Guns 26 | . . 2 14 8 . 2 Cannons 30 | . . 9 7 10 4 . AOE 5 | . 2 2 . 1 . . Classes Destroyed 14 | . 4 3 4 2 . 1 Worker 3 | . . 1 1 1 . . Builder 5 | . 3 . . 2 . . Tunneler 2 | . . . 1 1 . . Hauler 2 | . . . 2 . . . Recycler 4 | . 1 . 3 . . . Watcher 7 | . 2 2 2 1 . . Swarmer 16 | . . 3 6 7 . . Grunt 31 | . 2 8 8 8 4 1 Duelist 1 | . . . . 1 . . Sentry 9 | . . 2 6 1 . . Hunter 3 | . . . 2 1 . . Programmer 1 | . . . . 1 . . Heavy 1 | . . . 1 . . . Behemoth 1 | . . . . . . 1 Best Kill Streak 9 | . 4 4 9 7 4 2 Combat Bots Only 7 | . 2 4 5 7 4 2 Max Kills in Single Turn 4 | . 2 2 2 4 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 680 | . 16 132 222 139 66 105 Missed 195 | . 7 48 49 36 28 27 Hits 485 | . 9 84 173 103 38 78 Melee 2 | . . . 1 1 . . Projectile 483 | . 9 84 172 102 38 78 Critical Strikes 22 | . 1 1 6 7 4 3 Actively Blocked 2 | . . . . 2 . . Damage Taken 7634 | . 264 785 2685 1546 780 1574 Core 1739 | . 61 117 535 176 112 738 Absorbed by Shields . | . . . . . . . Redirected to Shielding 37 | . . . . 37 . . Ignored by Resistances 42 | . . . . . . 42 Regen/Repaired (Parts) 86 | . . . 52 34 . . Core Remaining (%) 64 | 100 75 70 2 74 . . Volleys Fired 214 | . 8 37 97 48 13 11 Largest 3 | . 2 2 3 3 3 3 Hottest 243 | . 50 120 240 205 189 243 Shots Fired 477 | . 16 65 219 109 39 29 Gun 304 | . 9 17 161 77 13 27 Cannon 139 | . . 42 37 32 26 2 Launcher 13 | . 7 6 . . . . Special 21 | . . . 21 . . . Kinetic 89 | . 9 17 13 23 25 2 Thermal 375 | . . 42 206 86 14 27 Explosive 13 | . 7 6 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 3 9 17 9 6 5 Robot Miss Streak 5 | . 1 4 4 5 5 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 295 | . 11 36 137 66 25 20 Core Hits 162 | . 11 25 56 43 10 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . . 6 4 3 2 Burn 13 | . . . 5 4 2 2 Blast 1 | . . . . . 1 . Sever 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7335 | . 497 955 2378 2142 743 620 Guns 3487 | . 74 154 1725 852 134 548 Cannons 2228 | . . 530 490 567 609 32 Explosions 1365 | . 402 250 . 713 . . Melee . | . . . . . . . Ramming 122 | . 21 21 30 10 . 40 Kinetic 1284 | . 74 154 97 353 585 21 Thermal 4564 | . . 530 2251 1066 158 559 Explosive 1365 | . 402 250 . 713 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . . 1 5 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 3 . . . 1 3 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . 2 . . . 1 1 Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 90 | . . 15 5 70 . . Projectiles 20 | . . 15 5 . . . Explosions 70 | . . . . 70 . . Melee . | . . . . . . . Knockbacks 8 | . . . 1 1 5 1 Impact 2 | . . . 1 . . 1 Kinetic 6 | . . . . 1 5 . Secondary . | . . . . . . . Self-Inflicted Damage 276 | . 148 26 14 73 . 15 Shots 8 | . 6 1 . 1 . . Rammed 27 | . 5 4 3 2 . 13 Targets Rammed 27 | . 5 4 3 2 . 13 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 634 | . 27 77 634 535 193 513 Average Temperature 157 | . 7 29 174 191 106 202 Received Heat Transfer 2388 | . 81 156 882 459 330 480 Effects 37 | . . . 26 9 . 2 Shutdowns 10 | . . . 7 2 . 1 Energy Bleed 1 | . . . 1 . . . Interference 4 | . . . 3 1 . . Matter Decay 4 | . . . 2 1 . 1 Short Circuit 5 | . . . 4 1 . . Damage (minor) 1 | . . . 1 . . . Damage (major) 11 | . . . 7 4 . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 28 | . . . 23 5 . . Heat Transferred 10393 | . . 851 5538 2585 457 962 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 89 | 100 100 93 100 67 100 100 Level 1 10 | . . 6 . 32 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 314 | . 82 206 182 314 168 68 Initial 114 | . . 15 85 60 114 58 Average 92 | . 34 89 97 113 119 46 Influence Increases 2269 | . 162 474 731 673 119 110 Destroy 0b10 Robot/C 1260 | . 40 260 460 380 80 40 Destroy 0b10 Robot/NC 115 | . 30 15 45 25 . . Destroy Leader 288 | . 14 54 128 72 10 10 Successful Hack 55 | . 5 8 8 9 25 . Disable Machine 270 | . 30 30 45 165 . . Destroy Structure 101 | . 28 32 15 22 4 . Lose Combat Pursuer 180 | . 15 75 30 . . 60 Influence Decreases 2251 | . 125 309 800 572 270 175 Entered New Map 357 | . . 22 117 73 120 25 Time Decay 1349 | . 125 222 463 399 140 . Lost Part 545 | . . 65 220 100 10 150 Squads Dispatched 16 | . 1 4 6 3 2 . Investigation 5 | . . 1 1 1 2 . Extermination 2 | . . . . 2 . . Reinforcement 9 | . 1 3 5 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 8 | . . 2 2 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 8 34 38 24 9 15 Peak Tracking Total 14 | . 3 8 8 4 4 14 Tactical Retreats 10 | . 1 3 1 . 1 4 ECM-based Alert Blocks 10 | . . . . . 3 7 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . 1 . 1 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 18 | . 2 2 3 11 . . Max in Single Turn 8 | . 1 1 1 8 . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 20 | . 2 4 6 5 3 . Terminals 14 | . 2 3 4 3 2 . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . . 2 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 50 | . 3 12 11 14 10 . Successful 26 | . 1 7 5 8 5 . Failed 24 | . 2 5 6 6 5 . Catastrophic 3 | . . . 1 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 33 | . 3 8 6 8 8 . Fabricators 1 | . . . . 1 . . Repair Stations 10 | . . . 5 5 . . Recycling Units 4 | . . 4 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . 1 5 3 4 4 . Record 3 | . . . . 3 . . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 2 | . . 1 . . 1 . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . . . 1 . Extermination Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . Scan Component 3 | . . . 1 2 . . Repair 3 | . . . 1 2 . . Recycling Unit Hacks 2 | . . 2 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 2 4 4 3 . Full Trace Events 4 | . . 1 . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . 1 2 . . Time 102 | . . . 26 76 . . Parts Recycled . | . . . . . . . Recycled Matter 17 | . . 17 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 2029 | . 339 461 321 408 295 205 Optics 596 | . . . . 96 295 205 IFF 470 | . . . . . 278 192 Structural 800 | . 339 461 . . . . Machine Analysis 633 | . . . 321 312 . . ECM 209 | . . . . . 66 143 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 3868 | 60 384 465 1281 1157 295 226 Spaces Moved 2253 | 57 370 345 633 580 162 106 Core 11 | 1 . . . . . 10 Treads 989 | . . . 165 580 162 82 Legs 23 | . . . 21 . . 2 Wheels 1215 | 56 370 345 432 . . 12 Hover . | . . . . . . . Flight 15 | . . . 15 . . . Fastest Speed 50 | 50 90 95 95 145 150 50 Average Speed 130 | 87 94 98 138 159 150 153 Slowest Speed 650 | 90 100 120 530 240 150 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 55 33 49 17 7 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 108 | . 28 40 15 21 4 . Melee . | . . . . . . . Projectile 23 | . . 1 15 3 4 . AOE 85 | . 28 39 . 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2713 | 64 388 400 818 711 183 149 Wait 77 | . . 1 26 43 . 7 Move 2247 | 56 369 344 632 579 161 106 Hop . | . . . . . . . Pick Up 6 | 2 1 2 1 . . . Fast Attach 55 | 6 1 6 18 16 2 6 Attach 15 | . 1 1 8 3 . 2 Detach 3 | . 1 . 2 . . . Swap 49 | . 2 3 22 14 5 3 Drop 17 | . . 2 6 6 2 1 Fire 214 | . 8 37 97 48 13 11 Melee . | . . . . . . . Ram 25 | . 5 4 3 . . 13 Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 10) 274 | -10/Materials | Discovered new exit (range 7) 279 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 4) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 807 | -9/Materials | Discovered new exit (range 16) 890 | -9/Materials | Identified exit to Materials 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1027 | -8/Materials | Repaired Ion Engine 1253 | -8/Materials | Identified exit to Storage 1440 | -8/Materials | Lost 5 parts (1p1u3w) 1625 | -8/Materials | Discovered new exit (range 13) 1643 | -8/Materials | Lost 4 parts (3p1u) 1893 | -8/Materials | Core integrity fell below 50% 1948 | -8/Materials | Lost 5 parts (3p1n1u) 2106 | -8/Materials | Discovered new exit (range 14) 2109 | -8/Materials | Core integrity fell below 20% 2148 | -8/Materials | Lost 3 parts (1p2u) 2191 | -8/Materials | Entered Factory 2191 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2209 | -7/Factory | Lost 3 parts (1p1n1w) 2321 | -7/Factory | Lost 3 parts (2p1w) 2531 | -7/Factory | Destroyed 7 combat bots 2538 | -7/Factory | Lost 4 parts (2n1u1w) 2775 | -7/Factory | Build established: Scavenger-Gunner 3104 | -7/Factory | Repaired Adv. Treads 3142 | -7/Factory | Repaired Deuterium Engine 3167 | -7/Factory | Discovered new exit (range 15) 3348 | -7/Factory | Entered another Factory area 3348 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3641 | -6/Factory | Identified exit to Garrison 3643 | -6/Factory | Entered Garrison 3673 | -6/Garrison | Installed Relay Interface Framework 3767 | -6/Garrison | Spotted B-75 Beast 3800 | -6/Garrison | Destroyed B-75 Beast 3833 | -6/Garrison | Core integrity fell below 50% 3849 | -6/Garrison | Core integrity fell below 20% 3869 | -6/Garrison | Lost 15 parts (3p4n3u5w) 3869 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03846_ Slammed into G-50 Soldier. 03847_ Destabilizing: System corrupted (+2). 03848_ Slammed into G-50 Soldier. 03848_ Destabilizing: System interference. 03848_ Core Analyzer temporarily disabled. 03848_ Adv. Visual Processing Unit temporarily disabled. 03849_ Slammed into G-50 Soldier. 03849_ G-50 Soldier knocked back. 03849_ Destabilizing: System corrupted (+2). 03850_ Slammed into G-50 Soldier. 03851_ Critical hit (Burn: +37). 03852_ Acquired Lgt. Nuclear Core. 03854_ S-27 Virus destroyed. 03855_ Acquired Med. Reflective Plating. 03858_ Acquired Carbon-fiber Leg. 03861_ Acquired Hvy. Machine Gun. 03863_ 9Y: ZMDLDCIL&W%1=MYE7WFX=#2AKMVHTH:U| 03865_ Critical hit (Burn: +37). 03866_ Acquired Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? ##???"#####?????????? | | ???????????????????????????? ?? ??????????? | | ???????????????????????????? ??? ???????????? | | ???????????????????????????? ?? ??? ???????? | | ??????????????????????????? #? #?? #????????? | | ??????????????????????????? ## ## #????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ???????????? | | ?????????????????????????? ??????????????? | | ?????????????????????????? ????????????????? | | ?????######??????????????? ;#??? #?????????????? | | ?????#!!!!#????###########% ## ## #????????? | | ?????#! ###### % g g %=! ????? | | ?????# = w /g gg[g%% @*= ????? | | ?????#[ = ###### ##;##### #????????? | | ?????#[]] #????# ## #????# ## ######????????? | | ?????######????# ## #????? #??? #?????????????? | | ???????????????# ## #?????? #???????????????????? | | ???????????????# ## #?????? #???????????????????? | | ""?????????????# ## ???????#???????????????????? | | ^????????????# ####???????????????????????????? | | ############ ######### #???????????????????? | | #???????????????????? | | ^ #???????????????????? | | ### ### ### ########### #???????????????????? | | ??????# ## ## #???????????????????????????????? | | ??????# ##" "## #???????????????????????????????? | | ??????# ##" "## #???????????????????????????????? | | ??????# ##" "## #???????????????????????????????? | | ??????# ##"""## #???????????????????????????????? | | ??????# ####### #???????????????????????????????? | | ??????# #?????# #???????????????????????????????? | | ??????# #?????# #???????????????????????????????? | | ????### #?????# #???????????????????????????????? | | ????# #?????# ????????????????????????????????? | | ????# #?????? ????????????????????????????????? | | ????# #?????? ????????????????????????????????? | | ????######?????? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 39 Energy Capacity 795 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: TH 15 Core Shielding 20 Evasion (%) 44 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 13% | -8/Materials Deuterium Engine | 54% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Ghost 'Em Let Me Out Of Here That Tickles Challenges ------------ None Game ------ Seed SystemTimingFlightbrick Manual? 0 Play Time 00:48:22 Cumulative 6.8 hours Start 2026.03.04 @ 15:44:49 End 2026.03.04 @ 16:31:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1dbeb95-db32-46bb-9cb2-57ef8328f621