Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 16:33:44 Player: Kaz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2557) 2557 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (424) 424 TOTAL SCORE: 5261 Bonus ------- High Alert Combat Kills 424 Cogmind --------- Core Integrity 0/550 Matter 188/500 Energy 185/290 System Corruption 6% Temperature Critical (631) Movement Treading (800) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (5) ------ Humpback High-capacity Matter Pod Advanced Weight Redist. System > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (35) --- Light Nuclear Core Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Humpback High-capacity Matter Pod Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Minigun Slug Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Armored Treads Advanced Treads Medium Treads Medium Treads Wheel Wheel Wheel High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Graphene Brace Improved Light Cannon Improved Light Cannon [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 62 | 6 10 4 6 36 Power 8 | 1 3 1 . 3 Engine 6 | 1 3 1 . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 3 1 2 8 Treads 1 | . . . . 1 Leg . | . . . . . Wheel 15 | 2 3 1 2 7 Hover . | . . . . . Flight . | . . . . . Utility 19 | 1 2 . . 16 Device 1 | . . . . 1 Storage 9 | 1 2 . . 6 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 8 | . . . . 8 Artifact . | . . . . . Weapon 19 | 2 2 2 4 9 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 16 | 2 2 2 4 6 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 4 2 1 18 Power 4 | . 1 1 . 2 Propulsion 11 | . 2 1 1 7 Utility 5 | . . . . 5 Weapon 5 | . 1 . . 4 Highest Loss Streak 7 | . 2 2 1 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 90 | . 90 99 96 86 Engine 7 | . 11 13 14 2 Core 2 | . . . . 5 Wheel 20 | . 21 27 24 16 Storage 20 | . 26 28 28 15 Hackware 4 | . . . . 8 Protection 6 | . . . . 12 Ballistic Gun 25 | . 27 28 28 23 Ballistic Cannon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 291 | 12 87 89 91 291 Greatest Support 30 | 26 26 20 30 30 Greatest Overweight (x) 28 | . 28 8 9 23 Average Overweight (x) 6 | . 4 4 4 9 Largest Inventory Capacity 35 | 8 20 20 20 35 Average Capacity 27 | 7 19 20 20 34 Most Carried 23 | . 20 20 20 23 Average Carried 17 | . 13 19 19 18 Final Capacity 35 | 8 20 20 20 35 Final Carried 20 | . 20 19 20 2 Class Distribution -------------------- 51% | Hauler-Tank 25% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Hauler-Tank | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 3244 | 227 592 161 182 2082 Remotely . | . . . . . Salvage Created 3876 | . 744 189 148 2795 Parts 258 | . 65 12 12 169 Haulers Intercepted 5 | . 2 . . 3 Recyclers Shooed 5 | . 3 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 72 | . 15 2 5 50 Guns 62 | . 15 2 5 40 Cannons 10 | . . . . 10 Classes Destroyed 17 | . 9 1 2 5 Worker 8 | . 2 . . 6 Builder 4 | . 2 1 . 1 Tunneler 1 | . . 1 . . Hauler 5 | . 2 . . 3 Recycler 5 | . 2 1 . 2 Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 8 | . 3 . . 5 Swarmer 17 | . 9 . 3 5 Grunt 38 | . 6 2 . 30 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 8 | . . . . 8 Hunter 3 | . . . . 3 Heavy 1 | . . . . 1 Artisan 1 | . . . 1 . Subdweller 2 | . . . 2 . Best Kill Streak 7 | . 6 2 3 7 Combat Bots Only 6 | . 5 2 3 6 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 396 | . 78 20 30 268 Missed 95 | . 23 4 3 65 Damage Taken 4672 | . 673 233 245 3521 Core 800 | . 165 16 56 563 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . . . 51 Regen/Repaired (Parts) 388 | . . . . 388 Core Remaining (%) 52 | 100 . . 5 . Volleys Fired 313 | . 99 24 14 176 Largest 3 | . 2 2 2 3 Hottest 103 | . 40 43 46 103 Shots Fired 780 | . 189 49 29 513 Gun 705 | . 189 49 29 438 Cannon 75 | . . . . 75 Launcher . | . . . . . Special . | . . . . . Kinetic 780 | . 189 49 29 513 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 9 14 6 9 Robot Miss Streak 8 | . 5 2 3 8 Penetration Max . | . . . . . Secondary Targets 13 | . 6 1 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 430 | . 106 35 17 272 Core Hits 199 | . 50 11 8 130 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 3 | . 1 . . 2 Destroy 3 | . 1 . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6467 | . 1022 343 262 4840 Guns 5393 | . 1000 336 262 3795 Cannons 1030 | . . . . 1030 Explosions . | . . . . . Melee . | . . . . . Ramming 44 | . 22 7 . 15 Kinetic 6423 | . 1000 336 262 4825 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 3 3 3 6 Average Corruption 2 | . 2 3 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . 12 13 6 . Message Errors 7 | . 3 3 1 . Matter Fused 7 | . 4 2 1 . Heat Flow Errors 4 | . 1 1 2 . Energy Discharges 5 | . 2 2 1 . Parts Fused 1 | . 1 . . . Data Loss (minor) 4 | . . 4 . . Misfires 3 | . 1 1 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 20 | . 10 3 . 7 Shots . | . . . . . Rammed 6 | . 4 1 . 1 Targets Rammed 6 | . 4 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 734 | . 167 108 184 734 Average Temperature 113 | . 63 14 97 121 Received Heat Transfer 1761 | . 132 153 . 1476 Effects 19 | . . . . 19 Shutdowns 6 | . . . . 6 Energy Bleed 3 | . . . . 3 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 958 | . 240 50 . 958 Initial 5 | . . 5 . . Average 280 | . 116 9 . 430 Maximum Alert Level 3 | . 1 . . 3 Low Security (%) 54 | 100 81 100 . 29 Level 1 19 | . 18 . . 25 Level 2 6 | . . . . 11 Level 3 19 | . . . . 33 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . . 1 Squads Dispatched 18 | . 5 . . 13 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 10 | . 3 . . 7 Assault 2 | . . . . 2 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 33 2 5 72 Peak Tracking Total 9 | . 5 2 3 9 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 5 | . . . . 5 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 11 | . 6 . . 5 Terminals 10 | . 6 . . 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 15 . . 10 Successful 18 | . 10 . . 8 Failed 7 | . 5 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 15 . . 8 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 10 . . 6 Record 3 | . 3 . . . Robot Analysis 1 | . 1 . . . Emergency Access Points 2 | . . . . 2 Alert Level 2 | . 2 . . . Locate Traps 2 | . . . . 2 Reprogram Traps 1 | . . . . 1 Dispatch Records 2 | . 2 . . . Security Status 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 . . 4 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 13 | . . . . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6360 | 37 1383 955 685 3300 Spaces Moved 2836 | 37 608 622 433 1136 Core 27 | 12 15 . . . Treads 1 | . . . . 1 Legs . | . . . . . Wheels 2808 | 25 593 622 433 1135 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 140 131 179 Average Speed 185 | 77 176 140 146 232 Slowest Speed 1450 | 90 1450 200 215 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 4 94 97 17 88 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 2 2 . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3421 | 42 752 664 464 1499 Wait 103 | . 5 11 2 85 Move 2832 | 36 607 621 432 1136 Hop . | . . . . . Pick Up 70 | . 24 2 5 39 Fast Attach 10 | 6 2 1 . 1 Attach 33 | . 3 1 2 27 Detach 4 | . . . . 4 Swap 19 | . 5 2 4 8 Drop 31 | . 3 1 5 22 Fire 313 | . 99 24 14 176 Melee . | . . . . . Ram 6 | . 4 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 9) 841 | -10/Materials | Core integrity fell below 50% 873 | -10/Materials | Discovered new exit (range 8) 1095 | -10/Materials | Build established: Scavenger-Mutant 1307 | -10/Materials | Discovered new exit (range 3) 1388 | -10/Materials | Discovered new exit (range 16) 1421 | -10/Materials | Entered Mines 1440 | -10/Mines | Discovered new exit (range 2) 1557 | -10/Mines | Discovered new exit (range 8) 1561 | -10/Mines | Met a Derelict bent on vengeance 1699 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1788 | -10/Mines | Discovered new exit (range 5) 2215 | -10/Mines | Learned Materials non-interactive machine intel 2376 | -10/Mines | Entered Subcaves 2377 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2392 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2406 | -10/Subcaves | Discovered new exit (range 7) 2483 | -10/Subcaves | Core integrity fell below 20% 2564 | -10/Subcaves | Discovered new exit (range 7) 2676 | -10/Subcaves | Build established: Mutant 3061 | -10/Subcaves | Entered Materials 3061 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3062 | -8/Materials | Loaded intel: 43 non-interactive machine locations 3360 | -8/Materials | Build established: Hauler-Tank 3903 | -8/Materials | Discovered new exit (range 16) 4307 | -8/Materials | Lost 3 parts (1p1u1w) 4496 | -8/Materials | Discovered new exit (range 16) 5215 | -8/Materials | Garrison activated, responded to threat 5292 | -8/Materials | Discovered new exit (range 16) 5636 | -8/Materials | Garrison activated, responded to threat 5684 | -8/Materials | Core integrity fell below 50% 6261 | -8/Materials | First assault squad dispatched 6294 | -8/Materials | Repaired Humpback 6339 | -8/Materials | Core integrity fell below 20% 6340 | -8/Materials | Sterilization system engaged 6340 | -8/Materials | Non-combat units ordered to evacuate 6361 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06342_ Overheating: Broken Minigun damaged (-4). 06344_ Imp. Light Cannon broken. 06344_ Overheating: Short circuit. 06347_ Power failure, Rnf. Deuterium Engine shutdown. 06350_ Overheating: Energy bleed (-65). 06352_ Lgt. Armor Plating destroyed. 06352_ Critical hit (Smash). 06352_ Broken Minigun destroyed. 06352_ System corrupted by crushing effect (+2). 06354_ Overheating: Matter decay (-60). 06355_ Overheating: Energy bleed (-33). 06356_ Power failure, Rnf. Deuterium Engine shutdown. 06356_ Adv. Weight Redist. System broken. 06356_ Overheating: Short circuit. 06357_ Acquired 6 matter. 06359_ Overheating: System interference. 06359_ Imp. Light Cannon temporarily disabled. 06360_ Overheating: Energy bleed (-19). 06360_ Critical hit (Burn: +37). 06361_ Overheating: Matter decay (-43). 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