Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 02:05:22

Player: Necroptosis

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (38)      190
Value Destroyed (1348)     1348
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 9298

 Bonus
-------
High Alert Combat Kills    20
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     63/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>       --- POWER (2) --------
  Micro Antimatter Reactor
>       --- PROPULSION (10) --
            (None)
>       --- UTILITY (10) -----
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        Centrium Leg
        Cloaking Device

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Fission Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Terrain Scanner
    Medium Armor Plating
  Advanced Hacking Suite
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
  Advanced ECM Suite
           Missile Launcher
           Chainsword
[Rating: 73]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   2   1   .   1   1   1   .   
  Utility                  8    | .   .   .   .   .   2   .   .   2   1   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             74   | 7   .   .   .   3   4   16  8   9   3   14  3   7   
  Power                    17   | 1   .   .   .   1   .   5   4   .   .   4   1   1   
    Engine                 9    | 1   .   .   .   1   .   5   2   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   3   1   1   
  Propulsion               21   | 2   .   .   .   .   3   6   2   5   .   3   .   .   
    Treads                 3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   3   4   2   5   .   2   .   .   
  Utility                  17   | 2   .   .   .   .   .   5   1   2   2   1   1   3   
    Device                 9    | 1   .   .   .   .   .   2   1   1   .   .   1   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             5    | .   .   .   .   .   .   3   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   .   .   2   1   .   1   2   1   6   1   3   
    Energy Gun             5    | 1   .   .   .   1   .   .   .   .   .   .   1   2   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   1   .   4   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   1   .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Parts Lost                 28   | .   .   .   .   3   .   .   .   1   .   14  .   10  
  Power                    4    | .   .   .   .   1   .   .   .   .   .   2   .   1   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   .   7   .   2   
  Utility                  9    | .   .   .   .   1   .   .   .   1   .   3   .   4   
  Weapon                   6    | .   .   .   .   1   .   .   .   .   .   2   .   3   
  Highest Loss Streak      10   | .   .   .   .   3   .   .   .   1   .   5   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   100 100 100 93  63  58  88  78  69  58  25  20  
  Engine                   8    | .   14  14  14  14  9   7   11  5   5   3   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   5   5   3   .   .   
  Treads                   9    | .   28  28  28  28  .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   .   27  26  41  41  36  26  8   6   
  Device                   7    | .   14  14  14  8   .   1   9   11  10  6   1   7   
  Storage                  6    | .   14  14  14  14  9   5   .   .   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   1   7   8   4   3   
  Protection               2    | .   .   .   .   .   .   1   11  4   .   3   .   .   
  Energy Gun               6    | .   14  14  14  14  9   7   4   .   .   .   2   .   
  Ballistic Gun            4    | .   14  14  14  14  4   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   4   7   6   4   3   2   .   .   
Peak Build Rating          73   | 7   7   7   9   9   12  32  45  73  62  62  54  61  
  Average Rating           26   | 5   7   7   7   8   10  15  36  49  57  52  45  40  
  On Entrance              24   | .   7   7   7   9   9   12  32  41  53  62  30  54  
Naked Turns                16   | .   .   .   .   .   .   .   .   .   .   .   .   16  
Heaviest Build             34   | 12  12  12  12  12  12  24  33  34  26  26  26  26  
  Greatest Support         40   | 40  40  40  40  40  12  29  33  39  33  33  26  26  
  Greatest Overweight (x)  2    | 2   .   .   .   .   .   .   .   1   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   7   5   5   5   5   5   5   
  Most Carried             8    | 7   8   8   8   8   8   8   5   5   5   5   2   4   
  Average Carried          5    | 5   7   8   7   7   5   7   4   4   4   3   .   3   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   6   5   5   5   4   1   2   2   

 Class Distribution 
--------------------
 59% | Mutant
 18% | Sprinter
 12% | Hacker-Scout
  4% | Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -10/Exiles
       Mutant | -9/Mines
       Mutant | -8/Materials
       Mutant | -7/Factory
     Sprinter | -6/Factory
     Sprinter | -5/Factory
 Hacker-Scout | -4/Factory
 Hacker-Scout | -3/Research
       Mutant | -2/Research
        Scout | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           917  | 243 38  .   .   25  .   71  .   161 10  314 .   55  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1532 | 127 .   .   .   212 .   71  .   195 10  851 .   66  
  Parts                    82   | 6   .   .   .   17  .   3   .   5   4   41  .   6   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           4    | 1   .   .   .   2   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  22   | .   .   .   .   7   .   .   .   2   .   12  .   1   
  Guns                     8    | .   .   .   .   7   .   .   .   .   .   .   .   1   
  Cannons                  6    | .   .   .   .   .   .   .   .   2   .   4   .   .   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
Classes Destroyed          12   | 2   .   .   .   3   .   2   .   1   .   4   .   .   
  Worker                   4    | .   .   .   .   1   .   .   .   .   .   3   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   1   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  8    | .   .   .   .   4   .   .   .   .   .   4   .   .   
  Grunt                    7    | .   .   .   .   3   .   .   .   .   .   4   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   2   .   2   .   1   
Best Kill Streak           8    | 1   .   .   .   7   .   1   .   2   1   8   .   1   
  Combat Bots Only         6    | .   .   .   .   6   .   .   .   2   .   6   .   1   
Max Kills in Single Turn   4    | 1   .   .   .   2   .   1   .   1   1   4   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        445  | .    .    .    .    62   .    9    12   35   6    103  2    216  
  Missed                   150  | .    .    .    .    11   .    4    7    13   4    47   2    62   
Damage Taken               4935 | .    .    .    .    534  .    38   26   524  47   1545 .    2221 
  Core                     2376 | .    .    .    .    80   .    5    10   154  24   499  .    1604 
  Absorbed by Shields      53   | .    .    .    .    .    .    .    .    53   .    .    .    .    
  Redirected to Shielding  98   | .    .    .    .    .    .    .    1    .    .    97   .    .    
Core Remaining (%)         89   | 100  .    .    .    68   100  99   98   84   97   61   100  .    
Volleys Fired              56   | 11   .    .    .    20   .    .    .    2    .    16   5    2    
  Largest                  2    | 2    .    .    .    2    .    .    .    1    .    1    1    2    
  Hottest                  130  | 70   .    .    .    70   .    .    .    100  .    100  65   130  
Shots Fired                86   | 19   .    .    .    40   .    .    .    2    .    16   5    4    
  Gun                      68   | 19   .    .    .    40   .    .    .    .    .    .    5    4    
  Cannon                   14   | .    .    .    .    .    .    .    .    2    .    12   .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31   | 11   .    .    .    20   .    .    .    .    .    .    .    .    
  Thermal                  51   | 8    .    .    .    20   .    .    .    2    .    12   5    4    
  Explosive                4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 3    .    .    .    9    .    .    .    5    .    10   2    3    
  Robot Miss Streak        3    | 1    .    .    .    3    .    .    .    .    .    1    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    2    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           71   | 13   .    .    .    27   .    2    .    6    1    17   3    2    
  Core Hits                50   | 5    .    .    .    12   .    1    .    4    1    26   .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | 1    .    .    .    .    .    .    .    .    .    2    .    .    
    Burn                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              56   | .    .    .    .    .    1    13   6    17   3    16   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 56   | .    .    .    .    .    1    13   6    17   3    16   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    2    .    1    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4706 | 126  .    .    .    316  .    196  .    609  62   3229 91   77   
  Guns                     610  | 126  .    .    .    316  .    .    .    .    .    .    91   77   
  Cannons                  1533 | .    .    .    .    .    .    .    .    297  .    1236 .    .    
  Explosions               1816 | .    .    .    .    .    .    .    .    85   .    1731 .    .    
  Melee                    747  | .    .    .    .    .    .    196  .    227  62   262  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  228  | 75   .    .    .    153  .    .    .    .    .    .    .    .    
  Thermal                  3270 | 51   .    .    .    163  .    .    .    382  .    2506 91   77   
  Explosive                461  | .    .    .    .    .    .    .    .    .    .    461  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 747  | .    .    .    .    .    .    196  .    227  62   262  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    .    14   .    4    
  Average Corruption       11   | .    .    .    .    .    .    .    .    .    .    12   .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    .    .    .    17   .    1    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    1    .    1    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            374  | .    .    .    .    .    .    35   .    64   .    275  .    .    
  Projectiles              147  | .    .    .    .    .    .    .    .    .    .    147  .    .    
  Explosions               109  | .    .    .    .    .    .    .    .    .    .    109  .    .    
  Melee                    118  | .    .    .    .    .    .    35   .    64   .    19   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      325  | .    .    .    .    .    .    .    .    219  .    106  .    .    
  Shots                    5    | .    .    .    .    .    .    .    .    3    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | 50   .    .    .    360  .    3    216  33   .    244  .    .    
  Average Temperature      64   | 21   .    .    .    209  .    2    73   4    .    81   .    .    
  Received Heat Transfer   502  | .    .    .    .    201  .    12   .    111  .    151  .    27   
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             7    | 1    .    .    .    2    .    .    .    .    .    4    .    .    
  Heat Transferred         3543 | 222  .    .    .    446  .    .    .    370  .    2320 111  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             462  | 15  9   3   .   135 31  119 88  193 189 462 310 425 
  Initial                  259  | .   9   3   .   .   .   .   .   42  94  99  259 185 
  Average                  64   | 5   9   3   .   35  11  17  39  64  138 101 269 283 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   2   1   2   
  Low Security (%)         91   | 100 100 100 .   100 100 100 100 100 100 91  .   16  
  Level 1                  7    | .   .   .   .   .   .   .   .   .   .   6   100 79  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   2   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   1   2   .   3   .   2   .   2   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   1   .   1   .   1   .   .   
  Reinforcement            5    | .   .   .   .   .   .   1   .   2   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   .   .   .   .   .   1   .   2   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   .   .   .   7   4   5   2   18  6   30  2   15  
  Peak Tracking Total      11   | .   .   .   .   6   4   3   2   7   5   11  1   10  
  Tactical Retreats        16   | .   .   .   .   .   .   2   2   4   1   3   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   6   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   .   2   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          26   | .   .   .   4   .   2   5   4   4   2   2   2   1   
  Terminals                19   | .   .   .   .   .   2   4   3   4   2   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                83   | .   .   .   27  .   9   13  7   10  5   6   4   2   
  Successful               53   | .   .   .   27  .   5   4   4   3   4   3   1   2   
  Failed                   30   | .   .   .   .   .   4   9   3   7   1   3   3   .   
    Catastrophic           7    | .   .   .   .   .   1   2   1   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   .   .   1   .   7   12  6   7   4   4   3   1   
  Terminals                52   | .   .   .   .   .   9   12  6   10  5   4   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
Terminal Hacks             38   | .   .   .   27  .   3   1   1   2   2   1   .   1   
  Record                   26   | .   .   .   26  .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   1   1   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         12   | .   .   .   .   .   2   2   2   1   2   1   1   1   
  Terminals                12   | .   .   .   .   .   2   2   2   1   2   1   1   1   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 11   | .   .   .   .   .   1   2   2   1   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   2   4   3   4   2   1   2   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               4905 | 218  134  105  451  953  60   834  245  611  62   925  123  184  
Spaces Moved               5542 | 116  83   52   279  401  103  943  692  1331 181  755  209  397  
  Core                     60   | 13   .    .    .    .    .    .    .    .    .    28   .    19   
  Treads                   918  | 103  83   52   279  401  .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4564 | .    .    .    .    .    103  943  692  1331 181  727  209  378  
  Fastest Speed            22   | 50   160  160  160  160  34   25   22   22   25   25   37   37   
  Average Speed            50   | 150  160  160  160  160  34   33   24   22   25   28   37   38   
  Slowest Speed            160  | 160  160  160  160  160  34   34   25   104  25   100  37   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    1    .    2    .    1    1    2    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       23   | 6    18   13   43   79   13   20   16   39   6    28   6    14   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    .    1    .    1    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    .    1    .    .    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 51   | .    .    .    .    .    1    11   6    13   1    19   .    .    
Terrain Destroyed          230  | .    .    .    .    .    1    11   6    77   1    134  .    .    
  Melee                    39   | .    .    .    .    .    1    11   6    13   1    7    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      191  | .    .    .    .    .    .    .    .    64   .    127  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      7464 | 140  84   74   285  678  126  1442 760  1615 191  1399 247  423  
  Wait                     1577 | .    .    23   .    250  16   455  49   149  5    586  29   15   
  Move                     5516 | 115  82   51   278  400  102  940  691  1326 180  752  206  393  
  Hop                      7    | .    .    .    .    .    .    1    .    2    .    1    1    2    
  Pick Up                  30   | 7    2    .    2    3    1    6    2    .    .    3    3    1    
  Fast Attach              27   | 6    .    .    .    .    .    5    1    5    2    3    1    4    
  Attach                   34   | 1    .    .    .    2    3    6    4    1    1    11   2    3    
  Detach                   18   | .    .    .    .    .    .    4    2    3    .    7    .    2    
  Swap                     13   | .    .    .    .    1    1    5    3    3    .    .    .    .    
  Drop                     29   | .    .    .    3    2    2    7    2    8    .    4    .    1    
  Fire                     56   | 11   .    .    .    20   .    .    .    2    .    16   5    2    
  Melee                    56   | .    .    .    .    .    1    13   6    17   3    16   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            99   | .    .    .    .    .    .    .    .    99   .    .    .    .    
  Rewire                   2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  219 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 6)
  311 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Entered Mines
  452 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  452 | -10/Mines     | Discovered new exit (range 5)
  458 | -10/Mines     | Entered Exiles
  498 | -10/Exiles    | Met 8R-AWN
  524 | -10/Exiles    | Met EX-HEX
  612 | -10/Exiles    | Met EX-BIN
  633 | -10/Exiles    | Aligned with FarCom system
  635 | -10/Exiles    | Given EX-Vault access code
  689 | -10/Exiles    | Opened EX-Vault
  725 | -10/Exiles    | Found YOLO Cannon
  784 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  888 | -10/Exiles    | Discovered new exit (range 14)
  909 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  909 | -10/Exiles    | Entered Mines
 1418 | -9/Mines      | Learned 8 Materials zone layouts
 1503 | -9/Mines      | Lost 3 parts (1p1u1w)
 1583 | -9/Mines      | Learned location of Storage (-9)
 1826 | -9/Mines      | Discovered new exit (range 3)
 1862 | -9/Mines      | Entered Materials
 1862 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1863 | -8/Materials  | Identified exit to Factory
 1922 | -8/Materials  | Entered Factory
 1922 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2634 | -7/Factory    | Identified exit to Lower Caves
 2692 | -7/Factory    | Discovered new exit (range 5)
 2756 | -7/Factory    | Entered another Factory area
 2756 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2910 | -6/Factory    | Identified exit to Factory
 2920 | -6/Factory    | Build established: Sprinter
 3001 | -6/Factory    | Entered another Factory area
 3001 | -5/Factory    | Evolved 2 slots: Utility x2
 3610 | -5/Factory    | Discovered new exit (range 8)
 3612 | -5/Factory    | Entered another Factory area
 3612 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3648 | -4/Factory    | Identified exit to Research
 3674 | -4/Factory    | Entered Research
 3674 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3855 | -3/Research   | Identified exit to Research
 3932 | -3/Research   | Build established: Hacker-Scout
 4248 | -3/Research   | Crushed by falling debris
 4248 | -3/Research   | System corruption reached 10%
 4279 | -3/Research   | Lost 4 parts (2n1u1w)
 4481 | -3/Research   | Lost 5 parts (1p2n2u)
 4577 | -3/Research   | Lost 4 parts (3n1w)
 4599 | -3/Research   | Entered another Research area
 4599 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4712 | -2/Research   | Discovered new exit (range 5)
 4722 | -2/Research   | Entered Access
 4722 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 4753 | -1/Access     | Identified exit to Surface
 4798 | -1/Access     | Spotted B-99 Colossus
 4868 | -1/Access     | Spotted B-99 Colossus
 4869 | -1/Access     | Spotted B-99 Colossus
 4878 | -1/Access     | Core integrity fell below 50%
 4903 | -1/Access     | Core integrity fell below 20%
 4906 | -1/Access     | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
04888_ Slug penetrates Sealed Heavy Doors. <x2>
04889_ Penetrated by Slug.
04889_ Slug penetrates Sealed Heavy Doors. <x*>
04899_ P-80 Master destroyed.
04899_ Switching to secondary target: P-80 Master.
04899_ Slug penetrates Sealed Heavy Doors. <x2>
04899_ Penetrated by Slug.
04899_ Slug penetrates Sealed Heavy Doors. <x2>
04899_ Penetrated by Slug.
04899_ Slug penetrates Sealed Heavy Doors.
04899_ Enh. Quantum Rifle destroyed.
04900_ B-99 Colossus exits siege mode.
04902_ Acquired 42 matter.
04902_ Penetrated by Slug.
04902_ Enh. Quantum Rifle destroyed.
04902_ Slug penetrates P-80 Master.
04903_ Acquired Mic. Antimatter Reactor.
04904_ Penetrated by Slug. <x2>
04905_ Acquired 1 matter.
04905_ Acquired 9 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????? ????????????????????????????????????????? |
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| ?? ?? "   #??????????????????????????????????????? |
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| ?????    ????????#    BB=""??????????????????????? |
| #######+##########    BBp "??????????????????????? |
|             %  %     % [ @""?????????????????????? |
|              %         !="!"?????<???????????????? |
|         %  k          BB%"""?????????????????????? |
|                       BB "???????????????????????? |
| #######+"#########       "???????????????????????? |
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|  #????   ????????#       "???????????????????????? |
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|  #? ""F     ?????????????????????????????????????? |
|  #? ""      ?????????????????????????????????????? |
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|  # ???"      ????????????????????????????????????? |
|  #?????       ???????????????????????????????????? |
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|  #?????#####?????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          27
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Armor Coverage             225
Power Shielding            66
Evasion (%)                65
Recoil Reduction           2
Offensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              PointyTitaniumTube
  Manual?         0
Play Time         01:02:10
  Cumulative      9.6 hours
  Start           2024.08.12 @ 01:04:43
  End             2024.08.12 @ 02:05:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77df1c9e-d894-43b3-a5bc-c78390623a57