Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 15:31:03 Player: OccultOnion Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1495) 1495 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 4201 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 96 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Light Nuclear Core Improved Heat Sink Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Hover Unit > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Gauss Rifle Scythe > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Titanium Leg Gravmag System Improved Heat Sink Coolant Injector Small Storage Unit Advanced Targeting Computer Particle Gun Light Assault Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 43 | . 7 16 10 10 Power 6 | . 2 2 . 2 Engine 4 | . 2 1 . 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 12 | . 1 6 2 3 Treads 3 | . . 2 1 . Leg 5 | . . 2 . 3 Wheel 3 | . 1 2 . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 8 | . 1 3 3 1 Device 3 | . . 1 1 1 Storage 1 | . . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 17 | . 3 5 5 4 Energy Gun 10 | . 3 3 3 1 Energy Cannon . | . . . . . Ballistic Gun 4 | . . 2 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 40 | . 9 10 3 18 Power 7 | . 2 2 . 3 Propulsion 13 | . 3 3 1 6 Utility 6 | . . 1 1 4 Weapon 14 | . 4 4 1 5 Highest Loss Streak 10 | . 7 7 3 10 Average Slot Usage (%) 89 | . 73 95 98 86 Engine 8 | . 9 7 9 8 Core 1 | . . 2 . 3 Treads 8 | . . 19 8 . Leg 11 | . 18 1 15 13 Wheel 7 | . 1 11 9 5 Hover 2 | . . . 1 5 Device 4 | . . 2 9 5 Storage 9 | . 14 11 9 6 Processor 3 | . . . 8 5 Protection 9 | . 4 17 8 5 Energy Gun 10 | . 6 10 11 11 Ballistic Gun 7 | . 17 10 3 . Slashing Weapon 2 | . . . 2 6 Naked Turns 9 | . . . . 9 Heaviest Build 40 | 11 13 33 33 40 Greatest Support 47 | 20 20 16 16 47 Greatest Overweight (x) 11 | . 3 2 2 11 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 8 | 6 6 8 10 9 Most Carried 10 | 6 6 10 10 10 Average Carried 7 | 6 5 6 9 9 Final Capacity 10 | 6 6 10 10 4 Final Carried 9 | 6 6 9 9 4 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 787 | 200 260 172 99 56 Remotely . | . . . . . Salvage Created 1558 | 53 395 521 307 282 Parts 86 | . 15 42 16 13 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 32 | . 8 12 6 6 Melee 1 | . . . . 1 Guns 23 | . 7 9 6 1 AOE 7 | . 1 3 . 3 Classes Destroyed 11 | 1 2 6 2 . Worker 2 | . . 2 . . Builder 1 | . . 1 . . Hauler 1 | . . 1 . . Recycler 6 | 1 2 2 . 1 Operator 1 | . . 1 . . Watcher 2 | . . 1 . 1 Swarmer 7 | . 3 2 . 2 Grunt 18 | . 5 8 2 3 Duelist 1 | . . . 1 . Sentry 4 | . . 2 2 . Hunter 2 | . . . 1 1 Best Kill Streak 11 | 1 2 11 3 3 Combat Bots Only 3 | . 2 3 3 3 Max Kills in Single Turn 4 | 1 1 4 1 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4443 | . 792 996 607 2048 Core 1153 | . 112 202 137 702 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 55 49 75 . Volleys Fired 168 | 6 56 50 26 30 Largest 2 | 2 2 2 2 2 Hottest 115 | 40 115 112 110 110 Shots Fired 278 | 12 90 83 42 51 Gun 269 | 12 90 83 33 51 Cannon . | . . . . . Launcher . | . . . . . Special 9 | . . . 9 . Kinetic 143 | 12 63 46 10 12 Thermal 103 | . 24 37 25 17 Explosive . | . . . . . Electromagnetic 32 | . 3 . 7 22 Robot Hit Streak 15 | 2 13 14 9 15 Robot Miss Streak 5 | 2 4 5 2 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 158 | 7 53 49 25 24 Core Hits 85 | 2 24 29 16 14 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 27 | . . . 17 10 Impact . | . . . . . Slashing 27 | . . . 17 10 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3807 | 100 856 1672 352 827 Guns 2105 | 100 707 595 352 351 Cannons . | . . . . . Explosions 1659 | . 149 1077 . 433 Melee . | . . . . . Ramming 43 | . . . . 43 Kinetic 855 | 100 447 192 53 63 Thermal 956 | . 220 403 197 136 Explosive 1510 | . . 1077 . 433 Electromagnetic 443 | . 189 . 102 152 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 1 10 18 Average Corruption 4 | . . 1 4 9 Corruption Purged . | . . . . . Effects 16 | . . 2 8 6 Message Errors 1 | . . 1 . . Matter Fused 3 | . . . 1 2 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 1 | . . . 1 . Data Loss (minor) 5 | . . 1 3 1 Targeting Errors 3 | . . . 1 2 Overload Shots . | . . . . . Overflow Damage 101 | . . 101 . . Projectiles . | . . . . . Explosions 101 | . . 101 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 110 | . . 71 . 39 Shots 1 | . . 1 . . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 362 | . 177 362 272 287 Average Temperature 90 | . 94 88 79 96 Received Heat Transfer 1164 | . 408 279 135 342 Effects 4 | . . 1 1 2 Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . . 1 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2405 | . 629 962 481 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 736 | 5 196 466 331 736 Initial 196 | . 3 . 196 16 Average 217 | . 88 158 207 368 Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 56 | 100 100 63 43 31 Level 1 16 | . . 15 56 . Level 2 24 | . . 21 . 59 Level 3 2 | . . . . 9 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 3 . 7 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement 6 | . 3 1 . 2 Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 14 17 10 16 Peak Tracking Total 5 | . 4 4 3 5 Tactical Retreats 6 | . 2 1 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . 1 2 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 22 | . 1 13 . 8 Max in Single Turn 4 | . 1 4 . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns 1 | . . . . 1 Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 9 | . 3 2 3 1 Terminals 8 | . 3 2 3 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 11 10 15 4 Successful 24 | . 10 4 8 2 Failed 16 | . 1 6 7 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 31 | . 7 10 12 2 Terminals 36 | . 11 10 15 . Fabricators 4 | . . . . 4 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 1 4 . Record 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Zone Layout 4 | . 3 . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 3 3 4 1 Terminals 10 | . 3 3 4 . Track 1 | . . . 1 . Botnet 8 | . 3 2 3 . Detonate 1 | . . 1 . . Fabricators 1 | . . . . 1 Haulers 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 2 2 1 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 4 | . . . . 4 Matter 252 | . . . . 252 Time 134 | . . . . 134 Total Robot Build Rating 16 | . . . . 16 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 48 | . . . . 48 Highest-Rated Ally 12 | . . . . 12 Total Orders . | . . . . . Ally Attacks 56 | . . . . 56 Total Damage 538 | . . . . 538 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2281 | 18 401 701 490 671 Spaces Moved 1205 | 1 182 376 285 361 Core 36 | . 30 . . 6 Treads . | . . . . . Legs 162 | 1 127 . . 34 Wheels 1007 | . 25 376 285 321 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 100 100 110 50 Average Speed 116 | 120 125 108 110 125 Slowest Speed 600 | 120 200 120 120 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 8 | . . . 1 7 Exploration Rate (%) 23 | 2 45 37 23 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 26 | . . . 17 9 Terrain Destroyed 120 | . . 76 17 27 Melee 26 | . . . 17 9 Projectile . | . . . . . AOE 94 | . . 76 . 18 Terrain Rammed 9 | . . . . 9 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1756 | 6 267 595 385 503 Wait 243 | . 12 134 31 66 Move 1201 | . 181 375 284 361 Hop . | . . . . . Pick Up 48 | . 9 19 11 9 Fast Attach . | . . . . . Attach 34 | . 7 15 5 7 Detach 1 | . . . . 1 Swap 9 | . . 1 5 3 Drop 14 | . 2 1 6 5 Fire 168 | 6 56 50 26 30 Melee 27 | . . . 17 10 Ram 11 | . . . . 11 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 0) 19 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Lost 7 parts (2p2n3w) 387 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1073 | -9/Materials | Core integrity fell below 50% 1094 | -9/Materials | Lost 7 parts (1p3n3w) 1103 | -9/Materials | Discovered new exit (range 12) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -8/Materials | Build established: Scavenger-Mutant 1505 | -8/Materials | Crushed by falling debris 1505 | -8/Materials | System corruption reached 10% 1536 | -8/Materials | Lost 3 parts (1n1u1w) 1593 | -8/Materials | Discovered new exit (range 16) 1611 | -8/Materials | Entered Factory 1611 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1820 | -7/Factory | Local fabrication network quarantined 1871 | -7/Factory | Fabricated S-27 Virus (x4) 1928 | -7/Factory | Garrison activated, responded to threat 2011 | -7/Factory | First assault squad dispatched 2217 | -7/Factory | Lost 10 parts (1p4n3u2w) 2257 | -7/Factory | Crushed by falling debris 2260 | -7/Factory | Crushed by falling debris 2260 | -7/Factory | System corruption reached 10% 2263 | -7/Factory | Core integrity fell below 50% 2268 | -7/Factory | Crushed by falling debris 2269 | -7/Factory | Crushed by falling debris 2270 | -7/Factory | Crushed by falling debris 2273 | -7/Factory | Crushed by falling debris 2279 | -7/Factory | Crushed by falling debris 2279 | -7/Factory | Core integrity fell below 20% 2282 | -7/Factory | Core destroyed Last Messages --------------- 02270_ Crushed by falling debris. 02272_ Slammed into G-50 Soldier. 02273_ The unstable cave ceiling collapses. 02273_ Crushed by falling debris. 02273_ Lrg. Storage Unit destroyed. 02273_ Gravmag System crushed and broken. 02273_ System corrupted by crushing effect (+3). 02275_ Slammed into G-50 Soldier. 02275_ G-50 Soldier destroyed. 02278_ The unstable cave ceiling collapses. 02278_ Coolant Injector crushed. 02278_ Rammed Wall. 02279_ The unstable cave ceiling collapses. 02279_ Crushed by falling debris. 02279_ Rammed Wall. 02279_ Destabilizing: System corrupted (+1). 02280_ Rammed Wall. 02280_ Destabilizing: Core damaged (-21). 02281_ Rammed Wall. 02282_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????#########???????????????? | | ????????????????????????#@## # ##??????????????? | | ????????????????????????########"#####??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# """ #??????????? | | ????????????????????????# """"" #??????????? | | ????????????????????????# """"" #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# """ #??????????? | | ????????????????????????# """"" ######??###? | | ????????????????????????# """"" # ? ? | | ????????????????????????# # """"" ? | | ????????????????????????# # ""T"" # | | ????????????????????????#########"#### # | | ?????????????????????????????# # " " " " # | | ?????????????????????????????# "# " " " " # | | ?????????????????????????????# "%# " " " " # | | ?????????????????????????????# a+ " " " " # | | ?????????????????????????????# # " " " " # | | ?????????????????????????????# # " " " " # | | ?????????????????????????????# # " " " " # | | ?????????????????????????????### ### " " " " # | | ???????????????????????????????# #?# " " " " # | | ???????????????????????????????# #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalLatentCleaver Manual? 0 Play Time 00:27:08 Cumulative 63.2 hours Start 2020.09.16 @ 15:02:30 End 2020.09.16 @ 15:31:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e9347c0-bbf5-4e24-8de7-144453ddb571