Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 21:34:43

Player: Chaussettes

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (838)      838
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2838

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             534/550
Matter                     299/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
         Improved Ion Engine
>                 --- PROPULSION (2) ---
                      (None)
>                 --- UTILITY (6) ------
           Medium Storage Unit
                  Visual Processing Unit
                  Transport Network Coupler
>                 --- WEAPON (2) -------
                      (None)
>                 --- INVENTORY (10) ---
         Improved Ion Engine
         Improved Treads
         Improved Treads
                  Heat Sink
         Improved Terrain Scanner
  Faulty Improved EM Shotgun
            Small Laser
                  Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
     Small Battery
           Visual Processing Unit
           Transport Network Coupler
     Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Treads
  Improved Treads
           Heat Sink
  Improved Terrain Scanner
  Improved EM Shotgun
     Small Laser
           Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 6   5   3   21  5   
  Power                    3    | 1   .   .   2   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   .   5   .   
    Treads                 7    | 2   1   .   4   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   4   2   6   2   
    Device                 7    | .   3   2   2   .   
    Storage                4    | 1   1   .   1   1   
    Processor              3    | .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   1   8   3   
    Energy Gun             12   | 2   .   1   6   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 14   | .   .   3   4   7   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   1   1   2   
  Utility                  5    | .   .   1   1   3   
  Weapon                   5    | .   .   1   2   2   
  Highest Loss Streak      7    | .   .   2   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  87  92  96  
  Engine                   12   | .   14  14  11  9   
  Treads                   19   | .   27  16  14  18  
  Device                   13   | .   11  14  14  9   
  Storage                  12   | .   14  14  11  18  
  Processor                8    | .   .   .   17  18  
  Energy Gun               24   | .   28  28  20  18  
Peak Build Rating          19   | 6   8   10  15  19  
  Average Rating           9    | 4   7   7   12  16  
  On Entrance              7    | .   6   8   7   15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 14  20  19  23  26  
  Greatest Support         46   | 40  40  40  46  46  
  Greatest Overweight (x)  6    | .   .   .   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             10   | 2   10  10  10  9   
  Average Carried          8    | .   6   9   9   8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 2   10  10  10  8   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           582  | 196 114 20  238 14  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1306 | .   462 232 612 .   
  Parts                    69   | .   28  14  27  .   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  26   | .   7   7   12  .   
  Guns                     20   | .   6   7   7   .   
  Cannons                  1    | .   .   .   1   .   
  AOE                      4    | .   1   .   3   .   
Classes Destroyed          7    | .   3   1   3   .   
  Worker                   1    | .   .   .   1   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 3    | .   1   .   2   .   
  Watcher                  4    | .   3   .   1   .   
  Swarmer                  9    | .   .   3   6   .   
  Grunt                    16   | .   7   4   5   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | .   3   3   3   .   
  Combat Bots Only         3    | .   2   3   3   .   
Max Kills in Single Turn   3    | .   1   1   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        160  | .    29   36   85   10   
  Missed                   44   | .    7    6    30   1    
Damage Taken               1650 | .    298  357  568  427  
  Core                     205  | .    58   61   70   16   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    62   .    .    .    
Core Remaining (%)         78   | 100  .    52   82   .    
Volleys Fired              113  | .    30   22   58   3    
  Largest                  2    | .    2    2    2    2    
  Hottest                  121  | .    90   90   121  110  
Shots Fired                222  | .    60   44   113  5    
  Gun                      208  | .    60   44   99   5    
  Cannon                   13   | .    .    .    13   .    
  Launcher                 1    | .    .    .    1    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  173  | .    30   42   99   2    
  Explosive                1    | .    .    .    1    .    
  Electromagnetic          48   | .    30   2    13   3    
  Robot Hit Streak         9    | .    8    8    9    5    
  Robot Miss Streak        5    | .    5    3    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           142  | .    35   29   73   5    
  Core Hits                61   | .    20   13   27   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    .    4    .    
    Burn                   6    | .    2    .    4    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2100 | .    543  340  1147 70   
  Guns                     1726 | .    512  340  804  70   
  Cannons                  211  | .    .    .    211  .    
  Explosions               163  | .    31   .    132  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1435 | .    281  316  804  34   
  Explosive                132  | .    .    .    132  .    
  Electromagnetic          533  | .    262  24   211  36   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    .    
  Average Corruption       3    | .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    .    .    10   .    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           5    | .    .    .    5    .    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    2    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    7    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               7    | .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      14   | .    14   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        279  | .    252  220  171  279  
  Average Temperature      78   | .    83   111  38   91   
  Received Heat Transfer   579  | .    183  183  213  .    
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Fried              4    | .    2    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    1    2    3    .    
  Heat Transferred         4146 | .    888  855  2329 74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             314  | .   244 176 314 132 
  Initial                  132  | .   .   36  68  132 
  Average                  113  | .   82  159 124 127 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         90   | 100 94  100 81  100 
  Level 1                  9    | .   5   .   18  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   3   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   13  7   16  1   
  Peak Tracking Total      4    | .   3   4   4   1   
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   4   .   2   1   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   12  .   9   1   
  Successful               10   | .   6   .   4   .   
  Failed                   12   | .   6   .   5   1   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                18   | .   9   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   .   4   .   
  Record                   2    | .   2   .   .   .   
  Locate Traps             3    | .   1   .   2   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   .   2   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1854 | 66  613 369 711 95  
Spaces Moved               791  | 37  284 140 285 45  
  Core                     16   | 3   .   .   13  .   
  Treads                   739  | 34  284 140 236 45  
  Legs                     .    | .   .   .   .   .   
  Wheels                   36   | .   .   .   36  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 115 160 
  Average Speed            160  | 151 160 160 162 160 
  Slowest Speed            350  | 160 160 160 350 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 3   49  40  32  8   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   3   .   8   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      11   | .   3   .   8   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1147 | 44  381 241 420 61  
  Wait                     164  | .   54  75  27  8   
  Move                     787  | 36  283 139 284 45  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 2   8   2   13  .   
  Fast Attach              13   | 6   2   .   5   .   
  Attach                   9    | .   .   2   5   2   
  Detach                   1    | .   .   .   1   .   
  Swap                     18   | .   3   1   11  3   
  Drop                     17   | .   1   .   16  .   
  Fire                     113  | .   30  22  58  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Repaired Lgt. Treads
  537 | -10/Materials | Discovered new exit (range 10)
  680 | -10/Materials | Entered Mines
  713 | -10/Mines     | Discovered new exit (range 12)
  840 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  959 | -10/Mines     | Learned Materials terminal intel
  986 | -10/Mines     | Discovered new exit (range 14)
 1049 | -10/Mines     | Entered Materials
 1049 | -9/Materials  | Evolved 2 slots: Utility x2
 1050 | -9/Materials  | Loaded intel: 12 terminal locations
 1697 | -9/Materials  | Discovered new exit (range 7)
 1760 | -9/Materials  | Entered another Materials area
 1760 | -8/Materials  | Evolved 2 slots: Utility x2
 1855 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01804_ Connecting with Scanalyzer...
01804_ Current location identified: Materials
01823_ Identified Imp. EM Shotgun.
01823_ Faulty integration triggers heat surge
  (+311).
01824_ Overheating: Energy bleed (-44).
01828_ Lgt. Armor Plating destroyed.
01848_ H-61 Shepherd calls for reinforcements.
01848_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
01850_ Imp. Treads destroyed.
01850_ Particle Gun destroyed.
01850_ Critical hit (Blast).
01853_ Imp. Treads destroyed.
01853_ Sml. Battery destroyed.
01853_ Knocked back.
01854_ Acquired 14 matter.
01855_ Heat Sink destroyed.
01855_ Imp. EM Shotgun destroyed.
01855_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ????????????????       """""?????????????????????? |
| ??????????????#             ?????????????????????? |
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| ??????????????????????+  @/ "Y"  |  #?######### "" |
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| ??????????????????????#   #??########?#       #    |
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| ?????????            H         %                   |
| ?????????                                          |
| ?????????                    % %                   |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingReactionRecalibrator
  Manual?         0
Play Time         00:29:20
  Cumulative      26.4 hours
  Start           2024.08.06 @ 21:05:03
  End             2024.08.06 @ 21:34:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/All Caps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3335d202-dc2a-47e0-b0e2-baaaec377208