Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:15:20

Player: GwenMeow

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (76)      380
Value Destroyed (1898)     1898
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (740)                740
              TOTAL SCORE: 4518

 Bonus
-------
High Alert Combat Kills    142
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -2

 Cogmind 
---------
Core Integrity             0/400
Matter                     73/300
Energy                     36/100
System Corruption          3%
Temperature                Critical (528)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
            Signal Interpreter
            Transport Network Coupler
  Makeshift Light Armor Plating
>           --- WEAPON (2) -------
      Heavy Plasma Cannon
       Mini Grenade Launcher
>           --- INVENTORY (5) ----
            Sensor Array
            Hacking Drone Bay
            Flak Gun

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
   Improved Aluminum Leg
  Makeshift Leg
>           --- UTILITY ----------
      Large Storage Unit
            Signal Interpreter
            Transport Network Coupler
>           --- WEAPON -----------
      Light EM Pulse Cannon
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
            Ion Engine
            Aluminum Leg
            Sensor Array
  Makeshift Light Armor Plating
            Hacking Drone Bay
      Light EM Pulse Cannon
      Light EM Pulse Cannon
       Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Makeshift Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             60   | 7   11  25  4   4   9   
  Power                    9    | 1   3   3   .   1   1   
    Engine                 9    | 1   3   3   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   4   6   2   2   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    14   | .   4   6   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   3   .   .   1   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              3    | .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 3   3   13  2   1   7   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          6    | .   .   2   1   .   3   
    Ballistic Gun          6    | 3   1   .   .   1   1   
    Ballistic Cannon       6    | .   2   4   .   .   .   
    Launcher               10   | .   .   6   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   2   3   .   8   1   
  Power                    3    | .   .   .   .   2   1   
  Propulsion               6    | .   1   1   .   4   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   4    | .   1   1   .   2   .   
  Highest Loss Streak      5    | .   2   1   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  96  100 96  51  
  Engine                   11   | .   14  10  11  10  7   
  Treads                   1    | .   6   .   .   .   .   
  Leg                      24   | .   20  30  33  31  .   
  Storage                  10   | .   14  11  11  10  .   
  Processor                18   | .   7   21  22  22  22  
  Protection               1    | .   .   .   .   .   11  
  Energy Cannon            6    | .   .   7   14  10  .   
  Ballistic Gun            3    | .   9   .   .   7   .   
  Ballistic Cannon         6    | .   18  10  .   .   .   
  Launcher                 4    | .   .   3   7   2   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             35   | 12  18  35  35  33  15  
  Greatest Support         43   | 40  40  33  33  43  3   
  Greatest Overweight (x)  8    | 3   1   1   1   8   4   
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 15   | 8   8   15  15  15  5   
  Average Capacity         11   | 7   8   13  15  14  5   
  Most Carried             8    | 1   8   8   6   8   5   
  Average Carried          5    | .   4   4   5   6   3   
  Final Capacity           15   | 8   8   15  15  5   5   
  Final Carried            7    | .   6   7   5   5   3   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Matter Collected           1455 | 264  332  730  79   6    44   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2157 | .    449  1281 244  .    183  
  Parts                    135  | .    19   94   19   .    3    
Haulers Intercepted        6    | .    1    4    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    3    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  55   | .   12  31  7   .   5   
  Guns                     7    | .   7   .   .   .   .   
  Cannons                  30   | .   5   21  3   .   1   
  AOE                      18   | .   .   10  4   .   4   
Classes Destroyed          11   | .   5   6   .   .   .   
  Worker                   3    | .   .   3   .   .   .   
  Builder                  5    | .   .   4   1   .   .   
  Hauler                   6    | .   1   4   .   .   1   
  Recycler                 3    | .   .   2   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  15   | .   3   7   5   .   .   
  Grunt                    33   | .   9   17  2   .   5   
  Brawler                  1    | .   .   1   .   .   .   
  Protector                1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   5   .   .   .   
Best Kill Streak           8    | .   4   8   3   .   6   
  Combat Bots Only         6    | .   4   6   3   .   5   
Max Kills in Single Turn   3    | .   1   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        356  | .    74   108  28   113  33   
  Missed                   130  | .    13   33   11   61   12   
Damage Taken               2953 | .    704  996  130  653  470  
  Core                     547  | .    107  131  26   117  166  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   30   | .    .    30   .    .    .    
Core Remaining (%)         78   | 100  57   .    .    .    .    
Volleys Fired              135  | .    39   70   15   .    11   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  120  | .    78   112  112  .    120  
Shots Fired                248  | .    77   128  26   .    17   
  Gun                      52   | .    51   1    .    .    .    
  Cannon                   162  | .    26   104  24   .    8    
  Launcher                 34   | .    .    23   2    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  146  | .    77   69   .    .    .    
  Thermal                  9    | .    .    1    .    .    8    
  Explosive                34   | .    .    23   2    .    9    
  Electromagnetic          59   | .    .    35   24   .    .    
  Robot Hit Streak         11   | .    11   11   3    .    5    
  Robot Miss Streak        7    | .    3    4    7    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           142  | .    48   73   11   .    10   
  Core Hits                110  | .    24   58   8    1    19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    2    3    .    .    .    
    Blast                  4    | .    2    2    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5076 | .    776  2761 489  2    1048 
  Guns                     427  | .    413  14   .    .    .    
  Cannons                  2049 | .    363  1349 209  .    128  
  Explosions               2594 | .    .    1394 280  .    920  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    4    .    2    .    
  Kinetic                  1546 | .    776  770  .    .    .    
  Thermal                  361  | .    .    126  107  .    128  
  Explosive                2375 | .    .    1282 173  .    920  
  Electromagnetic          788  | .    .    579  209  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    3    3    
  Average Corruption       1    | .    .    1    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    2    5    3    16   
    Message Errors         6    | .    .    .    1    1    4    
    Matter Fused           5    | .    .    .    1    2    2    
    Heat Flow Errors       3    | .    .    .    1    .    2    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      7    | .    .    1    2    .    4    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            95   | .    2    64   15   .    14   
  Projectiles              7    | .    2    5    .    .    .    
  Explosions               88   | .    .    59   15   .    14   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    4    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    4    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      145  | .    .    115  .    .    30   
  Shots                    5    | .    .    4    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    1    .    1    .    
  Kicked                   2    | .    .    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        597  | .    108  204  277  46   597  
  Average Temperature      70   | .    27   41   93   23   208  
  Received Heat Transfer   1054 | .    381  330  .    132  211  
  Effects                  8    | .    .    .    2    .    6    
    Interference           4    | .    .    .    2    .    2    
    Matter Decay           3    | .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         525  | .    .    175  150  .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             673  | .   192 673 450 .   .   
  Initial                  262  | .   .   6   262 .   .   
  Average                  252  | .   82  382 298 .   .   
Maximum Alert Level        2    | .   .   2   2   .   .   
  Low Security (%)         43   | 100 100 17  4   .   .   
  Level 1                  33   | .   .   32  84  .   .   
  Level 2                  22   | .   .   50  11  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   2   4   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   20  43  7   12  9   
  Peak Tracking Total      12   | .   6   6   3   12  5   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          15   | .   9   5   .   1   .   
  Terminals                9    | .   7   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   20  8   .   4   .   
  Successful               22   | .   12  6   .   4   .   
  Failed                   10   | .   8   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   4   1   .   1   .   
  Terminals                19   | .   15  4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          7    | .   5   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   9   2   .   4   .   
  Part Schematic           4    | .   .   .   .   4   .   
  Alert Level              4    | .   3   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Transport Status         2    | .   2   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   3   2   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         3    | .   1   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   2   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     32   | .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          109  | .   109 .   .   .   .   
  Retrieved Matter         109  | .   109 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      152  | .   .   .   .   152 .   
  Highest-Rated Ally       41   | .   .   .   .   41  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5165 | 81   1126 1344 835  1024 755  
Spaces Moved               3196 | 50   746  637  554  796  413  
  Core                     447  | 23   .    .    .    11   413  
  Treads                   149  | 27   122  .    .    .    .    
  Legs                     2600 | .    624  637  554  785  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  50   50   
  Average Speed            140  | 133  126  157  137  125  172  
  Slowest Speed            450  | 200  190  190  190  450  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 4    98   63   86   87   62   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    1    3    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             3    | .    .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          254  | .    .    170  28   .    56   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    4    .    .    4    
  AOE                      246  | .    .    166  28   .    52   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      3621 | 64  852 845 598 819 443 
  Wait                     148  | .   28  86  24  10  .   
  Move                     3191 | 49  745 636 553 795 413 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  52   | 7   19  17  .   5   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   28   | 6   5   6   .   2   9   
  Detach                   4    | .   .   .   .   .   4   
  Swap                     32   | 1   6   19  4   2   .   
  Drop                     29   | 1   10  10  2   4   2   
  Fire                     135  | .   39  70  15  .   11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   1   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   82 | -11/Scrapyard      | Entered Materials
  337 | -10/Materials      | Build established: Mutant
  423 | -10/Materials      | Discovered new exit (range 11)
  578 | -10/Materials      | Discovered new exit (range 7)
  635 | -10/Materials      | Identified exit to Materials
  729 | -10/Materials      | Identified exit to Mines
  791 | -10/Materials      | Discovered exit to Materials (range 15)
 1033 | -10/Materials      | Discovered exit to Materials (range 5)
 1208 | -10/Materials      | Entered another Materials area
 1208 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1387 | -9/Materials       | Discovered new exit (range 5)
 1426 | -9/Materials       | Identified exit to Mines
 1643 | -9/Materials       | Discovered exit to Mines (range 16)
 2010 | -9/Materials       | Build established: Scavenger-Mutant
 2097 | -9/Materials       | Repaired Imp. Ion Engine
 2408 | -9/Materials       | First assault squad dispatched
 2435 | -9/Materials       | Discovered new exit (range 6)
 2445 | -9/Materials       | Identified exit to Materials
 2552 | -9/Materials       | Entered Mines
 2792 | -9/Mines           | Discovered exit to Materials (range 4)
 2793 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2802 | -9/Mines           | Identified exit to Zion
 3087 | -9/Mines           | Discovered exit to Materials (range 2)
 3096 | -9/Mines           | Learned location of Storage (-8)
 3387 | -9/Mines           | Entered Zion
 3408 | -7/Zion            | Given the Hacking Drone Bay
 3413 | -7/Zion            | Found Prototype Device
 3434 | -7/Zion            | System corruption cleaned by Quarantine Array
 3844 | -7/Zion            | Imprinted
 3846 | -7/Zion            | Declared Zion's savior
 3912 | -7/Zion            | Build established: Mutant
 4062 | -7/Zion            | Learned location of Warlord (-4)
 4217 | -7/Zion            | Found GAL Module
 4300 | -7/Zion            | Attacked by Zionites
 4313 | -7/Zion            | Spotted Q3-GFZ(B)
 4316 | -7/Zion            | Spotted 8E-46J(B)
 4342 | -7/Zion            | Core integrity fell below 50%
 4375 | -7/Zion            | Lost 5 parts (1p2n2w)
 4387 | -7/Zion            | Learned location of 1 exit from Factory
 4390 | -7/Zion            | Discovered new exit (range 14)
 4410 | -7/Zion            | Identified exit to Proximity Caves
 4411 | -7/Zion            | Entered Proximity Caves
 4438 | -6/Proximity Caves | Lost 3 parts (1p2n)
 4531 | -6/Proximity Caves | Spotter reported a threat
 4644 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4683 | -6/Proximity Caves | Spotter reported a threat
 4729 | -6/Proximity Caves | Spotter reported a threat
 4947 | -6/Proximity Caves | Spotter reported a threat
 4954 | -6/Proximity Caves | Spotter reported a threat
 5141 | -6/Proximity Caves | Core integrity fell below 20%
 5167 | -6/Proximity Caves | Core destroyed

 Last Messages 
---------------
05149_ Carbon-fiber Leg fries itself beyond
  repair.
05152_ G-67 Veteran destroyed.
05155_ Destroyed Carbon-fiber Leg.
05155_ A-15 Conveyor destroyed.
05157_ The unstable cave ceiling collapses.
05157_ Critical hit (Burn: +37).
05159_ Overheating: Matter decay (-30).
05161_ Overheating: Matter decay (-14).
05162_ The unstable cave ceiling collapses.
05162_ Med. Insulated Plating crushed.
05162_ G-50 Soldier destroyed.
05165_ Overheating: System interference.
05165_ Transport Network Coupler temporarily
  disabled.
05165_ Hvy. Plasma Cannon temporarily disabled.
05166_ Overheating: Matter decay (-22).
05166_ Imp. Ion Engine fries itself beyond
  repair.
05167_ Overheating: Core damaged (-44).

 Map 
-----
+----------------------------------------------------+
| ###   ######            ]########        ###   #?# |
|      ##????#              ###      ##   ##?##  ### |
|      #?????#                       ### ##???#   #? |
|    ###?????#       ##               ####????##  #? |
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| ???????????????????????????????##  ###    #??# #   |
| ?????????????????????##?#####????####     #??##    |
| ?????????????????????# ##    ???####   #  ##??##   |
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| ???????????????#     !%!    #??##       ##???????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
   Barrage Gun | -7/Zion | Free
 Battle Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Robot Respite
Significant Disruption
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SpectralSiegeWings
  Manual?         0
Play Time         00:56:50
  Cumulative      7.0 hours
  Start           2024.04.07 @ 18:09:43
  End             2024.04.07 @ 19:15:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b306995-6834-4887-b514-56f8c719f3d5