Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:15:20 Player: GwenMeow Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (1898) 1898 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 4518 Bonus ------- High Alert Combat Kills 142 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2 Cogmind --------- Core Integrity 0/400 Matter 73/300 Energy 36/100 System Corruption 3% Temperature Critical (528) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter Transport Network Coupler Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy Plasma Cannon Mini Grenade Launcher > --- INVENTORY (5) ---- Sensor Array Hacking Drone Bay Flak Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Light EM Pulse Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Aluminum Leg Sensor Array Makeshift Light Armor Plating Hacking Drone Bay Light EM Pulse Cannon Light EM Pulse Cannon Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Storage Large Storage Unit Processor Signal Interpreter Protection Makeshift Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 60 | 7 11 25 4 4 9 Power 9 | 1 3 3 . 1 1 Engine 9 | 1 3 3 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 4 6 2 2 . Treads 2 | 2 . . . . . Leg 14 | . 4 6 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 3 . . 1 Device . | . . . . . . Storage 2 | 1 . 1 . . . Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 29 | 3 3 13 2 1 7 Energy Gun 1 | . . 1 . . . Energy Cannon 6 | . . 2 1 . 3 Ballistic Gun 6 | 3 1 . . 1 1 Ballistic Cannon 6 | . 2 4 . . . Launcher 10 | . . 6 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 2 3 . 8 1 Power 3 | . . . . 2 1 Propulsion 6 | . 1 1 . 4 . Utility 1 | . . 1 . . . Weapon 4 | . 1 1 . 2 . Highest Loss Streak 5 | . 2 1 . 5 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 90 96 100 96 51 Engine 11 | . 14 10 11 10 7 Treads 1 | . 6 . . . . Leg 24 | . 20 30 33 31 . Storage 10 | . 14 11 11 10 . Processor 18 | . 7 21 22 22 22 Protection 1 | . . . . . 11 Energy Cannon 6 | . . 7 14 10 . Ballistic Gun 3 | . 9 . . 7 . Ballistic Cannon 6 | . 18 10 . . . Launcher 4 | . . 3 7 2 10 Naked Turns . | . . . . . . Heaviest Build 35 | 12 18 35 35 33 15 Greatest Support 43 | 40 40 33 33 43 3 Greatest Overweight (x) 8 | 3 1 1 1 8 4 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 15 | 8 8 15 15 15 5 Average Capacity 11 | 7 8 13 15 14 5 Most Carried 8 | 1 8 8 6 8 5 Average Carried 5 | . 4 4 5 6 3 Final Capacity 15 | 8 8 15 15 5 5 Final Carried 7 | . 6 7 5 5 3 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1455 | 264 332 730 79 6 44 Remotely . | . . . . . . Salvage Created 2157 | . 449 1281 244 . 183 Parts 135 | . 19 94 19 . 3 Haulers Intercepted 6 | . 1 4 . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 55 | . 12 31 7 . 5 Guns 7 | . 7 . . . . Cannons 30 | . 5 21 3 . 1 AOE 18 | . . 10 4 . 4 Classes Destroyed 11 | . 5 6 . . . Worker 3 | . . 3 . . . Builder 5 | . . 4 1 . . Hauler 6 | . 1 4 . . 1 Recycler 3 | . . 2 1 . . Operator 1 | . 1 . . . . Watcher 3 | . 1 2 . . . Swarmer 15 | . 3 7 5 . . Grunt 33 | . 9 17 2 . 5 Brawler 1 | . . 1 . . . Protector 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 8 | . 4 8 3 . 6 Combat Bots Only 6 | . 4 6 3 . 5 Max Kills in Single Turn 3 | . 1 3 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 356 | . 74 108 28 113 33 Missed 130 | . 13 33 11 61 12 Damage Taken 2953 | . 704 996 130 653 470 Core 547 | . 107 131 26 117 166 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 30 | . . 30 . . . Core Remaining (%) 78 | 100 57 . . . . Volleys Fired 135 | . 39 70 15 . 11 Largest 2 | . 2 2 2 . 2 Hottest 120 | . 78 112 112 . 120 Shots Fired 248 | . 77 128 26 . 17 Gun 52 | . 51 1 . . . Cannon 162 | . 26 104 24 . 8 Launcher 34 | . . 23 2 . 9 Special . | . . . . . . Kinetic 146 | . 77 69 . . . Thermal 9 | . . 1 . . 8 Explosive 34 | . . 23 2 . 9 Electromagnetic 59 | . . 35 24 . . Robot Hit Streak 11 | . 11 11 3 . 5 Robot Miss Streak 7 | . 3 4 7 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 142 | . 48 73 11 . 10 Core Hits 110 | . 24 58 8 1 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 3 . . . Blast 4 | . 2 2 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5076 | . 776 2761 489 2 1048 Guns 427 | . 413 14 . . . Cannons 2049 | . 363 1349 209 . 128 Explosions 2594 | . . 1394 280 . 920 Melee . | . . . . . . Ramming 6 | . . 4 . 2 . Kinetic 1546 | . 776 770 . . . Thermal 361 | . . 126 107 . 128 Explosive 2375 | . . 1282 173 . 920 Electromagnetic 788 | . . 579 209 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 1 3 3 Average Corruption 1 | . . 1 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . 2 5 3 16 Message Errors 6 | . . . 1 1 4 Matter Fused 5 | . . . 1 2 2 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 7 | . . 1 2 . 4 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 95 | . 2 64 15 . 14 Projectiles 7 | . 2 5 . . . Explosions 88 | . . 59 15 . 14 Melee . | . . . . . . Knockbacks 5 | . 4 1 . . . Impact . | . . . . . . Kinetic 5 | . 4 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 145 | . . 115 . . 30 Shots 5 | . . 4 . . 1 Rammed . | . . . . . . Targets Rammed 2 | . . 1 . 1 . Kicked 2 | . . 1 . 1 . Crushed . | . . . . . . Highest Temperature 597 | . 108 204 277 46 597 Average Temperature 70 | . 27 41 93 23 208 Received Heat Transfer 1054 | . 381 330 . 132 211 Effects 8 | . . . 2 . 6 Interference 4 | . . . 2 . 2 Matter Decay 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 525 | . . 175 150 . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 673 | . 192 673 450 . . Initial 262 | . . 6 262 . . Average 252 | . 82 382 298 . . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 43 | 100 100 17 4 . . Level 1 33 | . . 32 84 . . Level 2 22 | . . 50 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 4 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 20 43 7 12 9 Peak Tracking Total 12 | . 6 6 3 12 5 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 15 | . 9 5 . 1 . Terminals 9 | . 7 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 20 8 . 4 . Successful 22 | . 12 6 . 4 . Failed 10 | . 8 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 4 1 . 1 . Terminals 19 | . 15 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 7 | . 5 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 9 2 . 4 . Part Schematic 4 | . . . . 4 . Alert Level 4 | . 3 1 . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 2 | . 2 . . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 5 | . 3 2 . . . Process 1 | . 1 . . . . Report Inventory 3 | . 1 2 . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter 109 | . 109 . . . . Retrieved Matter 109 | . 109 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 41 | . . . . 41 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5165 | 81 1126 1344 835 1024 755 Spaces Moved 3196 | 50 746 637 554 796 413 Core 447 | 23 . . . 11 413 Treads 149 | 27 122 . . . . Legs 2600 | . 624 637 554 785 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 140 | 133 126 157 137 125 172 Slowest Speed 450 | 200 190 190 190 450 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 4 98 63 86 87 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . 2 . 1 Spaces Dug . | . . . . . . Terrain Destroyed 254 | . . 170 28 . 56 Melee . | . . . . . . Projectile 8 | . . 4 . . 4 AOE 246 | . . 166 28 . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3621 | 64 852 845 598 819 443 Wait 148 | . 28 86 24 10 . Move 3191 | 49 745 636 553 795 413 Hop . | . . . . . . Pick Up 52 | 7 19 17 . 5 4 Fast Attach . | . . . . . . Attach 28 | 6 5 6 . 2 9 Detach 4 | . . . . . 4 Swap 32 | 1 6 19 4 2 . Drop 29 | 1 10 10 2 4 2 Fire 135 | . 39 70 15 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 11) 578 | -10/Materials | Discovered new exit (range 7) 635 | -10/Materials | Identified exit to Materials 729 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Discovered exit to Materials (range 15) 1033 | -10/Materials | Discovered exit to Materials (range 5) 1208 | -10/Materials | Entered another Materials area 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1387 | -9/Materials | Discovered new exit (range 5) 1426 | -9/Materials | Identified exit to Mines 1643 | -9/Materials | Discovered exit to Mines (range 16) 2010 | -9/Materials | Build established: Scavenger-Mutant 2097 | -9/Materials | Repaired Imp. Ion Engine 2408 | -9/Materials | First assault squad dispatched 2435 | -9/Materials | Discovered new exit (range 6) 2445 | -9/Materials | Identified exit to Materials 2552 | -9/Materials | Entered Mines 2792 | -9/Mines | Discovered exit to Materials (range 4) 2793 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2802 | -9/Mines | Identified exit to Zion 3087 | -9/Mines | Discovered exit to Materials (range 2) 3096 | -9/Mines | Learned location of Storage (-8) 3387 | -9/Mines | Entered Zion 3408 | -7/Zion | Given the Hacking Drone Bay 3413 | -7/Zion | Found Prototype Device 3434 | -7/Zion | System corruption cleaned by Quarantine Array 3844 | -7/Zion | Imprinted 3846 | -7/Zion | Declared Zion's savior 3912 | -7/Zion | Build established: Mutant 4062 | -7/Zion | Learned location of Warlord (-4) 4217 | -7/Zion | Found GAL Module 4300 | -7/Zion | Attacked by Zionites 4313 | -7/Zion | Spotted Q3-GFZ(B) 4316 | -7/Zion | Spotted 8E-46J(B) 4342 | -7/Zion | Core integrity fell below 50% 4375 | -7/Zion | Lost 5 parts (1p2n2w) 4387 | -7/Zion | Learned location of 1 exit from Factory 4390 | -7/Zion | Discovered new exit (range 14) 4410 | -7/Zion | Identified exit to Proximity Caves 4411 | -7/Zion | Entered Proximity Caves 4438 | -6/Proximity Caves | Lost 3 parts (1p2n) 4531 | -6/Proximity Caves | Spotter reported a threat 4644 | -6/Proximity Caves | Learned 4 Factory zone layouts 4683 | -6/Proximity Caves | Spotter reported a threat 4729 | -6/Proximity Caves | Spotter reported a threat 4947 | -6/Proximity Caves | Spotter reported a threat 4954 | -6/Proximity Caves | Spotter reported a threat 5141 | -6/Proximity Caves | Core integrity fell below 20% 5167 | -6/Proximity Caves | Core destroyed Last Messages --------------- 05149_ Carbon-fiber Leg fries itself beyond repair. 05152_ G-67 Veteran destroyed. 05155_ Destroyed Carbon-fiber Leg. 05155_ A-15 Conveyor destroyed. 05157_ The unstable cave ceiling collapses. 05157_ Critical hit (Burn: +37). 05159_ Overheating: Matter decay (-30). 05161_ Overheating: Matter decay (-14). 05162_ The unstable cave ceiling collapses. 05162_ Med. Insulated Plating crushed. 05162_ G-50 Soldier destroyed. 05165_ Overheating: System interference. 05165_ Transport Network Coupler temporarily disabled. 05165_ Hvy. Plasma Cannon temporarily disabled. 05166_ Overheating: Matter decay (-22). 05166_ Imp. Ion Engine fries itself beyond repair. 05167_ Overheating: Core damaged (-44). 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