Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 02:33:18 Player: tengiz Result: Destroyed by L3-SDA(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (327) 327 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 1014 Bonus ------- Follower Combat Kills 14 Friendly Fire -7 Cogmind --------- Core Integrity 0/250 Matter 270/300 Energy 125/125 System Corruption 0% Temperature Cool (6) Movement Core (450) Ox8 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Subdweller Optics > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (15) --- Improved Heat Sink Disposable Heat Sink Improved Terrain Scanner Scrap Shield Particle Gun Subdweller Laser Beam Cannon Mining Laser Ripper Scrap Shield Fragment (48) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Particle Gun Ripper > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Subdweller Laser Beam Cannon Assault Rifle Light Assault Rifle Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 3 11 4 2 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | . 5 . . Treads . | . . . . Leg 4 | . 4 . . Wheel . | . . . . Hover 1 | . 1 . . Flight . | . . . . Utility 5 | . 3 1 1 Device 3 | . 1 1 1 Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 2 3 . Energy Gun 2 | 1 1 . . Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 2 . 5 Power 2 | . 1 . 1 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Backups 5 | 3 4 5 8 Power . | . . 1 . Propulsion . | 1 . 1 . Utility . | . . . 3 Weapon 2 | . 2 3 4 Tool/Special . | . . . . Unused Backups 4 | . 1 . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . 1 . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 81 100 81 Engine 13 | . 13 14 14 Leg 25 | . 27 28 13 Device 8 | . . 14 14 Storage 12 | . 10 14 14 Energy Gun 8 | . 13 4 4 Energy Cannon 9 | . 9 11 . Ballistic Gun 7 | . 4 8 15 Slashing Weapon 2 | . . 3 4 Peak Build Rating 14 | 3 10 13 14 Average Rating 7 | 2 5 10 9 On Entrance 6 | . 3 10 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 33 | 9 32 32 33 Greatest Support 20 | 3 20 20 20 Greatest Overweight (x) 9 | 2 1 1 9 Average Overweight (x) 1 | 1 . 1 3 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 12 15 15 Most Carried 11 | 5 7 7 11 Average Carried 5 | 4 4 5 9 Final Capacity 15 | 5 15 15 15 Final Carried 11 | 5 4 7 11 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 478 | 207 165 42 64 Remotely . | . . . . Salvage Created 475 | . 307 97 71 Parts 27 | . 14 9 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 11 | . 5 3 3 Melee 1 | . . . 1 Guns 7 | . 3 2 2 Cannons 3 | . 2 1 . Classes Destroyed 7 | . 4 2 1 Worker 2 | . 1 1 . Tunneler 1 | . . 1 . Recycler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 5 | . . 3 2 Grunt 5 | . 5 . . Subdweller 1 | . . . 1 Best Kill Streak 4 | . 3 4 2 Combat Bots Only 3 | . 2 3 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 145 | . 56 14 75 Missed 44 | . 13 5 26 Hits 101 | . 43 9 49 Projectile 101 | . 43 9 49 Damage Taken 1137 | . 626 79 432 Core 253 | . 133 . 120 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 49 | . 31 7 11 Largest 2 | . 2 2 2 Hottest 125 | . 125 80 40 Shots Fired 94 | . 58 14 22 Gun 73 | . 44 7 22 Cannon 21 | . 14 7 . Launcher . | . . . . Special . | . . . . Kinetic 43 | . 14 7 22 Thermal 51 | . 44 7 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 8 3 6 Robot Miss Streak 7 | . 7 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 57 | . 31 9 17 Core Hits 24 | . 13 4 7 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Destroy 1 | . . . 1 Melee Attacks 5 | . . 2 3 Impact . | . . . . Slashing 5 | . . 2 3 Piercing . | . . . . Sneak Attacks 2 | . . 2 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 976 | . 481 247 248 Guns 541 | . 373 31 137 Cannons 177 | . 108 69 . Explosions . | . . . . Melee 258 | . . 147 111 Ramming . | . . . . Kinetic 305 | . 137 31 137 Thermal 413 | . 344 69 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 258 | . . 147 111 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 42 | . . 42 . Projectiles 6 | . . 6 . Explosions . | . . . . Melee 36 | . . 36 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 49 | . 49 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 503 | . 503 12 . Average Temperature 161 | . 176 9 . Received Heat Transfer 570 | . 333 . 237 Effects 4 | . 4 . . Shutdowns 2 | . 2 . . Energy Bleed 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1110 | . 962 148 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 70 | . 55 70 . Initial 15 | . . 15 . Average 10 | . 13 9 . Influence Increases 552 | . 165 80 307 Destroy 0b10 Robot/C 240 | . 100 60 80 Destroy 0b10 Robot/NC 25 | . 15 10 . Destroy Leader 42 | . 32 10 . Allied During Kill 2 | . . . 2 Disable Machine 15 | . 15 . . Destroy Structure 3 | . 3 . . Lose Combat Pursuer 225 | . . . 225 Influence Decreases 365 | . 126 119 120 Entered New Map 24 | . . 24 . Time Decay 271 | . 116 95 60 Lost Part 50 | . 10 . 40 Lost Ally 20 | . . . 20 Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 9 3 11 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 10 | . . . 10 Total Damage 145 | . . . 145 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 208 | . . 39 169 Optics 126 | . . . 126 Terrain 82 | . . 39 43 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1315 | 63 514 569 169 Spaces Moved 582 | 45 216 281 40 Core 60 | 45 . . 15 Treads . | . . . . Legs 522 | . 216 281 25 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 182 | 122 163 190 296 Slowest Speed 500 | 150 190 190 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 3 26 50 4 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 736 | 52 319 298 67 Wait 53 | . 50 . 3 Move 579 | 44 215 280 40 Hop . | . . . . Pick Up 21 | 5 8 3 5 Fast Attach 3 | 3 . . . Attach 8 | . 6 . 2 Detach . | . . . . Swap 14 | . 5 6 3 Drop 4 | . 4 . . Fire 49 | . 31 7 11 Melee 5 | . . 2 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 532 | -10/Materials | Core integrity fell below 50% 578 | -10/Materials | Entered Mines 630 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1010 | -10/Mines | Received a Mining Laser from a helpful Derelict 1138 | -10/Mines | Discovered new exit (range 6) 1147 | -10/Mines | Entered Subcaves 1147 | -10/Subcaves | Accompanied by 1 ally 1245 | -10/Subcaves | Core integrity fell below 20% 1257 | -10/Subcaves | Lost 3 parts (1p2n) 1273 | -10/Subcaves | Discovered new exit (range 10) 1316 | -10/Subcaves | Destroyed by L3-SDA(R) with Subdweller Laser Last Messages --------------- repair. 01225_ S-10 Pest suffers critical hit (Destroy). 01225_ S-10 Pest destroyed. 01225_ Switching to secondary target: Autobeam Turret. 01226_ Subatomizers dissect the Sub. Beam Cannon. 01226_ Aluminum Leg destroyed. 01228_ Lgt. Assault Rifle fries itself beyond repair. 01241_ Subatomizers dissect the Sub. Beam Cannon. 01245_ Machine disabled. 01245_ Destroyed Autobeam. 01247_ Acquired 34 matter. 01257_ Acquired Scrap Shield Fragment. 01273_ EXIT=FOUND 01273_ Lgt. Assault Rifle destroyed. 01274_ Subatomizers dissect the Lgt. Angular Momentum Engine. 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