Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 13:59:47 Player: Corbojler Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (1550) 1550 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 3819 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 465/550 Matter 244/300 Energy 280/280 System Corruption 0% Temperature Cool (33) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Weight Redist. System Utility Shielding > --- WEAPON (2) ------- Heavy Laser Flak Cannon > --- INVENTORY (15) --- Light Ion Engine High-capacity Battery (250) Hacking Suite Heavy EM Pulse Gun Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Flak Cannon Flak Cannon Flak Cannon Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Utility Shielding > --- WEAPON ----------- Heavy Laser Flak Cannon > --- INVENTORY -------- Light Ion Engine High-capacity Battery Hacking Suite Heavy EM Pulse Gun Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Flak Cannon Flak Cannon Flak Cannon Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Datajack [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 76 | 8 17 42 . 9 Power 10 | 1 1 5 . 3 Engine 7 | 1 1 3 . 2 Core 3 | . . 2 . 1 Reactor . | . . . . . Propulsion 17 | 2 5 10 . . Treads . | . . . . . Leg 4 | . . 4 . . Wheel 9 | 2 3 4 . . Hover 4 | . 2 2 . . Flight . | . . . . . Utility 19 | 2 4 10 . 3 Device 6 | 1 . 3 . 2 Storage 4 | 1 2 1 . . Processor 1 | . . 1 . . Hackware 1 | . 1 . . . Protection 7 | . 1 5 . 1 Artifact . | . . . . . Weapon 30 | 3 7 17 . 3 Energy Gun 17 | 3 5 8 . 1 Energy Cannon 2 | . 2 . . . Ballistic Gun 4 | . . 4 . . Ballistic Cannon 5 | . . 4 . 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . 2 . . System Corruption 12 | . . 12 . . Parts Lost 20 | . 1 11 1 7 Power 4 | . . 2 . 2 Propulsion 10 | . 1 6 . 3 Utility 4 | . . 2 1 1 Weapon 2 | . . 1 . 1 Highest Loss Streak 5 | . 1 5 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 90 91 93 Engine 8 | . 14 4 . 9 Core 4 | . . 5 11 8 Leg 9 | . . 11 33 23 Wheel 14 | . 22 12 . . Hover 3 | . 5 1 . . Device 8 | . 1 12 11 16 Storage 14 | . 21 11 11 9 Hackware 2 | . 3 2 . . Protection 4 | . . 6 3 9 Energy Gun 14 | . 19 11 22 14 Energy Cannon 3 | . 8 . . . Ballistic Gun 1 | . . 3 . . Ballistic Cannon 2 | . . 3 . 3 Launcher 1 | . . 3 . . Peak Build Rating 25 | 9 12 21 19 25 Average Rating 13 | 5 8 15 16 20 On Entrance 11 | . 9 12 19 16 Naked Turns . | . . . . . Heaviest Build 47 | 11 22 47 41 45 Greatest Support 48 | 32 32 48 33 39 Greatest Overweight (x) 14 | . 3 14 1 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 14 15 15 Most Carried 15 | 7 10 15 15 15 Average Carried 11 | 3 9 13 15 13 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 6 10 15 15 14 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1407 | 280 135 877 . 115 Remotely . | . . . . . Salvage Created 2470 | 146 524 1448 72 280 Parts 169 | 11 37 100 10 11 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 45 | . 11 25 3 6 Guns 22 | . 6 13 1 2 Cannons 13 | . 5 5 . 3 AOE 8 | . . 6 2 . Classes Destroyed 12 | 2 5 4 . 1 Worker 8 | . . 8 . . Builder 4 | . . 3 1 . Tunneler 4 | 4 . . . . Hauler 3 | . 1 1 . 1 Recycler 6 | 1 1 4 . . Operator 4 | . 2 2 . . Watcher 5 | . 3 2 . . Swarmer 18 | . 6 9 3 . Grunt 20 | . 5 11 . 4 Duelist 1 | . . 1 . . Sentry 5 | . . 4 . 1 Hunter 1 | . . . . 1 Best Kill Streak 10 | 4 4 10 4 3 Combat Bots Only 7 | . 3 7 3 2 Max Kills in Single Turn 4 | 1 1 4 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 289 | . 51 172 12 54 Missed 74 | . 12 47 1 14 Damage Taken 2552 | . 329 1487 95 641 Core 425 | . 53 264 23 85 Absorbed by Shields . | . . . . . Redirected to Shielding 20 | . . . . 20 Regen/Repaired (Parts) 108 | . 64 44 . . Core Remaining (%) 68 | 100 78 . 28 . Volleys Fired 182 | 8 41 100 8 25 Largest 2 | 2 2 2 2 2 Hottest 113 | 80 110 90 90 113 Shots Fired 331 | 16 82 173 16 44 Gun 241 | 16 54 129 16 26 Cannon 79 | . 28 35 . 16 Launcher 11 | . . 9 . 2 Special . | . . . . . Kinetic 101 | . . 85 . 16 Thermal 104 | 16 82 . . 6 Explosive . | . . . . . Electromagnetic 126 | . . 88 16 22 Robot Hit Streak 16 | 4 6 7 2 16 Robot Miss Streak 7 | 4 5 7 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 185 | 8 40 94 7 36 Core Hits 123 | 6 23 65 4 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 3 . . . Burn 3 | . 3 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4042 | 101 589 2452 215 685 Guns 1942 | 101 343 1087 93 318 Cannons 949 | . 246 400 . 303 Explosions 1147 | . . 961 122 64 Melee . | . . . . . Ramming 4 | . . 4 . . Kinetic 1221 | . . 918 . 303 Thermal 1327 | 101 589 437 122 78 Explosive . | . . . . . Electromagnetic 1490 | . . 1093 93 304 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . 12 12 . Average Corruption 10 | . . 10 12 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . 29 3 . Message Errors 11 | . . 10 1 . Matter Fused 11 | . . 10 1 . Heat Flow Errors 3 | . . 3 . . Energy Discharges 2 | . . 1 1 . Parts Rejected 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 32 | . . 32 . . Projectiles . | . . . . . Explosions 32 | . . 32 . . Melee . | . . . . . Knockbacks 21 | . . 8 . 13 Impact . | . . . . . Kinetic 20 | . . 7 . 13 Secondary 1 | . . 1 . . Self-Inflicted Damage 135 | . . 111 14 10 Shots 8 | . . 5 1 2 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 456 | 36 456 237 265 279 Average Temperature 87 | 16 110 64 143 120 Received Heat Transfer 819 | . 48 528 . 243 Effects 6 | . 3 . . 3 Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Interference 3 | . . . . 3 Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 7 | . . 5 . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 6 . . . Heat Transferred 2725 | 225 1752 400 200 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . 8 2 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 545 | 25 330 545 264 230 Initial 192 | . 16 76 192 102 Average 198 | 11 106 293 239 135 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 57 | 100 88 28 13 85 Level 1 32 | . 11 51 86 14 Level 2 9 | . . 19 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 3 . 1 Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 18 45 4 9 Peak Tracking Total 6 | . 3 6 4 3 Tactical Retreats 8 | . 2 5 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 2 . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 5 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 4 6 . 1 Terminals 9 | . 3 5 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 13 25 . 4 Successful 23 | . 7 13 . 3 Failed 19 | . 6 12 . 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 10 19 . 4 Fabricators . | . . . . . Repair Stations 9 | . 3 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 5 7 . 3 Record 2 | . . 2 . . Emergency Access Points 2 | . 2 . . . Alert Level 1 | . . 1 . . Locate Traps 4 | . 2 2 . . Dispatch Records 1 | . . . . 1 Security Status 1 | . . 1 . . Surveillance Status 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 6 . . Scan Component 4 | . 1 3 . . Repair 4 | . 1 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 6 . 1 Full Trace Events 4 | . 2 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 3 . . Time 104 | . 26 78 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2559 | 118 879 1233 75 254 Spaces Moved 1325 | 78 663 439 40 105 Core 21 | 11 . 10 . . Treads . | . . . . . Legs 345 | . . 200 40 105 Wheels 808 | 67 543 198 . . Hover 151 | . 120 31 . . Flight . | . . . . . Fastest Speed 50 | 50 100 93 120 120 Average Speed 129 | 92 103 174 128 130 Slowest Speed 750 | 100 245 750 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 82 46 14 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . . 28 9 . Melee . | . . . . . Projectile . | . . . . . AOE 37 | . . 28 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1836 | 106 778 728 47 177 Wait 164 | . 21 110 . 33 Move 1321 | 77 662 438 39 105 Hop . | . . . . . Pick Up 65 | 13 20 27 . 5 Fast Attach 6 | . 1 5 . . Attach 31 | 7 3 15 . 6 Detach . | . . . . . Swap 39 | 1 13 22 . 3 Drop 27 | . 17 10 . . Fire 182 | 8 41 100 8 25 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 5) 345 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 10) 685 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Repaired Beam Cannon 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1000 | -9/Materials | Discovered new exit (range 15) 1134 | -9/Materials | Repaired Com. Wheel 1162 | -9/Materials | Repaired Lgt. Ion Engine 1190 | -9/Materials | Repaired Datajack 1393 | -9/Materials | Discovered new exit (range 7) 1484 | -9/Materials | Lost 5 parts (1p3n1w) 1600 | -9/Materials | Core integrity fell below 50% 1646 | -9/Materials | System corruption reached 10% 2083 | -9/Materials | Destroyed 7 combat bots 2231 | -9/Materials | Entered Mines 2234 | -9/Mines | Build established: Scavenger-Mutant 2263 | -9/Mines | Discovered new exit (range 10) 2299 | -9/Mines | Discovered new exit (range 8) 2306 | -9/Mines | Entered Materials 2306 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2553 | -8/Materials | Lost 4 parts (1p2n1u) 2560 | -8/Materials | Self-destructed Last Messages --------------- Critical hit (Burn: +37). G-50 Soldier destroyed. Acquired 17 matter. Penetrated by Slug. Aluminum Leg destroyed. Penetrated by Slug. Acquired Prototype Engine. Acquired Hvy. Laser. Identified Hvy. Ion Engine. Slug penetrates Wall. G-47 Trooper destroyed. Penetrated by Slug. Slug penetrates Wall. H-55 Commando knocked back. Penetrated by Slug. H-55 Commando knocked back. Penetrated by Slug. Lgt. Nuclear Core destroyed. Imp. Aluminum Leg destroyed. H-55 Commando destroyed. 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"??????????????????????? | | ??????????????????? !! #??????????????????????? | | ??????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerSubdwellerStabilizer Manual? 0 Play Time 00:45:53 Cumulative 31.4 hours Start 2025.02.11 @ 13:12:50 End 2025.02.11 @ 13:59:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5d8a919f-f2e6-4652-86c5-5c840b94fa9d