Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.19 @ 12:58:10 Player: Tiggy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (18) 90 Value Destroyed (741) 741 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3971 Bonus ------- None Cogmind --------- Core Integrity 615/700 Matter 266/300 Energy 490/490 System Corruption 7% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/Waste Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser Axe > --- INVENTORY (15) --- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Core Analyzer Energy Filter Weapon Cycler Lightning Gun EM Pulse Cannon Heavy Particle Cannon Flak Gun Improved Light Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Minigun Axe > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Core Analyzer Energy Filter Weapon Cycler Lightning Gun EM Pulse Cannon Heavy Particle Cannon Flak Gun Improved Light Cannon Gauss Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . . . 2 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 43 | 6 7 4 . . . 11 13 2 Power 7 | 1 . 1 . . . 2 3 . Engine 6 | 1 . 1 . . . 1 3 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 12 | 2 3 2 . . . 3 1 1 Treads . | . . . . . . . . . Leg 11 | 1 3 2 . . . 3 1 1 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 1 3 . . . . 4 3 1 Device 2 | . 1 . . . . . . 1 Storage 5 | 1 2 . . . . 2 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . 2 3 . Artifact . | . . . . . . . . . Weapon 12 | 2 1 1 . . . 2 6 . Energy Gun 3 | . . 1 . . . . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 1 . . . . 1 1 . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 3 | . . 1 . . . . . 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . . . 2 Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 97 96 100 100 100 100 99 97 Engine 15 | . 14 21 22 22 22 11 11 15 Core 2 | . . . . . . 6 3 . Leg 27 | . 21 30 33 33 33 27 23 22 Storage 23 | . 19 22 22 22 22 27 23 23 Protection 6 | . . . . . . 9 14 14 Energy Gun 8 | . . 4 11 11 11 9 6 7 Ballistic Gun 7 | . 27 17 11 11 11 . 2 6 Ballistic Cannon 3 | . . . . . . 9 5 . Slashing Weapon 1 | . . . . . . . 5 7 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 11 46 51 51 51 51 71 85 85 Greatest Support 35 | 10 20 30 30 30 30 35 35 35 Greatest Overweight (x) 2 | 1 2 2 1 1 1 2 2 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 Most Carried 15 | 5 11 11 13 13 14 15 15 14 Average Carried 11 | 4 8 10 12 13 13 11 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 14 | 5 11 11 13 13 14 13 14 12 Class Distribution -------------------- 69% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Matter Collected 939 | 140 90 88 134 . . 192 295 . Remotely . | . . . . . . . . . Salvage Created 688 | . 90 88 56 . . 324 130 . Parts 41 | . 4 6 3 . . 21 7 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 16 | . 2 2 1 . . 7 4 . Guns 11 | . 2 2 1 . . 4 2 . Cannons 5 | . . . . . . 3 2 . Classes Destroyed 8 | . 1 1 1 . . 4 1 . Builder 1 | . . . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 1 | . . . . . . 1 . . Grunt 6 | . 2 1 . . . 2 1 . Brawler 1 | . . . 1 . . . . . Sentry 5 | . . 1 . . . 3 1 . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . 2 . Best Kill Streak 4 | . 1 2 1 . . 4 1 . Combat Bots Only 2 | . 1 2 1 . . 2 1 . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Damage Taken 1349 | 1 121 315 . . . 262 588 62 Core 184 | . 10 54 . . . 35 61 24 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 96 . . . 86 93 . . Volleys Fired 70 | . 13 11 1 . . 23 22 . Largest 3 | . 2 2 2 . . 2 3 . Hottest 141 | . 40 70 70 . . 89 141 . Shots Fired 144 | . 27 22 2 . . 46 47 . Gun 95 | . 27 22 2 . . 23 21 . Cannon 49 | . . . . . . 23 26 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 97 | . 27 15 1 . . 23 31 . Thermal 47 | . . 7 1 . . 23 16 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | . 8 6 3 . . 7 8 . Robot Miss Streak 3 | . 2 2 . . . 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 107 | . 20 14 2 . . 33 38 . Core Hits 40 | . 7 5 2 . . 16 10 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . . . . 3 . Burn 1 | . . . . . . . 1 . Blast 1 | . . . . . . . 1 . Sever 1 | . . . . . . . 1 . Melee Attacks 7 | . . . . . . . 7 . Impact . | . . . . . . . . . Slashing 7 | . . . . . . . 7 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1832 | 4 222 144 19 . . 566 877 . Guns 880 | . 222 144 19 . . 221 274 . Cannons 722 | . . . . . . 345 377 . Explosions . | . . . . . . . . . Melee 226 | . . . . . . . 226 . Ramming 4 | 4 . . . . . . . . Kinetic 1104 | . 222 92 6 . . 345 439 . Thermal 498 | . . 52 13 . . 221 212 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 226 | . . . . . . . 226 . Piercing . | . . . . . . . . . Highest Corruption 7 | 1 1 . . . . . 3 7 Average Corruption 2 | 1 1 . . . . . 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . 4 . . . . . 4 3 Message Errors 2 | . . . . . . . 1 1 Matter Fused 2 | . 2 . . . . . . . Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . 1 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . 1 . . . . . . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 2 | . . . . . . 2 . . Projectiles 2 | . . . . . . 2 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . 2 2 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . 2 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | 3 . . . . . . . . Targets Rammed 4 | 3 . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 353 | . 27 118 34 . . 297 353 169 Average Temperature 93 | . 14 39 17 . . 88 121 87 Received Heat Transfer 630 | . 126 147 . . . 90 267 . Effects 8 | . . . . . . . 8 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . . 2 . . Heat Transferred 1332 | . . 148 37 . . 666 481 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Peak Influence 132 | . 50 83 71 . . 132 106 . Initial 26 | . . 18 26 . . . . . Average 41 | . 31 43 64 . . 52 38 . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 1 4 . Investigation 1 | . . . . . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . 1 . . . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 29 | . 2 2 3 . . 13 8 1 Peak Tracking Total 5 | . 2 1 2 . . 4 5 1 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . 2 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Machines Accessed 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . . . . 4 . . . . Successful 4 | . . . . 4 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . 4 . . . . Record 4 | . . . . 4 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 66 | . . . . . . . . 66 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Turns Passed 3482 | 79 299 210 320 694 108 826 868 78 Spaces Moved 1502 | 70 169 79 166 365 56 280 288 29 Core 22 | 22 . . . . . . . . Treads . | . . . . . . . . . Legs 1343 | 6 74 79 166 365 56 280 288 29 Wheels 137 | 42 95 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 190 190 190 190 190 260 260 Average Speed 207 | 84 142 204 190 190 190 255 260 260 Slowest Speed 260 | 120 260 260 190 190 190 260 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 21 6 50 88 11 20 8 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Total 1728 | 87 205 108 169 366 57 348 357 31 Wait 25 | 1 1 11 1 2 . 9 . . Move 1495 | 69 168 78 165 364 55 279 288 29 Hop . | . . . . . . . . . Pick Up 47 | 7 10 3 2 . 1 11 13 . Fast Attach 19 | 5 5 1 . . . 4 4 . Attach 12 | 1 1 2 . . . 2 4 2 Detach . | . . . . . . . . . Swap 12 | . 1 1 . . . 5 5 . Drop 37 | 1 6 1 . . . 15 14 . Fire 70 | . 13 11 1 . . 23 22 . Melee 7 | . . . . . . . 7 . Ram 3 | 3 . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 444 | -9/Materials | Discovered new exit (range 15) 572 | -9/Materials | Met 8R-AWN 589 | -9/Materials | Entered Mines 590 | -9/Mines | Followed 8R-AWN into the Mines 653 | -9/Mines | Learned location of 1 exit from Lower Caves 901 | -9/Mines | Discovered new exit (range 5) 909 | -9/Mines | Entered Exiles 938 | -9/Exiles | Discovered new exit (range 14) 978 | -9/Exiles | Welcomed by 8R-AWN 1010 | -9/Exiles | Met EX-HEX 1065 | -9/Exiles | Met EX-BIN 1236 | -9/Exiles | Met EX-DEC 1311 | -9/Exiles | Visited The Gauntlet 1586 | -9/Exiles | Discovered new exit (range 10) 1603 | -9/Exiles | Entered Mines 1692 | -8/Mines | Discovered new exit (range 8) 1711 | -8/Mines | Entered Materials 1711 | -8/Materials | Evolved 2 slots: Utility x2 2283 | -8/Materials | Build established: Scavenger-Mutant 2495 | -8/Materials | Discovered new exit (range 10) 2537 | -8/Materials | Entered Factory 2537 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3334 | -7/Factory | Build established: Mutant 3405 | -7/Factory | Sucked down chute 3405 | -7/Factory | Entered Waste 3406 | -7/Waste | Met a frightened Derelict 3420 | -7/Waste | EMP discharged 3478 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3482 | -7/Waste | Crushed by Compactor (1 part destroyed) 3483 | -7/Waste | Self-destructed Last Messages --------------- 03377_ Dropped Lgt. Deuterium Engine. 03377_ Acquired Prototype Engine. 03377_ Identified Hvy. Deuterium Engine. 03381_ System corrupted: IFF burst signal emitted. 03405_ Triggered Chute Trap. 03405_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03406_ L0-EV9(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 03410_ ALERT: Foreign system detected. Charging EMP. 03417_ System corrupted: Heat flow error (+185). 03420_ System corrupted (+4). 03432_ System corrupted: Substantial component data lost. 03459_ 7:TFWI#R9GYXGG C6C888JQ7HX5BUJJ,9< 03479_ Aluminum Leg crushed. 03479_ Minigun crushed. 03479_ Lgt. Armor Plating crushed. 03482_ Aluminum Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# / #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# g #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ???????????????????# !CC?????????????????????? | | ???????????????????# CC ???????????????????? | | ???????????????????# ?????????????????? | | ???????????????????# ???????????????? | | ???????????????????### ######## ?????????????? | | ?????????????????????# #????????? ???????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsArmageddonShield Manual? 0 Play Time 00:26:56 Cumulative 2.5 hours Start 2022.03.19 @ 12:31:14 End 2022.03.19 @ 12:58:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e270b627-bf31-4f77-95a1-9cf9e5b03493