Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 09:46:11 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2203) 2203 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6788 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 601/700 Matter 294/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Walking (130) Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Layered Light Armor Plating System Backup Module > --- WEAPON (2) ------- Flak Gun Scythe > --- INVENTORY (16) --- Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Superbattery (2000) Advanced Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Thief Drone Bay (3/3) Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Melee Analysis Suite Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Flak Gun Scythe > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Superbattery Advanced Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Backup Module Thief Drone Bay Rocket Launcher [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Maneuvering Thrusters Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . . . 2 1 . Utility 3 | . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 95 | 8 8 3 18 3 2 3 25 25 . Power 5 | 1 . . 1 . . . 1 2 . Engine 4 | 1 . . 1 . . . . 2 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 36 | 3 2 . 4 . . 2 15 10 . Treads 2 | 2 . . . . . . . . . Leg 33 | 1 2 . 4 . . 2 15 9 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 30 | 2 4 2 5 . 2 . 6 9 . Device 8 | 1 . 1 . . . . 2 4 . Storage 7 | 1 2 1 . . 2 . . 1 . Processor 1 | . . . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 14 | . 2 . 5 . . . 3 4 . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 1 8 3 . 1 3 4 . Energy Gun 7 | . . . 3 2 . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 2 2 1 5 . . . 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . 1 . Parts Lost 15 | . 4 . 6 . . 3 . 2 . Power 2 | . . . 1 . . . . 1 . Propulsion 3 | . 1 . 1 . . 1 . . . Utility 5 | . 1 . 2 . . 1 . 1 . Weapon 5 | . 2 . 2 . . 1 . . . Highest Loss Streak 4 | . 4 . 4 . . 2 . 1 . Average Slot Usage (%) 95 | . 97 99 93 88 88 82 94 99 . Engine 7 | . 14 14 9 11 11 11 . 5 . Core 2 | . . . . . . . 8 1 . Treads 1 | . 16 . . . . . . . . Leg 28 | . 11 28 22 22 22 21 35 38 . Device 2 | . 3 . . . . . 1 5 . Storage 19 | . 18 27 22 22 22 22 18 15 . Processor 3 | . . . . . . . 5 7 . Protection 8 | . 6 . 17 11 11 5 6 8 . Energy Gun 6 | . . . 3 15 22 22 11 1 . Ballistic Gun 9 | . 25 28 18 6 . . 1 5 . Slashing Weapon 3 | . . . . . . . 5 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 13 24 24 36 35 51 51 50 56 . Greatest Support 100 | 40 40 20 20 20 20 20 48 100 . Greatest Overweight (x) 5 | . 1 1 1 1 2 4 1 5 . Average Overweight (x) . | . . . 1 1 1 2 . . . Largest Inventory Capacity 20 | 6 12 12 12 12 20 16 16 16 . Average Capacity 13 | 4 7 11 12 12 13 16 16 16 . Most Carried 16 | 4 11 12 12 12 13 14 16 16 . Average Carried 12 | 2 6 11 11 12 12 11 15 15 . Final Capacity 16 | 6 12 12 12 12 16 16 16 16 16 Final Carried 16 | 4 11 12 12 12 12 12 16 16 16 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 1665 | 274 240 85 445 80 . 40 250 251 . Remotely 187 | 113 74 . . . . . . . . Salvage Created 2870 | 58 455 55 650 149 . 190 893 420 . Parts 150 | 2 28 12 38 8 . 5 34 23 . Haulers Intercepted 4 | . 2 . 1 . . . . 1 . Recyclers Shooed 2 | . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 54 | . 8 2 16 3 . 3 16 6 . Melee 20 | . . . . . . . 14 6 . Guns 30 | . 8 2 16 1 . 2 1 . . AOE 2 | . . . . 2 . . . . . Classes Destroyed 12 | 1 3 2 3 1 . . 1 1 . Worker 4 | . . 1 1 1 . . 1 . . Tunneler 1 | . . 1 . . . . . . . Hauler 4 | . 2 . 1 . . . . 1 . Recycler 2 | 1 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . Watcher 3 | . . . 2 . . . . 1 . Swarmer 8 | . 2 2 4 . . . . . . Grunt 32 | . 6 . 7 2 . 3 12 2 . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . . 4 . . . 4 2 . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 6 | 1 6 2 6 4 . 2 3 2 . Combat Bots Only 6 | . 5 2 6 3 . 2 3 2 . Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Damage Taken 3826 | . 787 80 1158 81 . 370 643 707 . Core 533 | . 85 7 184 . . 68 90 99 . Absorbed by Shields 81 | . . . . . . . . 81 . Core Remaining (%) 70 | 100 . 63 . . . 37 83 . . Volleys Fired 159 | 2 48 10 71 6 . 13 9 . . Largest 2 | 2 2 2 2 2 . 2 2 . . Hottest 90 | 40 40 44 70 90 . 90 90 . . Shots Fired 295 | 4 81 20 135 11 . 26 18 . . Gun 294 | 4 81 20 135 10 . 26 18 . . Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special . | . . . . . . . . . . Kinetic 227 | 4 81 20 122 . . . . . . Thermal 13 | . . . 13 . . . . . . Explosive 1 | . . . . 1 . . . . . Electromagnetic 54 | . . . . 10 . 26 18 . . Robot Hit Streak 23 | 3 17 6 23 8 . 7 6 . . Robot Miss Streak 7 | 1 3 7 6 1 . 3 4 . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 305 | 3 61 11 97 10 . 23 58 42 . Core Hits 119 | 3 23 6 38 7 . 9 23 10 . Critical Hits 10 | . . . . . . 1 7 2 . Critical Kills 3 | . . . . . . . 3 . . Critical Parts Destroyed 6 | . . . . . . 1 3 2 . Melee Attacks 124 | . . . . . . . 56 68 . Impact . | . . . . . . . . . . Slashing 124 | . . . . . . . 56 68 . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 5 4 . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6252 | 23 691 147 1164 313 . 253 2047 1614 . Guns 2583 | 23 689 138 1159 115 . 253 206 . . Cannons . | . . . . . . . . . . Explosions 224 | . . . . 198 . . 26 . . Melee 3425 | . . . . . . . 1815 1610 . Ramming 20 | . 2 9 5 . . . . 4 . Kinetic 1878 | 23 689 138 1028 . . . . . . Thermal 193 | . . . 131 36 . . 26 . . Explosive 162 | . . . . 162 . . . . . Electromagnetic 574 | . . . . 115 . 253 206 . . Impact . | . . . . . . . . . . Slashing 3425 | . . . . . . . 1815 1610 . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . 1 3 . Average Corruption 1 | . 1 1 . . . . 1 1 . Corruption Purged . | . . . . . . . . . . Effects 30 | . 3 4 . . . . 8 15 . Message Errors 10 | . 1 2 . . . . 3 4 . Matter Fused 3 | . . . . . . . . 3 . Energy Discharges 7 | . 1 1 . . . . 3 2 . Data Loss (minor) 4 | . . . . . . . 2 2 . Targeting Errors 5 | . . 1 . . . . . 4 . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 531 | . . . . 7 . . 252 272 . Projectiles . | . . . . . . . . . . Explosions 7 | . . . . 7 . . . . . Melee 524 | . . . . . . . 252 272 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . . 2 20 . . . . . Shots 1 | . . . . 1 . . . . . Rammed 3 | . 2 . 1 . . . . . . Targets Rammed 5 | . 2 1 1 . . . . 1 . Kicked 2 | . . 1 . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 380 | . 59 8 235 222 . 380 135 1 . Average Temperature 81 | . 20 4 61 109 . 197 59 1 . Received Heat Transfer 1581 | . 369 . 492 . . 207 288 225 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Parts Fried 6 | . . . . 2 . 2 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 420 | . . . 370 . . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Peak Influence 354 | 5 250 97 354 190 . 65 289 164 . Initial 115 | . 3 27 1 115 . . 25 101 . Average 92 | 1 67 27 195 165 . 22 109 67 . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 89 | 100 99 100 53 100 . 100 83 100 . Level 1 10 | . . . 46 . . . 16 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 . . . . . 3 8 . Investigation 3 | . . . . . . . 1 2 . Extermination 3 | . . . . . . . . 3 . Reinforcement 7 | . 3 . . . . . 1 3 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 4 | . 1 . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 20 3 21 3 . 3 24 16 . Peak Tracking Total 8 | . 8 3 5 3 . 3 5 4 . Tactical Retreats 7 | . 3 1 . . . 1 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 3 | . 1 . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 1 | . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 24 | . 1 1 5 . 2 . 5 10 . Terminals 12 | . 1 . 4 . . . 2 5 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . . . 1 . . . 1 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 62 | . 1 1 22 . 2 . 11 25 . Successful 39 | . 1 1 15 . 2 . 8 12 . Failed 23 | . . . 7 . . . 3 13 . Catastrophic 5 | . . . 1 . . . 1 3 . Database Lockouts . | . . . . . . . . . . Manual 29 | . 2 . 15 . 1 . 3 8 . Terminals 38 | . 1 . 20 . . . 4 13 . Fabricators 6 | . . . . . . . . 6 . Repair Stations 8 | . . . 2 . . . 4 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 2 1 . Garrison Access 4 | . . . . . . . 1 3 . Terminal Hacks 17 | . . 1 9 . 2 . 1 4 . Record 2 | . . . . . 1 . . 1 . Part Schematic 4 | . . . 3 . . . . 1 . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . . . 2 . . . . 1 . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . 1 . Build 2 | . . . . . . . . 2 . Repair Station Hacks 8 | . . . 2 . . . 4 2 . Scan Component 4 | . . . 1 . . . 2 1 . Repair 4 | . . . 1 . . . 2 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . 1 1 . Seal Access 2 | . . . . . . . 1 1 . Unauthorized Hacks 7 | . 1 . 4 . . . . 2 . Terminals 7 | . 1 . 4 . . . . 2 . Track 2 | . . . 2 . . . . . . Botnet 5 | . 1 . 2 . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 . 3 . . . 4 10 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 1 . Parts Built 4 | . . . . . . . . 4 . Matter 292 | . . . . . . . . 292 . Time 146 | . . . . . . . . 146 . Total Part Build Rating 12 | . . . . . . . . 12 . Parts Repaired 4 | . . . 1 . . . 2 1 . Time 140 | . . . 26 . . . 76 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 6037 | 96 613 547 743 278 578 239 1298 1645 . Spaces Moved 3074 | 50 297 332 297 172 361 58 584 923 . Core 3 | 3 . . . . . . . . . Treads 205 | 43 162 . . . . . . . . Legs 2866 | 4 135 332 297 172 361 58 584 923 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 180 120 120 . Average Speed 142 | 150 153 149 150 150 158 182 143 121 . Slowest Speed 270 | 160 160 150 150 150 180 240 150 270 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 64 69 38 45 70 11 45 28 2 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 3 . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 20 | . . . . . . . 8 12 . Terrain Destroyed 30 | . . . . 8 . . 10 12 . Melee 20 | . . . . . . . 8 12 . Projectile . | . . . . . . . . . . AOE 10 | . . . . 8 . . 2 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Total 4299 | 63 378 364 467 180 366 166 951 1364 . Wait 703 | . 6 8 58 . . 89 236 306 . Move 3065 | 49 296 331 296 171 360 57 583 922 . Hop . | . . . . . . . . . . Pick Up 71 | 4 12 7 11 . 1 2 17 17 . Fast Attach 30 | 7 3 2 6 . 1 1 7 3 . Attach 16 | . 3 . 5 . . 1 3 4 . Detach 1 | . 1 . . . . . . . . Swap 49 | 1 2 1 7 3 1 1 15 18 . Drop 76 | . 5 4 12 . 3 2 25 25 . Fire 159 | 2 48 10 71 6 . 13 9 . . Melee 124 | . . . . . . . 56 68 . Ram . | . . . . . . . . . . Kick 3 | . . 1 1 . . . . 1 . Crush 2 | . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac] / *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 6) 485 | -10/Materials | Lost 4 parts (1n1u2w) 612 | -10/Materials | Discovered new exit (range 4) 680 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Entered Mines 731 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 738 | -10/Mines | Learned location of Storage (-7) 847 | -10/Mines | Learned location of Zion (-7) 851 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1196 | -10/Mines | Discovered new exit (range 10) 1209 | -10/Mines | Found the Drone Emporium 1222 | -10/Mines | Found Prototype Device 1226 | -10/Mines | Identified Thief Drone Bay 1257 | -10/Mines | Entered Materials 1257 | -9/Materials | Evolved 2 slots: Utility x2 1404 | -9/Materials | Lost 4 parts (1p1n1u1w) 1554 | -9/Materials | Repaired Assault Rifle 1666 | -9/Materials | Build established: Scavenger-Mutant 1670 | -9/Materials | Discovered new exit (range 15) 1934 | -9/Materials | Discovered new exit (range 15) 2000 | -9/Materials | Entered Mines 2003 | -9/Mines | Met a Derelict bent on vengeance 2012 | -9/Mines | Discovered new exit (range 10) 2014 | -9/Mines | Learned Materials interactive machine intel 2047 | -9/Mines | Learned Materials trap positions 2114 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2200 | -9/Mines | Received a Mining Laser from a helpful Derelict 2271 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2271 | -9/Mines | Discovered new exit (range 5) 2278 | -9/Mines | Entered Exiles 2278 | -9/Exiles | Accompanied by 1 ally 2314 | -9/Exiles | Met 8R-AWN 2340 | -9/Exiles | Met EX-HEX 2373 | -9/Exiles | Build established: Mutant 2415 | -9/Exiles | Met EX-DEC 2448 | -9/Exiles | Met EX-BIN 2469 | -9/Exiles | Aligned with FarCom system 2470 | -9/Exiles | Given EX-Vault access code 2505 | -9/Exiles | Opened EX-Vault 2516 | -9/Exiles | Found Superbattery 2551 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2842 | -9/Exiles | Discovered new exit (range 10) 2856 | -9/Exiles | Left Exiles lab with Superbattery 2856 | -9/Exiles | Entered Mines 2992 | -8/Mines | Core integrity fell below 50% 3075 | -8/Mines | Discovered new exit (range 10) 3095 | -8/Mines | Entered Materials 3095 | -8/Materials | Evolved 2 slots: Propulsion x2 3096 | -8/Materials | Loaded intel: 13 trap records 3097 | -8/Materials | Loaded intel: 18 interactive machine locations 3388 | -8/Materials | Build established: Scavenger-Mutant 3410 | -8/Materials | Garrison activated, responded to threat 4200 | -8/Materials | Repaired Carbon-fiber Leg 4240 | -8/Materials | Repaired Imp. Light Armor Plating 4240 | -8/Materials | Build established: Mutant 4369 | -8/Materials | Discovered new exit (range 9) 4393 | -8/Materials | Entered Factory 4393 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4506 | -7/Factory | Fabricated Imp. Light Armor Plating (x2) 4587 | -7/Factory | Fabricated Imp. Light Armor Plating (x2) 4635 | -7/Factory | Discovered new exit (range 7) 4820 | -7/Factory | Identified exit to Storage 4820 | -7/Factory | Identified exit to Lower Caves 5438 | -7/Factory | Build established: Scavenger-Mutant 5654 | -7/Factory | Repaired Scythe 5834 | -7/Factory | Build established: Mutant 6038 | -7/Factory | Entered Storage 6038 | -7/Storage | Self-destructed Last Messages --------------- 05927_ Acquired Imp. Titanium Leg. 05937_ System corrupted: Scythe targeting data glitched. 05946_ System corrupted: Energy discharge (-55). 05950_ U-05 Engineer builds a Wall. 05963_ Acquired 56 matter. 05968_ Dropped Imp. Weapon Shielding. 05969_ Acquired Imp. Utility Shielding. 05971_ Dropped Imp. Light Armor Plating. 05971_ Acquired Imp. Utility Shielding. 05972_ Acquired 10 matter. 06000_ System corrupted: Matter fused (-6). 06001_ Dropped Imp. Carbon-fiber Leg. 06001_ Acquired Imp. Carbon-fiber Leg. 06003_ Dropped Imp. Light Armor Plating. 06003_ Acquired Imp. Carbon-fiber Leg. 06018_ ALERT: Rogue bot located, Programmers report to Factory Zone 9K. 06028_ System corrupted: Component data lost. LOCATION=STORAGE GOAL=ESCAPE 06038_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????######+###### ????????? | | ???????# ????????? | | ???????# @ ????????? | | ???????# ????????? | | ???????###############???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????Y???????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 43 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Mining Claw | -9/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Imp. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussGyrokineticSlayer Manual? 0 Play Time 00:28:48 Cumulative 676.7 hours Start 2020.12.12 @ 09:17:40 End 2020.12.12 @ 09:46:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1025 Rogue 1025 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1874d5b5-59c9-4db7-b225-66dfa52bb777