Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.16 @ 17:11:15 Player: terminallyCapricious Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2624) 2624 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 5167 Bonus ------- Follower Combat Kills 93 Cogmind --------- Core Integrity 343/550 Matter 300/300 Energy 28/100 System Corruption 0% Temperature Critical (628) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Cooling System Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon Heavy Ion Cannon > --- INVENTORY (5) ---- Medium Storage Unit System Shield Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Medium Storage Unit System Shield Light Cannon Plasma Cutter [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Light Armor Plating Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 47 | 6 12 2 17 10 Power 9 | 1 2 1 4 1 Engine 8 | 1 2 . 4 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 9 | 2 . 1 4 2 Treads 9 | 2 . 1 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 4 . 7 3 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 9 | . 2 . 5 2 Artifact . | . . . . . Weapon 14 | 2 6 . 2 4 Energy Gun 3 | 1 2 . . . Energy Cannon 6 | . 2 . 1 3 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . 2 . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 2 | 1 1 2 3 3 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 1 1 Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 6 | . 2 1 . 3 Power . | . . . . . Propulsion 2 | . 1 . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . 1 . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 96 | . 95 100 96 96 Engine 7 | . 14 2 5 9 Core 3 | . . 11 5 . Treads 23 | . 26 28 22 18 Device 9 | . 2 14 11 11 Storage 3 | . 11 . . . Processor 1 | . . . 2 . Protection 22 | . 10 14 27 33 Energy Gun 1 | . 5 . . . Energy Cannon 4 | . 6 . . 15 Ballistic Cannon 18 | . 16 28 21 6 Peak Build Rating 25 | 6 7 9 15 25 Average Rating 11 | 3 6 8 12 21 On Entrance 7 | . 6 7 9 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 50 | 11 22 15 29 50 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 6 | . 6 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 Average Capacity 5 | 7 8 5 5 5 Most Carried 5 | 5 4 5 5 5 Average Carried 2 | 1 1 2 3 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 4 | . 3 2 4 4 Class Distribution -------------------- 86% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2153 | 255 392 60 1042 404 Remotely . | . . . . . Salvage Created 2672 | 77 529 105 1190 771 Parts 189 | 3 29 9 89 59 Haulers Intercepted 9 | . 2 . 6 1 Recyclers Shooed 5 | . . . 3 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 73 | . 16 2 37 18 Cannons 72 | . 15 2 37 18 Classes Destroyed 13 | 1 4 1 6 1 Worker 2 | . . . 1 1 Builder 2 | . . . 1 1 Tunneler 1 | . . 1 . . Hauler 9 | . 2 . 6 1 Recycler 2 | 1 . 1 . . Mechanic 1 | . . . 1 . Operator 3 | . . . 1 2 Watcher 9 | . 3 . 5 1 Swarmer 23 | . 6 . 14 3 Grunt 34 | . 10 2 14 8 Brawler 1 | . . . 1 . Sentry 12 | . . . 8 4 Hunter 3 | . . . . 3 Best Kill Streak 8 | 1 3 2 8 4 Combat Bots Only 7 | . 3 2 7 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 319 | . 67 7 141 104 Missed 94 | . 20 3 42 29 Hits 225 | . 47 4 99 75 Melee 1 | . . . 1 . Projectile 224 | . 47 4 98 75 Critical Strikes 5 | . 1 . 2 2 Part Disruptions 1 | . 1 . . . Actively Blocked 1 | . 1 . . . Damage Taken 2326 | . 401 43 916 966 Core 373 | . 63 12 91 207 Absorbed by Shields . | . . . . . Redirected to Shielding 34 | . 34 . . . Ignored by Resistances 663 | . 126 13 276 248 Regen/Repaired (Parts) 395 | . 131 . 264 . Core Remaining (%) 82 | 100 . 70 77 . Volleys Fired 235 | 5 49 5 105 71 Largest 3 | 2 2 2 2 3 Hottest 200 | 60 120 60 60 200 Shots Fired 468 | 9 98 10 201 150 Gun 27 | 9 18 . . . Cannon 431 | . 80 10 193 148 Launcher 2 | . . . . 2 Special 8 | . . . 8 . Kinetic 331 | 5 48 10 193 75 Thermal 135 | 4 50 . 8 73 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 27 | 5 16 8 27 19 Robot Miss Streak 5 | 1 2 1 3 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 323 | 7 59 7 139 111 Core Hits 134 | 2 24 3 58 47 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 3 1 5 3 Burn 1 | . 1 . . . Blast 11 | . 2 1 5 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6311 | 79 1089 140 2569 2434 Guns 117 | 79 38 . . . Cannons 5974 | . 1037 131 2527 2279 Explosions 136 | . . . . 136 Melee . | . . . . . Ramming 84 | . 14 9 42 19 Kinetic 4196 | 36 599 131 2527 903 Thermal 1895 | 43 476 . . 1376 Explosive 136 | . . . . 136 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . 4 5 9 . Message Errors 6 | . 1 3 2 . Matter Fused 5 | . . 1 4 . Energy Discharges 2 | . 1 1 . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . . . 1 . Alerts 2 | . 1 . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 56 | . . . 8 48 Projectiles 36 | . . . 8 28 Explosions 19 | . . . . 19 Melee 1 | . . . . 1 Knockbacks 37 | . 6 1 12 18 Impact 2 | . . . 1 1 Kinetic 34 | . 6 1 11 16 Secondary 1 | . . . . 1 Self-Inflicted Damage 24 | . . . . 24 Shots 1 | . . . . 1 Rammed 24 | . 3 2 13 6 Targets Rammed 26 | . 3 4 13 6 Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 628 | . 414 57 381 628 Average Temperature 117 | . 113 30 102 188 Received Heat Transfer 882 | . 156 30 372 324 Effects 19 | . 2 . 7 10 Shutdowns 2 | . 1 . 1 . Energy Bleed 3 | . . . 2 1 Interference 7 | . 1 . 3 3 Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 8 | . 5 . 1 2 Heat Transferred 3245 | 100 1110 . . 2035 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 90 100 Level 1 4 | . . . 9 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 256 | 5 142 53 256 136 Initial . | . . . . . Average 43 | . 20 6 70 42 Influence Increases 2344 | 5 503 113 1166 557 Destroy 0b10 Robot/C 1520 | . 320 80 760 360 Destroy 0b10 Robot/NC 145 | 5 25 10 75 30 Destroy Leader 416 | . 80 20 202 114 Allied During Kill 6 | . . 3 3 . Successful Hack 61 | . 32 . 29 . Disable Machine 72 | . . . 63 9 Destroy Structure 34 | . 1 . 4 29 Lose Combat Pursuer 90 | . 45 . 30 15 Influence Decreases 2237 | 5 503 113 1166 450 Time Decay 2026 | 5 439 113 1029 440 Lost Part 10 | . . . . 10 Lost Ally 60 | . . . 60 . Purge Threat 141 | . 64 . 77 . Squads Dispatched 10 | . 3 . 4 3 Investigation 5 | . 3 . 2 . Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 1 . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 22 3 48 35 Peak Tracking Total 7 | . 4 2 7 7 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 6 | . 4 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 9 | . . . 8 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 25 | . 7 . 16 2 Terminals 14 | . 4 . 10 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 5 | . 2 . 2 1 Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 77 | . 23 . 51 3 Successful 59 | . 17 . 39 3 Failed 18 | . 6 . 12 . Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 14 . 27 . Fabricators . | . . . . . Repair Stations 18 | . 5 . 13 . Recycling Units 12 | . 4 . 6 2 Scanalyzers 6 | . . . 5 1 Garrison Access . | . . . . . Terminal Hacks 25 | . 9 . 16 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 3 | . 1 . 2 . Branch Access Points 1 | . 1 . . . Alert Level 3 | . 1 . 2 . Unreport Threat 2 | . 1 . 1 . Locate Traps 3 | . 2 . 1 . Dispatch Records 3 | . 1 . 2 . Surveillance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . 4 . 12 . Scan Component 8 | . 2 . 6 . Repair 8 | . 2 . 6 . Recycling Unit Hacks 12 | . 4 . 6 2 Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 4 | . 1 . 2 1 Retrieve Components 5 | . 2 . 2 1 Scanalyzer 6 | . . . 5 1 Retrieve Study 6 | . . . 5 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 7 . 11 1 Full Trace Events 7 | . 4 . 3 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . . 4 . Parts Repaired 8 | . 2 . 6 . Time 226 | . 52 . 174 . Parts Recycled 1 | . . . 1 . Recycled Matter 8 | . . . 8 . Retrieved Matter 170 | . . . 76 94 Retrieved Components 31 | . 9 . 12 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 17 | . . 4 13 . Total Damage 148 | . . 59 89 . Kills 3 | . . 2 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 4408 | . 299 905 3086 118 Sensors 4408 | . 299 905 3086 118 Machine Analysis 416 | . . . 416 . Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 7220 | 110 1900 905 3175 1130 Spaces Moved 3629 | 80 1001 544 1555 449 Core 44 | 40 4 . . . Treads 3585 | 40 997 544 1555 449 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 161 | 105 160 160 160 182 Slowest Speed 350 | 160 350 160 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 4 96 98 98 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 28 | . . . . 28 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 16 | . . . . 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4490 | 98 1191 568 2011 622 Wait 431 | . 91 5 268 67 Move 3625 | 79 1000 543 1554 449 Hop . | . . . . . Pick Up 65 | 7 19 4 24 11 Fast Attach . | . . . . . Attach 27 | 6 6 . 10 5 Detach . | . . . . . Swap 39 | . 13 2 19 5 Drop 37 | 1 10 5 13 8 Fire 235 | 5 49 5 105 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 26 | . 3 4 13 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 5 | . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 848 | -10/Materials | Discovered new exit (range 12) 1018 | -10/Materials | Discovered new exit (range 3) 1101 | -10/Materials | Identified exit to Mines 1533 | -10/Materials | Repaired Weapon Shielding 1561 | -10/Materials | Repaired Lgt. Treads 2011 | -10/Materials | Entered Mines 2105 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2107 | -10/Mines | Learned location of Zion (-7) 2201 | -10/Mines | Discovered new exit (range 10) 2318 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2562 | -10/Mines | Discovered new exit (range 5) 2589 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2841 | -10/Mines | Discovered new exit (range 5) 2916 | -10/Mines | Entered Materials 2916 | -9/Materials | Accompanied by 3 allies 2916 | -9/Materials | Evolved 2 slots: Utility x2 2995 | -9/Materials | Repaired Lgt. Cannon 3023 | -9/Materials | Repaired Lgt. Cannon 3194 | -9/Materials | Repaired Lgt. Nuclear Core? 3316 | -9/Materials | Destroyed 7 combat bots 3938 | -9/Materials | Discovered new exit (range 16) 4263 | -9/Materials | Discovered new exit (range 16) 4596 | -9/Materials | Discovered new exit (range 7) 4596 | -9/Materials | Discovered new exit (range 6) 4743 | -9/Materials | Repaired Lgt. Cannon 4771 | -9/Materials | Repaired Lgt. Cannon 4805 | -9/Materials | Repaired Hrd. Light Armor Plating 5416 | -9/Materials | Discovered new exit (range 16) 6091 | -9/Materials | Entered another Materials area 6091 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6850 | -8/Materials | Build established: Tank 7129 | -8/Materials | Garrison activated, responded to threat 7221 | -8/Materials | Self-destructed Last Messages --------------- 07185_ W-25 Informer distress signal alerts nearby ally. 07193_ Imp. Deuterium Engine broken. 07193_ Overheating: Short circuit. 07198_ Cooling System broken. 07198_ Overheating: Short circuit. 07199_ Critical hit (Burn: +37). 07200_ Overheating: System interference. 07200_ Ion Cannon temporarily disabled. 07200_ Hvy. Particle Cannon temporarily disabled. 07200_ Ion Cannon temporarily disabled. 07204_ Overheating: Energy bleed (-10). 07215_ Overheating: Lgt. Treads+ damaged (-69). 07215_ Integration Channel disabled. 07218_ Overheating: Hvy. Particle Cannon damaged (-19). 07218_ Overheating: Ion Cannon damaged (-38). [Achievement: Well Done] 07220_ Overheating: Core damaged (-93). 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Treads | 35% | -10/Materials Lgt. Cannon | 64% | -9/Materials Lgt. Cannon | 48% | -9/Materials Lgt. Nuclear Core | 48% | -9/Materials Lgt. Cannon | 65% | -9/Materials Lgt. Cannon | 63% | -9/Materials Hrd. Light Armor Plating | 73% | -9/Materials Studied --------- Lgt. Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Well Done You Again Challenges ------------ None Game ------ Seed AngularZhirovCorpse Manual? 0 Play Time 01:02:05 Cumulative 28.1 hours Start 2026.01.16 @ 15:48:44 End 2026.01.16 @ 17:11:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37636901-e07f-4679-85d8-153546c00641