Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.16 @ 16:28:47 Player: Momo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (2088) 2088 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 6801 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 86 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -210 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 20% Temperature Cool (9) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Armored Scrap Engine Large Storage Unit > --- WEAPON (3) ------- Heavy Laser Powered Hammer > --- INVENTORY (15) --- Improved Deuterium Engine Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite System Shield PSU Rigger Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Wheeled Cooled-Huge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cryofiber Web Large Storage Unit Transmission Jammer > --- WEAPON ----------- Arc Projector Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Hacking Suite System Shield PSU Rigger Field Laser Powered Hammer [Rating: 63] Favorites ----------- Power Multi-Deuterium Engine Engine Multi-Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Protection Reactive Plating Weapon High-powered Shotgun Energy Gun AWS/Thermal Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 3 . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 76 | 7 . 2 . 3 9 35 1 5 . 14 Power 5 | 1 . . . 1 . 1 . 1 . 1 Engine 2 | 1 . . . . . . . . . 1 Core 3 | . . . . 1 . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 17 | 3 . . . . 1 9 . . . 4 Treads . | . . . . . . . . . . . Leg 5 | 1 . . . . . . . . . 4 Wheel 7 | 2 . . . . . 5 . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . 1 4 . . . . Utility 22 | 1 . 1 . 1 6 7 1 2 . 3 Device 13 | . . 1 . 1 3 4 . 1 . 3 Storage 2 | 1 . . . . 1 . . . . . Processor 3 | . . . . . 1 1 1 . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 2 . 1 . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . 1 . 1 2 18 . 2 . 6 Energy Gun 12 | 1 . . . 1 . 7 . . . 3 Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 8 | 1 . . . . . 3 . 2 . 2 Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 5 | . . . . . . 5 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . 2 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 3 . . . . Parts Lost 40 | . . . 4 1 2 12 1 6 . 14 Power 4 | . . . 1 . . 1 . 1 . 1 Propulsion 12 | . . . 1 . . 5 1 . . 5 Utility 13 | . . . . 1 2 3 . 3 . 4 Weapon 11 | . . . 2 . . 3 . 2 . 4 Highest Loss Streak 9 | . . . 4 1 1 4 1 3 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 73 | . 85 91 90 57 69 75 83 52 46 74 Engine 4 | . 14 14 11 . . 5 7 . . . Core 4 | . . . . 14 9 1 . 3 7 6 Leg 1 | . . . . . . . . . . 16 Wheel 18 | . 28 28 25 14 9 20 22 15 15 8 Flight 1 | . . . . . 4 5 . . . . Device 9 | . . 5 14 . 15 13 7 7 7 18 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 1 | . . . . . 2 1 6 . . . Protection 3 | . . . . . 8 3 7 3 7 2 Energy Gun 6 | . 14 9 . 13 4 6 . . . 9 Ballistic Gun 6 | . 14 14 11 . . 3 15 12 . 2 Impact Weapon 1 | . . . . . 7 2 . . . . Piercing Weapon 1 | . . 4 11 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 12 12 13 13 19 39 61 57 40 29 42 Greatest Support 55 | 32 32 32 32 16 16 46 36 20 20 55 Greatest Overweight (x) 3 | 1 . . . 1 2 3 2 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 14 15 15 15 15 15 Most Carried 15 | . 1 8 8 8 15 15 15 14 12 12 Average Carried 10 | . . 5 7 7 14 13 14 12 12 10 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | . 1 8 8 8 15 14 15 11 12 8 Class Distribution -------------------- 82% | Mutant 6% | Scavenger-Mutant 4% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1644 | 194 . 112 . 21 95 552 45 244 . 381 Remotely . | . . . . . . . . . . . Salvage Created 2135 | . . 100 . 84 170 1272 35 139 . 335 Parts 111 | . . 5 . 10 6 57 5 10 . 18 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 21 . 12 Prevented 4 | . . . . . . . . . . 4 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 47 | . . 2 . 6 3 23 1 7 . 5 Melee 4 | . . . . . 3 . . . . 1 Guns 35 | . . 2 . 6 . 15 1 7 . 4 AOE 8 | . . . . . . 8 . . . . Classes Destroyed 13 | . . 1 . 1 3 7 1 . . . Worker 1 | . . . . . 1 . . . . . Builder 4 | . . . . . . 4 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 2 | . . . . . . 2 . . . . Watcher 1 | . . . . . 1 . . . . . Swarmer 14 | . . . . 6 . 1 . 7 . . Grunt 17 | . . 2 . . 2 9 . . . 4 Brawler 3 | . . . . . . 3 . . . . Duelist 1 | . . . . . . 1 . . . . Sentry 6 | . . . . . . 5 . . . 1 Hunter 2 | . . . . . 1 1 . . . . Programmer 3 | . . . . . . 3 . . . . Master Thief 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . . 1 . 4 2 6 1 4 . 2 Combat Bots Only 5 | . . 1 . 4 2 5 1 4 . 2 Max Kills in Single Turn 4 | . . 1 . 1 1 4 1 2 . 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . . . 2 . . . . Melee 1 | . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 5425 | . . 207 257 127 419 2000 78 810 . 1527 Core 1009 | . . 67 74 40 116 294 . 129 . 289 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 94 | . . . . . . . . 37 . 57 Core Remaining (%) 68 | 100 . . . 27 78 . . . . . Volleys Fired 125 | . . 11 . . . 61 6 26 . 21 Largest 3 | . . 2 . . . 3 2 3 . 3 Hottest 186 | . . 70 . . . 186 50 89 . 152 Shots Fired 285 | . . 22 . 16 3 134 12 50 . 48 Gun 268 | . . 22 . 16 3 119 12 48 . 48 Cannon 3 | . . . . . . 3 . . . . Launcher 14 | . . . . . . 12 . 2 . . Special . | . . . . . . . . . . . Kinetic 134 | . . 11 . . . 42 12 48 . 21 Thermal 110 | . . 11 . 16 3 70 . . . 10 Explosive 14 | . . . . . . 12 . 2 . . Electromagnetic 27 | . . . . . . 10 . . . 17 Robot Hit Streak 26 | . . 9 . 6 7 26 6 5 . 7 Robot Miss Streak 11 | . . 3 . 2 1 4 4 11 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Autonomous 52 | . . . . 16 3 33 . . . . Shots Hit Robots 222 | . . 16 1 11 12 107 9 29 . 37 Core Hits 127 | . . 5 . 6 5 73 3 22 . 13 Critical Kills 4 | . . . . . 2 . 1 1 . . Critical Parts Destroyed 3 | . . . . . 2 . . . . 1 Critical Strikes 10 | . . . 1 . 4 1 1 1 . 2 Destroy 4 | . . . . . . . 1 1 . 2 Blast 1 | . . . . . . 1 . . . . Smash 4 | . . . . . 4 . . . . . Impale 1 | . . . 1 . . . . . . . Melee Attacks 29 | . . . 1 . 20 2 . . . 6 Impact 28 | . . . . . 20 2 . . . 6 Slashing . | . . . . . . . . . . . Piercing 1 | . . . 1 . . . . . . . Sneak Attacks 2 | . . . 1 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . . Damage Inflicted 5972 | . . 196 70 358 477 3506 155 485 . 725 Guns 3996 | . . 196 . 358 57 2253 155 399 . 578 Cannons 65 | . . . . . . 65 . . . . Explosions 1274 | . . . . . . 1188 . 86 . . Melee 637 | . . . 70 . 420 . . . . 147 Ramming . | . . . . . . . . . . . Kinetic 1601 | . . 85 . . . 693 155 399 . 269 Thermal 2467 | . . 111 . 358 57 1772 . . . 169 Explosive 937 | . . . . . . 851 . 86 . . Electromagnetic 330 | . . . . . . 190 . . . 140 Impact 567 | . . . . . 420 . . . . 147 Slashing . | . . . . . . . . . . . Piercing 70 | . . . 70 . . . . . . . Highest Corruption 20 | . . . 1 1 . 7 7 7 6 20 Average Corruption 4 | . . . 1 1 . 2 7 6 6 6 Corruption Purged 1 | . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . 1 9 . 6 16 15 3 16 Message Errors 17 | . . . . 2 . 1 7 4 2 1 Matter Fused 14 | . . . . 1 . 2 1 3 1 6 Heat Flow Errors 9 | . . . 1 1 . 1 3 2 . 1 Energy Discharges 7 | . . . . 2 . 2 1 1 . 1 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . 2 . . 2 2 . 3 Data Loss (major) 3 | . . . . 1 . . 1 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 4 | . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 96 | . . . . . 96 . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 96 | . . . . . 96 . . . . . Knockbacks 2 | . . . . . . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . 133 . 31 . . Shots 4 | . . . . . . 3 . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 468 | . . 219 143 143 . 468 219 211 . 179 Average Temperature 94 | . . 115 80 80 . 106 101 59 . 71 Received Heat Transfer 1245 | . . 120 . . 153 438 27 18 . 489 Effects 1 | . . . . . . 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 5 | . . . . . 5 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 3223 | . . 333 . 444 74 2039 . . . 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 4 | . . . . . . . 1 3 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 447 | . 19 62 . 147 149 447 . . . . Initial 63 | . . 7 . . . 63 . . . . Average 136 | . 7 36 . 50 33 286 . . . . Maximum Alert Level 2 | . . . . . . 2 . . . . Low Security (%) 67 | 100 100 100 . 100 100 17 . . . . Level 1 28 | . . . . . . 72 . . . . Level 2 3 | . . . . . . 9 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 3 4 . . . . Investigation 3 | . 1 . . . 2 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 2 | . . . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 4 2 5 7 10 27 6 22 . 12 Peak Tracking Total 11 | . 4 1 11 4 4 4 9 11 . 4 Tactical Retreats 12 | . . . 1 1 4 1 . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Exploded 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 9 | . . . . . . 9 . . . . Max in Single Turn 4 | . . . . . . 4 . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 19 | . 2 1 . . 4 8 . . 4 . Terminals 13 | . 2 1 . . 4 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 62 | . 4 2 . . 8 18 . . 30 . Successful 48 | . 2 2 . . 5 9 . . 30 . Failed 14 | . 2 . . . 3 9 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 1 1 1 . 1 9 . . . . Terminals 30 | . 4 2 . . 8 16 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 45 | . 2 1 . . 5 7 . . 30 . Record 11 | . . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . . 4 . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 4 | . . . . . . 1 . . 3 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 3 | . 1 . . . 1 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . 1 . . . . Terminals 2 | . . 1 . . . 1 . . . . Botnet 2 | . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 1 . . 4 7 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 2 | . . 1 . . . . . . . 1 Largest Group 1 | . . 1 . . . . . . . 1 Highest-Rated Group 96 | . . 31 . . . . . . . 96 Highest-Rated Ally 96 | . . 31 . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . 9 Total Damage 234 | . . . . . . . . . . 234 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 5199 | 52 61 637 255 690 537 1282 537 557 82 509 Spaces Moved 4152 | 43 61 585 222 572 348 967 476 460 79 339 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 250 | 1 . . . . . . . . . 249 Wheels 3805 | 36 61 585 222 572 348 876 476 460 79 90 Hover . | . . . . . . . . . . . Flight 91 | . . . . . . 91 . . . . Fastest Speed 50 | 50 100 100 100 100 115 85 108 104 104 104 Average Speed 108 | 96 100 100 100 114 129 103 108 104 104 118 Slowest Speed 194 | 120 100 100 100 115 130 194 137 104 104 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 55 | 5 27 97 60 98 36 25 69 66 69 56 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . 1 . 2 Spaces Dug 7 | . . . . . 4 2 . . . 1 Terrain Destroyed 184 | . . . . 4 5 151 . 23 . 1 Melee 7 | . . . . . 4 2 . . . 1 Projectile 6 | . . . . 4 1 1 . . . . AOE 171 | . . . . . . 148 . 23 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4596 | 50 61 618 255 608 403 1149 485 493 79 395 Wait 120 | . . 8 26 30 10 35 1 . . 10 Move 4142 | 42 60 584 221 571 347 966 475 459 78 339 Hop . | . . . . . . . . . . . Pick Up 59 | . 1 10 3 3 12 21 2 2 . 5 Fast Attach 33 | 7 . 1 . . 6 12 1 1 . 5 Attach 37 | . . 1 . 3 3 17 . 4 . 9 Detach 10 | . . . . 1 2 6 . . 1 . Swap 6 | . . . . . . 6 . . . . Drop 38 | 1 . 3 4 . 6 23 . 1 . . Fire 125 | . . 11 . . . 61 6 26 . 21 Melee 26 | . . . 1 . 17 2 . . . 6 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 15) 114 | -10/Materials | Entered Mines 165 | -10/Mines | Met a Derelict bent on vengeance 183 | -10/Mines | Discovered new exit (range 15) 214 | -10/Mines | Received a Mining Laser from a helpful Derelict 301 | -10/Mines | Build established: Mutant 467 | -10/Mines | Discovered new exit (range 15) 505 | -10/Mines | Learned Materials terminal intel 556 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 632 | -10/Mines | Discovered new exit (range 6) 751 | -10/Mines | Entered Exiles 778 | -10/Exiles | Met 8R-AWN 795 | -10/Exiles | Met EX-HEX 823 | -10/Exiles | Met EX-BIN 834 | -10/Exiles | Aligned with FarCom system 835 | -10/Exiles | Given EX-Vault access code 859 | -10/Exiles | Opened EX-Vault 863 | -10/Exiles | Found Prototype Device 867 | -10/Exiles | Found Prototype Energy Gun 870 | -10/Exiles | Found Prototype Processor 891 | -10/Exiles | Warned to stay clear of 0b10 Research branches 906 | -10/Exiles | Exiles lab attacked by MAIN.C 965 | -10/Exiles | Attacked by the Exiles 971 | -10/Exiles | Core integrity fell below 50% 971 | -10/Exiles | Discovered new exit (range 10) 999 | -10/Exiles | Lost 4 parts (1p1n2w) 1006 | -10/Exiles | Stole three prototypes: PSU Rigger, AWS/Thermal, 0b10 Alert Chip 1006 | -10/Exiles | Entered Mines 1031 | -9/Mines | Identified AWS/Thermal 1034 | -9/Mines | Discovered new exit (range 15) 1100 | -9/Mines | Learned Materials stockpile data 1181 | -9/Mines | Discovered new exit (range 14) 1526 | -9/Mines | Learned location of Storage (-9) 1620 | -9/Mines | Identified PSU Rigger 1696 | -9/Mines | Entered Materials 1696 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1698 | -8/Materials | Loaded intel: 12 terminal locations 2013 | -8/Materials | Identified exit to Factory 2233 | -8/Materials | Entered Factory 2233 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2239 | -7/Factory | Found Scrap Engine 2345 | -7/Factory | Lost 4 parts (1p2n1u) 2349 | -7/Factory | Identified 0b10 Alert Chip 2433 | -7/Factory | Lost 3 parts (1n2w) 2768 | -7/Factory | Discovered new exit (range 16) 2865 | -7/Factory | Identified exit to Factory 3064 | -7/Factory | Identified exit to Lower Caves 3345 | -7/Factory | Discovered exit to Factory (range 15) 3373 | -7/Factory | Garrison activated, responded to threat 3444 | -7/Factory | Lost 3 parts (1n1u1w) 3515 | -7/Factory | Entered Lower Caves 3515 | -7/Lower Caves | Spotted 0K-9MS(f) 3516 | -7/Lower Caves | Encountered a Master Thief 3520 | -7/Lower Caves | PSU Rigger stolen by Master Thief 3522 | -7/Lower Caves | Destroyed 0K-9MS(f) 3695 | -7/Lower Caves | Encountered a Warlord checkpoint 3716 | -7/Lower Caves | Learned Factory security intel 3831 | -7/Lower Caves | Learned Factory emergency access door positions 3995 | -7/Lower Caves | Discovered new exit (range 12) 4046 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4052 | -7/Lower Caves | Entered another Lower Caves area 4052 | -7/Lower Caves | Spotted YK-RO3(f) 4052 | -7/Lower Caves | Spotted UZ-RXV(f) 4053 | -7/Lower Caves | Encountered a Master Thief 4053 | -7/Lower Caves | Encountered a Master Thief 4053 | -7/Lower Caves | 0b10 Alert Chip stolen by Master Thief 4065 | -7/Lower Caves | Hvy. Missile Launcher stolen by Master Thief 4092 | -7/Lower Caves | Lost 3 parts (1n2u) 4119 | -7/Lower Caves | Discovered exit to Factory (range 11) 4214 | -7/Lower Caves | Attracted the attention of an 0b10 base 4227 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4234 | -7/Lower Caves | Learned Factory stockpile data 4245 | -7/Lower Caves | Ambushed by wild Derelicts 4287 | -7/Lower Caves | Core integrity fell below 50% 4350 | -7/Lower Caves | Lost 3 parts (1u2w) 4376 | -7/Lower Caves | Encountered a Warlord checkpoint 4571 | -7/Lower Caves | Discovered new exit (range 13) 4609 | -7/Lower Caves | Entered Data Miner 4610 | -7/Data Miner | Discovered new exit (range 6) 4630 | -7/Data Miner | Met Data Miner 4650 | -7/Data Miner | Learned location of Section 7 (-3) 4650 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4668 | -7/Data Miner | Received God Mode back door access code from Data Miner 4691 | -7/Data Miner | Entered Proximity Caves 4735 | -6/Proximity Caves | Escorted by Enhanced Grunt 4913 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5015 | -6/Proximity Caves | Learned 8 Factory zone layouts 5170 | -6/Proximity Caves | Core integrity fell below 20% 5192 | -6/Proximity Caves | Crushed by falling debris 5192 | -6/Proximity Caves | System corruption reached 10% 5200 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05166_ Acquired 10 matter. 05168_ Arm. Scrap Engine consumes Power Shielding. 05178_ Acquired 10 matter. 05183_ System corrupted: IFF burst signal emitted. 05188_ Critical hit (Burn: +37). 05190_ Carbon-fiber Leg destroyed. 05192_ The unstable cave ceiling collapses. 05192_ Crushed by falling debris. 05192_ Transmission Jammer destroyed. 05192_ System corrupted by crushing effect (+2). 05192_ Field Laser destroyed. 05192_ System corrupted by crushing effect (+5). 05192_ Flexi-carbon Leg destroyed. 05192_ System corrupted by crushing effect (+5). 05192_ Cryofiber Web destroyed. 05192_ System corrupted by crushing effect (+2). 05198_ Arm. Scrap Engine reinforces its armored shell (+100). 05199_ Wheeled Cooled-Huge Exoskeleton destroyed. 05199_ Arm. Scrap Engine damaged due to network destabilization (-10). 05199_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | #??####???????#####?????????????????????????? | | #### #####??## ##????????????????????????? | | ## #### #????###?????????????????? | | ##??# ##????????????????? | | ## #?# #????????????????? | | # ### ## #????????????????? | | ## #### ## #?????????????????? | | ?# #?## ##### #####?????????????????? | | ?# ####???## ##?????????????????????? | | ? #??????# #?##???????????????????? | | ## #????## ## ##??????????????????? | | ?## #??## ##?????????????????? | | ??## #?## #?????????????????? | | ???## #?# #?????????????????? | | ?????#### #?## ## ###?????????????????? | | ?????????# ### #? #???????????????????? | | ?????????# $ ## #???????????????????? | | ?????##### ##??????????????????? | | ???? ##?????????????????? | | ??? #?????????????????? | | ??? #### #?????????????????? | | ??????????## ## ####?????????????????? | | ???????????## #?##????????????????????? | | ???????????##% %#???????????????????????? | | ??????????## ###?###?????????????????? | | ?????????## ###@##????????????????? | | ????????# ###%##???????????????? | | ???????# $ ! ##gg#???????????????? | | ????? % #???????????????? | | ????? #???????????????? | | ?????### #???????????????? | | ?????? % #???????????????? | | ?????? [/ ####???????????????? | | ??????? #??????????????????? | | ??????? ##??????????????????? | | ????????# ## #### #???????????????????? | | ???????????####???### ##???????????????????? | | ????????????????????####????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 60 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicMachineSpoofer Manual? 0 Play Time 00:58:01 Cumulative 354.6 hours Start 2022.09.16 @ 14:35:27 End 2022.09.16 @ 16:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 166 Adventurer 0 Explorer 4 Win Type - Total 19 Types 5/1/2/4/1/2/3/0/1 Lore% 83 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 186347dd-7faa-48a3-b6f9-7eaab4fe808b