Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.22 @ 11:03:14 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (850) 850 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2595 Bonus ------- None Cogmind --------- Core Integrity 465/550 Matter 245/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Deuterium Engine Light Nuclear Core Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Hacking Suite Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Shotgun > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Hacking Suite Autogun [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 37 | 6 8 19 4 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 8 1 Treads 4 | . . 4 . Leg 8 | 2 1 4 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 10 | 1 3 4 2 Device 6 | . 2 3 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 3 5 1 Energy Gun 8 | 2 2 3 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 2 7 5 Power 2 | . . 1 1 Propulsion 5 | . 2 1 2 Utility 1 | . . 1 . Weapon 6 | . . 4 2 Highest Loss Streak 5 | . 2 4 5 To Critical Strikes . | . . . . Average Slot Usage (%) 81 | . 92 70 84 Engine 9 | . 14 4 9 Treads 8 | . . 19 . Leg 18 | . 25 6 35 Device 9 | . 9 9 13 Storage 11 | . 14 11 8 Energy Gun 15 | . 25 11 4 Ballistic Gun 6 | . . 8 13 Naked Turns . | . . . . Heaviest Build 23 | 14 21 22 23 Greatest Support 80 | 20 20 80 40 Greatest Overweight (x) 4 | . 2 4 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 9 Most Carried 10 | 6 8 10 10 Average Carried 8 | 2 7 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 8 10 10 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 712 | 238 104 264 106 Remotely . | . . . . Salvage Created 1064 | . 333 524 207 Parts 66 | . 25 34 7 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 23 | . 6 13 4 Guns 22 | . 6 12 4 Classes Destroyed 9 | . 7 2 . Builder 1 | . 1 . . Hauler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 5 | . 3 2 . Grunt 12 | . 3 6 3 Brawler 2 | . . 2 . Sentry 4 | . . 3 1 Best Kill Streak 5 | . 5 4 2 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2126 | . 468 968 690 Core 409 | . 82 242 85 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 157 | . . . 157 Core Remaining (%) 68 | 100 67 39 . Volleys Fired 105 | 1 42 41 21 Largest 2 | 2 2 2 2 Hottest 115 | 90 115 115 68 Shots Fired 196 | 2 79 73 42 Gun 196 | 2 79 73 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 60 | . . 29 31 Thermal 90 | 1 45 44 . Explosive . | . . . . Electromagnetic 46 | 1 34 . 11 Robot Hit Streak 14 | 1 14 9 13 Robot Miss Streak 6 | 1 3 2 6 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 142 | 1 54 57 30 Core Hits 53 | . 20 20 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 3 2 . Burn 5 | . 3 2 . Melee Attacks 3 | . 3 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2120 | 13 710 841 556 Guns 2020 | 13 710 841 456 Cannons . | . . . . Explosions 100 | . . . 100 Melee . | . . . . Ramming . | . . . . Kinetic 728 | . . 414 314 Thermal 976 | 13 436 427 100 Explosive . | . . . . Electromagnetic 416 | . 274 . 142 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 5 11 . Average Corruption 7 | . 4 8 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 21 | . 7 14 . Message Errors 5 | . . 5 . Matter Fused 6 | . 4 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 4 | . 1 3 . Data Loss (minor) 2 | . . 2 . Misfires 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 97 | . 42 . 55 Shots 2 | . 1 . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 361 | 30 300 361 . Average Temperature 122 | 18 104 147 . Received Heat Transfer 822 | . 189 345 288 Effects 3 | . 2 1 . Energy Bleed 1 | . . 1 . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . 3 1 . Heat Transferred 2951 | 37 1480 1284 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 231 | . 205 231 197 Initial 61 | . . 34 61 Average 102 | . 95 115 118 Maximum Alert Level 1 | . 1 1 . Low Security (%) 92 | 100 97 85 100 Level 1 7 | . 2 14 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 3 4 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 16 16 17 Peak Tracking Total 10 | . 5 5 10 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 3 3 1 Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 9 11 2 Successful 11 | . 4 5 2 Failed 11 | . 5 6 . Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 19 | . 9 10 . Terminals 20 | . 9 11 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 3 . Record 1 | . . 1 . Level Access Points 1 | . . 1 . Recall Investigation 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 3 2 . Terminals 5 | . 3 2 . Botnet 4 | . 2 2 . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 2 . . Non-combat 1 | . 1 . . Combat 1 | . 1 . . Robot Hacks Applied 3 | . 3 . . parse_system 2 | . 2 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1357 | 73 497 577 210 Spaces Moved 607 | 49 253 224 81 Core 27 | 9 . 18 . Treads 112 | . . 112 . Legs 468 | 40 253 94 81 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 145 | 107 129 182 120 Slowest Speed 260 | 120 260 260 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 36 26 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile . | . . . . AOE 2 | . . . 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 881 | 67 345 318 151 Wait 74 | . 25 14 35 Move 604 | 48 252 223 81 Hop . | . . . . Pick Up 39 | 12 7 12 8 Fast Attach 13 | . 2 9 2 Attach 19 | 6 2 9 2 Detach 1 | . 1 . . Swap 5 | . 4 1 . Drop 18 | . 7 9 2 Fire 105 | 1 42 41 21 Melee 3 | . 3 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 6 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x2 825 | -9/Materials | Lost 4 parts (1p1n2w) 889 | -9/Materials | System corruption reached 10% 928 | -9/Materials | Identified exit to Materials 1063 | -9/Materials | Core integrity fell below 50% 1148 | -9/Materials | Entered another Materials area 1148 | -8/Materials | Evolved 2 slots: Utility x2 1157 | -8/Materials | Build established: Scavenger-Mutant 1199 | -8/Materials | Repaired Med. Storage Unit 1342 | -8/Materials | Garrison activated, responded to threat 1358 | -8/Materials | Self-destructed Last Messages --------------- 01299_ W-25 Informer sends out distress signal. 01299_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 01319_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01323_ Y-45 Defender destroyed. 01323_ Switching to secondary target: Y-45 Defender. 01326_ Acquired 60 matter. 01342_ G-47 Trooper calls for garrison reinforcements. 01342_ ALERT: Activating Garrison Access M001. 01346_ Aluminum Leg destroyed. 01351_ Chain reaction triggered in Lgt. Nuclear Core. 01351_ G-47 Trooper destroyed. 01351_ Ion Engine destroyed. 01351_ Destroyed Ion Engine. 01351_ Aluminum Leg destroyed. 01351_ S-10 Pest destroyed. 01354_ EM Shotgun destroyed. 01356_ Acquired Aluminum Leg. 01357_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# g#?????#????????????????? | | ??????????????????????# ##### ##???????????????? | | ???????????## ????????# # #???????????????? | | ??????????? #######u # " #???????????????? | | ?????????? u w u @;! 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Yg;% " #???????????????? | | ?????????? s [s w ; #???????????????? | | ??????????? ####### # #???????????????? | | ???????????##########?# # #???????????????? | | ???????????# #?#w # """ #???????????????? | | ???????????# """ """#?# # """ #???????????????? | | ???????????# """ R"#?# # """o#???????????????? | | ???????????# """!"""#?# # """ #???????????????? | | ???????????# #?# # ""??????????????????? | | ???????????# """ #?# # ???????????????????? | | ???????????# """ #?# ####???????????????????? | | ???????????# """% #?# #??????????????????????? | | ???????????# ### ##?????????????????????? | | ???????###########/### #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????##### ####### #?????????????????????? | | ???????????# #?????#######?????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialTransportDetonator Manual? 0 Play Time 00:25:23 Cumulative 61.3 hours Start 2023.09.22 @ 00:21:49 End 2023.09.22 @ 11:03:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 62 Adventurer 9 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 815d178d-7035-4c0a-b4ad-23bae2fe3d0b