Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 16:58:05 // Winter2022/Polymind Player: Minty Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (49) 245 Value Destroyed (2069) 2069 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (6391) 6391 TOTAL SCORE: 15545 Bonus ------- Polymind Skill 5715 Follower Combat Kills 176 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 0/0 Energy 25/25 System Corruption 1% Temperature Cool (27) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (1) ------ Hacking Suite > --- WEAPON (1) ------- (None) > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Tri-treads Tri-treads > --- UTILITY ---------- Makeshift Coolant Network High-capacity Matter Pod Siege Articulator Siege Articulator Siege Articulator Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Makeshift Weapon Shielding Makeshift Medium Armor Plating Makeshift Medium Armor Plating Makeshift Medium Armor Plating > --- WEAPON ----------- Siege Cannon > --- INVENTORY -------- (None) [Rating: 125] Favorites ----------- Power Hybrid Fission Core Engine Heavy Deuterium Engine Power Core Hybrid Fission Core Reactor Cold Fusion Reactor Propulsion Hover Unit Treads Tri-treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility EX Chip 1 Device Siege Articulator Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware EX Chip 1 Protection Makeshift Medium Armor Plating Weapon AWS/EX-DEC Energy Gun AWS/EX-DEC Ballistic Cannon Siege Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Slots Evolved . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 28 | . . . . 2 4 5 2 . 2 1 . . 8 . 1 3 Power 3 | . . . . . . . . . . . . . 2 . . 1 Propulsion 5 | . . . . . . . . . . . . . 3 . 1 1 Utility 16 | . . . . 2 4 4 2 . 2 1 . . 1 . . . Weapon 4 | . . . . . . 1 . . . . . . 2 . . 1 Highest Loss Streak 8 | . . . . 1 4 3 2 . 2 1 . . 8 . 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . Average Backups . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 71 100 74 90 80 61 52 58 58 89 85 85 78 100 100 62 Engine 9 | . 17 25 1 3 3 3 3 1 1 15 14 14 12 20 20 13 Core 1 | . . . . . . . . 6 8 . . . . . . . Leg 1 | . . . . . . . . . 3 11 . . 4 . . . Hover 16 | . 35 50 3 3 3 3 3 1 . 19 28 28 24 40 40 13 Device 2 | . . . 2 . . . . 8 9 5 . . 5 . . . Processor 9 | . 17 25 6 15 15 15 15 12 8 . . . . . . . Hackware 23 | . . . 55 63 53 36 29 10 . 19 28 28 15 20 20 20 Protection 1 | . . . . . . . . 8 10 . . . . . . . Energy Gun 1 | . . . 1 3 3 1 . . 1 5 . . 1 . . . Special Melee Weapon 5 | . . . . . . . . . . 9 14 14 12 20 20 15 Peak Build Rating 125 | . 5 5 99 99 95 87 59 125 125 20 16 16 44 7 7 6 Average Rating 47 | . 4 4 66 96 90 73 58 98 94 17 16 16 12 7 6 5 On Entrance 36 | . . 5 . 99 95 87 59 55 125 20 16 16 16 7 7 6 Naked Turns 116 | . 12 2 59 . . . . 1 39 . . . 3 . . . Heaviest Build 89 | . 3 3 21 21 21 21 11 89 89 14 6 6 27 4 4 4 Greatest Support 104 | 3 12 3 24 21 21 21 21 104 104 30 14 14 25 12 12 6 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 2 | . . . 2 2 2 2 2 2 1 1 1 1 1 1 1 1 Average Capacity 1 | . . . 1 2 2 2 2 1 . 1 1 1 . 1 1 1 Most Carried 1 | . . . 1 1 1 1 . . . . . . . . . . Average Carried . | . . . . 1 1 . . . . . . . . . . . Final Capacity 2 | . . . 2 2 2 2 2 1 1 1 1 1 1 1 1 1 Final Carried 1 | . . . 1 1 1 . . . . . . . . . . . Class Distribution -------------------- 35% | Assembler 30% | Operator 12% | A5 11% | Watcher 5% | Grunt 3% | Cogmind Dominant Class ---------------- Watcher | -10/Materials Watcher | -10/Mines Assembler | -10/Exiles Assembler | -9/Mines Assembler | -8/Materials Assembler | -8/Storage Assembler | -8/Recycling A5 | -8/Scraptown A5 | -6/Factory Operator | -5/Factory Operator | -4/Factory Operator | -4/Waste Operator | -4/Factory Operator | -3/Research Operator | -2/Research Operator | -2/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Matter Collected 285 | . . . . . . . . . 285 . . . . . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1700 | . . . . 78 689 262 . . 549 . . . 122 . . . Parts 105 | . . . . 8 55 12 . . 21 . . . 9 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Combat Hostiles Destroyed 44 | . . . . 3 20 5 . . 11 . . . 5 . . . Melee 1 | . . . . . . . . . 1 . . . . . . . Guns 31 | . . . . 3 20 5 . . 2 . . . 1 . . . Cannons 8 | . . . . . . . . . 8 . . . . . . . AOE 4 | . . . . . . . . . . . . . 4 . . . Classes Destroyed 10 | . . . . 1 4 . . . 5 . . . . . . . Worker 4 | . . . . . . . . . 3 . . . 1 . . . Recycler 1 | . . . . . . . . . 1 . . . . . . . Swarmer 8 | . . . . . 3 1 . . . . . . 4 . . . Cutter 2 | . . . . . 2 . . . . . . . . . . . Grunt 25 | . . . . 3 11 2 . . 8 . . . 1 . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Sentry 5 | . . . . . 3 2 . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 20 | . . . . 3 20 2 . . 11 . . . 5 . . . Combat Bots Only 20 | . . . . 3 20 2 . . 7 . . . 5 . . . Max Kills in Single Turn 4 | . . . . 1 1 1 . . 2 . . . 4 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 . . . Melee 1 | . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Hostile Shots Fired 511 | . . . . 8 42 38 . . 160 3 . . 145 . 10 105 Missed 159 | . . . . 4 22 12 . . 22 1 . . 52 . 7 39 Hits 352 | . . . . 4 20 26 . . 138 2 . . 93 . 3 66 Melee 7 | . . . . . 1 . . . 6 . . . . . . . Projectile 345 | . . . . 4 19 26 . . 132 2 . . 93 . 3 66 Critical Strikes 19 | . . . . . 1 1 . . 11 . . . 5 . 1 . Actively Blocked 3 | . . . . . . . . . 3 . . . . . . . Damage Taken 6505 | . . 33 . 59 304 328 3 . 2549 38 . . 1595 . 88 1508 Core 2842 | . . 2 . . 68 149 . . 352 18 . . 803 . 52 1398 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 399 | . . . . . . . . . 399 . . . . . . . Redirected to Shielding 55 | . . . . . . . . . 55 . . . . . . . Core Remaining (%) 77 | 100 . . . 99 . . . 60 58 98 . . 30 100 . . Volleys Fired 49 | . . . . . . . . . 42 2 . . 5 . . . Largest 2 | . . . . . . . . . 1 1 . . 2 . . . Hottest 157 | . . . . . . . . . 69 69 . . 157 . . . Shots Fired 124 | . . . . 8 48 15 . . 42 2 . . 9 . . . Gun 90 | . . . . 8 48 15 . . 8 2 . . 9 . . . Cannon 34 | . . . . . . . . . 34 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . . . 34 . . . . . . . Thermal 19 | . . . . . . . . . 8 2 . . 9 . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 71 | . . . . 8 48 15 . . . . . . . . . . Robot Hit Streak 21 | . . . . 6 21 6 . . 20 . . . 8 . . . Robot Miss Streak 3 | . . . . 3 2 1 . . 2 . . . 1 . . . Penetration Max 2 | . . . . . . . . . 2 . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . Autonomous 71 | . . . . 8 48 15 . . . . . . . . . . Shots Hit Robots 99 | . . . . 7 44 15 . . 25 . . . 8 . . . Core Hits 81 | . . 2 . 4 40 9 1 . 12 . . . 12 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . . . 1 5 1 . . 1 . . . . . . . Burn 1 | . . . . . . . . . 1 . . . . . . . Corrupt 7 | . . . . 1 5 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5241 | . . 69 . 162 1184 361 8 . 2336 . . . 1108 . . 13 Guns 2034 | . . . . 155 1184 319 . . 165 . . . 211 . . . Cannons 2171 | . . . . . . . . . 2171 . . . . . . . Explosions 918 | . . . . . . 35 . . . . . . 883 . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 118 | . . 69 . 7 . 7 8 . . . . . 14 . . 13 Kinetic 2171 | . . . . . . . . . 2171 . . . . . . . Thermal 667 | . . . . . . 35 . . 165 . . . 467 . . . Explosive 494 | . . . . . . . . . . . . . 494 . . . Electromagnetic 1791 | . . . . 155 1184 319 . . . . . . 133 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 2 . . . 1 . . 1 . . 1 . 1 1 Average Corruption 1 | . . 2 1 . . . 1 . . 1 . . 1 . 1 1 Corruption Purged 2 | . . . 2 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 4 | . . 1 . . . . . . . 1 . . . . 1 1 Message Errors 2 | . . 1 . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 564 | . . . . . . . . . 449 . . . 115 . . . Projectiles 449 | . . . . . . . . . 449 . . . . . . . Explosions 115 | . . . . . . . . . . . . . 115 . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 14 | . . 1 . . . . . . 13 . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . 12 . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 103 | . . 33 . 3 . 33 3 . . . . . 26 . . 5 Shots 2 | . . . . . . 1 . . . . . . 1 . . . Rammed 23 | . . 12 . 1 . 2 4 . . . . . . . . 4 Targets Rammed 24 | . . 12 . 1 . 2 4 . . . . . 1 . . 4 Kicked 1 | . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 281 | . . . . 12 8 17 . . 281 6 . . 73 . . . Average Temperature 40 | . . . . 7 5 9 . . 73 3 . . 32 . . . Received Heat Transfer 1056 | . . . . 30 117 81 . . 576 18 . . 180 . 18 36 Siege Activations 9 | . . . . . . . . 2 7 . . . . . . . Total Turns 81 | . . . . . . . . 3 78 . . . . . . . Longest Duration 19 | . . . . . . . . 2 19 . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . 1 10 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . Heat Transferred 953 | . . . . . . 50 . . 370 . . . 533 . . . Parts Sabotaged 1 | . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Maximum Alert Level 2 | . . . . . 1 2 . . 1 1 . . 1 . . . Low Security (%) 84 | . 100 100 . 100 61 34 100 . 69 66 100 100 91 100 100 100 Level 1 13 | . . . . . 38 41 . . 30 33 . . 8 . . . Level 2 1 | . . . . . . 23 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 464 | . . . . 70 237 464 192 . 399 214 84 18 280 147 60 95 Initial 190 | . . . . . . 87 172 . . 190 84 18 . 147 60 15 Average 105 | . . . . 34 142 256 123 . 140 193 69 6 131 127 34 22 Influence Increases 2527 | . . . . 70 517 636 30 . 549 65 . . 524 . 41 95 Destroy 0b10 Robot/C 1160 | . . . . 60 400 380 . . 220 . . . 100 . . . Destroy 0b10 Robot/NC 30 | . . . . . . 5 . . 20 . . . 5 . . . Destroy Leader 220 | . . . . 10 90 80 . . 30 . . . 10 . . . Allied During Kill 50 | . . . . . 12 33 . . . . . . 5 . . . Trap Triggered on 0b10 50 | . . . . . . 20 . . . . . . 10 . 20 . Successful Hack 99 | . . . . . . 8 . . . 50 . . 20 . 21 . Select Force Hacks 80 | . . . . . . . 30 . 50 . . . . . . . Disable Machine 165 | . . . . . 15 30 . . . . . . 120 . . . Anti-Garrison Action 200 | . . . . . . . . . 150 . . . . . . 50 Destroy Structure 158 | . . . . . . 5 . . 49 . . . 104 . . . Partial Spotted 30 | . . . . . . . . . 15 . . . . . . 15 Lose Combat Pursuer 285 | . . . . . . 75 . . 15 15 . . 150 . . 30 Influence Decreases 2432 | . . . . 70 310 399 442 32 160 280 120 54 244 173 127 21 Entered New Map 935 | . . . . . . 120 272 32 . 199 90 36 . 133 47 6 Time Decay 892 | . . . . 60 80 100 150 . 140 70 30 18 134 40 70 . Lost Part 235 | . . . . 10 30 50 20 . 20 10 . . 70 . 10 15 Lost Ally 80 | . . . . . . 40 . . . . . . 40 . . . Purge Threat 289 | . . . . . 200 89 . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . Squads Dispatched 22 | . . . . . 6 3 . . 3 1 . . 7 . 2 . Investigation 10 | . . . . . 2 1 . . 1 1 . . 3 . 2 . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . 2 . . . . . . . 3 . . . Assault 2 | . . . . . . . . . 2 . . . . . . . Garrison 5 | . . . . . 2 2 . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Distress Signals 8 | . . . . . . 3 . . 2 . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 127 | . . 1 . 3 21 18 . . 28 4 . 5 30 . 5 12 Peak Tracking Total 15 | . . . . 3 5 7 . . 15 3 . 5 13 . 7 12 Tactical Retreats 10 | . . . . . . 2 . . 1 1 . . 5 . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Traps Triggered 4 | . . . . . 2 . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 192 | . . . . . . . . . . 31 21 . 42 37 50 11 Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 1 . . 1 1 1 . Reprogrammed 28 | . . . . . . 6 . . . 3 2 . 5 3 7 2 Reused 5 | . . . . . . 2 . . . . . . 1 . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 2 . . . . . . 1 . 2 . Objects Rigged 9 | . . . . . . . . . . . . . 9 . . . Exploded 3 | . . . . . . . . . . . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Machines Disabled 12 | . . . . . 1 2 . . 1 . . . 8 . . . Max in Single Turn 5 | . . . . . 1 1 . . 1 . . . 5 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Machines Accessed 18 | . . . . . 2 1 1 . 1 4 . . 5 . 3 1 Terminals 11 | . . . . . 1 1 . . . 3 . . 3 . 2 1 Fabricators 2 | . . . . . . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . 1 . 1 . Total Hacks 68 | . . . . . 17 12 1 . 1 15 . . 13 . 7 2 Successful 33 | . . . . . 13 5 1 . 1 8 . . 4 . 1 . Failed 35 | . . . . . 4 7 . . . 7 . . 9 . 6 2 Catastrophic 7 | . . . . . . . . . . 2 . . 3 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . . . . . 12 12 1 . 1 10 . . 8 . 2 2 Terminals 53 | . . . . . 14 12 . . . 12 . . 8 . 5 2 Fabricators 3 | . . . . . . . . . 1 . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 3 . . . . 3 . . 3 . 2 . Terminal Hacks 18 | . . . . . 9 5 . . . 3 . . 1 . . . Robot Analysis 2 | . . . . . 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 4 | . . . . . 2 1 . . . 1 . . . . . . Unreport Threat 4 | . . . . . 3 1 . . . . . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 14 | . . . . . 4 . 1 . 1 5 . . 3 . . . Terminals 5 | . . . . . 1 . . . . 3 . . 1 . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . Botnet 2 | . . . . . 1 . . . . 1 . . . . . . Detonate 2 | . . . . . . . . . . 1 . . 1 . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Overload 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . 2 . . 2 . . . Broadcast 2 | . . . . . 1 . . . . 1 . . . . . . Decoy 1 | . . . . . . . . . . 1 . . . . . . Reprogram 2 | . . . . . 1 . . . . . . . 1 . . . Intercept 1 | . . . . . 1 . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . 2 1 . . . 4 . . 4 . 3 1 Full Trace Events 7 | . . . . . . 1 . . . 1 . . 2 . 2 1 Feedback Events 3 | . . . . . . . . . . 1 . . 1 . 1 . Corruption 3 | . . . . . . . . . . 1 . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . 1 . . . . . . . 1 1 . . 2 . . . Non-combat 3 | . 1 . . . . . . . . 1 . . 1 . . . Combat 2 | . . . . . . . . . 1 . . . 1 . . . Robot Hacks Applied 8 | . 2 . . . . . . . 2 1 . . 3 . . . find_terminals 2 | . . . . . . . . . . 1 . . 1 . . . map_route 1 | . 1 . . . . . . . . . . . . . . . mark_security 1 | . 1 . . . . . . . . . . . . . . . find_shortcuts 2 | . . . . . . . . . 1 . . . 1 . . . find_garrison 2 | . . . . . . . . . 1 . . . 1 . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Total Allies 4 | . . . . . 2 . . . . . . . 2 . . . Largest Group 2 | . . . . . 2 2 . . . . . . 2 . . . Highest-Rated Group 100 | . . . . . 32 32 . . . . . . 100 . . . Highest-Rated Ally 50 | . . . . . 16 16 . . . . . . 50 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . . . 2 46 . . . . . . 11 . . . Total Damage 1680 | . . . . . 15 1386 . . . . . . 279 . . . Kills 15 | . . . . . . 15 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Active Infowar (turns) 354 | . 55 299 . . . . . . . . . . . . . . Optics 354 | . 55 299 . . . . . . . . . . . . . . Robot Analysis Total 7 | . 1 . . . 1 . . . 1 2 . . 2 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Turns Passed 3004 | . 67 301 245 124 175 213 309 174 349 153 78 72 351 98 146 149 Spaces Moved 3749 | 1 133 577 315 154 181 225 382 167 227 168 96 124 514 109 136 240 Core 1129 | 1 124 577 116 . . . . 2 77 . . . 144 . . 88 Treads 222 | . . . . . . . . 85 137 . . . . . . . Legs 52 | . . . . . . . . . 13 24 . . 15 . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 2346 | . 9 . 199 154 181 225 382 80 . 144 96 124 355 109 136 152 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 80 80 80 80 50 50 56 56 56 50 56 56 50 Average Speed 66 | 50 50 50 65 80 80 80 80 100 96 65 56 56 56 56 56 56 Slowest Speed 190 | 50 56 50 80 80 80 80 80 120 120 120 56 56 190 56 60 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 29 99 64 55 22 35 72 23 10 7 5 63 19 4 6 48 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 . . 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . . . . . . . . . . Spaces Dug 27 | . . . . . . . . . 27 . . . . . . . Terrain Destroyed 96 | . . . . . . 4 . . 39 . . . 53 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 39 | . . . . . . . . . 39 . . . . . . . AOE 57 | . . . . . . 4 . . . . . . 53 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Total 4191 | . 132 588 354 154 210 258 385 174 315 209 120 126 563 145 205 253 Wait 192 | . . . 40 . 30 31 . 8 47 9 3 3 2 . 19 . Move 3733 | . 132 576 314 153 180 224 381 166 226 167 96 123 513 108 136 238 Hop . | . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . Drop 1 | . . . . . . 1 . . . . . . . . . . Fire 49 | . . . . . . . . . 42 2 . . 5 . . . Melee . | . . . . . . . . . . . . . . . . . Ram 23 | . . 12 . 1 . 2 4 . . . . . . . . 4 Kick 1 | . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 192 | . . . . . . . . . . 31 21 . 42 37 50 11 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Garrison (discovered 2 exits: [*Res x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 8) 68 | -10/Materials | Entered Mines 129 | -10/Mines | Discovered new exit (range 13) 136 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 149 | -10/Mines | Learned location of Zion (-6) 153 | -10/Mines | Discovered new exit (range 5) 161 | -10/Mines | Discovered new exit (range 7) 366 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 366 | -10/Mines | Discovered new exit (range 5) 369 | -10/Mines | Entered Exiles 382 | -10/Exiles | Met 8R-AWN 391 | -10/Exiles | Met EX-HEX 404 | -10/Exiles | Met EX-BIN 412 | -10/Exiles | Met EX-DEC 427 | -10/Exiles | Took control of EX-BIN (ally) 429 | -10/Exiles | Aligned with FarCom system 505 | -10/Exiles | Took control of EX-DEC (ally) 605 | -10/Exiles | Discovered new exit (range 14) 614 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 614 | -10/Exiles | Entered Mines 659 | -9/Mines | Learned Materials emergency access door positions 729 | -9/Mines | Discovered new exit (range 14) 738 | -9/Mines | Entered Materials 765 | -8/Materials | Discovered new exit (range 7) 811 | -8/Materials | Identified exit to Storage 812 | -8/Materials | Garrison activated, responded to threat 854 | -8/Materials | Lost 4 parts (4u) 870 | -8/Materials | Destroyed 20 combat bots 875 | -8/Materials | Discovered new exit (range 3) 913 | -8/Materials | Entered Storage 913 | -8/Storage | Accompanied by 2 allies 956 | -8/Storage | Identified exit to Recycling 974 | -8/Storage | Lost 3 parts (3u) 995 | -8/Storage | Garrison activated, responded to threat 1055 | -8/Storage | DAS Turret deployed 1123 | -8/Storage | Used back door to open Recycling access 1126 | -8/Storage | Entered Recycling 1275 | -8/Recycling | Discovered new exit (range 15) 1416 | -8/Recycling | Scanned before Scraplab entrance 1427 | -8/Recycling | Entered Scraplab 1434 | -8/Recycling | Discovered new exit (range 2) 1435 | -8/Recycling | Entered Scraptown 1435 | -8/Scraptown | System corruption cleaned by C-Scrubber 1496 | -8/Scraptown | Turned away by UFD registrar 1501 | -8/Scraptown | Took control of Triborg (ally) 1603 | -8/Scraptown | Discovered new exit (range 3) 1609 | -8/Scraptown | Entered Factory 1901 | -6/Factory | Destroyed 7 combat bots 1924 | -6/Factory | Discovered new exit (range 16) 1958 | -6/Factory | Entered another Factory area 2109 | -5/Factory | Discovered new exit (range 5) 2111 | -5/Factory | Entered another Factory area 2189 | -4/Factory | Manually triggered Chute Trap 2189 | -4/Factory | Sucked down chute 2189 | -4/Factory | Entered Waste 2207 | -4/Waste | Spotted C-40 Crusher 2218 | -4/Waste | Spotted C-40 Crusher 2219 | -4/Waste | Spotted C-40 Crusher 2248 | -4/Waste | Spotted C-40 Crusher 2252 | -4/Waste | Spotted C-40 Crusher 2254 | -4/Waste | Discovered new exit (range 14) 2261 | -4/Waste | Entered Factory 2374 | -4/Factory | Garrison activated, responded to threat 2380 | -4/Factory | Core integrity fell below 50% 2412 | -4/Factory | Lost 8 parts (2p3n1u2w) 2446 | -4/Factory | Discovered new exit (range 13) 2612 | -4/Factory | Entered Research 2705 | -3/Research | Discovered new exit (range 10) 2710 | -3/Research | Entered another Research area 2856 | -2/Research | Identified exit to Garrison 2856 | -2/Research | Entered Garrison 2879 | -2/Garrison | Spotted B-90 Cyclops 2902 | -2/Garrison | Discovered new exit (range 8) 2906 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2962 | -2/Garrison | Triggered checkpoint 2976 | -2/Garrison | Core integrity fell below 50% 2977 | -2/Garrison | Discovered new exit (range 13) 2983 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2991 | -2/Garrison | Lost 3 parts (1p1n1w) 2992 | -2/Garrison | Triggered checkpoint 2996 | -2/Garrison | Core integrity fell below 20% 3005 | -2/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 02962_ Beams of light sweep through the air. An alarm sounds. 02963_ Penetrated by Slug. 02966_ Learned position of new phase wall. 02966_ Slug penetrates Wall. 02966_ Penetrated by Slug. 02967_ Slug penetrates Wall. 02967_ Learned position of new phase wall. 02969_ Learned position of Stasis Trap. 02972_ Learned position of new phase wall. 02977_ EXIT=FOUND 02983_ Attempting to access garrison exit controls... 02983_ Remote lockdown engaged. 02990_ S-43 Plague destroyed. 02992_ Beams of light sweep through the air. An alarm sounds. 02992_ Slug penetrates Wall. 02996_ Connecting with Garrison Terminal... 02996_ ALERT: Suspicious activity at Terminal G001. Transmitting hostile system tracking data. 02996_ Penetrated by Slug. 03005_ Slammed into B-90 Cyclops. Map ----- +----------------------------------------------------+ | ?????????????????# ###?????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# ###############?????????????? | | ?????????????????# ^ "#?????????????? | | ???????????? h" h^ #####"T"#?????????????? | | ??????????????####*% ####g #???#####?????????????? | | ?????????????????# #??#ss###???????????????????? | | ?????????????????# #??#s #???????????????????? | | ?????????????????# #??# #???????????????????? | | ?????????????????# #??# g #???????????????????? | | ?????????????????# #??# g###???????????????????? | | ?????????????????# #??# #?????????????????????? | | ?????????????????# #??# #?????????????????????? | | ?????????????????# #??# #?#???????????????????? | | ?????????????????# #??# #"#???????????????????? | | ?????????????????# #??# "#???????????????????? | | ?????????????????# ####o "#???????????????????? | | ?????????????????# " BB "#???????????????????? | | ?????????????????+ Y + BB #"#???????????????????? | | ?????????????????# #########???????????????????? | | ?????????????????# #???????????????????????????? | | ##""""###+######## #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ?# ## ###########???????????????????????????? | | ## ## ###???????????????????????????????????? | | #???????????????????????????????????? | | [ #???????????????????????????????????? | | % #???????????????????????????????????? | | % #???????????????????????????????????? | | ## ##% ###???????????????????????????????????? | | ## ## ##########????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ###+### #????????????????????????????? | | ##""""## ##?????# #????????????????????????????? | | #??????# #??????#^^#????????????????????????????? | | #??????# #??????+ #????????????????????????????? | | #??????# #??????# #????????????????????????????? | | #??????# +??????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Energy Generation 30 Energy Capacity 2450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 900 Resistance: EM 90 Weapon Shielding 15 Evasion (%) 55 Targeting Accuracy 18 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 70 Defensive Hacking 70 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Was Fac Res Res Gar Hosts 8 | . 1 . 2 . . . . 1 1 1 . . 2 . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . 1 . . . Allies 3 | . . . 2 . . . . 1 . . . . . . . . Unique Host Classes 5 | . 1 . 1 . . . . 1 1 1 . . . . . . Average Host Suspicion 65 | . 21 80 . 99 91 90 67 . 90 82 49 24 86 17 42 82 Unsuspicious Activity 191 | . 6 . 20 . . . . 137 . 23 . . 5 . . . Returns to Shadow . | . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . Protomatter Created 646 | . . . . 16 270 107 . . 232 . . . 21 . . . Used 456 | . 12 . 42 . . . . 275 45 7 . . 75 . . . Decayed 104 | . . . . . . 4 . . 87 . . . 13 . . . Highest Spend 275 | . 12 . 33 . . . . 275 45 7 . . 70 . . . Top 5 Hosts by Kills: EX-DEC (-10/Exiles: 28) Triborg (-8/Scraptown: 9) O-24 Administrator (-5/Factory: 4) G-50 Soldier (-6/Factory: 2) G-73 Enforcer (-4/Factory: 1) Game ------ Seed AssemblyJunkDevice Manual? 0 Play Time 00:26:55 Cumulative 1045.1 hours Start 2025.05.17 @ 16:33:15 End 2025.05.17 @ 16:58:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 1297 Rogue 1014 Adventurer 124 Explorer 159 Win Type - Total 46 Types 32/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 85 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e55eae-d039-4def-b6f3-467bd336ae56