Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.31 @ 21:14:31 Player: Chiefwannatoke Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (594) 594 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 2354 Bonus ------- Follower Combat Kills 135 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- High-powered Tractor Beam Beamcaster Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel > --- UTILITY ---------- Improved Targeting Computer Improved Shield Generator Hacking Drone Bay > --- WEAPON ----------- Beamcaster Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Compact Wheel High-powered Tractor Beam Improved Medium Laser CR-A16's Pointy Stick [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Targeting Computer Device High-powered Tractor Beam Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 22 | 5 5 2 . 3 7 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 1 . . 1 Treads 2 | 1 . 1 . . . Leg . | . . . . . . Wheel 2 | 1 . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 1 . 1 1 Device 4 | . 1 1 . 1 1 Storage . | . . . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 2 . . 2 3 Energy Gun 4 | 2 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon 3 | . 2 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 90 99 100 100 82 Engine 10 | . 14 11 11 11 9 Treads 20 | . 14 22 22 22 18 Wheel 11 | . 14 11 11 11 10 Device 19 | . 8 21 22 22 13 Processor 10 | . 10 11 11 11 11 Energy Gun 2 | . 12 . . . 6 Ballistic Gun 5 | . . . . 8 3 Ballistic Cannon 13 | . 15 22 22 13 2 Piercing Weapon 1 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 21 | 8 15 16 16 18 21 Greatest Support 40 | 20 20 40 40 16 40 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 2 4 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 632 | 211 50 144 86 35 106 Remotely 265 | . . 144 86 35 . Salvage Created 531 | . 69 49 23 . 390 Parts 26 | . 3 7 2 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 23 | . . . . . 23 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 2 3 1 . 10 Melee 8 | . . . . . 8 Cannons 8 | . 2 3 1 . 2 Classes Destroyed 3 | . 1 1 . . 1 Builder 1 | . . 1 . . . Swarmer 6 | . . . . . 6 Grunt 10 | . 2 3 1 . 4 Best Kill Streak 7 | . 2 4 1 . 7 Combat Bots Only 7 | . 2 2 1 . 7 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1378 | . . 182 44 . 1152 Core 412 | . . 17 10 . 385 Absorbed by Shields 157 | . . 73 16 . 68 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 33 | . 2 16 4 . 11 Largest 2 | . 2 2 2 . 1 Hottest 78 | . 78 78 78 . 75 Shots Fired 55 | . 4 32 8 . 11 Gun 2 | . . . . . 2 Cannon 53 | . 4 32 8 . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 53 | . 4 32 8 . 9 Thermal 2 | . . . . . 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 3 8 5 . 7 Robot Miss Streak 2 | . 1 2 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 61 | . 3 22 7 . 29 Core Hits 21 | . 2 5 1 . 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 1 . 1 Burn 1 | . . . . . 1 Blast 2 | . . 1 1 . . Melee Attacks 30 | . . . . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing 30 | . . . . . 30 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1561 | . 64 500 146 . 851 Guns 20 | . . . . . 20 Cannons 849 | . 64 500 146 . 139 Explosions . | . . . . . . Melee 692 | . . . . . 692 Ramming . | . . . . . . Kinetic 849 | . 64 500 146 . 139 Thermal 20 | . . . . . 20 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 692 | . . . . . 692 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 19 | . . 15 . . 4 Projectiles 19 | . . 15 . . 4 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 6 4 . 2 Impact . | . . . . . . Kinetic 11 | . . 6 3 . 2 Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 186 | . 18 186 28 . 64 Average Temperature 74 | . 12 104 15 . 25 Received Heat Transfer 707 | . . 124 28 . 555 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 138 | . 65 138 113 . . Initial 45 | . . 23 45 . . Average 54 | . 23 74 71 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 3 10 2 . 17 Peak Tracking Total 7 | . 2 4 2 . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 2 | . 1 . . . 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 3 . . . 3 Successful 4 | . 1 . . . 3 Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 3 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 . . . 3 Record 3 | . . . . . 3 Reinforcement Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 5 | . . . 3 2 . Largest Group 5 | . . . 3 5 5 Highest-Rated Group 91 | . . . 40 91 91 Highest-Rated Ally 31 | . . . 16 31 31 Total Orders . | . . . . . . Ally Attacks 64 | . . . 14 . 50 Total Damage 534 | . . . 114 . 420 Kills 9 | . . . 1 . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 1940 | 56 109 199 153 1056 367 Spaces Moved 1542 | 44 81 125 125 928 239 Core 2 | 1 . . . . 1 Treads 56 | 1 15 21 16 . 3 Legs . | . . . . . . Wheels 1484 | 42 66 104 109 928 235 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 Average Speed 103 | 100 111 110 107 101 101 Slowest Speed 160 | 160 160 160 160 115 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 24 21 42 82 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . 1 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1770 | 53 95 153 135 1042 292 Wait 129 | . 4 10 7 105 3 Move 1537 | 43 80 124 124 927 239 Hop . | . . . . . . Pick Up 9 | 5 1 1 . 2 . Fast Attach 13 | 5 4 1 . 2 1 Attach 3 | . . 1 . . 2 Detach . | . . . . . . Swap 6 | . 1 . . 1 4 Drop 10 | . 3 . . 5 2 Fire 33 | . 2 16 4 . 11 Melee 30 | . . . . . 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 13) 57 | -11/Junkyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 7) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 351 | -9/Materials | Discovered new exit (range 9) 365 | -9/Materials | Entered Mines 368 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 391 | -9/Mines | Met a Derelict bent on vengeance 432 | -9/Mines | Learned Materials emergency access door positions 510 | -9/Mines | Discovered new exit (range 6) 513 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 518 | -9/Mines | Entered Zion 518 | -7/Zion | Accompanied by 3 allies 581 | -7/Zion | Learned Factory terminal intel 644 | -7/Zion | Learned location of Recycling (-7) 719 | -7/Zion | Given A8's code to call for help 816 | -7/Zion | Gained Derelict followers 941 | -7/Zion | Found CR-A16's Pointy Stick 1118 | -7/Zion | Identified exit to Deep Caves 1120 | -7/Zion | Learned location of Testing (-3) 1432 | -7/Zion | Given the Hacking Drone Bay 1432 | -7/Zion | Found Prototype Device 1500 | -7/Zion | Discovered new exit (range 16) 1574 | -7/Zion | Entered Proximity Caves 1574 | -6/Proximity Caves | Accompanied by 5 allies 1576 | -6/Proximity Caves | Spotter reported a threat 1577 | -6/Proximity Caves | Spotter reported a threat 1582 | -6/Proximity Caves | Identified Hacking Drone Bay 1714 | -6/Proximity Caves | Learned Factory trap positions 1844 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1893 | -6/Proximity Caves | Core integrity fell below 50% 1917 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 1921 | -6/Proximity Caves | Core integrity fell below 20% 1937 | -6/Proximity Caves | Destroyed 7 combat bots 1941 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01886_ Imp. Medium Laser destroyed. 01888_ Carbon-fiber Leg fries itself beyond repair. 01888_ G-50 Soldier destroyed. 01889_ Critical hit (Burn: +37). 01892_ Acquired 10 matter. 01899_ XM-69X(S) heat short circuits Med. Treads. 01900_ XM-69X(S) heat damages Com. Battery. 01903_ Outpost Terminal disabled. 01904_ G-50 Soldier destroyed. 01906_ XM-69X(S) heat short circuits Neutrino Core. 01910_ XM-69X(S) destroyed. 01911_ Hvy. Laser fries itself beyond repair. 01914_ Lgt. Angular Momentum Engine fries itself beyond repair. 01916_ Adv. Heat Sink fries itself beyond repair. 01916_ Critical hit (Burn: +37). 01916_ G-50 Soldier destroyed. 01918_ Hacking Drone Bay destroyed. 01920_ Carbon-fiber Leg fries itself beyond repair. 01927_ Hvy. Laser fries itself beyond repair. 01931_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????# ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ??????????????????????????### ??????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #???????????????????? | | ????????????????########### ####????????????????? | | ????????????????#"""""""""# ?????????????????? | | ????????????????# "# ??????????????????? | | ????????????????# ["# #???????????????????? | | ????????????????# % [%%#% #???????????????????? | | ????????????????+ %@g% #???????????????????? | | ????????????????# %%# #???????????????????? | | ??????? ???????# """"# #???????????????????? | | ?????? ###??# %""""# #???????????????????? | | ?????? #"""" """"# #???????????????????? | | ????### ########### #???????????????????? | | ???## ##??# #???????????????????? | | ???# #???# #???????????????????? | | ???# #???# #####???????????????????? | | #### #???## #??????????????????????? | | # ##??# #??????????????????????? | | #??# #??????????????????????? | | # #??## ## ##??????????????????????? | | ## ##???## #?## ##??????????????????????? | | ?# ###?????## ???# #??????????????????????? | | ?# #????????#????# ### #??????????????????????? | | ?# #?????????????###?## #??????????????????????? | | ?# #??#####??######### ##?????????????????????? | | ?# #?? #??# #?????????????????????? | | ## #??# ##?# # #?????????????????????? | | #?## #?# ######### ##?????????????????????? | | #?# #?# #???????###??????????????????????? | | #####?# ??# #????????????????????????????????? | | ???###?# #??# #????????????????????????????????? | | ??## ## #?## #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerExperimentalSpear Manual? 0 Play Time 00:20:38 Cumulative 78.3 hours Start 2023.07.31 @ 20:55:23 End 2023.07.31 @ 21:14:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 35 Adventurer 43 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fac0a3cd-2456-4bc5-ac56-1438a76029ed