Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 18:56:25

Player: lumberblack

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (888)      888
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3543

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             217/400
Matter                     184/300
Energy                     146/530
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
                Heat Sink
  High-capacity Battery
                Cloak of Protection
>               --- WEAPON (2) -------
       Improved Medium Laser
                Rocket Launcher
>               --- INVENTORY (5) ----
          Heavy Ion Engine
                Skeleton Box
       Improved Medium Laser
       Improved Medium Laser
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Battery
                Cloak of Protection
         Medium Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
                Longsword +1
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Medium Laser
       Improved Medium Laser
                Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | 4   24  4   25  6   6   
  Power                    4    | .   1   .   3   .   .   
    Engine                 4    | .   1   .   3   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   10  2   7   1   .   
    Treads                 14   | 1   4   2   6   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  7    | 1   5   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   
  Utility                  13   | 1   3   .   7   1   1   
    Device                 4    | 1   1   .   1   .   1   
    Storage                4    | .   2   .   1   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   2   .   .   
    Protection             3    | .   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 1   10  2   8   4   5   
    Energy Gun             10   | 1   1   .   4   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | .   4   1   4   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               5    | .   2   .   .   2   1   
    Special Weapon         3    | .   3   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 5    | .   .   2   .   2   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  96  95  98  82  
  Engine                   11   | .   14  13  10  11  11  
  Treads                   17   | .   19  14  14  22  22  
  Wheel                    6    | .   8   13  7   .   .   
  Device                   11   | .   14  13  10  11  13  
  Storage                  5    | .   14  13  1   1   11  
  Hackware                 7    | .   .   .   10  19  .   
  Protection               11   | .   .   .   18  11  10  
  Energy Gun               11   | .   13  .   10  22  4   
  Ballistic Gun            8    | .   13  .   11  .   .   
  Launcher                 2    | .   .   26  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 15  32  32  26  26  34  
  Greatest Support         40   | 10  40  20  40  40  40  
  Greatest Overweight (x)  3    | 1   3   3   1   .   .   
  Average Overweight (x)   1    | 1   1   2   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   5   
  Average Capacity         7    | 8   13  14  5   5   5   
  Most Carried             15   | 6   15  15  5   5   5   
  Average Carried          7    | 4   12  14  4   4   4   
  Final Capacity           15   | 8   15  5   5   5   5   
  Final Carried            15   | 5   15  5   5   5   5   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 40% | Mutant
 14% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1558 | 255 671 83  454 95  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1348 | 126 448 .   627 147 .   
  Parts                    96   | 9   35  .   41  11  .   
Haulers Intercepted        4    | .   2   .   2   .   .   
Recyclers Shooed           2    | 1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  40   | .   13  .   13  10  4   
  Guns                     29   | .   13  .   13  3   .   
  AOE                      11   | .   .   .   .   7   4   
Classes Destroyed          12   | 2   6   .   2   1   1   
  Worker                   3    | .   1   .   2   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  21   | .   9   .   4   8   .   
  Grunt                    11   | .   4   .   6   1   .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   
  Assembled                4    | .   .   .   .   .   4   
Best Kill Streak           4    | 2   4   .   4   4   4   
  Combat Bots Only         4    | .   3   .   3   4   4   
Max Kills in Single Turn   4    | 1   1   .   2   4   4   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 4    | .   .   .   .   4   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2215 | .    392  583  751  309  180  
  Core                     387  | .    62   142  121  10   52   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   185  | .    .    .    185  .    .    
Core Remaining (%)         59   | 100  .    18   .    .    .    
Volleys Fired              136  | 5    59   5    47   16   4    
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  112  | 70   100  59   112  112  33   
Shots Fired                259  | 10   114  7    94   29   5    
  Gun                      243  | 10   110  2    94   26   1    
  Cannon                   4    | .    .    4    .    .    .    
  Launcher                 8    | .    .    1    .    3    4    
  Special                  4    | .    4    .    .    .    .    
  Kinetic                  138  | 5    55   6    72   .    .    
  Thermal                  110  | 5    59   .    19   26   1    
  Explosive                8    | .    .    1    .    3    4    
  Electromagnetic          3    | .    .    .    3    .    .    
  Robot Hit Streak         23   | 6    10   1    23   7    1    
  Robot Miss Streak        4    | 1    4    3    3    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    3    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           165  | 6    67   2    73   16   1    
  Core Hits                78   | 4    22   .    28   14   10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         4    | .    3    .    .    1    .    
    Burn                   3    | .    2    .    .    1    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3241 | 81   998  50   1093 642  377  
  Guns                     2370 | 81   968  .    1074 247  .    
  Cannons                  46   | .    .    46   .    .    .    
  Explosions               742  | .    .    .    .    365  377  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  83   | .    30   4    19   30   .    
  Kinetic                  1345 | 31   487  46   781  .    .    
  Thermal                  1011 | 50   481  .    233  247  .    
  Explosive                742  | .    .    .    .    365  377  
  Electromagnetic          60   | .    .    .    60   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    
  Average Corruption       3    | .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    2    5    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    2    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    .    35   2    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               37   | .    .    .    .    35   2    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      103  | .    .    2    .    71   30   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   17   | .    5    1    7    4    .    
Targets Rammed             19   | .    5    1    9    4    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    .    
Highest Temperature        318  | 36   318  .    81   216  1    
  Average Temperature      73   | 16   79   .    34   95   1    
  Received Heat Transfer   315  | .    96   .    195  24   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    
  Heat Transferred         2553 | 148  1258 .    555  592  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             379  | 15  274 91  323 379 .   
  Initial                  112  | .   9   50  35  112 .   
  Average                  91   | 9   149 46  33  221 .   
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         84   | 100 78  100 94  55  .   
  Level 1                  15   | .   21  .   5   44  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   23  8   19  10  7   
  Peak Tracking Total      9    | .   4   6   5   4   9   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          6    | .   1   2   .   .   3   
  Max in Single Turn       2    | .   1   2   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          11   | .   7   1   2   .   1   
  Terminals                8    | .   6   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   22  4   7   .   1   
  Successful               23   | .   16  1   5   .   1   
  Failed                   9    | .   5   2   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        2    | .   1   1   .   .   .   
  Manual                   21   | .   16  4   .   .   1   
  Terminals                26   | .   20  4   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   12  1   1   .   1   
  Robot Analysis           3    | .   2   1   .   .   .   
  Prototype ID Bank        5    | .   5   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             4    | .   4   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   6   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     58   | .   .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   2   1   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               5900 | 66   1288 571  2804 905  266  
Spaces Moved               2228 | 11   797  409  335  522  154  
  Core                     1    | .    .    1    .    .    .    
  Treads                   1191 | .    228  14   273  522  154  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1036 | 11   569  394  62   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 95   95   50   115  160  160  
  Average Speed            140  | 95   128  126  151  160  160  
  Slowest Speed            160  | 95   160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    76   70   27   95   40   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 10   | .    3    .    .    .    7    
Terrain Destroyed          62   | .    4    20   .    25   13   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    4    .    .    .    .    
  AOE                      58   | .    .    20   .    25   13   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4709 | 56   935  456  2532 561  169  
  Wait                     2185 | 34   13   36   2092 10   .    
  Move                     2223 | 10   796  408  334  521  154  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  33   | 1    18   1    9    2    2    
  Fast Attach              21   | 1    4    1    13   .    2    
  Attach                   16   | 2    2    1    8    1    2    
  Detach                   6    | .    4    .    2    .    .    
  Swap                     32   | 1    18   2    4    5    2    
  Drop                     38   | 2    16   1    14   2    3    
  Fire                     136  | 5    59   5    47   16   4    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    18   | .    5    .    9    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 3)
   67 | -11/Scrapyard | Entered Materials
  293 | -10/Materials | Discovered new exit (range 14)
  312 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 8)
  417 | -10/Materials | Central database locked down
  985 | -10/Materials | Discovered new exit (range 11)
 1355 | -10/Materials | Entered Mines
 1363 | -10/Mines     | Met a Derelict bent on vengeance
 1461 | -10/Mines     | Learned location of Storage (-7)
 1629 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1875 | -10/Mines     | Assembled infested the area
 1880 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1892 | -10/Mines     | Core integrity fell below 50%
 1903 | -10/Mines     | Released all parts (6)
 1906 | -10/Mines     | Discovered new exit (range 11)
 1908 | -10/Mines     | Core integrity fell below 20%
 1924 | -10/Mines     | Central database locked down
 1926 | -10/Mines     | Entered Materials
 1926 | -9/Materials  | Evolved 2 slots: Utility x2
 1941 | -9/Materials  | Discovered new exit (range 12)
 2409 | -9/Materials  | Build established: Scavenger-Mutant
 4490 | -9/Materials  | Repaired Med. Armor Plating
 4517 | -9/Materials  | Repaired Assault Rifle
 4640 | -9/Materials  | Identified exit to Mines
 4730 | -9/Materials  | Entered Mines
 4976 | -9/Mines      | Build established: Hacker-Mutant
 5095 | -9/Mines      | Learned Materials interactive machine intel
 5137 | -9/Mines      | Learned Materials machine intel
 5153 | -9/Mines      | Discovered new exit (range 10)
 5196 | -9/Mines      | Discovered new exit (range 5)
 5204 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5627 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5629 | -9/Mines      | Discovered new exit (range 5)
 5635 | -9/Mines      | Entered Exiles
 5670 | -9/Exiles     | Discovered new exit (range 15)
 5683 | -9/Exiles     | Met 8R-AWN
 5710 | -9/Exiles     | Met EX-HEX
 5754 | -9/Exiles     | Met EX-BIN
 5773 | -9/Exiles     | Aligned with FarCom system
 5774 | -9/Exiles     | Given EX-Vault access code
 5811 | -9/Exiles     | Opened EX-Vault
 5826 | -9/Exiles     | Found Longsword +1
 5834 | -9/Exiles     | Found Cloak of Protection
 5841 | -9/Exiles     | Found Skeleton Box
 5874 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5883 | -9/Exiles     | Attacked by the Exiles
 5901 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
05842_ System corrupted: Matter fused (-5).
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research
  branches, since the FarCom signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
05883_ System corrupted: FCS attempts to trigger Imp. Medium Laser.
05883_ System corrupted: Imp. Medium Laser misfires.
05883_ EXILES: Hostile robot within lab perimeter. Defensive protocols
  time, folks!
05885_ EX-BIN: "I just want to science!"
05895_ as-35051 destroyed.
05895_ as-41559 destroyed.
05895_ as-45506 destroyed.
05895_ Destroyed Asb. Hover Unit.
05895_ as-80464 destroyed.
05898_ Med. Armor Plating destroyed.
05899_ BIN's Workstation disabled.
05899_ Machine disabled.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???###?????????????? |
| ???????????????????????#     #??"""""????????????? |
| ???????????????????????#     ##   """????????????? |
| ???????????????????????#          X""????????????? |
| ???????????????????????#     ##   """????????????? |
| ?????????????????####??#     #??"""""????????????? |
| ????????????????""""""?#     #???###?????????????? |
| ????????????????""""  ##     #???????????????????? |
| ???????????????#""X"         #???????????????????? |
| ???????????????#"            #???????????????????? |
| ???????????????#"     ##     #???????????????????? |
| ???????????????#""""""?#     #?#########?????????? |
| ???????????????##"###??#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ??????????????????????##     ###"" """"#?????????? |
| ??????????????????????#"           """"#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????##            """"?????????? |
| ???????????????????????#            """#?????????? |
| ???????????????????????#"@      "X" """"?????????? |
| ???????????????????????#" a     """    #?????????? |
| ??????????????????????#        """"""""#?????????? |
| ??????????????????????##"      #########?????????? |
| ?????????????????????##""      #?????????????????? |
| ????????????????????##""        #????????????????? |
| ???????????????????"""""       ##????????????????? |
| ??????????????????" " ""      ##???###########???? |
| ?????????????????""   "        #####"""""""""##??? |
| ???????????????? "                  " """ """"##?? |
| ???????????????                       ""   "   #?? |
| ???????????????               a        "    """#?? |
| ???????????????                a            " "#?? |
| ???????????????                             " "##? |
| ???????????????                               ""## |
| ????????????????     """"                      """ |
| ????????????????    ######"""                    " |
| ?????????????????""#?????#####"""                  |
| ?????????????????????????????##"""                 |
| ??????????????????????????????#""""                |
| ??????????????????????????????#""                  |
| ???????????????????????????????"""                 |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             375
Evasion (%)                41
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseLongswordHammer
  Manual?         0
Play Time         00:35:07
  Cumulative      362.5 hours
  Start           2022.03.22 @ 17:54:54
  End             2022.03.22 @ 18:56:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          317
  Rogue           317
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             54
Gallery%          74
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6c129d5-df34-4e3e-83b2-b7ff74b35b6f