Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 07:09:51 Player: NeoBioHazard Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4085) 4085 TOTAL SCORE: 9865 Bonus ------- Pacifist 4085 Cogmind --------- Core Integrity 0/1300 Matter 61/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Improved Reaction Control System Heavy Flail Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Improved Diametric Drive > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Improved Sensor Array Advanced Signal Interpreter Seismic Detector Cloaking Device Hacking Suite System Shield System Shield System Guard > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Heavy Flail Power Sword [Rating: 61] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Heavy Flail Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . . Utility 10 | . . . 2 . 2 . . 2 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 26 | . 1 . 2 5 2 1 3 1 6 4 1 Power 3 | . . . . . 1 . . . 2 . . Engine 1 | . . . . . 1 . . . . . . Core 2 | . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 9 | . 1 . . 4 . 1 . . . 3 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . 1 . . 4 . 1 . . . 3 . Utility 13 | . . . 2 . 1 . 3 1 4 1 1 Device 6 | . . . 1 . . . 1 1 2 1 . Storage . | . . . . . . . . . . . . Processor 3 | . . . . . 1 . 1 . . . 1 Hackware 4 | . . . 1 . . . 1 . 2 . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 1 1 Parts Lost 13 | . . 1 . . . 2 . . 3 6 1 Power 1 | . . . . . . . . . 1 . . Propulsion 9 | . . 1 . . . 2 . . 1 4 1 Utility 3 | . . . . . . . . . 1 2 . Weapon . | . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 . . . 2 . . 2 4 1 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 2 | . . . 1 1 1 2 2 2 3 4 4 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . 1 1 1 . 2 3 Weapon 1 | . . . 1 1 1 1 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . . . . . . . . . . 2 4 Power 1 | . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . 3 Weapon 2 | . . . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 37 | . 10 11 11 27 54 53 55 64 63 38 2 Flight 12 | . 10 11 . 10 26 21 20 17 13 6 2 Device 7 | . . . 3 7 6 6 8 17 19 9 . Processor 3 | . . . . . 1 6 7 11 10 6 . Hackware 7 | . . . 8 7 6 6 11 11 10 9 . Impact Weapon 3 | . . . . 1 6 6 6 5 5 2 . Peak Build Rating 61 | . 1 1 4 20 28 28 39 44 61 60 10 Average Rating 23 | . . 1 3 9 23 25 32 43 51 36 5 On Entrance 18 | . . 1 . 4 20 28 27 39 44 51 7 Avg Prop Armor Cover (%) 7 | . . . . 10 . . 7 6 6 . . Naked Turns 47 | . 7 . 7 . . . . . . 19 14 Heaviest Build 12 | . . . 1 4 9 9 5 6 12 11 . Greatest Support 21 | 3 4 4 3 10 21 21 12 12 17 17 4 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 2 2 2 2 3 3 4 5 5 Average Carried 2 | . . . 1 1 1 2 2 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 2 2 2 2 3 3 4 5 4 Class Distribution -------------------- 41% | Hacker-Sprinter 38% | Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Sprinter | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Matter Collected 169 | 109 . . . . . . . . . 60 . Remotely . | . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Hostile Shots Fired 236 | . 9 8 20 17 . 1 22 . 12 92 55 Missed 109 | . 5 4 7 8 . . 17 . 8 35 25 Hits 127 | . 4 4 13 9 . 1 5 . 4 57 30 Melee 4 | . . . . . . 1 . . . 3 . Projectile 123 | . 4 4 13 9 . . 5 . 4 54 30 Critical Strikes 3 | . . . 1 . . 1 . . . 1 . Damage Taken 2308 | . 29 46 197 142 . 41 37 . 95 1206 515 Core 1653 | . 20 35 197 56 . 34 . . . 839 472 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 92 91 64 92 . . 96 100 100 . . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 12 | . . . . 5 . . 2 . 3 2 . Impact 12 | . . . . 5 . . 2 . 3 2 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10 | . . 10 . . . . . . . . . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 10 | . . 10 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 10 10 . . . . Average Corruption 5 | . . . . . 1 3 8 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . 2 . . . . Matter Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 5 | . . 5 . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . Received Heat Transfer 222 | . . 24 99 . . . . . . 99 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 105 | . 9 9 105 47 15 5 60 29 65 80 33 Initial 47 | . . 3 . 47 3 5 . 29 9 33 33 Average 15 | . 3 4 3 26 1 2 27 24 14 20 21 Influence Increases 426 | . 9 9 105 11 15 . 91 . 79 107 . Successful Hack 26 | . 9 9 . 8 . . . . . . . Disable Machine 30 | . . . . . . . 15 . . 15 . Destroy Structure 10 | . . . . 3 . . 1 . 4 2 . Partial Spotted 60 | . . . . . 15 . 30 . . 15 . Lose Combat Pursuer 300 | . . . 105 . . . 45 . 75 75 . Influence Decreases 423 | . . 18 . 108 8 15 31 41 33 112 57 Entered New Map 179 | . . 6 . 58 5 10 . 31 10 32 27 Time Decay 199 | . . 12 . 50 3 . 31 10 23 50 20 Lost Part 45 | . . . . . . 5 . . . 30 10 Squads Dispatched 16 | . 1 1 1 1 2 . 3 . 5 2 . Investigation 7 | . . 1 1 1 . . 1 . 3 . . Extermination 2 | . . . . . . . 1 . . 1 . Reinforcement 7 | . 1 . . . 2 . 1 . 2 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Distress Signals 3 | . 1 . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 71 | . 7 4 9 4 2 4 5 3 11 16 6 Peak Tracking Total 14 | . 6 4 12 4 1 4 4 3 5 14 6 Tactical Retreats 5 | . . . 1 . . . 1 . 2 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Traps Triggered 4 | . . 1 . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Machines Disabled 2 | . . . . . . . 1 . . 1 . Max in Single Turn 1 | . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Machines Accessed 14 | . 1 1 4 1 1 . 1 . 3 . 2 Terminals 14 | . 1 1 4 1 1 . 1 . 3 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 3 1 8 2 1 . 2 . 12 . 3 Successful 3 | . 1 1 . 1 . . . . . . . Failed 29 | . 2 . 8 1 1 . 2 . 12 . 3 Catastrophic 12 | . . . 2 1 1 . 1 . 6 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 3 1 8 2 1 . 2 . 12 . 3 Terminals 32 | . 3 1 8 2 1 . 2 . 12 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . 1 1 . 1 . . . . . . . Level Access Points 3 | . 1 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . 4 1 1 . 1 . 3 . 2 Full Trace Events 6 | . . . 1 1 . . 1 . 3 . . Feedback Events 1 | . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Active Infowar (turns) 566 | . . . 44 112 75 21 83 33 108 90 . Sensors 251 | . . . . . . . 25 33 103 90 . Seismic 408 | . . . 44 112 75 21 83 . 73 . . Cloaking 76 | . . . . . . . . . 76 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Turns Passed 832 | 9 35 46 94 112 75 21 108 34 113 135 50 Spaces Moved 2135 | 18 80 107 178 221 263 69 308 111 310 330 140 Core 392 | 18 13 . 178 116 . . . . . 40 27 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1743 | . 67 107 . 105 263 69 308 111 310 290 113 Fastest Speed 27 | 50 40 40 50 32 27 27 29 29 27 29 30 Average Speed 33 | 50 41 40 50 41 27 28 29 29 27 33 33 Slowest Speed 100 | 50 50 40 50 50 27 32 29 29 29 100 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 21 | . 2 2 . 2 . . 3 . 6 5 1 Potential Cave-ins 2 | . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 4 22 17 27 15 13 67 15 6 15 17 26 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 . 1 . . 1 1 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 10 | . . . . 5 . . 1 . 3 1 . Terrain Destroyed 10 | . . . . 5 . . 1 . 3 1 . Melee 10 | . . . . 5 . . 1 . 3 1 . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Total 2192 | 17 78 108 181 229 266 69 318 112 324 348 142 Wait 22 | . . 3 . . . . 8 . 9 2 . Move 2086 | 17 75 103 177 217 263 68 301 110 298 319 138 Hop 19 | . 2 2 . 1 . . 3 . 5 5 1 Pick Up 11 | . . . 2 1 1 . 1 1 1 4 . Fast Attach 21 | . 1 . 2 4 1 1 3 . 4 4 1 Attach 5 | . . . . 1 1 . . 1 2 . . Detach 4 | . . . . . . . . . 2 1 1 Swap . | . . . . . . . . . . . . Drop 6 | . . . . . . . . . . 5 1 Fire . | . . . . . . . . . . . . Melee 12 | . . . . 5 . . 2 . 3 2 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Identified exit to Materials 45 | -10/Materials | Entered another Materials area 45 | -9/Materials | Evolved 2 slots: Propulsion x2 66 | -9/Materials | Identified exit to Materials 69 | -9/Materials | Discovered new exit (range 16) 91 | -9/Materials | Entered another Materials area 91 | -8/Materials | Evolved 2 slots: Utility x2 177 | -8/Materials | Discovered new exit (range 16) 185 | -8/Materials | Entered Factory 185 | -7/Factory | Evolved 2 slots: Propulsion x2 254 | -7/Factory | Identified exit to Factory 297 | -7/Factory | Entered another Factory area 297 | -6/Factory | Evolved 2 slots: Utility x2 372 | -6/Factory | Sucked down chute 372 | -6/Factory | Entered Waste 377 | -6/Waste | Spotted C-40 Crusher 378 | -6/Waste | Spotted C-40 Crusher 379 | -6/Waste | Spotted C-40 Crusher 380 | -6/Waste | Spotted C-40 Crusher 384 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 387 | -6/Waste | EMP discharged 387 | -6/Waste | System corruption reached 10% 388 | -6/Waste | Discovered new exit (range 11) 393 | -6/Waste | Identified exit to Factory 393 | -6/Waste | Entered Factory 497 | -6/Factory | Discovered new exit (range 15) 501 | -6/Factory | Identified exit to Factory 501 | -6/Factory | Entered another Factory area 501 | -5/Factory | Evolved 2 slots: Utility x2 520 | -5/Factory | Spotted B-75 Beast 532 | -5/Factory | Discovered new exit (range 13) 535 | -5/Factory | Identified exit to Factory 535 | -5/Factory | Entered another Factory area 535 | -4/Factory | Evolved 2 slots: Utility x2 552 | -4/Factory | Spotted B-86 Titan 567 | -4/Factory | Hacking Suite fried by hacking feedback 647 | -4/Factory | Discovered new exit (range 4) 648 | -4/Factory | Identified exit to Research 648 | -4/Factory | Entered Research 648 | -3/Research | Evolved 2 slots: Utility x2 680 | -3/Research | Found Prototype Device 680 | -3/Research | Identified Exp. Thermal Shield 717 | -3/Research | Build established: Hacker-Sprinter 738 | -3/Research | Released all parts (7) 767 | -3/Research | Lost 4 parts (2n2u) 775 | -3/Research | Discovered new exit (range 9) 779 | -3/Research | Core integrity fell below 50% 783 | -3/Research | Entered Testing 783 | -3/Testing | Spotted PX-3CGA7U8I0A 827 | -3/Testing | Core integrity fell below 20% 833 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 00793_ Slug penetrates Wall. 00802_ Connecting with Terminal... 00802_ Current location identified: Testing 00817_ Penetrated by Slug. 00817_ Imp. Surge Thruster destroyed. 00817_ Penetrated by Slug. 00821_ Connecting with Terminal... 00823_ Acquired Prototype Processor. 00823_ Identified Exp. Optical Array. 00823_ Faulty integration damages Faulty Exp. Optical Array (-19). 00824_ Dropped Adv. Power Amplifier. 00825_ Discarded Faulty Exp. Optical Array. 00826_ Slug penetrates Wall. 00827_ Penetrated by Slug. 00827_ Slug penetrates Wall. 00829_ Penetrated by Slug. 00829_ Slug penetrates Wall. 00830_ U-05 Engineer builds a Door. 00832_ Slug penetrates Wall. 00833_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????#????# # ?#????????????????????????? | | ?????????#""??# # #????????????????????????? | | ?????????" " # # #????????????????????????? | | ?????????" " + + #????????????????????????? | | ?????????" # # #????????????????????????? | | ?????????" ??# ##/###????????????????????????? | | ?????????#????# #??????????????????????????? | | ??????????????# #?###########??????????????? | | ??????????????# ### #??????????????? | | ??????????????# #! ! #??????????????? | | ??????????????# # #??????????????? | | ??????????????# + """T""" #??????????????? | | #?????????????# ###########??????????????? | | #?????????????# #????????????????????????? | | #?????????????# #????????????????????????? | | #?????????????# #????????????????????????? | | #?????????????# ###??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????+ h R #??????????????????????? | | ????????????? # h #??????????????????????? | | ????????????" + #??????????????????????? | | ????????????"?#### # #??????????????????????? | | ?????????????????# # #??????????????????????? | | ?????????????????# # #??????????????????????? | | ?????????????????##### #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ###????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 17 Energy Capacity 150 Matter Stores 209 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Corruption Containment 8 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptVisualInverter Manual? 0 Play Time 00:19:21 Cumulative 242.2 hours Start 2026.06.29 @ 06:51:39 End 2026.06.29 @ 07:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 225 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ead51d4-2e6c-4349-a600-ccc1b28300c7