Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 20:44:11 Player: Weasel455 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (168) 840 Value Destroyed (6082) 6082 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1457) 1457 TOTAL SCORE: 13839 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 657 Met Imprinter 300 Was Imprinted 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 52/315 System Corruption 17% Temperature Cool (31) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Targeting Computer Improved Medium Armor Plating Remote Shield Field Recycling Unit > --- WEAPON (3) ------- Heavy Laser Long-range Proton Cannon Gauss Rifle > --- INVENTORY (18) --- Carbon-fiber Leg Compact Wheel Compact Wheel Compact Wheel Gravmag System Targeting Computer Improved Targeting Computer Improved Transmission Jammer Makeshift System Restoration Module High-powered Tractor Beam Enhanced Force Rifle Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Enhanced Force Rifle Enhanced Force Rifle Enhanced Force Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Fission Core Improved Heat Sink Improved Targeting Computer Improved Transmission Jammer Makeshift System Restoration Module KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Missile Launcher Makeshift Hammer [Rating: 75] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 6 | . . . 1 2 . 1 . . . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 245 | 6 6 8 28 10 13 27 13 2 6 11 21 7 1 86 Power 22 | 1 1 2 2 1 1 1 1 . . 1 4 . . 7 Engine 10 | 1 . 1 2 1 1 . 1 . . . 2 . . 1 Core 10 | . 1 1 . . . 1 . . . 1 1 . . 5 Reactor 2 | . . . . . . . . . . . 1 . . 1 Propulsion 52 | 2 1 1 10 . 2 5 5 2 . . 5 1 . 18 Treads 14 | . . . . . . 1 1 2 . . 4 1 . 5 Leg 32 | 2 1 1 10 . 2 4 . . . . 1 . . 11 Wheel 1 | . . . . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . 1 Flight 4 | . . . . . . . 4 . . . . . . . Utility 66 | 1 2 2 4 3 5 9 1 . 3 3 5 . 1 27 Device 34 | . 1 2 1 1 1 4 1 . . 3 2 . 1 17 Storage 7 | 1 1 . . . 1 . . . . . . . . 4 Processor 4 | . . . . . . 1 . . . . 1 . . 2 Hackware 1 | . . . . . . 1 . . . . . . . . Protection 20 | . . . 3 2 3 3 . . 3 . 2 . . 4 Artifact . | . . . . . . . . . . . . . . . Weapon 105 | 2 2 3 12 6 5 12 6 . 3 7 7 6 . 34 Energy Gun 25 | 1 1 2 7 . 1 1 1 . 1 1 1 1 . 7 Energy Cannon 10 | . . . . . 1 2 . . . . 2 . . 5 Ballistic Gun 20 | 1 . . 2 3 1 2 . . . . . . . 11 Ballistic Cannon 19 | . . . . 1 1 4 2 . 1 4 2 2 . 2 Launcher 19 | . 1 . . 2 . 2 2 . . 2 2 3 . 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 12 | . . 1 3 . 1 1 1 . 1 . . . . 4 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . . . 2 1 . . 2 Parts Lost 96 | . 2 4 14 2 5 15 2 1 . 3 2 3 . 43 Power 11 | . . 2 1 1 . . 1 . . 1 . . . 5 Propulsion 25 | . . 1 4 . 2 6 . . . . 1 1 . 10 Utility 28 | . . . 2 1 2 7 . . . 1 1 . . 14 Weapon 32 | . 2 1 7 . 1 2 1 1 . 1 . 2 . 14 Highest Loss Streak 27 | . 2 3 5 1 2 9 2 1 . 2 1 1 . 27 Average Slot Usage (%) 94 | . 82 85 96 86 96 85 95 98 99 100 98 100 100 90 Engine 4 | . 7 9 11 9 9 3 . 7 7 4 4 . . . Core 3 | . 6 2 . . . 3 6 . . 2 4 6 6 6 Reactor 1 | . . . . . . . . . . . 2 6 6 2 Treads 12 | . . . . . . . 5 18 23 23 23 26 26 13 Leg 9 | . 28 26 32 27 27 14 4 . . . 2 . . 6 Device 11 | . 1 8 15 7 12 11 10 15 15 15 12 6 6 12 Storage 13 | . 14 14 11 9 14 15 15 15 15 15 13 13 13 10 Processor 7 | . . . . . . 6 7 7 7 7 7 13 13 14 Protection 5 | . . . 5 15 15 4 7 7 6 7 4 6 6 2 Energy Gun 5 | . 6 17 11 . . . 7 15 15 5 . 1 . 2 Energy Cannon 3 | . . . . . 8 2 6 . . . 5 6 6 3 Ballistic Gun 2 | . 14 . 5 7 1 3 . . . . . . . 6 Ballistic Cannon 6 | . . . . 5 7 9 5 5 7 16 13 11 13 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 98 | 12 43 42 51 61 78 85 80 80 80 82 98 92 94 97 Greatest Support 99 | 20 20 20 45 45 45 45 24 71 71 71 99 96 96 96 Greatest Overweight (x) 11 | 1 2 3 2 1 1 6 9 3 1 1 1 . . 11 Average Overweight (x) 1 | . . 1 1 1 1 2 3 1 1 1 . . . . Largest Inventory Capacity 18 | 6 14 12 12 12 18 18 18 18 18 18 18 18 18 18 Average Capacity 16 | 5 7 12 12 12 15 18 18 18 18 18 18 18 18 15 Most Carried 18 | 2 8 12 12 12 15 18 18 18 18 18 18 18 16 18 Average Carried 14 | . 4 11 10 10 12 13 13 18 17 17 16 16 16 13 Final Capacity 18 | 6 12 12 12 12 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 2 8 12 10 10 14 12 18 18 18 15 18 16 16 13 Class Distribution -------------------- 50% | Scavenger-Gunner 18% | Mutant 17% | Scavenger-Mutant 8% | Derelict-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 4580 | 212 89 155 290 124 259 523 403 72 60 196 486 224 . 1487 Remotely 72 | . . . . . . . . . . . . . . 72 Salvage Created 6381 | . 112 184 792 366 415 523 318 . . 127 447 128 . 2969 Parts 345 | . 6 10 40 17 24 37 11 . . 10 26 12 . 152 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . . . . 3 Parts Field Recycled 2 | . . . . . . . . . . . . . . 2 Retrieved Matter 22 | . . . . . . . . . . . . . . 22 Parts Self-Destructed 48 | . . . . . . . 9 10 1 23 . 5 . . Prevented 1 | . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 138 | . 5 4 18 9 8 16 7 . . 4 12 10 . 45 Melee 14 | . . 4 6 . . 3 . . . . . . . 1 Guns 38 | . 3 . 11 . . 3 1 . . . . . . 20 Cannons 33 | . . . . 2 8 4 . . . 1 8 1 . 9 AOE 51 | . 2 . . 7 . 6 6 . . 3 4 9 . 14 Classes Destroyed 14 | . 2 . 2 1 3 2 . . . . 1 . . 3 Worker 12 | . . . . . 1 6 . . . . 3 . . 2 Builder 6 | . . . . . . . . . . . 2 . . 4 Recycler 7 | . . . . 3 . . . . . . . . . 4 Carrier 1 | . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 Swarmer 47 | . 3 . . 7 . 7 7 . . 3 3 9 . 8 Grunt 54 | . 2 4 14 1 4 5 . . . . 7 . . 17 Brawler 5 | . . . . . 1 1 . . . 1 . . . 2 Duelist 4 | . . . 1 . . 1 . . . . . . . 2 Sentry 9 | . . . 3 1 2 . . . . . 1 . . 2 Hunter 7 | . . . . . 1 1 . . . . . . . 5 Programmer 12 | . . . . . . 1 . . . . 1 1 . 9 Wasp 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 2 3 6 3 8 4 . . 3 7 4 . 8 Combat Bots Only 6 | . 3 2 3 6 3 6 4 . . 3 5 4 . 6 Max Kills in Single Turn 4 | . 2 1 1 2 2 4 3 . . 2 4 3 . 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 3 | . 1 . . 2 . 2 3 . . 2 3 3 . 3 Melee 1 | . . 1 1 . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Damage Taken 12561 | . 369 247 1448 246 624 2041 123 350 . 451 438 403 . 5821 Core 1842 | . . 47 162 51 79 324 15 34 . 54 39 32 . 1005 Absorbed by Shields 146 | . . . . . . . . . . . 18 . . 128 Core Remaining (%) 74 | 100 . 81 59 . 76 . . . . 39 . . 91 . Volleys Fired 308 | . 22 . 35 18 28 41 5 . . 9 25 11 . 114 Largest 3 | . 2 . 2 2 2 3 3 . . 3 3 3 . 3 Hottest 261 | . 60 . 96 67 112 144 191 . . 159 186 218 . 261 Shots Fired 645 | . 40 . 66 22 56 96 11 1 . 19 65 15 . 254 Gun 328 | . 38 . 66 4 12 29 3 1 . 5 . 1 . 169 Cannon 259 | . . . . 4 44 62 5 . . 10 62 6 . 66 Launcher 58 | . 2 . . 14 . 5 3 . . 4 3 8 . 19 Special . | . . . . . . . . . . . . . . . Kinetic 350 | . 22 . 27 8 28 77 2 . . 10 46 3 . 127 Thermal 212 | . 16 . 39 . 28 14 6 1 . 5 16 4 . 83 Explosive 48 | . 2 . . 4 . 5 3 . . 4 3 8 . 19 Electromagnetic 35 | . . . . 10 . . . . . . . . . 25 Robot Hit Streak 22 | . 7 . 11 10 8 9 5 . . 4 6 7 . 22 Robot Miss Streak 5 | . 3 . 2 3 4 5 3 . . 3 4 2 . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 484 | . 22 10 86 14 27 72 10 . . 10 36 10 . 187 Core Hits 297 | . 7 6 32 21 13 35 8 . . 9 32 14 . 120 Critical Hits 37 | . . . . . 4 3 . . . 1 4 . . 25 Critical Kills 14 | . . . . . 3 1 . . . 1 1 . . 8 Critical Parts Destroyed 22 | . . . . . 1 2 . . . . 3 . . 16 Melee Attacks 107 | . . 14 45 1 1 18 6 . . . . . . 22 Impact 107 | . . 14 45 1 1 18 6 . . . . . . 22 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17303 | . 393 204 1456 944 642 2342 893 . . 392 1600 1024 . 7413 Guns 4542 | . 234 . 667 60 87 541 40 . . 68 . 40 . 2805 Cannons 4669 | . . . . 91 555 868 . . . 133 1072 74 . 1876 Explosions 5990 | . 159 . . 670 . 643 396 . . 191 528 910 . 2493 Melee 2067 | . . 204 789 123 . 290 457 . . . . . . 204 Ramming 35 | . . . . . . . . . . . . . . 35 Kinetic 4938 | . 168 . 304 151 273 1187 . . . 133 670 . . 2052 Thermal 3755 | . 66 . 363 101 369 222 40 . . 68 402 114 . 2010 Explosive 5583 | . 159 . . 401 . 643 396 . . 191 501 910 . 2382 Electromagnetic 925 | . . . . 168 . . . . . . 27 . . 730 Impact 2067 | . . 204 789 123 . 290 457 . . . . . . 204 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 14 14 10 2 . 1 3 3 16 Average Corruption 7 | . . . . . 1 12 12 6 2 . 1 2 3 9 Corruption Purged 12 | . . . . . . . 4 8 . . . . . . Effects 219 | . . . . . 1 34 55 10 . . . 14 5 100 Message Errors 38 | . . . . . 1 8 8 1 . . . 6 1 13 Matter Fused 34 | . . . . . . 2 14 2 . . . 3 2 11 Heat Flow Errors 22 | . . . . . . 2 8 1 . . . . 1 10 Energy Discharges 17 | . . . . . . 3 6 2 . . . 1 . 5 Parts Rejected 5 | . . . . . . 2 . . . . . . . 3 Data Loss (minor) 20 | . . . . . . 3 4 1 . . . 4 1 7 Data Loss (major) 10 | . . . . . . 1 4 . . . . . . 5 Misfires 9 | . . . . . . 3 2 1 . . . . . 3 Alerts 3 | . . . . . . . 1 . . . . . . 2 Misdirections 14 | . . . . . . 3 6 2 . . . . . 3 Targeting Errors 44 | . . . . . . 7 2 . . . . . . 35 Weapon Failures 3 | . . . . . . . . . . . . . . 3 Overload Shots 4 | . . . . . . . . . . . . . . 4 Effects 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Overflow Damage 507 | . . . 23 18 . 47 123 . . 2 43 80 . 171 Projectiles 119 | . . . . . . 26 . . . 2 21 . . 70 Explosions 228 | . . . . 18 . . 7 . . . 22 80 . 101 Melee 160 | . . . 23 . . 21 116 . . . . . . . Knockbacks 22 | . . . 5 1 . 9 1 . . 1 . . . 5 Impact 8 | . . . 5 . . 1 1 . . . . . . 1 Kinetic 13 | . . . . 1 . 7 . . . 1 . . . 4 Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 289 | . . . . 1 . 23 29 . . . . 53 . 183 Shots 12 | . . . . 1 . 2 1 . . . . 3 . 5 Rammed 4 | . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 852 | . 151 . 24 57 333 508 309 139 . 126 385 117 75 852 Average Temperature 137 | . 92 . 14 26 126 178 104 82 . 53 191 50 43 137 Received Heat Transfer 2833 | . 198 144 669 27 207 612 . 36 . 39 121 . . 780 Effects 30 | . . . . . 3 8 . . . . 4 . . 15 Shutdowns 3 | . . . . . . . . . . . 1 . . 2 Energy Bleed 6 | . . . . . . . . . . . 1 . . 5 Interference 5 | . . . . . 3 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 5 | . . . . . . 2 . . . . 1 . . 2 Damage (minor) 4 | . . . . . . 3 . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 Damage (core) 2 | . . . . . . 1 . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . 1 . . . . . . 3 Impact Corruptions 10 | . . . 1 . . 1 8 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . . . . 1 . . 5 Heat Transferred 5813 | . 150 . 871 150 666 370 87 . . 148 600 149 . 2622 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 622 | . 110 102 215 342 410 400 . . . . 480 . . 622 Initial 170 | . . 42 39 67 144 98 . . . . 170 . . 76 Average 246 | . 37 87 102 183 266 178 . . . . 344 . . 357 Maximum Alert Level 2 | . . . 1 1 2 2 . . . . 2 . . 2 Low Security (%) 42 | 100 100 100 91 74 17 51 . . . . 5 . . 20 Level 1 37 | . . . 8 25 82 42 . . . . 55 . . 33 Level 2 20 | . . . . . . 5 . . . . 39 . . 46 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 3 . 1 3 . . . . 4 . . 11 Investigation 1 | . . . 1 . . . . . . . . . . . Extermination 6 | . . . . . . 1 . . . . 1 . . 4 Reinforcement 12 | . . . 2 . 1 2 . . . . 2 . . 5 Assault 3 | . . . . . . . . . . . 1 . . 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 17 | . . . 5 2 2 2 . . . . 1 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 238 | . 7 4 28 12 16 24 7 1 . 15 22 12 . 90 Peak Tracking Total 9 | . 4 2 7 8 3 5 4 1 . 4 6 4 . 9 Tactical Retreats 16 | . . . 4 . . 1 . . . . 1 2 . 8 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 8 | . . . 2 . 2 2 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 15 | . . . . 1 2 2 . . . . 6 . . 4 Max in Single Turn 4 | . . . . 1 1 1 . . . . 4 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 20 | . 1 . 1 1 4 6 2 . 1 . 1 2 . 1 Terminals 12 | . 1 . 1 1 4 4 1 . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 39 | . 1 . 2 2 4 9 2 . 5 . 3 9 . 2 Successful 31 | . 1 . 1 1 3 7 2 . 5 . 2 9 . . Failed 8 | . . . 1 1 1 2 . . . . 1 . . 2 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . . . 4 . . 7 Terminals 17 | . 1 . 2 2 4 7 1 . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 28 | . 1 . 1 1 3 6 2 . 5 . . 9 . . Record 9 | . . . . . . . 1 . . . . 8 . . Part Schematic 5 | . . . . . . . . . 5 . . . . . Open Door 2 | . . . . . . . 1 . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 1 1 1 . . . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . . . . . Matter 252 | . . . . . . 252 . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Total Allies 13 | . . . . . 1 4 . . 8 . . . . . Largest Group 8 | . . . . . 1 4 3 1 8 8 5 . . . Highest-Rated Group 248 | . . . . . 99 99 34 12 248 248 167 . . . Highest-Rated Ally 99 | . . . . . 99 99 12 12 37 37 37 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . 12 4 17 4 . 48 17 . . . Total Damage 2369 | . . . . . 421 48 90 44 . 1388 378 . . . Kills 23 | . . . . . 6 1 . . . 12 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 11628 | 67 227 256 981 217 873 1108 1180 339 1515 621 718 1073 213 2240 Spaces Moved 5523 | 50 102 116 411 101 475 438 474 181 834 310 336 635 131 929 Core 17 | 9 . . . . . . . . . . . . . 8 Treads 3654 | . . . . . . 60 381 181 834 310 336 635 131 786 Legs 1746 | 41 102 116 411 101 475 378 . . . . . . . 122 Wheels . | . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . 13 Flight 93 | . . . . . . . 93 . . . . . . . Fastest Speed 50 | 50 120 150 120 150 150 150 220 180 180 180 160 162 162 100 Average Speed 177 | 113 137 174 152 150 150 207 237 183 180 180 178 162 162 175 Slowest Speed 850 | 120 180 210 180 150 150 300 850 220 180 180 182 162 162 600 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 21 29 30 13 66 16 70 43 84 45 8 85 21 23 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . 1 . . Known Exits Taken 4 | . . . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 9 | . . . . . . . 2 1 3 2 . 1 . . Spaces Dug 24 | . . . . . . . . . . . . . . 24 Terrain Destroyed 306 | . 6 . . 27 5 24 14 . . 41 31 54 . 104 Melee 5 | . . . . . . . . . . . . . . 5 Projectile 40 | . . . . . 5 9 2 . . 2 13 3 . 6 AOE 261 | . 6 . . 27 . 15 12 . . 39 18 51 . 93 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Total 6678 | 57 148 150 656 145 579 547 511 189 850 356 408 661 131 1290 Wait 306 | . 12 3 112 9 46 11 . 1 . 24 2 8 . 78 Move 5509 | 49 101 115 410 100 474 437 473 180 833 309 335 634 130 929 Hop . | . . . . . . . . . . . . . . . Pick Up 92 | 2 5 6 13 2 9 8 6 2 3 1 9 1 . 25 Fast Attach 105 | 6 2 5 7 4 3 10 4 2 5 1 7 . . 49 Attach 76 | . 2 1 12 3 5 11 3 . 1 3 6 3 . 26 Detach 39 | . 2 1 2 3 3 3 4 . 1 . 5 . . 15 Swap 64 | . 2 2 9 3 5 6 6 . . 7 8 4 1 11 Drop 61 | . . 3 11 2 4 2 . 4 7 2 11 . . 15 Fire 308 | . 22 . 35 18 28 41 5 . . 9 25 11 . 114 Melee 107 | . . 14 45 1 1 18 6 . . . . . . 22 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . . 1 . 4 . . . . . . 2 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 14) 263 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 334 | -10/Mines | Lost 3 parts (1p1n1w) 455 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 492 | -10/Mines | Learned location of Recycling (-8) 540 | -10/Mines | Discovered new exit (range 7) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 685 | -9/Materials | Build established: Scavenger-Mutant 927 | -9/Materials | Lost 5 parts (1p2n2w) 1188 | -9/Materials | Lost 3 parts (1n1u1w) 1331 | -9/Materials | Discovered new exit (range 16) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Utility x2 1685 | -8/Materials | Discovered new exit (range 9) 1749 | -8/Materials | Entered Storage 1764 | -8/Storage | Build established: Mutant 2115 | -8/Storage | Met 01-MTF 2599 | -8/Storage | Discovered new exit (range 16) 2622 | -8/Storage | Entered Factory 2622 | -7/Factory | Accompanied by 1 ally (01-MTF) 2622 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2627 | -7/Factory | 01-MTF left 3057 | -7/Factory | Lost 3 parts (1n1u1w) 3143 | -7/Factory | System corruption reached 10% 3213 | -7/Factory | Lost 9 parts (4n5u) 3442 | -7/Factory | Fabricated S-27 Virus? 3697 | -7/Factory | Discovered new exit (range 11) 3730 | -7/Factory | Entered Lower Caves 3730 | -7/Lower Caves | Accompanied by 3 allies 3876 | -7/Lower Caves | Build established: Scavenger-Gunner 4688 | -7/Lower Caves | Build established: Derelict-Gunner 4722 | -7/Lower Caves | Identified exit to Lower Caves 4742 | -7/Lower Caves | Learned Factory interactive machine intel 4910 | -7/Lower Caves | Entered another Lower Caves area 4910 | -7/Lower Caves | Accompanied by 1 ally 5016 | -7/Lower Caves | Build established: Scavenger-Gunner 5038 | -7/Lower Caves | Learned location of 1 exit from Factory 5169 | -7/Lower Caves | Spotted B-75 Beast 5187 | -7/Lower Caves | Core integrity fell below 50% 5232 | -7/Lower Caves | Discovered new exit (range 9) 5249 | -7/Lower Caves | Entered Zion 5313 | -7/Zion | System corruption cleaned by Quarantine Array 5447 | -7/Zion | Learned location of Warlord (-4) 5564 | -7/Zion | Learned Factory terminal intel 5932 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6004 | -7/Zion | Imprinted 6006 | -7/Zion | Declared Zion's savior 6285 | -7/Zion | Given the Hacking Drone Bay 6288 | -7/Zion | Found Prototype Device 6403 | -7/Zion | Gained Derelict followers 6714 | -7/Zion | Discovered new exit (range 16) 6764 | -7/Zion | Entered Proximity Caves 6764 | -6/Proximity Caves | Accompanied by 8 allies 6932 | -6/Proximity Caves | Learned Factory emergency access door positions 7110 | -6/Proximity Caves | Identified Hacking Drone Bay 7133 | -6/Proximity Caves | Build established: Derelict-Gunner 7360 | -6/Proximity Caves | Discovered new exit (range 10) 7385 | -6/Proximity Caves | Entered Factory 7385 | -6/Factory | Accompanied by 5 allies 7385 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7386 | -6/Factory | Identified exit to Factory 7388 | -6/Factory | Loaded intel: 46 interactive machine locations 7389 | -6/Factory | Loaded intel: 20 terminal locations 7417 | -6/Factory | Discovered new exit (range 10) 7740 | -6/Factory | Build established: Scavenger-Gunner 7952 | -6/Factory | Discovered new exit (range 9) 7983 | -6/Factory | Identified exit to Lower Caves 8085 | -6/Factory | First assault squad dispatched 8103 | -6/Factory | Entered Lower Caves 8270 | -6/Lower Caves | Learned location of Extension (-4) 8270 | -6/Lower Caves | Learned location of 1 exit from Factory 8270 | -6/Lower Caves | Learned Factory stockpile data 8270 | -6/Lower Caves | Learned Research terminal intel 8270 | -6/Lower Caves | Learned Factory garrison access intel 8972 | -6/Lower Caves | Discovered new exit (range 9) 8981 | -6/Lower Caves | Identified exit to Lower Caves 9176 | -6/Lower Caves | Entered another Lower Caves area 9379 | -6/Lower Caves | Discovered exit to Factory (range 7) 9389 | -6/Lower Caves | Entered Factory 9389 | -5/Factory | Evolved 2 slots: Utility x2 9390 | -5/Factory | Identified exit to Upper Caves 9392 | -5/Factory | Loaded intel: 4 garrison access locations 10357 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10513 | -5/Factory | Lost 3 parts (1p1u1w) 10589 | -5/Factory | Retrieved Zion intel report: Guard Positions 10735 | -5/Factory | Terminal network hard line cut 10776 | -5/Factory | System corruption reached 10% 10860 | -5/Factory | Lost 5 parts (2p2n1w) 10889 | -5/Factory | First assault squad dispatched 11113 | -5/Factory | Core integrity fell below 50% 11139 | -5/Factory | Core integrity fell below 20% 11159 | -5/Factory | Lost 27 parts (2p5n10u10w) 11629 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 11520_ Hvy. Laser severed. 11520_ Flexi-carbon Leg severed. 11522_ Acquired Gauss Rifle. 11526_ Acquired Flexi-carbon Leg. 11526_ U-05 Engineer lays Concrete. 11529_ Acquired Hvy. Laser. 11533_ Acquired Hpw. Tractor Beam. 11542_ LGH%D>CJTQ8EXQUJMW//GKPA 11557_ ALERT: Rogue bot located, Programmers report to Factory Zone 4N. 11561_ Field Recycling Unit collects Adv. Plasma Cannon, recycling 12 matter... 11561_ System corrupted: Substantial component data lost. 11584_ Acquired Unknown Protection. 11584_ Identified Imp. Medium Armor Plating. 11594_ System corrupted: Heat flow error (+275). 11618_ TW SVKRVEFTQOQLX2VT3:YN 11622_ Penetrated by Slug. 11625_ System corrupted: Hvy. Laser targeting data glitched. 11628_ Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????"" | | ??????????????????????????????????????????G? | | ??????????????????????????????????????????"" | | ??????????????????????????????????????????"? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????#??? | | ????????????????????? ????????????????#/?? | | ????????????????????? ??????????????# ?? | | ????????????????????# #?????????????# ## | | ????????????????????# #?????????????# | | ????????????????????# #?? ??????????# | | ????????????????????# #?""???????#### | | ????????????????????# # ""??????+ | | ????????????????????# + "???????#####+## | | ?????????############ ; ???????????????# | | ????????? # #????????????????# | | ?????????? """# #????????????????# | | ???????????""" Y"# #????????????????# | | ?????????? """ """# ################## | | ???????# """ # # ! | | ???????# p # | | ????????? """"" @# # | | ???????????""""" # # | | ???????????""" # # | | ?????????? ######## # | | ???????? #??????# ###+####### | | ???????# #??????# | | ???????######Y#######??????# | | ????????????##?????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ########### | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????? ??????????? | | ??????????????????????????????? ???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Corruption Prevention 12 Armor Coverage 450 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab First Step to Greatness GoHome() My Command Is Your Wish Preemptive Strike Robot Respite The One Challenges ------------ None Game ------ Seed ChargeTractorPenetrator Manual? 0 Play Time 02:11:17 Cumulative 46.0 hours Start 2020.09.16 @ 18:12:00 End 2020.09.16 @ 20:44:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b122b360-aa56-41a0-bcb4-f3d86ae6515b