Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 10:02:21

Player: Rocketboy

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (1812)     1812
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4512

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             94/700
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Coolant Injector
  Improved Targeting Computer
           Particle Charger
           Weapon Cycler
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
           Field Laser
           Pulse Rifle
           Ion Cannon
>          --- INVENTORY --------
           Aluminum Leg
  Improved Heat Sink
           Coolant Injector
           Coolant Injector
  Improved Targeting Computer
           Particle Charger
  Hardened Light Armor Plating
           EM Pulse Cannon
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             75   | 8   7   5   33  22  
  Power                    17   | 1   1   1   5   9   
    Engine                 10   | 1   1   1   1   6   
    Core                   7    | .   .   .   4   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               21   | 2   3   1   9   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    21   | 2   3   1   9   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 2   1   1   10  2   
    Device                 8    | 1   1   .   5   1   
    Storage                4    | 1   .   .   3   .   
    Processor              3    | .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   2   2   9   5   
    Energy Gun             15   | 3   2   2   6   2   
    Energy Cannon          4    | .   .   .   3   1   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 33   | .   2   1   4   26  
  Power                    10   | .   1   1   .   8   
  Propulsion               9    | .   .   .   2   7   
  Utility                  3    | .   .   .   .   3   
  Weapon                   11   | .   1   .   2   8   
  Highest Loss Streak      11   | .   2   1   2   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  89  97  84  
  Engine                   3    | .   11  5   .   5   
  Core                     5    | .   .   .   8   4   
  Leg                      24   | .   28  22  26  20  
  Device                   14   | .   14  11  17  11  
  Storage                  8    | .   14  11  8   7   
  Processor                9    | .   .   6   9   15  
  Energy Gun               18   | .   27  33  18  11  
  Energy Cannon            5    | .   .   .   7   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 12  13  16  30  35  
  Greatest Support         35   | 20  20  20  35  35  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 6   8   8   8   10  
  Most Carried             10   | 2   5   7   10  10  
  Average Carried          7    | 1   3   5   7   8   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            10   | 2   5   7   10  6   

 Class Distribution 
--------------------
 35% | Scavenger-Skirmisher
 27% | Skirmisher
 16% | Mutant
  9% | Scavenger-Gunner
  9% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           942  | 280  70   50   315  227  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2802 | 86   309  237  1031 1139 
  Parts                    171  | 6    23   18   67   57   
Haulers Intercepted        3    | .    1    .    2    .    
Recyclers Shooed           7    | 1    .    1    1    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  46   | .   7   3   23  13  
  Guns                     37   | .   7   3   17  10  
  Cannons                  8    | .   .   .   6   2   
Classes Destroyed          11   | 2   4   3   1   1   
  Worker                   6    | .   .   1   1   4   
  Builder                  7    | .   1   .   1   5   
  Tunneler                 3    | 1   .   1   1   .   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 6    | 1   .   .   .   5   
  Watcher                  5    | .   .   2   2   1   
  Swarmer                  17   | .   3   .   10  4   
  Grunt                    18   | .   4   .   8   6   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   3   4   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | 2   5   2   7   5   
  Combat Bots Only         5    | .   5   1   4   3   
Max Kills in Single Turn   2    | 1   2   1   2   2   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        432   | .    56   12   91   273  
  Missed                   122   | .    13   2    25   82   
Damage Taken               4151  | .    599  145  873  2534 
  Core                     925   | .    118  15   186  606  
  Absorbed by Shields      .     | .    .    .    .    .    
  Regen/Repaired (Parts)   318   | .    .    .    318  .    
Core Remaining (%)         78    | 100  52   96   66   .    
Volleys Fired              261   | 4    42   15   72   128  
  Largest                  3     | 2    2    3    3    3    
  Hottest                  189   | 80   105  161  186  189  
Shots Fired                503   | 8    78   45   186  186  
  Gun                      440   | 8    78   45   142  167  
  Cannon                   56    | .    .    .    44   12   
  Launcher                 .     | .    .    .    .    .    
  Special                  7     | .    .    .    .    7    
  Kinetic                  19    | .    .    .    .    19   
  Thermal                  434   | 4    62   45   163  160  
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          50    | 4    16   .    23   7    
  Robot Hit Streak         12    | 7    9    8    12   12   
  Robot Miss Streak        5     | 1    5    4    5    4    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        3     | .    2    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    
Shots Hit Robots           305   | 7    41   29   105  123  
  Core Hits                125   | 3    16   13   47   46   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    
  Critical Strikes         14    | .    1    1    4    8    
    Burn                   12    | .    .    1    4    7    
    Destroy                1     | .    .    .    .    1    
    Corrupt                1     | .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           5115  | 82   528  404  1902 2199 
  Guns                     4504  | 82   528  404  1533 1957 
  Cannons                  562   | .    .    .    338  224  
  Explosions               31    | .    .    .    31   .    
  Melee                    .     | .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    
  Kinetic                  166   | .    .    .    .    166  
  Thermal                  4422  | 31   430  404  1677 1880 
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          527   | 51   98   .    225  153  
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    4    
  Average Corruption       3     | .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  3     | .    .    .    .    3    
    Message Errors         1     | .    .    .    .    1    
    Matter Fused           1     | .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            10    | .    .    .    10   .    
  Projectiles              10    | .    .    .    10   .    
  Explosions               .     | .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        514   | 54   335  158  288  514  
  Average Temperature      116   | 25   183  58   81   131  
  Received Heat Transfer   1875  | .    411  54   369  1041 
  Effects                  6     | .    2    .    .    4    
    Shutdowns              3     | .    .    .    .    3    
    Energy Bleed           2     | .    1    .    .    1    
    Interference           1     | .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    1    
  Parts Melted             28    | .    5    1    11   11   
  Heat Transferred         10578 | 75   974  1052 3850 4627 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             352  | 10  198 251 349 352 
  Initial                  142  | .   6   83  105 142 
  Average                  167  | 5   79  180 179 188 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         63   | 100 100 56  57  61  
  Level 1                  36   | .   .   43  42  38  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   .   2   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | .   12  8   33  25  
  Peak Tracking Total      5    | .   3   3   5   4   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          15   | .   1   2   10  2   
  Terminals                11   | .   1   2   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                54   | .   2   6   42  4   
  Successful               34   | .   1   2   28  3   
  Failed                   20   | .   1   4   14  1   
    Catastrophic           4    | .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   2   6   23  2   
  Terminals                31   | .   2   6   23  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          19   | .   .   .   19  .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Part Schematic           1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   16  .   
  Scan Component           8    | .   .   .   8   .   
  Repair                   8    | .   .   .   8   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   .   2   10  1   
  Terminals                12   | .   .   2   10  .   
    Track                  2    | .   .   .   2   .   
    Botnet                 9    | .   .   2   7   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
    Reject                 1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   1   2   10  2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             8    | .   .   .   8   .   
  Time                     274  | .   .   .   274 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3158 | 90   294  234  1571 969  
Spaces Moved               1531 | 60   129  114  804  424  
  Core                     18   | 9    .    .    .    9    
  Treads                   .    | .    .    .    .    .    
  Legs                     1513 | 51   129  114  804  415  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            120  | 109  120  120  120  124  
  Slowest Speed            260  | 120  120  120  190  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 5    36   17   59   9    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    10   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    
  AOE                      3    | .    .    .    3    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2380 | 73   188  176  1260 683  
  Wait                     462  | .    9    40   307  106  
  Move                     1527 | 59   128  113  803  424  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  26   | 1    1    2    21   1    
  Fast Attach              40   | 8    1    3    17   11   
  Attach                   15   | .    2    1    5    7    
  Detach                   2    | 1    .    1    .    .    
  Swap                     20   | .    4    1    11   4    
  Drop                     27   | .    1    .    24   2    
  Fire                     261  | 4    42   15   72   128  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  336 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 15)
  385 | -10/Materials | Entered another Materials area
  385 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  588 | -9/Materials  | Discovered new exit (range 13)
  618 | -9/Materials  | Identified exit to Materials
  619 | -9/Materials  | Entered another Materials area
  619 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  679 | -8/Materials  | Build established: Scavenger-Gunner
 1205 | -8/Materials  | Discovered new exit (range 7)
 1215 | -8/Materials  | Identified exit to Factory
 1261 | -8/Materials  | Build established: Scavenger-Skirmisher
 1366 | -8/Materials  | Repaired Sml. Storage Unit
 1414 | -8/Materials  | Repaired Field Laser
 1453 | -8/Materials  | Repaired Lgt. Nuclear Core
 1950 | -8/Materials  | Build established: Skirmisher
 1995 | -8/Materials  | Repaired Imp. Sensor Array
 2035 | -8/Materials  | Repaired Pulse Rifle
 2068 | -8/Materials  | Repaired Cooling System
 2108 | -8/Materials  | Repaired Lgt. Nuclear Core
 2135 | -8/Materials  | Repaired Aluminum Leg
 2190 | -8/Materials  | Entered Factory
 2190 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2924 | -7/Factory    | Build established: Scavenger-Skirmisher
 2983 | -7/Factory    | Lost 3 parts (1n2w)
 3030 | -7/Factory    | Cargo convoy interrupted
 3043 | -7/Factory    | Lost 5 parts (2p2n1u)
 3114 | -7/Factory    | Core integrity fell below 50%
 3151 | -7/Factory    | Core integrity fell below 20%
 3159 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Acquired 78 matter.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
R-06 Scavenger inserts VTOL Module into
  recycling unit.
VTOL Module discarded by recycling unit.
R-06 Scavenger inserts Gravmag System into
  recycling unit.
Gravmag System discarded by recycling unit.
Acquired Lgt. Nuclear Core.
Acquired 10 matter.
R-06 Scavenger inserts Wheel into recycling
  unit.
Wheel discarded by recycling unit.
R-06 Scavenger inserts Terrain Scan Processor
  into recycling unit.
Terrain Scan Processor discarded by recycling
  unit.
Lgt. Nuclear Core destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
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| ???????????+   ==   ###     %    #???????????????? |
| ???????????#   =             H   #???????????????? |
| ???????????# ^        #g         #???????????????? |
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| ??????????##   """  = # "Y==!#    ???????????????? |
| ???????????#         !# "" ==#     ??????????????? |
| ???????????#          #   !  #      ?????????????? |
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| ???????????##%###   #??# # """  #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
     Aluminum Leg | -10/Materials | Hacked
 Particle Charger | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMetaWand
  Manual?         0
Play Time         00:43:41
  Cumulative      29.1 hours
  Start           2024.04.09 @ 17:37:21
  End             2024.04.10 @ 10:02:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 322e95cd-baee-4684-bc9c-d077bdf216b0