Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 22:19:34 Player: OctagonalPrism Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3682) 3682 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (623) 623 TOTAL SCORE: 8470 Bonus ------- High Alert Combat Kills 423 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Deuterium Engine Small Matter Pod (50) Structural Scanner High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Targeting Computer Target Analyzer Improved Light Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Improved Deuterium Engine Improved Heat Sink Small Matter Pod Structural Scanner High-powered Tractor Beam Rocket Launcher Great Maul [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Target Analyzer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 2 . . 4 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 2 . . . 3 . Weapon 2 | . . . 2 . . . . Parts Attached 101 | 6 10 15 20 28 4 6 12 Power 14 | 1 3 1 4 4 . 1 . Engine 10 | 1 3 1 . 4 . 1 . Core 4 | . . . 4 . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 3 4 7 6 1 3 . Treads 26 | 2 3 4 7 6 1 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 2 4 4 6 1 2 7 Device 13 | . 2 . 1 3 1 1 5 Storage 3 | 1 . 1 1 . . . . Processor 3 | . . . 1 2 . . . Hackware . | . . . . . . . . Protection 8 | . . 3 1 1 . 1 2 Artifact . | . . . . . . . . Weapon 34 | 2 2 6 5 12 2 . 5 Energy Gun 4 | 2 1 . . . . . 1 Energy Cannon 5 | . . . 1 4 . . . Ballistic Gun 21 | . 1 6 4 7 1 . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 42 | . . 1 12 9 . . 20 Power 4 | . . . 2 1 . . 1 Propulsion 7 | . . . 2 2 . . 3 Utility 15 | . . 1 4 1 . . 9 Weapon 16 | . . . 4 5 . . 7 Highest Loss Streak 17 | . . 1 10 5 . . 17 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 84 | . 92 81 82 83 89 84 70 Engine 7 | . 13 11 . 7 9 6 4 Core 1 | . . . 8 1 . . . Treads 18 | . 26 22 17 16 18 18 14 Device 7 | . 9 . 2 7 9 13 11 Storage 9 | . 14 11 9 9 9 6 5 Processor 8 | . . . 4 9 18 13 11 Protection 5 | . . 15 12 1 . 6 4 Energy Gun 3 | . 26 . . . . . 2 Energy Cannon 1 | . . . 1 7 . . . Ballistic Gun 19 | . 1 21 26 22 23 20 12 Peak Build Rating 49 | 6 7 12 42 46 26 38 49 Average Rating 22 | 4 6 9 23 32 22 36 33 On Entrance 19 | . 6 7 11 42 22 26 38 Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 15 29 38 36 33 49 49 Greatest Support 64 | 40 40 40 40 40 42 64 64 Greatest Overweight (x) 4 | . . . 1 1 . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 9 Most Carried 10 | 1 5 8 7 9 10 8 9 Average Carried 6 | . 2 4 4 6 9 6 6 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 9 | 1 5 5 7 7 9 6 5 Class Distribution -------------------- 32% | Scavenger-Gunner 26% | Mutant 20% | Scavenger-Mutant 12% | Scavenger-Skirmisher 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Matter Collected 2786 | 255 106 560 646 784 59 . 376 Remotely 207 | . . . . . . . 207 Salvage Created 4344 | . 395 778 837 1743 126 . 465 Parts 267 | . 18 73 49 95 12 . 20 Haulers Intercepted 5 | . 1 1 1 2 . . . Recyclers Shooed 3 | . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Combat Hostiles Destroyed 84 | . 7 22 15 26 2 . 12 Melee 2 | . . . 1 . . . 1 Guns 63 | . 5 22 13 17 2 . 4 Cannons 10 | . . . 1 9 . . . AOE 6 | . . . . . . . 6 Classes Destroyed 14 | . 4 2 6 2 . . . Worker 2 | . . . 2 . . . . Builder 3 | . 1 . . 1 1 . . Hauler 5 | . 1 1 1 2 . . . Recycler 3 | . . . . 3 . . . Operator 1 | . . . 1 . . . . Watcher 7 | . 2 3 . 2 . . . Swarmer 12 | . . 10 . . . . 2 Grunt 45 | . 7 9 8 15 . . 6 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . 1 . . . . Sentry 18 | . . 3 2 9 2 . 2 Specialist 2 | . . . 2 . . . . Hunter 3 | . . . 1 1 . . 1 Heavy 1 | . . . 1 . . . . Best Kill Streak 7 | . 2 5 5 7 1 . 7 Combat Bots Only 7 | . 2 5 3 6 1 . 7 Max Kills in Single Turn 3 | . 1 2 2 2 1 . 3 Gunslinging 1 | . . 1 1 . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Hostile Shots Fired 766 | . 64 86 173 150 3 . 290 Missed 219 | . 22 24 43 48 2 . 80 Damage Taken 7717 | . 479 680 2216 1595 14 . 2733 Core 1550 | . 79 89 266 254 . . 862 Absorbed by Shields 120 | . . . . . . . 120 Redirected to Shielding 53 | . . 16 37 . . . . Regen/Repaired (Parts) 769 | . 227 . . 294 . 248 . Core Remaining (%) 62 | 100 68 77 . . 5 . . Volleys Fired 255 | . 38 57 50 74 6 . 30 Largest 4 | . 2 2 4 4 3 . 4 Hottest 154 | . 100 46 94 129 69 . 154 Shots Fired 673 | . 76 114 160 235 13 . 75 Gun 607 | . 76 114 154 181 13 . 69 Cannon 60 | . . . 6 54 . . . Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 527 | . 1 114 154 181 13 . 64 Thermal 140 | . 75 . 6 54 . . 5 Explosive 6 | . . . . . . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 6 11 23 11 7 . 19 Robot Miss Streak 7 | . 2 3 3 4 2 . 7 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 3 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 450 | . 47 79 108 137 10 . 69 Core Hits 209 | . 18 35 42 61 5 . 48 Critical Kills 8 | . . . 3 2 1 . 2 Critical Parts Destroyed 14 | . . . 5 4 2 . 3 Critical Strikes 30 | . 7 . 8 6 3 . 6 Burn 7 | . 7 . . . . . . Destroy 19 | . . . 8 6 3 . 2 Smash 4 | . . . . . . . 4 Melee Attacks 7 | . . . . 1 . . 6 Impact 7 | . . . . 1 . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7909 | . 627 1260 1739 2497 149 . 1637 Guns 6292 | . 624 1260 1654 1680 149 . 925 Cannons 899 | . . . 82 817 . . . Explosions 556 | . . . . . . . 556 Melee 154 | . . . . . . . 154 Ramming 8 | . 3 . 3 . . . 2 Kinetic 5534 | . 6 1260 1654 1680 149 . 785 Thermal 1657 | . 618 . 82 817 . . 140 Explosive 556 | . . . . . . . 556 Electromagnetic . | . . . . . . . . Impact 154 | . . . . . . . 154 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 83 | . . . . . . . 83 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 83 | . . . . . . . 83 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . 25 Shots 1 | . . . . . . . 1 Rammed 2 | . 1 . . . . . 1 Targets Rammed 3 | . 1 . 1 . . . 1 Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 378 | . 378 55 120 273 . . 133 Average Temperature 64 | . 130 16 35 58 . . 64 Received Heat Transfer 2614 | . 264 249 774 873 . . 454 Effects 2 | . 2 . . . . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted 2 | . 2 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Melted 8 | . 6 . . 2 . . . Heat Transferred 4173 | . 2368 . 148 1332 . . 325 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Peak Influence 771 | . 197 431 515 771 305 317 444 Initial 300 | . . 11 126 130 300 261 221 Average 268 | . 104 204 305 435 187 290 329 Maximum Alert Level 3 | . . 2 2 3 1 1 2 Low Security (%) 37 | 100 100 49 10 16 58 . . Level 1 44 | . . 47 68 28 41 100 80 Level 2 14 | . . 3 21 43 . . 19 Level 3 2 | . . . . 11 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 3 4 5 . . . Investigation 9 | . . 3 1 5 . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 1 | . . . . 1 . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Distress Signals 5 | . 1 1 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 13 26 23 30 1 . 21 Peak Tracking Total 7 | . 3 5 7 5 1 . 5 Tactical Retreats 6 | . . . . 3 . . 3 Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Traps Triggered 9 | . 2 1 . 3 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Machines Disabled 6 | . . . 3 3 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Machines Accessed 31 | . 1 6 3 8 10 2 1 Terminals 22 | . . 5 3 7 6 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . 1 . 1 . Recycling Units 4 | . . . . . 4 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 93 | . 5 16 14 21 30 5 2 Successful 49 | . 4 8 6 14 12 5 . Failed 44 | . 1 8 8 7 18 . 2 Catastrophic 10 | . . 1 1 1 6 . 1 Database Lockouts . | . . . . . . . . Manual 25 | . . 2 6 12 5 . . Terminals 71 | . . 14 14 18 23 . 2 Fabricators . | . . . . . . . . Repair Stations 12 | . 5 . . 3 . 4 . Recycling Units 7 | . . . . . 7 . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 25 | . . 5 4 10 6 . . Part Schematic 2 | . . . . 1 1 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 5 | . . 1 1 1 2 . . Open Door 2 | . . . . 2 . . . Branch Access Points 3 | . . 1 . 1 1 . . Emergency Access Points 2 | . . 1 1 . . . . Alert Level 5 | . . 1 1 2 1 . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . . . 1 1 . . . Recall Investigation 1 | . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 . . 2 . 4 . Scan Component 5 | . 2 . . 1 . 2 . Repair 5 | . 2 . . 1 . 2 . Recycling Unit Hacks 5 | . . . . . 5 . . Report Inventory 4 | . . . . . 4 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 6 | . . 1 2 2 1 . . Terminals 6 | . . 1 2 2 1 . . Botnet 6 | . . 1 2 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 1 6 3 7 6 2 1 Full Trace Events 14 | . 1 2 1 4 5 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 . . 1 . 2 . Time 128 | . 52 . . 38 . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . 1 . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Turns Passed 4321 | 68 457 673 559 967 957 214 426 Spaces Moved 1932 | 39 170 266 216 355 573 109 204 Core 70 | 3 . . . . . . 67 Treads 1862 | 36 170 266 216 355 573 109 137 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 157 153 50 Average Speed 160 | 151 160 160 163 173 162 153 139 Slowest Speed 250 | 160 160 160 240 250 165 153 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 25 33 15 76 96 4 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 19 | . . . . 6 . . 13 Melee 1 | . . . . 1 . . . Projectile 5 | . . . . 5 . . . AOE 13 | . . . . . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Total 2596 | 45 275 420 308 535 588 156 269 Wait 226 | . 52 59 14 63 . 38 . Move 1925 | 38 169 265 215 354 572 108 204 Hop . | . . . . . . . . Pick Up 26 | 1 3 6 4 6 3 1 2 Fast Attach 49 | 6 7 3 7 15 2 2 7 Attach 19 | . . . 5 5 1 3 5 Detach 8 | . 1 1 . . 1 1 4 Swap 33 | . 3 12 8 8 1 1 . Drop 36 | . 1 17 4 9 2 2 1 Fire 255 | . 38 57 50 74 6 . 30 Melee 7 | . . . . 1 . . 6 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 2 | . 1 . 1 . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Repaired Lgt. Treads 307 | -10/Materials | Build established: Mutant 314 | -10/Materials | Repaired Lgt. Treads 520 | -10/Materials | Discovered new exit (range 5) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 619 | -9/Materials | Identified exit to Mines 1094 | -9/Materials | Discovered new exit (range 16) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Weapon x2 1619 | -8/Materials | Found Prototype Device 1619 | -8/Materials | Identified Active Sensor Suite 1667 | -8/Materials | Lost 10 parts (2p2n2u4w) 1735 | -8/Materials | Discovered new exit (range 9) 1758 | -8/Materials | Entered Storage 1960 | -8/Storage | Build established: Scavenger-Skirmisher 2001 | -8/Storage | Core integrity fell below 50% 2296 | -8/Storage | Repaired Arm. Treads 2373 | -8/Storage | Discovered new exit (range 15) 2380 | -8/Storage | Identified exit to Recycling 2505 | -8/Storage | Build established: Scavenger-Gunner 2565 | -8/Storage | Core integrity fell below 20% 2685 | -8/Storage | Lost 5 parts (1n4w) 2720 | -8/Storage | Used back door to open Recycling access 2725 | -8/Storage | Entered Recycling 2933 | -8/Recycling | Build established: Scavenger-Mutant 3439 | -8/Recycling | Build established: Scavenger-Gunner 3674 | -8/Recycling | Discovered new exit (range 5) 3682 | -8/Recycling | Entered Factory 3682 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3783 | -6/Factory | Repaired Adv. Treads 3804 | -6/Factory | Repaired Adv. Treads 3894 | -6/Factory | Identified exit to Garrison 3896 | -6/Factory | Entered Garrison 4012 | -6/Garrison | Triggered checkpoint 4142 | -6/Garrison | Triggered checkpoint 4161 | -6/Garrison | Triggered checkpoint 4195 | -6/Garrison | Destroyed 7 combat bots 4196 | -6/Garrison | Triggered checkpoint 4199 | -6/Garrison | Triggered checkpoint 4248 | -6/Garrison | Core integrity fell below 50% 4298 | -6/Garrison | Lost 17 parts (1p3n7u6w) 4301 | -6/Garrison | Core integrity fell below 20% 4316 | -6/Garrison | Triggered checkpoint 4322 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- ZG/B>EJBLU#|IIFPVX:J System corrupted: IFF burst signal emitted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 83. Field strength at 77. Field strength at 71. Field strength at 56. Field strength at 50. Field strength at 39. Field strength at 33. Field strength at 22. Field strength at 11. Med. Storage Unit destroyed. Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Slammed into S-27 Virus. Destabilizing: Core damaged (-8). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????####?##################### | | ??????????????### #?# | | ??????????????#"# #?# ! | | ??????????????#" #?# ^ | | ??????????????#" #?# ################# | | ??????????????#" #?# #???????????????? | | ??????????????#"# #?# #???????????????? | | ??????????????### #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????#@ #?# #???????????????? | | ??????????????###ss#?# #???????????????? | | ??????????????# #?# #???????????????? | | ??????????????# s #?# #???????????????? | | ??????????????# #?# #???????????????? | | ??????????????### #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????# s### #???????????????? | | ????????????????# #???????????????? | | ????????????????# #???????????????? | | ????????????????###### #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ????????????????????? #???????????????? | | ????????????????????? #???????????????? | | ????????????????????? #???????????????? | | ?????????????????????### #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Hvy. Assault Rifle | -8/Storage | Hacked Matter Filter | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionSalvageScanner Manual? 0 Play Time 00:50:14 Cumulative 75.8 hours Start 2024.08.16 @ 21:31:01 End 2024.08.16 @ 22:19:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bc783022-d890-478e-bf12-05cdfb3e8c07